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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Sylvan Line-up
Thread: Sylvan Line-up This thread is 79 pages long: 1 10 20 30 40 ... 42 43 44 45 46 ... 50 60 70 79 · «PREV / NEXT»
ChrisD1
ChrisD1


Supreme Hero
posted September 19, 2014 12:25 AM

Alex_Yakub said:
ChrisD1 said:
poor stevie you're alone in world of balance
just to help out here i just want to point out that:

-emerald knight=blade dancer (same unit with different clothes literally. don't tell me about abilities they are not so far off too)

-unicorn is a four legged magic creature of the forest with a horn.
guess what. deer is too a four legged magic forest creature with    antlers (branched horns). with support role too, except high speed and attack.

-snake,druid,treant all entanglers. too many for no reason.

So how come the strength voters go for balance when fury and balance is the exact same line up with a nostalgic twist? why the hate?
keep in mind that balance removes support from the treant and makes them an elite.how many of you went for the treant dwelling in H5?
litterally an elite goes wasted.
I really think more strongly now that the balance line up was to be the foretress of this poll, thrown under a bus, hence the way less nostalgic line up, and flaws all around.
a phoenix playing first with high speed to go kill things? then battle is over.
if fury or strength wins it will be by ubi's hands i guarantee it.

Because... Fury is said to be an offensive lineup, when in fact, from your own words, it is closer to t truly defensive one than it seems? Seriously, that doesn't even makes sense.


it has the potential to go defensive if you want. like the rest of the line ups i guess.
so what is your next argument?

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Alex_Yakub
Alex_Yakub


Famous Hero
posted September 19, 2014 12:29 AM
Edited by Alex_Yakub at 00:32, 19 Sep 2014.

ChrisD1 said:
Alex_Yakub said:
ChrisD1 said:
poor stevie you're alone in world of balance
just to help out here i just want to point out that:

-emerald knight=blade dancer (same unit with different clothes literally. don't tell me about abilities they are not so far off too)

-unicorn is a four legged magic creature of the forest with a horn.
guess what. deer is too a four legged magic forest creature with    antlers (branched horns). with support role too, except high speed and attack.

-snake,druid,treant all entanglers. too many for no reason.

So how come the strength voters go for balance when fury and balance is the exact same line up with a nostalgic twist? why the hate?
keep in mind that balance removes support from the treant and makes them an elite.how many of you went for the treant dwelling in H5?
litterally an elite goes wasted.
I really think more strongly now that the balance line up was to be the foretress of this poll, thrown under a bus, hence the way less nostalgic line up, and flaws all around.
a phoenix playing first with high speed to go kill things? then battle is over.
if fury or strength wins it will be by ubi's hands i guarantee it.

Because... Fury is said to be an offensive lineup, when in fact, from your own words, it is closer to t truly defensive one than it seems? Seriously, that doesn't even makes sense.


it has the potential to go defensive if you want. like the rest of the line ups i guess.
so what is your next argument?

Why does there needs to be anymore arguments? Offensive lineup, that is not at all offensive, is nonsense to me. But that's just my opinion
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 19, 2014 12:30 AM

ChrisD1 said:
-emerald knight=blade dancer (same unit with different clothes literally. don't tell me about abilities they are not so far off too)

Disagree. One hit&runs, the other gets close and personal for splash damage. There's a world of difference in there.

Quote:
how many of you went for the treant dwelling in H5?
litterally an elite goes wasted.

Also disagree, it would probably be the first elite I build. The only reason they were not viable in H5 was the possibility to get castle and green dragons on end of week 2. With gold from chests of course.

Quote:
a phoenix playing first with high speed to go kill things? then battle is over.

Not necessarily. We don't even have an indication of fire breath so charging blindly would probably be a bad idea. Especially with a lineup that prefers to fight from a distance.
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cleglaw
cleglaw


Famous Hero
posted September 19, 2014 12:32 AM
Edited by cleglaw at 00:37, 19 Sep 2014.

