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Heroes Community > Library of Enlightenment > Thread: Hey Ubisoft...
Thread: Hey Ubisoft...
fred79
fred79


Disgraceful
Undefeatable Hero
posted September 16, 2014 02:11 PM
Edited by fred79 at 20:41, 16 Sep 2014.

Hey Ubisoft...

If you can create a 2D game, with graphics like this, then tell me:

Why can't you make/remake a Heroes game with these kinds of graphics?

Seeing as how you ARE the company that makes Settlers Online, and all...

You really have NO excuse.



Why is it, that great 2D graphics are used primarily on sub-standard, throw-away games nowadays? I can see some previous Heroes' company talent in there... Or people inspired by the older games.


You game developers sure don't know a goldmine when you see one...

The older 2D fans aren't dead, and they have bank accounts, too. Put your business sense and desire for making money to good use, would you please?

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fred79
fred79


Disgraceful
Undefeatable Hero
posted September 16, 2014 08:35 PM
Edited by fred79 at 20:42, 16 Sep 2014.

Some ideas that could be implemented in these 2D-improved-graphics-games, Ubisoft:

1. In the map editor, the maps could be made much larger than previously seen in HoMM3.

2. HoMM3 had 2 levels for map play. Make at least 3.

3. HoMM3 had a great map editor, made even greater by modding fans. What do fans want? What could they really put to good use? A map editor/random map generator that makes everything in the game user-moddable; all of it's graphics/monsters/castles/spells/heroes, etc. By this i mean, a game that is ONLY hardcoded, upon each individual playthrough, for ANY map. You could have the options, in the map editor, to interchange creature abilities and stats/hero stats and abilities/castle dwellings/creature lineups per faction, etc; modify them, or even create new ones, with an in-map-editor creator/modifier. When generating random maps, you could set specifications by the user(like WoG settings), and then play that randomly-generated map. The user could have countless scenarios, and nobody would be able to complain, because they could change anything they wanted(even import new graphics; either themselves, or in graphics packages that you could sell. Think of the excess cash you could make).

4. A campaign editor that matches the intricate and wholly modifiable nature of the deeply comprehensive new map editor.

5. The game settings could be saved, for each individual user, in any number of game settings' startup files, specified by the user upon starting(like WoG settings). For online play against one another, you could have a program run from the servers(or maybe as a middle-man program) that connects to both gamer's settings' startup files, and brings up a page for each user, where they can each negotiate settings to make each other's online game settings to be compatible with one another's. Or, the program could randomize, within set perimeters, specified by the players.

6. Remake HoMM 1, 2, and 3(and possibly 4 and beyond, further down the line), all with the above specifications. You WILL make plenty of cash off of these ideas. And just think of the great publicity, of a gaming company that actually listens to it's fans, on a project this intensive.


I'll update this list as i think of more ideas.

Understand, Ubisoft, that modders are doing what they can with these games, FOR FREE.

YOUR COMPANY could be making a LOT of money, by doing this yourselves, and then selling it to the consumers.

I would be willing to pay 60 dollars easy, for a HoMM game made to these specifications. I would buy every single game, as well. And so would a multitude of other consumers.

You could call these games HoMM# Redux(where # is the number of the game redone).

Think about it. Give it some real thought. You're sitting on a goldmine here. Even players who have never heard of the HoMM series, could be drawn in, by the thousands. A wholly modifiable game? How much great publicity do you want for your company? How much cash are you guys willing to bring in?

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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted September 17, 2014 02:54 PM

That's a very good idea, but you need a way to bring your voice to ubisoft, if they are going to hear you out anyways. This is not GDT where you preferably make a consumer friendly company, welcome to reality, or may i say, hell?

Anyways, just so i protect this post from deletion:
Heroes Redux sounds, err, kinda a bit unsuitable, i bet Heroes Resurrected would be better.
Anyways if you E-Mail those guys make sure to include what i said, i will kill you if you don't

Whatever, if they are not going to do that, they could at least make an all new, 2D graphics option, i know that would mean double the work and time, but it also means double the fan production and customer support, and most arguably: PROFIT, i thought that's what they were after.

I also am satisfied with something that's completely new, i actually would appreciate an old feel with new features, makes you feel like you are in a dream.

The top priority should be an all new, map editor, with new ways(maybe) and a SCRIPTING LANGUAGE like ERM THAT WOULD ALLOW YOU TO GO FREE STYLE! COMPLETELY! sorry about caps but i would be excited to see something like that stuff in action, they could even make it exclusive to people who pay for it, not like that would stop me.

