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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Design your Fortress
Thread: Design your Fortress This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Fauch
Fauch


Responsible
Undefeatable Hero
posted August 18, 2014 05:48 PM
Edited by Fauch at 17:55, 18 Aug 2014.

-Shieldguard

-Berzerker

-Pyromaniac


Rune Priestess

Fire Giant

Thane


Fire dragon



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MattII
MattII


Legendary Hero
posted August 18, 2014 09:00 PM

Steyn said:
What's wrong with the dwarves, known for their prowess as smiths and engineers, to have some mechanical unit(s)? IMHO this can be really different from the golems of academy. the one are beings of living clay/steel, while the others are smoking machines with gears, hoses, axes etc.
Actually, it's rather the other way around, dwarves are known mostly for their magical artefacts, whereas IRL the arabs were often brilliant engineers, taking the already-complex mechanism developed by antiquity Greece to an extreme. Take a look at the works of al-Jazari.

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted August 18, 2014 09:01 PM

Fortress(Heroes V Style)

Core:
Brawler(dual-wields knuckles)->Berserker(dual-wields axes)
Spearthrower->Axethrower
Snow Bear->Battle Bear

Elite:
Einherjar->Wulfheadnar
Rune Priest->Battle Priest
Troll->Ancient Troll

Champion:
Lindwyrm->Jormungandr
Valkyrie->Mighty Valkyrie

Warfare:
Jotunn->Jotunn Thane(Mountain Giants)
Hrimthurs->Hrimthurs Raider(Frost Giants)
Warrior of Muspel->Son of Muspel(Fire Giants)

Hero Classes:
Jarl ; Defender ; Runecrafter ; Engineer



Citadel(Heroes III fortress, I think it should be in the 2nd poll as option, and that should win)

Core:
Gnoll->Gnoll Warrior
Lizard Archer->Lizard Marksman
Serpent Fly->Dragon Fly

Elite:
Raptor->Velociraptor(like h5 rider mount)
Gorgon->Brass Gorgon
Wyvern->Wyvern Monarch

Champion:
Basilisk->Greater Basilisk
Hydra->Chaos Hydra

Warfare:
Cockatrice->Royal Cockatrice
Shaman->High Shaman (Lizardmen)
Gnoll Scout->Gnoll Poacher(Gnolls with 1-hand crossbows)

Hero Classes:
Beastmaster ; Witch Doctor ; Marauder ; ?

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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted August 18, 2014 09:50 PM

VOKIALBG said:
There is no need of this: merging magical and mechanical creatures. Its much better just to merge Academy with the dwarves.
That wouldn't work well lore-wise, and Academy has enough creatures of its own.
____________
Eccentric Opinion

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meroe
meroe


Supreme Hero
Basically Smurfette
posted August 18, 2014 09:56 PM

I have to go with Fauch and his wonderful Dwarfesses.

But that is the dragon from Shrek, Fauch.  Uh uh.
____________
Meroe is definetely out, sweet
as she sounds sometimes, she'd
definetely castrate you with a
rusted razror and forcefeed
your genitals to you in a
blink of an eye - Kipshasz

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 18, 2014 10:00 PM

@Fauch: The perfect fortress for Jeremiah

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meroe
meroe


Supreme Hero
Basically Smurfette
posted August 18, 2014 10:13 PM
Edited by meroe at 22:14, 18 Aug 2014.

Poor Jerry would die of apoplexy.  Hmmmm

However, on a serious note, the Berserker and Fire Giant would so be cool.
____________
Meroe is definetely out, sweet
as she sounds sometimes, she'd
definetely castrate you with a
rusted razror and forcefeed
your genitals to you in a
blink of an eye - Kipshasz

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 18, 2014 10:56 PM

I can't make up my mind whether I would rather have Fortress with Norse theme or Fortress with mechanical theme, so here are two options ...

FORTRESS #1: NORSE

Core:
Shieldguard: As in H5. Worked well.
Axe Thrower: One or two ranged attacks, then melee, no melee penalty.
Berzerker: Something like the H5 version, but more sturdy.

Elite:
Runepriest: Like H5. Worked well.
Armored Bear: Like H5 bear-riders, minus the rider.
Valkyrie: Flyer, fast offense but fragile.

Champion
Ice Giant: Fast walker, powerfull melee, reminiscent of H5 Thane
Fire Dragon: Like H5. Worked well.



FORTRESS #2: MECHANICAL

Core:
Shieldguard: As in H5. Worked well.
Pyrognome: Armed with flamethrower (semi-ranged attack). Can repair mechanical units.
Berzerker: Something like the H5 version, but more sturdy.

Elite:
Engineer: Ranged and support, can boost mechanical units in various ways.
Scorpio-tronic: A mechanical scorpion, complete with stinger. -
Baloon: Hovering mechanical unit. Slow with limited range "drop" attack without retaliation.

