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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Limbic's Town Screens
Thread: Limbic's Town Screens This thread is 50 pages long: 1 ... 7 8 9 10 11 ... 20 30 40 50 · «PREV / NEXT»
Stevie
Stevie


Responsible
Undefeatable Hero
posted December 17, 2014 05:38 PM

Kurush said:
I think warfare units not sharing a building might indicate their power.
Why would they put them in separate buildings if not for balance?


If that provides a tactical choice then I'm not opposed to it.
____________
Guide to a Great Heroes Game
The Young Traveler

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 17, 2014 05:45 PM

I like the colors and the fact that most buildings pop out from the screen pretty well, making them easy to find like in old homm games.

architectural cohesion is a bit questionable

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Kurush
Kurush


Known Hero
posted December 17, 2014 05:57 PM

Stevie said:
Kurush said:
I think warfare units not sharing a building might indicate their power.
Why would they put them in separate buildings if not for balance?


If that provides a tactical choice then I'm not opposed to it.


I didn't say I'm opposed to it. I would like to see strong warfare units very much.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted December 17, 2014 06:06 PM
Edited by Avirosb at 18:07, 17 Dec 2014.

And now on to nit-picking

- The Thieves Guild is essentially a palace.
They must hold criminals in high regard in wizard society.

- I like the scroll-like roof on the Inscriber building but the feather pen might be a tad much.

- I don't think the architect who designed the parapet has seen an actual parapet.

- Mana Core should be renamed 'Mana Cores'.

I wish we'd stop calling them Warfare Units instead of support units.
It's confusing since the creatures themselves could be considered warfare units.

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dark-whisperer
dark-whisperer


Famous Hero
Darkness feels no mercy
posted December 17, 2014 06:13 PM

I don't think they will scrap finished and fully animated town screens because of few complaints from fan site. What is already finished probably wont be redone but feedback is useful for screens that are in development (at least sylvan and dungeon).
What I want from town screens is more architecture.
Structures should be epic, monumental, iconic, imaginative and magical.
They should loom over housing, vegetation, flowing water and active wildlife.
Atmospheric and light effects (rain, fog, mist, dust in the wind, shadows made by crackling fire in dungeon, streams of sun piercing thorough canopies of trees...) must enhance mystical feel of each faction's city.
All these aspects should be in perfect organic harmony that captures player every time he enters town.
Town screens are very important part of experience for many players and attention to detail is more then welcome in this respect.

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted December 17, 2014 06:41 PM
Edited by Avonu at 18:43, 17 Dec 2014.

Avirosb said:
- The Thieves Guild is essentially a palace.
They must hold criminals in high regard in wizard society.

Black Fang is really big and influenced thieves' guild.
You can find them in Silver Cities, Free City of Karthal or even in Holy Empire.

____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted December 17, 2014 06:56 PM

Avirosb said:
- The Thieves Guild is essentially a palace.

I always found curious that thieves would even have their own "guild" in middle of city. Immagine that it would be like that in real life?

- "Honey, let's hire someone to rob the new neighbour. I heard the thieves guild has just opened down the street. It's just next to Police station. And while you're there pick new cristmass catalogue for me will you? They got all kind of new discounts for illigal goods..."  

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Kurush
Kurush


Known Hero
posted December 17, 2014 07:45 PM

Avirosb said:
And now on to nit-picking

- The Thieves Guild is essentially a palace.
They must hold criminals in high regard in wizard society.

- I like the scroll-like roof on the Inscriber building but the feather pen might be a tad much.

- I don't think the architect who designed the parapet has seen an actual parapet.

- Mana Core should be renamed 'Mana Cores'.

I wish we'd stop calling them Warfare Units instead of support units.
It's confusing since the creatures themselves could be considered warfare units.


And have you checked out that "University of Magic"??! It's hilarious! It looks like a villa of an important wizard, not like a friggin university!

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted December 17, 2014 08:05 PM
Edited by Avirosb at 20:13, 17 Dec 2014.

'Extorsion', I could be wrong but shouldn't that be 'Extortion'?

