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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: What should return and what should not?
Thread: What should return and what should not? This thread is 3 pages long: 1 2 3 · «PREV
Sal
Sal


Famous Hero
posted September 01, 2014 08:44 PM

You should remove that bluffing "world tournament" from your avatar description.

Somehow it suggests that you know or love heroes game, but all your posts say the opposite.

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted September 03, 2014 11:13 PM

Though there are some things I'd like to see (and not) in Heroes VII, as long as we get the other resources back, I'd be fine.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 04, 2014 01:25 AM

What should return

- Random skillwheel
- 7 ressources
- Spellbook
- 7 tier system
- Sea mvt penalty
- Secondary skills
- ADVENTURE map
- Weeks of monsters
- All external dwellings
- NWC-styled artifacts

What should Not

- Town conversion
- Control area
- Dynasty weapons
- Online exclusive features

What I would like to see revised

- Racial abilities. I really liked the idea in H5 but I could see a change in what is proposed as racials. Of course necromancy stays for Necropolis, and gating is pretty badass with Inferno, but all the rest could be changed, I'd personally like that.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 04, 2014 09:06 AM
Edited by blob2 at 09:07, 04 Sep 2014.

Galaad said:
What should Not

- Town conversion


Agreed. That was definitely a bad idea. I think that mixing troops is an important aspect of the franchise. Town conversion and racial make each faction hermetic.

Galaad said:
- Control area


Yeah. While the idea behind it was not bad, it makes secondary heroes kinda useless. Though chasing AI that flags your mines all over the map can become really irritating. But I rather not see this feature in the future

Galaad said:
- Dynasty weapons


Definitely. One of the dumbest ideas in H6. It turns a strategy game into some kind of hack and slash (summon 5 Destroyers and own every mine/dwelling in the area), and reduces any kind of advantage that AI might have over you practically to zero... Well, they're optional, but what's the point of them in the first place then?

Galaad said:
- Racial abilities. I really liked the idea in H5 but I could see a change in what is proposed as racials. Of course necromancy stays for Necropolis, and gating is pretty badass with Inferno, but all the rest could be changed, I'd personally like that.



Racials need some revision. While the idea is good, making each faction even more unique, it does not promote troop mixing. Not everybody likes to mix their armies, but I personally think it's one of the greatest features of Heroes games: mix various factions, take advantage of their strengths while compensating for their weaknesses. Because of their faction limitations, creating mixed armies makes racials less useful or even completely useless. Racials + town conversions in H6 promote stream-lined armies, which is bad imo...

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MattII
MattII


Legendary Hero
posted September 04, 2014 09:49 AM

Not going to make a list myself since there are so few things I see as beyond redemption. Obviously things like town conversions and zones of control were badly implemented, but I see both as having potential if properly implemented.

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Oculomenti
Oculomenti

Tavern Dweller
Fitzgibbon of Misfortune
posted September 04, 2014 05:35 PM

To me, town conversion is perfectly iconic of all that is wrong with newer heroes; instead of joyous expeditions and jolly cooperation with all sorts of interesting units, one faction, no fun, final destination. It was also very cheap - if 'cultural conversion' took aaaaaages and slowly drained resources, it might be interesting. Like - an entire month, and you're slowly losing gold and resources, not enough to harm your net income, but perhaps 1/10th of your income per town?

It could be made a tactical choice, I guess, but just leaves a foul taste in my mouth regardless. So. Let's move on...

Galaad, I really liked your list. I guess what I'd add to wants and do not wants...

Do Wants:

- Much more focus on story/events. This doesn't have to be the above all end all, but I miss TEXT. I miss excuses to care, not bad voice acting, melodrama, and forced 'humour' that just ends up introducing my face to my palm. I realize this is a low priority for a lot, but whether it trends towards silly or serious, I'd sure prefer some semblance of a story.

- Campaigns that don't necessarily have you 'being' the campaigner, but a soldier or general ala HoMMII. Shaping the events from behind the scenes not only allows you to feel like you, personally matter, but could also free up the in-game characters to not be present while still being in focus. I'm not really sure how to describe that better, eh...

- Less 'easy choices'. Things where there's a very clear better option. This has always been a toughy, but I'm sure folks our up to it!

- Hotseat. It's the only way to play. :-P

Don't Wants:

- Online elements, or at least 'persistent' online elements. Does anyone actually care about 'leaderboards' or whatever? At least in a HoMM game..? This is a pretty big one for me, personally; it's probably not that important to others in this day and age..?

- Attempt at handling themes the game isn't quite ready to handle. I know this may sound like it clashes with my love for more story above, but basically... If you're not sure where to go with a plot thread, don't write it, is my humble request. A lot of loose ends just kind of 'existed' in HoMMV and VI, never getting focus nor being resolved.

- Troops that feel more colour-coded then town themed! I didn't dislike some of the ideas or designs in HoMMVI, but it was often hard to tell what was what under the swathes of paint a lot of factions had. Regardless of whether it's a cool new design or a tried and true, not every necromancer will wear green, and not every demon should look like a boiled potato. ;-)


____________

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 05, 2014 04:37 PM
Edited by Galaad at 00:52, 06 Sep 2014.

blob2 said:

Racials need some revision. While the idea is good, making each faction even more unique, it does not promote troop mixing. Not everybody likes to mix their armies, but I personally think it's one of the greatest features of Heroes games: mix various factions, take advantage of their strengths while compensating for their weaknesses. Because of their faction limitations, creating mixed armies makes racials less useful or even completely useless. Racials + town conversions in H6 promote stream-lined armies, which is bad imo...

Indeed, having ie titans angels and dragons in one's army you feel invincible But if racials were tweaked just right... Of course town conversion just kills it

Oculomenti said:

- Hotseat. It's the only way to play. :-P

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