Champion
Steam Tank / Dragon Golem: Fast mechanical walker, powerful melee.
Fire Dragon: Like H5. Worked well.



Ok I think I would go with the Norse theme, as it does seem more rounded somehow. Honorable mention to War-overlord's Magma Toad ... one of the best concepts ever. But combining it with Magma Dragon will probably be overkill.
____________
What will happen now?

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Rakshasa92
Rakshasa92


Supreme Hero
posted August 19, 2014 02:17 PM

Core: Otso (armored bears that fight without riders) / Berserker dwarves / Troll

Elite: Valkyrie (because haven obviously doesn't have them) / Fenrir or Amarok (winter wolves) / Rune Priest

Champion: Jotunn (Ice Giants) / Linnorm (wingless dragons of great power)

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WhiteRider
WhiteRider


Known Hero
death walks with me
posted August 20, 2014 03:21 AM

Cores
1. Axe Thrower - Axe Master (shooter)
2. Hammer Dwarf - Stone Crusher (melee)
3. Red Priest - Fire Priest (spell caster)

Elites
1. Giant Eagle - War Eagle (flyer)
2. Frost Troll - Ice Troll (Shooters - remember the Trolls from H2, which hurled stones - the Ice Trolls can use their ice breath to create ice boulders to hurl them. Don't know how this stacks with the Fire god theme but I like the idea of trolls in a dwarven faction. Ice trolls could be enslaved by the dwarves fire magic and they are used as warriors)
3. Rune Knight - Rune Lord (spellcaster/melee warrior)

Champions
1. Rock Giant (Volcanic Rock as in lava) - Fire Giant
2. Salamander - Ancient Salamander (Avatar of Arkath/Fire God) - a giant two legged worm, weilding a halberd in its hands and using fire breath for a secondary attack when a near-by enemy stack is attacked by another friendly unit)

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Rakshasa92
Rakshasa92


Supreme Hero
posted August 20, 2014 03:39 PM

Why so many dwarves in core?

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Fal-Parsi
Fal-Parsi


Hired Hero
posted August 20, 2014 04:35 PM

Mortars, mechanical vehicles and no giant dwarfs sound great to me.

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Dwarfurious
Dwarfurious


Adventuring Hero
posted August 21, 2014 10:07 PM

People so against Dwarves in the Dwarven faction... Thats how Dwarves roll, they dont hide behind others, they fight their own battles. It makes Lore sense, both for Haven and Fortress, these are Empires, not 'zoos' or 'nomads'. Its the same reason Academy has only a single wizard in the line-up. Some factions being themed as real armies makes a great parallel to the mixed-bags that Stronghold or Dungeon present. You get a clash of themes that is interesting.

As for my lineup
Core~
Dwarven Axethrower (quick moving mid-range archer, no melee penalty)
Dwarven Engineer (short range blunderbuss, can erect walls to build battlefield cover, Cover is demonstrated in gameplay video)
Dwarven Shieldguard (i liked their dynamic, charging into them does almost nothing)
Elite~
Bear Rider (seriously anybody who dislikes bear cavalry has no soul)
Rune Priest (could possibly destroy enemy cover, they can bore through stone so could 'sink' cover into the ground)
Battlesmith (Heavily armored, wielding hammer an axe, special Runic abilities)
Champion~
Valkyrie (fire spirit, boosted by death of dwarves, covered in faction lore)
Basilisk Artillery (A large tamed Basilisk mounted with a Cannon. These are Earth creatures who often dwell underground, perfect candidate. Very large, turns targets to stone to make them easier to blast apart with cannon)

Warfare~
Standard Battlefield heal tent
Replace Basllista with Cannon, better.
Replace Ammo Cart with mobile Blacksmith, offers physical defense/attack buffs.

Adding a little bit of techology into there would mix them up as a faction, the elven lore states they "do not like machines" but really there arnt many MACHINES, even Academy just uses magic to move puppets. This might be hinting at machines in the game now. Since they are masters of fire magic, shooting projectiles via explosion would be easy for them and fit their supposed role as experts of Siege.
____________
Fortress > Tree Forts

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Esparado87
Esparado87


Hired Hero
posted February 16, 2015 02:55 AM
Edited by Esparado87 at 20:33, 17 Feb 2015.

Heroes 7 Expansion

Fortress: A norse and mechanical faction





Same Town Structure as in Heroes v, but not so deep.






Fortress Theme: Flame & Steel.






UNIQUE BUILDINGS


Production Guild
Get 1 extra resource/1000 gold from each mine you own in town’s Area of Control at the end of the week.

Or

Runic Shrine
Fills the Rune faction ability gauge to rank 1 at the start of each combat

Treasury
Get 10% gold income of what you have in gold at the end of the week

Or

Hall of Valor
When friendly creatures fight in the town’s Area of Control, their defense is increased by 10 and their Magic Defense is increased by 10%.