Stevie said:


23. That's not true. Phoenix with Rebirth is netly inferior to Dryad Heal for one major reason: Phoenix needs to die completely to revive. If somehow you have 25 Phoenixes and the battle ends with only 1 Phoenix in your stack, the rebirth ability has been completely useless. In fact, human players will plan around that so they will render the Phoenix as useless as possible. In duels or multiplayer they will reduce the numbers of your Phoenix without getting it killed so that it's no threat until they find fit to deal with it after Rebirth. Unlike that downside, you can provide the Dryad heal to your Treant at ANY time!




you know nothing john snow.

one of the most active fury defender says this in a hard worked post. not cool.

dont talk too much if you dont know too much. or should i say dont be so fanatic if you are not sure of your knowladge? such empty effort to make propaganda.. shame.

its so easy to write somethings isnt it? "yazmak için yazmak." fits perfectly for you. its turkish maybe you will look its meaning.

i can go even more harsh on you, but i think thats enough for now.

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ChrisD1
ChrisD1


Supreme Hero
posted September 19, 2014 12:34 AM

Alex_Yakub said:
ChrisD1 said:
So how come the strength voters go for balance when fury and balance is the exact same line up with a nostalgic twist?

Because... Fury is said to be an offensive lineup, when in fact, from your own words, it is closer to t truly defensive one than it seems? Seriously, that doesn't even makes sense. Offensive lineup is not offensive if it shares 5 of 8 units, most importantly champions, with a defensive one. And in no way is Fury nostalgic
EDIT: damn, the edit took so long, ChrisD1 actually managed to reply before I even finished

don't worry i see everything (not really i'm short-sighted)
i will understand if you like balance better, it's your preference and it is none of my bussiness.
but you are trying to prove that fury does not make sense because its description does not match one of its potential gameplays?
say that you don't like the fury units. still your bussiness and no one is going to judge you or bother you. don't try so hard to find arguments when there are almost none left.

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jhb
jhb


Famous Hero
posted September 19, 2014 12:37 AM
Edited by jhb at 00:37, 19 Sep 2014.

ChrisD1 said:
poor stevie you're alone in world of balance
just to help out here i just want to point out that:

-emerald knight=blade dancer (same unit with different clothes literally. don't tell me about abilities they are not so far off too)

-unicorn is a four legged magic creature of the forest with a horn.
guess what. deer is too a four legged magic forest creature with    antlers (branched horns). with support role too, except high speed and attack.

-snake,druid,treant all entanglers. too many for no reason.

So how come the strength voters go for balance when fury and balance is the exact same line up with a nostalgic twist? why the hate?
keep in mind that balance removes support from the treant and makes them an elite.how many of you went for the treant dwelling in H5?
litterally an elite goes wasted.
I really think more strongly now that the balance line up was to be the foretress of this poll, thrown under a bus, hence the way less nostalgic line up, and flaws all around.
a phoenix playing first with high speed to go kill things? then battle is over.
if fury or strength wins it will be by ubi's hands i guarantee it.


I'm with Stevie, but I try to not be so biased.
Some people here are like: you agree with me? then you are Amazing! My hero! The best! 100% right!

I'm still voting for fury, my second option would be strength. Sylvan without Stags/Deers or Unicorns would be incomplete.

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Alex_Yakub
Alex_Yakub


Famous Hero
posted September 19, 2014 12:40 AM
Edited by Alex_Yakub at 00:42, 19 Sep 2014.

ChrisD1 said:
Alex_Yakub said:
ChrisD1 said:
So how come the strength voters go for balance when fury and balance is the exact same line up with a nostalgic twist?

Because... Fury is said to be an offensive lineup, when in fact, from your own words, it is closer to t truly defensive one than it seems? Seriously, that doesn't even makes sense. Offensive lineup is not offensive if it shares 5 of 8 units, most importantly champions, with a defensive one. And in no way is Fury nostalgic
EDIT: damn, the edit took so long, ChrisD1 actually managed to reply before I even finished

don't worry i see everything (not really i'm short-sighted)
i will understand if you like balance better, it's your preference and it is none of my bussiness.
but you are trying to prove that fury does not make sense because its description does not match one of its potential gameplays?
say that you don't like the fury units. still your bussiness and no one is going to judge you or bother you. don't try so hard to find arguments when there are almost none left.


