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yogi
Promising
Famous Hero
of picnics
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posted July 15, 2015 02:43 AM |
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kiryu133 said: There is also a point to be made about what the original artwork is made as: the completed town or the unbuilt town. I do not know which one is the case in h7 (though i can guess it's fully built judging by them only showing them) but in h6, only a fully built town looked even remotely good. It was originally made complete which caused issues with certain buildings like sanctuary coral maiden dwelling gettin cut-off in places if you hadn't built castle. In h3, an unbuilt town shows a landscape beautiful in its own right with valleys, fields, mountains etc, no area necessarily made for any specific buildings. the stronghold mountain isn't there just to become a behemoth cave, the behemoth cave is there because it's a mountain. Not the case in h6 and it seems h7 where every terrain feature seems specifically made for X building. They don't develop naturally, just sort of gets blown out like a bounce-house.
another large issue. buildings that add to or are part/upgrades of existing buildings, get an entire own building away from the original one. this very prevalent in academy where, in h3, the resource silo is a tall clock tower added on top of the marketplace while in heroes 7 resource silo gets it's own damn floating island on the opposite part of town. Can't say that helps fix the clutter...
icefield said: Adding to kiryu's excellent analysis:
The H3 townscreens (most of them) have a clear geometric structure that involves small and large buildings, foreground and background in an arrangement that draws the eye to the center. They are composed as the inside of a room. They follow simple principles that make them immediately interesting to the eye.
The H7 townscreens, Sylvan in particular, are reminiscent of the H5 townscreens - you are looking at the outside of some object. In contrast to H5 where there was the camera flying around the object, this is 2D, and rather shallow - nothing is really near or far, and nothing is really big or small.
So, even if they are pretty as artwork, they don't look as eye-catching as the H3 screens did. This might actually be intended by the artist, (s)he doesn't have to follow those simple principles. But the audience will be less impressed on first sight.
Great posts kiryu and icefield! Thank you for going into so much detail. I really hope the folks at Ubi/Limbic see this for consideration in further Heroes games.
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Minastir
Promising
Famous Hero
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posted July 15, 2015 06:37 PM |
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This is my version of Sylvan TS during the day, I have edited THIS but I don't know who made this, found it on acidcave forum
clickable
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TDL
Honorable
Supreme Hero
The weak suffer. I endure.
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posted July 15, 2015 07:04 PM |
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Holy guacamole!
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted July 15, 2015 07:10 PM |
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Prefer the one you re-did, honestly. still, leagues better than the one we get: the night setting really removes a lot of detail.
GJ!
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It is with a heavy heart that I must announce that the cis are at it again.
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Sleeping_Sun
Promising
Famous Hero
Townscreen Architect
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posted July 15, 2015 10:39 PM |
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I was minding my business when I came across this... clicky
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Gryphs
Supreme Hero
The Clever Title
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posted July 15, 2015 10:41 PM |
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Edited by Gryphs at 22:43, 15 Jul 2015.
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Yeah, well I can tell you we won't be seeing any of that in Heroes 7. Not green enough you see.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy
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Maurice
Hero of Order
Part of the furniture
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posted July 15, 2015 11:07 PM |
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Minastir said: This is my version of Sylvan TS during the day, I have edited
It's still a rollercoaster .
But the color scheme looks good, really vibrant.
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Wellplay
Famous Hero
Poland Stronk
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posted July 15, 2015 11:42 PM |
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Edited by Wellplay at 23:43, 15 Jul 2015.
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People will add it via mods.
So no worries
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EnergyZ
Legendary Hero
President of MM Wiki
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posted July 15, 2015 11:45 PM |
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Wellplay said: People will add it via mods.
So no worries
Who says the game can be modded? I know well devs stated game can be moddable, but they also said random skill system will appear. Not saying it won't be moddable, but it'd take a dozen of programming geniuses to make one mod.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted July 16, 2015 12:02 AM |
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Sleeping_Sun said: I was minding my business when I came across this... clicky
Sylvan night or day, it's still too cartoony for me. I guess the day-version looks a bit better, but it's still not great for me. That Necropolis, however, I could really get behind.
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Wellplay
Famous Hero
Poland Stronk
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posted July 16, 2015 12:08 AM |
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EnergyZ said:
Wellplay said: People will add it via mods.
So no worries
Who says the game can be modded? I know well devs stated game can be moddable, but they also said random skill system will appear. Not saying it won't be moddable, but it'd take a dozen of programming geniuses to make one mod.
You could pick random skill system in beta.
What you on about?
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Maurice
Hero of Order
Part of the furniture
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posted July 16, 2015 09:26 AM |
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Wellplay said: You could pick random skill system in beta.
What you on about?
That was a fallacy. You were still restricted to the original 10 skills assigned to that Hero class. The whole system has been set up with the locked skillwheel in mind, which doesn't come close to the way it was implemented in previous Heroes installments (most notably 3, 4 and 5).
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted July 16, 2015 09:51 AM |
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Maurice said: That was a fallacy. You were still restricted to the original 10 skills assigned to that Hero class. The whole system has been set up with the locked skillwheel in mind, which doesn't come close to the way it was implemented in previous Heroes installments (most notably 3, 4 and 5).
Yes, and on top of that, the random skill selection seemed to be implemented without any proper understanding of the game - i.e. when you were offered a level up, it didn't give you an option between a new skill and leveling up an existing skill if possible - it would just pick two random skills and two random perks, which meant there was no way of controlling the system, which was the entire point of the H5 system - it was random, yes, but it was controlled random in which combinations it offered, meaning that you could work the system to your advantage. But clearly, whoever made the H7 system didn't understand that detail at all.
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mike80d
Famous Hero
Map Maker
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posted July 20, 2015 01:30 PM |
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Sleeping_Sun said: I was minding my business when I came across this... clicky
The more I look at this Necropolis the more I love it... everything about it. I'd really like to see it with all of the buildings
It really is sad that people randomly create things like this (for free) that are immensely better than the game's.
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markkur
Honorable
Legendary Hero
Once upon a time
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posted July 21, 2015 12:43 PM |
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Sleeping_Sun said: I was minding my business when I came across this... clicky
I've always thought H3 had the better Necro town but <imo> that person really improved the scene.
I like the H5 version also but I like that guy's concept much better than anything in the game to date.
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Sleeping_Sun
Promising
Famous Hero
Townscreen Architect
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posted July 21, 2015 05:11 PM |
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xerox
Promising
Undefeatable Hero
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posted July 21, 2015 09:42 PM |
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I love the Stronghold one.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Kimarous
Supreme Hero
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posted July 22, 2015 12:09 AM |
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I'm going to be honest... those look muddy and ugly to me.
With that said, I'm not fond of most of the townscreen edits, and the ones attempting to change the time of day look particularly off to me.
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EnergyZ
Legendary Hero
President of MM Wiki
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posted July 22, 2015 12:34 AM |
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Kimarous said: I'm going to be honest... those look muddy and ugly to me.
With that said, I'm not fond of most of the townscreen edits, and the ones attempting to change the time of day look particularly off to me.
I must agree. It is probably the fact they look too dark in the night.
Not only that, but I'd prefer the townscreens to be unique from each other. Sylvan is in the night, which is a great idea (well, maybe there are better candidates, but that's another story).
There probably are other ideas, like having a different weather or even being underwater (Sanctuary, hint!).
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Kimarous
Supreme Hero
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posted July 22, 2015 06:00 AM |
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As I consider it conspicuously absent from the topic and discussion, I'm posting the image of the completely undeveloped Sylvan town from the Sylvan preview video:
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