Quote:
And have you checked out that "University of Magic"??! It's hilarious! It looks like a villa of an important wizard, not like a friggin university!
He could be the founder or patron of the university or something.
But I'll give you that it looks more like a villa than a university.

EDIT: Make that Black Fang guy a "hero".
He's got more expression in his right finger than the lot of H6 combined.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted December 18, 2014 04:49 AM

Yea, it should be Extortion. Typo.

And I agree about the fact that some buildings lack that uniqueness to them. There should be more buildings architecturally different between each other. Or at least a chromatic twist or some particles. For example the Champion buildings, which are the pinnacle of a town, should be more imposing and magical! As they are now, you couldn't really tell them apart from the other more common ones.
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Guide to a Great Heroes Game
The Young Traveler

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Alex_Yakub
Alex_Yakub


Famous Hero
posted December 19, 2014 03:39 PM

Well, I, for one, like the Academy townscreen. All is better than H6 Haven's one. I still have nightmares about those wierd angles

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Findan
Findan


Adventuring Hero
posted December 21, 2014 01:06 AM
Edited by Findan at 01:20, 21 Dec 2014.

Hello everyone!

I'm practically new here on the HC forum but I'd also like to share my opinion about townscreens as they are important part of the game in my mind. I don't want to write a lot as you can fall asleep reading it so please keep in mind I'm trying to make it shorter.

My opinion:

1) buildings separated in illogical and unnatural way but still not visible enough / unique buildings not so impressive

It just doesn't look like a city. Buildings are artificially separated, there is no logic when it comes to their location. I'd love to see nice complexes which work together e.g. Magic Guild close to Arcane Library and Inscriber. They can be close or even put together and even close to the University of Magic. All the buildings look very similar. When I look at the Thundercloud Colliseum or at the Arcane Vortex I don't feel like it is a place where the legendary and powerful creatures come from. They look very plain. The impression is the same as looking at marketplace. I'd also prefer to see the idea from H5 when the islands are connected and located in harmony with a great sense. Like a place where you could live and admire it.

2) weird/infantile building's projects

I can't understand why there is a "scroll roof" at the Inscriber building. My eyes bleed when I look at the Silver Parapet which is just a block with a statue. It's abstraction for children. Try to imagine statues instead of military complexes in your countries. Is it a game for 5 years old children? Do we need a statue in front of every creature dwelling? I'd rather see a wide parapet with a lot of gargoyles on it or sitting on the city wall ready to be magically activated to fight. And the gargoyles fabric somewhere in the city.
 
3) cartoonish style not consistent with the game climate/ lack of details

You can be a fan of the cartoonish style or not but it's not the point. We've all seen the demo and the climate is rather realistic, mature, harsh. In my opinion it's like putting images for children into photography book. I really like concept arts like the forest sanctum, the tree island or the faceless memories. In my opinion they are closer with the style and climate of the game. With this style it's easier to create something consistent but still with preserving the unique look of each building. Another problem is that the landscape doesn't work with buildings. I have an impression I could blow away all those buildings because they're just blocks, not attached to the ground.

4) all the buildings "look at the same direction" like they were human

Have you seen a city with all front parts of buildings directed at the same point? Very unnatural.

5) bad perspective

I don't feel like being in the city, just observing it from far away

6) no houses

Where do the wizards live? Where do the normal people live? Are they all their work slaves?


7) castle = walls?

Seriously?

And my last comment. When I look at the picture it doesn't look professional. I have a lot of friends, just students from art schools. They do much more impressive images than this one. I can't feel the spirit of it. Nor the climate. I just feel bad taste, fast easy work, lack of attention. I don't know why townscreens are considered very less important than other things. We live in very bad times where fast and easy money is worth more than a decent and accurate work.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 21, 2014 01:58 AM

Avirosb said:
- The Thieves Guild is essentially a palace.

that makes sense, after all very powerful bandits, in real life, live in palace and villas. they may even not need to hide.

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Kurush
Kurush


Known Hero
posted December 21, 2014 02:41 AM

When I come to think of it, the "Thieves Guild" might be cabir/slavefolk colloquial for one of the Wizards banks.