I don't try to find the arguments. I already said them all Anyway, this arguing is getting nowhere, so I suggest to move on to discuss something else. Agree? Also, I have a bad eyesight too
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ChrisD1
ChrisD1


Supreme Hero
posted September 19, 2014 12:48 AM


Elvin said:
Disagree. One hit&runs, the other gets close and personal for splash damage. There's a world of difference in there.

both elite elven damage dealers with swords. ability-wise there is a differnce but not that gamebreaking or big that you want to switch half of your line up for him (given that you are a strength voter)

Elvin said:

Also disagree, it would probably be the first elite I build. The only reason they were not viable in H5 was the possibility to get castle and green dragons on end of week 2. With gold from chests of course.

me too but i really did read here that (and i thought it was you actually) that when  they had to choose treant or dragon dwelling they would go for dragon because treants were so redundant.my memory might not serve me well.

Elvin said:

Not necessarily. We don't even have an indication of fire breath so charging blindly would probably be a bad idea. Especially with a lineup that prefers to fight from a distance.

phoenix will have a moonfire aura, so the enemy will think twice before attacking it(given you have an intelligent AI) and you will charge for sure because of that ability+rebirth.
and you will deal at the start of the fight a ton of damage.your phoenix will be reborn,it can go back and in the end of the combat you won't lose troops. everyone who wants a phoenix, wants it for it's flying status which means speed. right? so they will leave it behind? I don't think so. so when you get to the champion dwelling and  build the phoenix, BANG all of your battles will go like that.
but i still wonder how strength comes to hate fury when the line up is about 80% the same!it's almost too impossible to grasp.

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ChrisD1
ChrisD1


Supreme Hero
posted September 19, 2014 12:56 AM
Edited by ChrisD1 at 00:57, 19 Sep 2014.

Alex_Yakub said:

I don't try to find the arguments. I already said them all Anyway, this arguing is getting nowhere, so I suggest to move on to discuss something else. Agree? Also, I have a bad eyesight too

yet they were deflected..
i need to get to sleep and dream about ubisoft. i really think something shady is going on from their part with this poll too.
they are up to something ,besides torturing us with divided line ups.

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Sleeping_Sun
Sleeping_Sun


Promising
Famous Hero
Townscreen Architect
posted September 19, 2014 01:08 AM

@Stevie
Thank you for your detailed reply. I'll post my tomorrow most likely. Looking forward to discuss things with you.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 19, 2014 02:22 AM

War-overlord said:

I ain't voting for tactics. I vote for lore and flavor.

+1

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Raelag84
Raelag84


Famous Hero
posted September 19, 2014 02:38 AM

War-overlord said:
Raelag84 said:
If you don't trust any of this, remember what our insider friend said. That all sylvan line ups would be offence oriented.

I ain't voting for tactics. I vote for lore and flavor.


Why do you play video games now?

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Paiazza
Paiazza


Known Hero
لىخ ضل
posted September 19, 2014 02:44 AM
Edited by Paiazza at 03:44, 19 Sep 2014.

Here's my idea of sylvan line up of what i think it's the solution of having most creatures without excluding any:

CORE

Huntress - Predatress
ranged damage dealer
ranged double attack
strike and return in melee
she has a bladed bow (longbow), that can be separated from middle resulting into two blades

Dryad - Nymph
support
walk trough any creatures healing allies and damaging enemies (increased effect on treant/rootsnakes)
can enter treant becoming unattackable and boosting treant stats
when dies, permanently enters treant (if having in army) boosting stats

Pixie - Sprite
fast
poisonous
strike and return
no enemy retaliation  

ELITE

Quartz Warrior - Emerald Knight
mounted (on lynx)
leap
retribution damage dealer

Druid - Druid Elder
ranged damage dealer
entangling abilities
summon stag (same model normal/upgrade version)