As for campaigns, i'm not really asking much here, they just make them enjoyable, and they will earn a fan

1st party maps, meh, it would be better if they didn't make them at all, just basic user made maps can top it over, this might be a stupid reason, but if you care, here:
In a map made by a company, it's just nothing special, just a map designer making some maps, but when you play 3rd party maps made by users who dedicate their time, and make an amazing map, i personally feel sympathetic for them, making a great map, dedicating a great amount of time for, making it rich, and in the end, they earn nothing more than praise.

It's a great thing though that most map makers are satisfied(or maybe more) just with that.

So instead, they could use the time spent in making maps just fixing bugs, or adding a feature or two, that would be nice, no?

I really wish their CEO thought like us who prefer fun over flashiness.

And there is this feature i wish existed: the ability to record your voice while reading the text made in custom cut-scenes, i didn't check newer versions of the map/campaign editor but it would be nice if that was possible, i mean, seriously, how hard could it be to make such a feature?

Ok, let's say it was hard, but the game development industry was never meant for lazy scum, you work, you get profit and fans for how hard you worked. It's not even being lazy for developing it, it's from SPENDING MONEY, well how 'bout this explanation, if you don't spend money on creating games, you will never get money, but it's not this case, i'm just listing that explanation for reference, they actually make good games in the AC series, but ignore HOMM, it's like they do it JUST because it wasn't theirs originally.

And last but not least, just because something looks promising does not mean it will be good, an example for this is HOMM 6, i actually thought it would be good, but it wasn't, they focused on graphics instead of gameplay, which is really like prefering salt over sugar, or vice versa when they are BOTH important, balance is what matters, or you could just break the balance and aim for gameplay, which is what satisfies me or even other people.

*deep sigh* damn, i got that far just to protect my post, took a freaking long time!
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bloodsucker
bloodsucker


Legendary Hero
posted September 17, 2014 06:20 PM
Edited by bloodsucker at 18:21, 17 Sep 2014.

I loved your ideas and I would surely put my money on them but I don't believe Ubi can do it.
If 3DO failed to see the potential of WoG, do you believe Ubisoft (a much less "intelligent" developer) will ever understand what is important for us and what is not?
I also prefer the 2D drawings and the easy to use map editor is one of the most important reasons for my preference for H3. Is what makes the difference (for me) betwen Heroes 3 and Ether Lords, for instance; after playing the dozen maps that came with the original game 2 or 3 times I was tired of it, from H3 I've played hundreds of maps from more then one thousand available, over the last 15 years and I continue to play it at the moment.
On the other hand, we complain about the poor AI from H3 but it has been decaying since then, do you believe they have a "smarter" AI hidden somewhere to serve us in those hipotetical remakes?




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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted September 18, 2014 04:43 PM

And that's the problem, which needs a solution, and everything has a solution, contrary to the popular 'give up' way of thinking. There is simply no point if there are no problems, and proving that customer satisfiment is above all in the game industry IS the point of this problem.
Trying to make it look like a good deal in their way of thinking looks like a good idea to me but... none of whom i know know how they think, which makes it hard...

... Any bright ideas?
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fred79
fred79


Disgraceful
Undefeatable Hero
posted September 19, 2014 07:52 AM
Edited by fred79 at 07:52, 19 Sep 2014.

@ herry: i'm well aware this isn't the ubisoft forum. you really think i'm going to register there, just to say post something that someone else probably already has, even if it was collectively?

the way i look at it, people from ubisoft, among other gaming companies, read forums like these, to get ideas. hopefully, someone will read this thread(particularly my 2nd post), and implement something. here's hoping, anyway. these ideas aren't ****, by any means. if i was a gaming company, i'd have already started working on it. this forum is a fount of good ideas for games; most gaming forums are. i think the companies already know that, if they're smart.

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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted September 19, 2014 04:21 PM
Edited by Herry at 16:28, 19 Sep 2014.

I hate how so many people in the forums are capable of making speechless $
One more idea: make an option for pros/programmers, like, making your own AI for your own map, for strategic maps, it makes them flexible, no? and the guy has to do all(or ALMOST all) the work about that, no **** about it.

Also, making customized AIs should fix blood's point about the AI decaying, that's 2 or more birds with one shot, and i'm talking about a normal rifle shot here.
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