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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Why not all three?
Thread: Why not all three?
Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted September 16, 2014 01:36 PM
Edited by Lord_Immortal at 13:44, 16 Sep 2014.

Why not all three?

Something crossed my mind, why not all three of lineups for Sylvan. Inter-changeable. Each faction could have 3 different lineups like 3 inter-changeable "subfactions". Each subfaction is defined by the starting hero's class. One class is universal and chooses the subfaction at the start of the game through a menu. For example,

Haven:
Classes:
Knight(Universal)

Commander(Wolf Duchy)
Like this.

Inquisitor(Griffin Duchy):
Core-(Praetorian, Crossbowman, Vestal)
Elite-(Glories, Chaplains, Griffins)
Champion-(Seraphs, Sun Riders)

Field Marshal(Stag Duchy)
Core-(Guards, Longbowmen, Direwolves)
Elite-(Watchers, Horsemen, Griffins)
Champion-(Seraphs, Swordbearers)


What do you think? What about the other factions, Necropolis, Academy, Stronghold, what troop tree do you think they should have?

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted September 16, 2014 01:44 PM

Moar stuff sure why not.

Can't have it all though.
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RMZ1989
RMZ1989


Supreme Hero
posted September 16, 2014 01:47 PM

Of course that it would be amazing to have stuff like this, alternative faction lineup(or should I say different type of the same faction), but devs have stated already that they don't have enough resources even for all of the factions, let alone some of them having alternative lineups.
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Sandman
Sandman


Known Hero
Fearsome Warrior
posted September 16, 2014 01:50 PM

Nice idea i really like it. Unfortunatly it would never happen though, ubi won't spend that kind of time or money on it. It would be awesome if they did something like that though

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted September 16, 2014 01:55 PM
Edited by Lord_Immortal at 13:57, 16 Sep 2014.

Yeah well I wasn't thinking about total remake of units. Just retouch of some of them for variation.

Another thought of mine is Necropolis:

Necro I:
Core-(Skeleton, Ghoul, Zombie)
Elite-(Lamasu, Lich, Weaver)
Champion-(Reaper, Bone Dragon)

Necro II:
Core-(Skeleton, Ghoul, Ghost)
Elite-(Lamasu, Vampire, Lich)
Champion-(Reaper, Death Knight)

Necro III:
Core-(Skeleton, Ghost, Zombie)
Elite-(Weaver, Lich, Vampire)
Champion-(Reaper, Bone Dragon)

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Moriak71
Moriak71


Hired Hero
posted September 16, 2014 02:43 PM

Why not. I would really like to see this.
It is quite sad, that they "want to deliver the best Heroes experience ever", but they do not even have enough resources for all factions

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted September 16, 2014 06:57 PM

I think they're focusing too much on the graphics and THAT causes them to limit their faction variety.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 16, 2014 07:00 PM

Subfactions discussion all over again
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leiah2
leiah2


Known Hero
posted September 16, 2014 07:30 PM

I Think, the ONLY possibility that Ubi would add this would be if the game sells INCREDIBLY well and there is a huge pressure from the Community that they should do it.

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Paiazza
Paiazza


Known Hero
لىخ ضل
posted September 18, 2014 11:42 AM
Edited by Paiazza at 11:54, 18 Sep 2014.

Rather than 3 subfactions / faction have a different creatures system that will work like this:

All factions start with 7 core creatures, you'll be able to upgrade 4 creatures to elite and finally choose 1 champion. This means that any creature can become your champion and will also create more versatility in the game.

An easy example of this is: a peasant can become a knight which in turn can become emperor.

With this versatility you can choose your own play-style that suits you or gives you an advantage due to campaign/scenario needs. This will make champions units really feel like champions as you choose them. So you can fight with a mighty champion being supported by the army or you can play with a mighty army being enhanced by a powerful magic wielding champion backloading the battlefield. And when you kill or lose a champion the army really feels like it lost it`s head.

This will work even better as the upgrades themselves will be more flexible, and it is possible for those who say that some creatures simply cannot have a core-elite-champion counterpart compensation. Of course they can, simply with more ingenuity. We have heroes that are simple humanoids that can overcome in power any other creatures as example.

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RMZ1989
RMZ1989


Supreme Hero
posted September 18, 2014 12:45 PM

Paiazza said:
Rather than 3 subfactions / faction have a different creatures system that will work like this:

All factions start with 7 core creatures, you'll be able to upgrade 4 creatures to elite and finally choose 1 champion. This means that any creature can become your champion and will also create more versatility in the game.

An easy example of this is: a peasant can become a knight which in turn can become emperor.

With this versatility you can choose your own play-style that suits you or gives you an advantage due to campaign/scenario needs. This will make champions units really feel like champions as you choose them. So you can fight with a mighty champion being supported by the army or you can play with a mighty army being enhanced by a powerful magic wielding champion backloading the battlefield. And when you kill or lose a champion the army really feels like it lost it`s head.

This will work even better as the upgrades themselves will be more flexible, and it is possible for those who say that some creatures simply cannot have a core-elite-champion counterpart compensation. Of course they can, simply with more ingenuity. We have heroes that are simple humanoids that can overcome in power any other creatures as example.

That won't work in most factions. For Haven you can make Knight out of Peasant, but you can't make Treant or Unicron out of Elf, nor you can make Vampires out of Ghosts/Ghouls/Zombies/Skeletons.

Well we are presenting here all our wishes, so this is mine that is a bit more viable(because of the Limbic's budget for the game) than the one is the original post:
Combination of the current system and Heroes 4(even though I am not fan of Heroes 4 creature system).

So every faction has 11 creatures, 4 cores/4 elites/3 Champions, and you are choosing 3/3/1. This way all these votes for faction lineups are unnecessary as you will have all of the creatures but different tactics will require different creatures, and some people will prefer other creatures. There will be a ton of diversity.

This is my idea, but the idea isn't somewhat unique as I am sure someone else already thought about it or something very close to it.
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Give a man a mask, and he'll
become his true self.

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Doomhammer
Doomhammer


Known Hero
Smasher of pasties
posted September 19, 2014 02:43 PM

I think is a good idea. If only devs would put this much effort into the game it could be the best yet.

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caracal
caracal


Adventuring Hero
posted September 26, 2014 09:54 PM
Edited by caracal at 21:56, 26 Sep 2014.

It's a brilliant idea. The moment I saw those line ups I thought immediately that each faction should have 3. Similar idea is being implemented in the new mortal kombat coming next year where each character has 3 different  "styles" chosen upon picking character. This approach solves the eternal problem where character A is countering character B and character B was countering character C. Now 1 style of character A is better then 1 style of character B but 2nd style of B counters 1st of A. Now imagine that Sylvan Strength of the forest has slight advantage over some line up of Dungeon but second line up of Dungeon has the advantage over strength of the forest Sylvan. I don't mean that it's a default victory but it has units and access to skills which can withstand Sylvans' and have a fair battle. It was always annoying that when you played multiplayerwith strangers they were often choosing faction which has biggest win ratio against yours. With line up variations your opponent would have to scout and test you to discover what line up you have what units and what are your weaknesses insread of just going "oh it's a dungeon then I'm playing orcs today"

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