Unicorn - Mystic Equus
antimagic / magic support
creates an aura that boosts all nearby allies healings
boosts luck
unicorn normal model, unicorn pegasus upgraded model having wings as well and a very long mane

CHAMPION

Treant - Glade Guardian
tough and resistant
entangling abilities
summon rootsnakes with poison ability (because why do you want to have moving roots as units??? at leats as summoned won't mean that much, for those who want this creature (the snake), I think it's more suitable this way than being a core)

Quartz Drake - Emerald Dragon
tough damage dealer
average move range
area of effect damage

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 19, 2014 07:30 AM

Elvin said:
ChrisD1 said:
-emerald knight=blade dancer (same unit with different clothes literally. don't tell me about abilities they are not so far off too)

Disagree. One hit&runs, the other gets close and personal for splash damage. There's a world of difference in there.

That's not really the point however, at least not from my pov. I think people's objections to the Bladedancer in H5 was not so much its abilities, but the whole concept of a scantily clad melee elf unit with no armor which felt wrong for a whole number of reasons. And from what we've seen so far, that is exactly the same we'll get in the Emerald Knight. And then it doesn't matter too much whether it wields a sword and does splash damage or wields a spear and strikes-and-returns.

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Alex_Yakub
Alex_Yakub


Famous Hero
posted September 19, 2014 09:25 AM
Edited by Alex_Yakub at 09:28, 19 Sep 2014.

ChrisD1 said:
Alex_Yakub said:

I don't try to find the arguments. I already said them all Anyway, this arguing is getting nowhere, so I suggest to move on to discuss something else. Agree? Also, I have a bad eyesight too

yet they were deflected..

Well, that can be argued
ChrisD1 said:
i need to get to sleep and dream about ubisoft. i really think something shady is going on from their part with this poll too.
they are up to something ,besides torturing us with divided line ups.

They just want to see us arguing and bickering, while they laugh at us
____________

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 19, 2014 09:43 AM

Raelag84 said:
Why do you play video games now?

What kind of silly question is this?
____________
Vote El Presidente! Or Else!

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Stevie
Stevie


Responsible
Undefeatable Hero
posted September 19, 2014 09:53 AM
Edited by Stevie at 09:54, 19 Sep 2014.

Sleeping_Sun said:
@Stevie
Thank you for your detailed reply. I'll post my tomorrow most likely. Looking forward to discuss things with you.


Thanks!
I don't know what remains to be said though, we both made cases that favor either Fury or Balance. I'd like to hear a case for Strength, if someone thinks he's the right man for the job. Maybe WO?

Come on War, defend the Unicorns, only you can do it!

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 19, 2014 09:54 AM

War-overlord said:
I ain't voting for tactics. I vote for lore and flavor.

____________
Vote El Presidente! Or Else!

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ChrisD1
ChrisD1


Supreme Hero
posted September 19, 2014 10:57 AM

alcibiades said:
Elvin said:

That's not really the point however, at least not from my pov. I think people's objections to the Bladedancer in H5 was not so much its abilities, but the whole concept of a scantily clad melee elf unit with no armor which felt wrong for a whole number of reasons. And from what we've seen so far, that is exactly the same we'll get in the Emerald Knight. And then it doesn't matter too much whether it wields a sword and does splash damage or wields a spear and strikes-and-returns.


indeed so strength and fury are one step closer of being identical!
yet fury receives so much hate.

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Sleeping_Sun
Sleeping_Sun


Promising
Famous Hero
Townscreen Architect
posted September 19, 2014 11:50 AM
Edited by Sleeping_Sun at 12:03, 19 Sep 2014.