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted December 21, 2014 09:17 AM

Avirosb said:
- The Thieves Guild is essentially  a palace.
They must hold criminals in high regard in wizard society.


I think that Thieves guild is more of a headquaters of some intelligence agency (taking into consideration its main task) that base of, well, thieves, therefore its building is quite visible (look for building of MI6 - it's huge). Why is it called "thieves guild" then, you may ask? This the name that has been used in previous iterations, so why not use it again?

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted December 21, 2014 11:21 AM
Edited by Avonu at 11:23, 21 Dec 2014.

I always thought about Black Fang a.k.a. Ashan Thieves' Guild more like about metchant guild, which main asset is to make money.
They trade, they gather information (for bribery and blackmail too) and of course they extort money from clients, who didn't pay on time - that's why they hire mercenaries and thugs - but overall they maintain illusion of honest merchants.
At least that how I wish to see them, but it's Ashan, so we probably will end with generic Thieves' Guild.

As for name - it's easier to spot Thieves' Guild on townscreen then guess what for example: "For what Black Fang palace is?"
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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Maurice
Maurice

Hero of Order
Part of the furniture
posted December 22, 2014 12:49 AM
Edited by Maurice at 00:50, 22 Dec 2014.

I always thought of the difference between the Thieves Guild and ordinary thieves as much like the difference between privateers and pirates. Pirates would rob just about anyone, privateers were working for (and getting backed by) a specific country, even though they were left to their own devices how they went about it.

As such, The Thieves in the Thieves Guild are actually spies who have infiltrated your enemies, providing you and your kingdom with information about them; they're working for you.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 05, 2015 05:55 PM
Edited by Galaad at 18:55, 05 Jan 2015.

So here is Haven TS in details !


(click to enlarge)

Dwellings

Core Creatures

- Marksman Tower : Allows to recruit Marksmen
- Beast Den : Allows to recruit Silverbacks
- Garrison : Allows to recruit Legionnaires


Elite Creatures

- Proving Grounds : Allows to recruit Cuirrasiers
- Justicar's Tower : Allows to recruit Justicars
- Cathedral of Light : Allows to recruit Abbots


Champion Creatures

- Halls of Glory : Allows to recruit Swordmasters
- Transept of Elysium : Allows to recruit Celestials


Warfare Units

- Convent of Elrath : Allows to recruit a Healing Sister
- Blacksmith : Allows to buy a Ballista

Buildings
(non official segmentation )

Heroes Buildings

- Hall of Heroes : Allows to recruit Heroes
- Magic Guild : Allows Heroes to learn spells (4 levels)
- Choral of Believers: Light magic spells cast by a hero inside the town's area of control are cast on the next higher rank
- Embassy : +X% chance for negotiation with neutral armies inside the town's area of control
- Horse Stables : Increases visiting hero's movement points by X until end of the week


Additional Heroes related buildings

- Thieves Guild : Provides the town screen window to spy enemies and give overview of the game status
- Town Portal : Allows Heroes to be teleported to the town (with the right spell) In Heroes VII we decided not to keep H6 town portal system. The town portal only allows you to be teleported to this town if you hero have the right spell for this. However, like it was on previous games, this spell only can teleport you to the nearest town.


Resources Buildings

- Marketplace : Provides the town screen window to trade resources
- Resource Silo : Produces random resources each day
- Alchemist Lab : Provides one unit of starsilver each day


Fortifications

- Castle : Equips the town with walls and gates in siege combats. Equips the town with level 3 local guards
- Artillery Range : Regenerates destroyed ballistas and equips the town walls with shooting towers. Provides the town with 3 towers in siege combats.


Town Hall Upgrades

- Capitol : Raises the daily income to 4000 gold / day. There can be only one Capitol per player and per map
- Elrath's Infinite Mercy : Provides 5000 gold / day and additional great bonuses (to discover soon!)

____________

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 05, 2015 06:06 PM

If only the Grail building wasn't so big...
____________

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted January 05, 2015 06:10 PM

pity the "work in progress" just wasn't enough work to fix those egregious perspective issues lol

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