Grail Building:

Blazing Anvil
Gives +5000 Gold each day and 50% creature growth for that town.
Also gives defending heroes +10 Defense and 20% Magic Defense.







UNITS
This army consist of Dwarves, Halflings, Gnomes, Bears, Valkyries, Mechanical Units and Fire Drakes.

Most creatures in the Fortress town have the Magic Resistance 10%

Core:

Guard/Mountain Guard
(Living, Large Shield, Defensive Stance)



Blacksmith/Mastersmith (Shooter, Living, Repairs Mechanical Units, Supports mechanical units to be better in combat, half damage when enemies are close)



Bear/Black Bear (Large Creature, Living, Bear Roar(damage buff), Paw Strike, Fast Unit, Assult/Support)




Elite:

Valkyrie/Spirit Valkyrie
(Living, Assult/Support(anti-magic aura), Flyer)



Mortar/Siege Mortar (Shooter, AOE (2x2 squares, including friendly damage), Mechanical, half damage when enemies are close, Slow)
Controlled by Halflings.


Thane/Flame Lord (Large Creature, Tank, Living, Teleporting, Immune to Fire, Flame Strike)




Champion:

Fire Drake/Magma Drake
( Large Creature, Elemental, Fire Shield, Breath Attack, Wingless, Tank, Immune to Fire, Medium Speed)



Tank/Siege Tank ( Large Creature, Shooter, Piercing Shot, Mechanical, Slow)
Controlled by Gnomes




Warfare:

Rune Supporter ("Aid Tent")


Cannon ("Ballista")
Controlled by Halflings


Heavy Cannon ("Catapult")
Controlled by Gnomes




Army composition:
-2(3) Tanks
-2(3) Shooters
-2 Flyers
-3 Supporters


Army Pros:
-Strong Units
-Support Units
-Magic Resistance

Army Cons
-Slow Units
-Expensive Units




HEROES


Hero Classes:

Might:


Defender, Engineer and Bezerker


Magic:

Rune Mage, Rune Crafter and Rune Priest


Racial Ability:

Rune Magic (Casting runes that benefit friendly units)

Not Finished/WIP
____________
My Dwarven Fortress: Fire & Steel

http://heroescommunity.com/viewthread.php3?TID=41075

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted February 16, 2015 04:15 AM

Rakshasa92 said:
Core: Otso (armored bears that fight without riders) / Berserker dwarves / Troll

Elite: Valkyrie (because haven obviously doesn't have them) / Fenrir or Amarok (winter wolves) / Rune Priest

Champion: Jotunn (Ice Giants) / Linnorm (wingless dragons of great power)


This is actually reasonable.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 16, 2015 08:07 AM

Definitely though I would rather replace one of the two animals in the lineup. I'd actually like to see a troll in the lineup, provided it is done well.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted February 16, 2015 08:23 AM

Shouldn't this be moved to the Altar of Wishes?

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted February 16, 2015 09:51 AM

is this really suitable for a h7 discussion seeing as dwarves aren't in ?

eh whatever

CORE

Gunner/Heavy gunner

Dwarf armed with a rifle. slow but heavily armoured. ouclasses most core ranged units in damage and survivability. Extremely vulnerable to melee, taking extra damage from melee sources and retaliates at 1/4th of damage.


Shield guard/Shield maiden

slow, heavily armoured dwarves with giant shields. ignores a portion of the attack of attacking enemies. does very little damage but can take a beating.


Drake/Lindorm

Quadraped serpentine dragon-like creatures. large creature, good health and attack, average speed and defense. upgrade breathes fire.

ELITE

Great wolf/Fenris

Big ass wolves. large creatures. good health, attack and speed. great damage but poor defense. upgrade deals more damage to small and damaged foes.


Troll/Troll Lord

It's a classical troll. phenomenal health, good damage, average defense and poor speed and attack. upgrade gets more defense above ground and higher speed underground due to skin getting harder in sunlight.


steam gun/steam cannon

big gun that shoots steam. area attack in an arc. great at close range. cannot move once deployed (deploying skips a turn. comes deployed) phenomenal damage and attack. good defense and health. atrocious speed.


CHAMPION

Valkyrie/Grand Valkyrie

Large women with burning wings and spear. very good speed, attack and damage. average defense and poor health. does more damage to higher tiers. immune to fire. upgrade gains no enemy retaliation and burning aura, damaging all adjacent enemies.


Giant/Jotunn (ice giant)

Large, heavily armoured humanoids wielding great hammers. fantastic damage, health and armour. poor attack and speed. pushes enemies out of the way when moving, damaging them. upgrade is immune to cold damage and takes reduced fire damage and also has a chance to freeze enemies on attack, giving them more defense but forcing them to skip a number of turns.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted February 16, 2015 09:56 AM

Some little self-promotion never hurts.

Galaad's Dwarven Fortress
____________

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neidhaart
neidhaart

Tavern Dweller
posted February 16, 2015 11:22 AM

I like your dwarves.

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