Once again, thanks for reply Stevie.
Sorry guys for a Chinese Great Wall of text.
Stevie said:
1. The word "might" is indicative of an assumption, that the Dryad without the Treant is useless. If that were indeed the case, that only reason for it would be bad game design, not actual intrinsic flaw. I do not think that the Dryad would be a subpar unit in the absence of the Treant, and I'm quite certain that the devs wouldn't propose it as a creature if that were the case.
2. It's obvious that the distinction between which Line-up has a tank and which doesn't is based on the Snake. I don't see by virtue of what abilities (stats are not revealed so we can't invoke that), but if those were of any indication it is clear as day from the description that its role is disable.
3. Actually, from that point of view, Balance has the biggest shortcoming, and even your choice of constructing that phrase betrays that. Namely that, while I can get behind Ensnare + Shoot, the Pixie with it's Low-damage is useless. If we are to trust the descriptions, super-fast Snakes will strike first and strike far, leaving the Pixie behind with an unfulfilled role. From this point of view, Strength and Fury are more advantaged, because you'd rather have a medium damage Dryad than a low-damage Pixie with a redundant role in the army. Furthermore, the snake role resembles that of a suicide squad, and considering the lack of support abilities you best think of it as an expendable one.
4. Obviously the Pixie is. And you could think of the Hunter having to target rooted units that can't advance into better range as a not so optimal Hunter - Snake synergy
5. My grades: F>= S >= B

1. I used the word “might” deliberately since the synergy was emphasized so I gained impression that it was somewhat forced in a way, if I may say so.  Maybe I was a bit too harsh on Dryad, but it just seems to me that she already has predetermined role. We do not know any supportive abilities of Dryad, Deer and Phoenix, that is why my post about line-ups is faulty at its core, that I cannot deny. Their abilities might change a lot of things.
2. If we presume that snake has entangle ability (YES, this is assumption!) like a H5 Dendroid it is disabler, but if it cannot move from that target it must remain and absorb its damage (by attacking a new target the entangle is transferred to a next target – at least in H5) essentially making it a tank not by stats (HP and defence), but by its own abilities to keep enemies next to Snake itself.
3. You are right about Pixie having a low damage, I failed to see that on mmh7 site, however, you cannot claim that Dryad has  a medium damage, since her damage wasn't mentioned at all. Dryad may also have small damage because she has a supportive role not an aggressive one.  (I am maybe holding to the descriptions too much, but that is the only thing that I have for an analysis, so you'll just have to forgive me for that.) In addition I do not believe that snake resembles a suicide squad. Depending on a battlefield a unit might have to walk 2 – 3 turns to get to Hunter. At the same time Hunter has a chancve to shoot down its target. When enemy comes close enough, Snake will bind the enemy, and Pixie will harass the enemy. Despite their low damage mayble they'll have a bigger creature growth to compensate for their low damage. We cannot be sure how will developers balance this.
4. You entrap your oponents how it suits your strategy. You dont need to send your snake on the first turn on the other side of the battlefield. If you saw the battlefieds shown so far, you will need 2 – 3 turns, sometimes maybe less, sometimes maybe more. We also do not know the range of Hunter. I believe that someone here mentioned that in H6 a lot of units had full range, though I might be mistaken. We do not know how things will be balanced in H7. Pixie may have small damage, but snake has poison damage. Thus Balance will have Hunter damage, Snake damage, Pixie Damage and Snake poison. Which is more than, Hunter damage, pixie damage, and Dryad support (no info about damage and probably she will stay back). Thus I believe Balance is more offencive in terms of damage in Core creatures, than Fury. Dryad, might have some buffs for attack, but maybe she'll have buffs for defence.
5. After thinking about this with Dryad: S > B > F. Strength has the benefit of both. Snake +hunter combo, and both can be buffed by Dryad.
Stevie said:
6 3 creatures sharing the same ability of entangle is not exactly something I'd take pride in. It's tactically advantageous, yes, in the way 4 would be even more. But that spells cheesiness more than anything. Plus, elves are hardly regarded as such fighters, the words swift and maneuverable describing them more accurately.
7. Strike and return is pretty neat, no arguing here. Strength probably doesn't have that since there's little reason to believe a typo would stand so much uncorrected. However, if there's anything that could be said here, is that the inability to block your adversary after hitting can be a downside sometimes.
8. Which is such a shame since unicorn is better know for it's blind attack. The fact that it's passive is anti-magic is not such a huge disadvantage but it doesn't make it justice either.
9. Speculation.
10. Having 3 dedicated damage dealers seems to me more of an advantage, because that inevitably transfers into less damage received from less enemy troops. Killing more and tanking less is more often than not better than killing less and tanking more, and I wouldn't put Elves into the tanking more category.
11. True. But conversely, it can be so deadly that it could decide a battle entirely. And in the case where there are 7 enemy troops on the battlefield, that's the most likely scenario. Plus, the psychological and tactical pressure on the enemy will make him think twice and reduce his number of strategies against such an unit.
12. Again, speculation on frailty, which imo is more unfounded than speculating a higher percentage of life as you can see for sturdier animals. But since we have no further information on the issue, I agree we can't make a case for either side.
13. If there's anything that remind me of Blood Furies is actually the Balance Emerald Knight which has both the same ability and the apparent frailty described in the "Creatures of Irollan" blog post (stand-up fights are not their forte)
14. My grading: F > B >= S

6. Swift and maneuvreable thay are, but in all or at least most  of all fantasy games Elves are the best archers. The strategy with snakes emphasises this even more.
7. Yes you cannot block a target with strike and return unit, but that is why you have many units to entangle. As I said, range attack is the field where elves shine! (cannot talk about typo here as well.)
8. Yes Unicorn has a blinding attack, but the point is it doesn't always work. It is helpful and life saving, yes, but as much as I remember it has a chance to occur. Sometimes if it doesn't work it might be harmful. Also, I do not know how I sounded, but I never intended to label anti-magic power of Unicorn as a disadvantage. It is helpful against spell casters.
9. Yes, it is speculation, but you must admit that Sylvan units can't have all. They cannot have a good speed, good damage, good abilities, etc. They must have a weak point as well. Don't you agree?
10.  Yes, dealing damage is good. But, you can do that with archers and spells. It is better to kill your enemy first, but your army must reach it! All damage dealers of Fury are walkers, excluding Pixie which is a small damage dealer and who who is also a flier. With Fury, you must reach your enemy first, but with Strengh and Balance you don't have to. You can fight on your turf, by manipulating the battlefield. With Fury you charge into enemy territory, and that might be good sometimes, but sometimes it can be bad, especially if enemy has entangle ability or some buffs, like slow, or fire wall, etc. Fury army is a double-edged sword, since you either strike a death blow to your enemy, or you suffer a consequence of your actions.
11. I believe that you'll agree that Blade dancer is a double-edged sword. Yes it can slaughter enemy army, but his usefulness might be also limiting, depending on the battlefield. That is why I said that his ability/damage potential is somewhat situational or limited.
12. Again yes, it is speculation, but that again, common sense proposes that a unit cannot have the best stats of all elite units. It probably has high initiative/speed and damage and even attack skill (or what ever it's called) according to the description, but it cannot have high HP and defence. If it had all of that it would be too strong unit, in comparison to other Elite units, not just in Sylvan line-up but in all factions.
13. Yes they are Sylvan furies. But as I said already, Deer and Dancer are too much attack oriented, thus it is logical to have some weak point right? Even if they have high Hp and defence, what would be their weak point? Can you tell me your opinion on this matter? Because I would like to hear, how would you balance them.
14. S = B > F
Stevie said:
15. I agree.
16. The only creature described as "Fast" in Fury is the Stag. You can make an ever better case out of that with the "Super-fast" Snake from Strength and Balance. But either way, suggesting that it would be detrimental only based on that is no different than basing claims on terrible assumptions.
17. I'm not sure what makes it seem redundant, but it can't be its alternative because that fills a different role, Tank.
18. I'm not sure why you made that claim exclusively aimed at the Fury line-up since Strength has it also. That doesn't betray but a biased analysis. And I would like to argue that getting an Elite tank earlier is better than getting a Champion tank later. That's entirely situational and you cannot make a case about that, because obviously getting it earlier is better, but at the same time a bigger tank for the late game is better in its own right. So with Elite Treant you will have a early but bad tank (no support, no heal) while with Champion Treant you'll have a good but late game Tank. Whichever is better depends entirely on how the game unfolds.
19. Not necessarily, that depends on much more than only an earlier tank. And as I said before, killing more of your enemies automatically transfers as receiving less casualties.
20. From what we know for sure, the snake is not a tank but disable. Tankiness out of stats is speculation.
21. I can follow your lines and argue that that damage might come too late. So yet again I see biased narration. The argument itself is flawed like the one that the Tank comes too late for Fury.
22. Fly is situationaly better. But the ability to block the entire enemy's army in a wider area via rooting in place with a sturdy dedicated tank like the Champion Treant, is even better. You can block 2x2 with a Phoenix, with a Treant you can block a line of 2x6. That's 3 times more.
23. That's not true. Phoenix with Rebirth is netly inferior to Dryad Heal for one major reason: Phoenix needs to die completely to revive. If somehow you have 25 Phoenixes and the battle ends with only 1 Phoenix in your stack, the rebirth ability has been completely useless. In fact, human players will plan around that so they will render the Phoenix as useless as possible. In duels or multiplayer they will reduce the numbers of your Phoenix without getting it killed so that it's no threat until they find fit to deal with it after Rebirth. Unlike that downside, you can provide the Dryad heal to your Treant at ANY time!
24. The thing that makes more sense is to think that you get Heal as a bonus combo because of you building Treants. Because in reality that's what happens, the Heal ability doesn't depend on the Dryad as much as it depends on the Treat. If that's not the case and Dryad heal is indeed a core attribute that you can't use by the time you get Treants, then that's bad game design.
25. So can the other 3. That's not an argument in favor of Balance solely.
26. My grades: F > B > S

15. No disagreement here.
16.  I might be wrong but Fury reminds me of “rush now and think later” thingy.  I believe it is too much attack oriented. I don't think that is bad at all, as you said it gives you to an opportunity to quickly defeat your opponent, but that this style is more suited for Orcs. In addition, Fury battle style is described as “guerrilla style warfare”, which again reminds me of H5 Fury, which relied on high mobility, and damage, but was frail. In such style Dragon is not a best option here.
17.  This is connected to 16. Dragon has average speed, in comparison to other units it might not be best possibility for an attacking unit. I personally cannot see Dragon as a good attacking unit if his speed is average. H5 Green dragon had great speed that is why he was good but now, I am not so sure.
18. Yes, the analysis is biased. I personally do not believe in objective analysis (even though I tried), because a human being will always prefer one thing over another. It is simple as that. However you compared two incomparable things. You compared two Treants. Elite and Champion, of course that Champion Treant will be better tank than Elite Treant. But, Phoenix in Balance is just as good tank as Treant is in Fury build. Balance can have a good early tank (Treant) and than late game (Phoenix), while Fury can only have a late game tank. By that time your build is too much attack oriented to focus on defence. And among so many attacking units, how will it be able to protect you when you face another attack oriented army. For me it would be better to have Elite Treant so that this synergy with Dryad can come much more quickly, but this is not the case.
19. Yes, army vs army, Fury is good at that. But when you play the game enemy won't sit and do nothing to prevent you from charging at him with full force. Spells and buffs are there to change the tide of battle. Thus we come to the manipulation of the battlefield.
20. As I sad earlier in this post, snake is not a tank because of its stats, but because of its ability to entangle opponents.  If it can just sabotage a unit without need to be next to the enemy that is even better! But I still believe that it will work like Dendroid's ability in H5. So, yes I am speculating.
21. Damage comes too late in Balance? Nope. Let's compare:
Balace has attacking (A) and defensive (D) units on all levels. – 5A and 4D (NB: I do not count support units here just attacking and defensive ones)
CORE:
Hunter (A)
Snake (A – damage + poison/ D – entangling)
Pixie (- low damage)
ELITE:
Druid (A/D)
Treant (D)
Emerald (A)
CHAMPION:
Dragon (A)
Phoenix (D)

Fury receives attacking and supportive units. – 5A and 2D
CORE:
Hunter (A)
Pixie (- low damage)
Dryad (- support, no info about damage)
ELITE:
Druid (A/D)
Blade (A)
Deer (A)
CHAMPION:
Dragon (A)
Treant (D)

Strength has a bit of everything. 5A+Unicorn? and 3D+Unicorn?
CORE:
Hunter (A)
Snake (A/D)
Dryad (- support, no info about damage)
ELITE:
Druid (A/D)
Emerald (A)
Unicorn (? I do not know the role of this creature it can be A/D or support)
CHAMPION:
Dragon (A)
Treant (D)

Now, you see that attacking units do not come late in Balance line-up, since thay already have attacking units on all 3 tiers of units. The only defensive unit in Fury is Treant and POSSIBLY Druid, because he can entangle, but we do not know if that is on attack, as spell or on channelling. As it was already stated, Balance is between attack and defence (you chose which style suits you the best).
But have in mind that this synergy of Dryad and Treants is maybe not good on smaller maps where game will probably be shorter and quicker. On bigger maps this synergy might shine, actually. I am not multiplayer fan, but those who have more experience in this field, I would like to hear their opinion on this, if I am right or if I am wrong.
22. Pheonix has limiting blocking ability, yes, but that is why Druid, Snake and Treant are there to do all that blocking on multiple places. Treant in Fury build has to remain in one place to keep all those units binded and enemy units will not charge into your trap like that. Balance can entangle much more units ACROSS THE BATTLEFIELD, not just on one place! Hence you can manipulate enemy army as much as you like.
23. Maybe you are right, but you must find out how is this ability activated. Passively or actively like in H4. That changes everything, you can resurrect Phoenixes before they become too few in numbers. In addition to have that good tank you need 2 units, which I already said that Dryad's role is somewhat predetermined. Phoenix can be a tank on its own, but Treant needs Dryad to shine. That is the difference.
Also if we want to count healing, there will probably some healing, resurrection spell and first aid unit to do that. Remember Kaspar's first aid ability in H5? It was simply a God's gift, although it had only 3  shots. I am hoping to see this back in H7, but we'll have to wait and see.
24. Dryad has 2 roles: to support units and to heal Treant. If you don't build Treant Dryad is already at half of her potential, and half of her potential has been lost. Which means to gain the biggest benefit of Dryad, build Treant. To me, this is a bad design... It was different in H5 when you could choose Sprite or Dryad.
25. It is not favouring Balance, it is just a statement, that Balance can always choose between attacking and defensive style, which Fury cannot choose.
26.  B > S = F

Stevie said:
27. Which makes your argument entirely situational.
28. Actually, if there's one thing that spells long and drawn out battles is Entanglefest + many tanks + low damage output. That's exactly the opposite of what the Elves are all about.
29. I see Fury as the best, followed by Balance and Strength last. Only my opinion.
30. Balance has a good mix of creature with individual abilities, but provides the least Synergy of them all. Strength provides the best Core Synergy and Core/Champion Synergy with the highest Defense potential, at the expense of reduced Offensive abilities and damage potential. Fury provides truckloads of damage at the expense of early game Defense, but with the highest potential for Offense and the Core/Champion Synergy.

27.  Hmm, I agree here.
28. Balance only has 2 true tanks: Treant and Phoenix. Yes, many units have entangle, but I call that a strategy and taking the control of the battlefield. Some do not like this style, I can respect that. I already pointed out that Balance has damage potential, I'll not repeat that. Only Pixie has a low damage output, the others are fine: Hunter, Snake, Emerald, Druid, Dragon; These units serve that purpose in Balance line-up.
29. We agree to disagree on what is the best strategy. You have your own preference, I can respect that.
30. I agree that Strength has the best Core strategy. Dryad and Treant synergy is good, but I still believe that a player is forced to choose Treant just to get that synergy, if you pick Dragon, off goes your synergy. However, Strength and Balance provide approximately equal defence and attack, there is no penalty to attack (see my 21. reply up again, if you want), while Fury does have a severe penalty to defence. That is why I like Balance. I can play both styles – more aggressively, but also defensively.
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