Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Questions about WoG and after
Thread: Questions about WoG and after
Robertukas
Robertukas


Hired Hero
posted September 18, 2014 12:52 AM

Questions about WoG and after

After like 10 years break I'm back to HoMM 3.
I'm glad that HoMM haven't died and is still updated (so many mods, I'm confused now).

Nice work guys and thanks for keeping this game alive!

I have installed H3 Complete and then WoG 3.58f.

I've played WoG long time ago too (not sure which version though).

The key things that I like in WoG (that's the main reason I'm back):
1) Troops get XP
2) Commander (with lots of abilities/skills)
3) Secondary skills aren't limited to 8
4) Henchman
5) Enhanced War machines + Warfare (oh yeah, baby! those are actually useful now!)
6) Lots of other stuff

WoG 3.58f would be enough for me, but there are some things I'd like to have.
1) I understand the design for the limit of the number of secondary skills for both Hero and Commander, but players like me want to have everything and in WoG 3.58f it's almost impossible (or too annoying).

2) Witch Huts can't give you more secondary skills if you already have 8 (even if you selected option for 10 skills in WoG options), a good thing is that at least Commander still gets skills from them though.

3) Universities also won't give anything if you already have 8+ secondary skills.

4) Hero can have more than 10 skills (for example, from School of Wizardry, Battle Academy or some artifacts like Garniture of Interference), but I'm not sure what the number 10 means in WoG script description since you can have almost 28 secondary skills this way. I guess there are 2 hidden skills (so 10=8+2), which something I've got as a bonus when hero got lvls, but if this is the case then the description should be changed to +2 hidden skills, not 10 skills.

5) The bad things about School of Wizardry:
a) it might replace so precious Witch Huts,
b) in the map I'm playing I have 3 Schools of Wizardry standing almost next to each other (it means they replaced some others good stuff, most likely including a Witch Hut) and you CAN'T get the bonus from all 3 Schools of Wizardry (if you took something from one then you won't get anything from other per the same day).
c) the price is a bit too high (instead of +5K,+10K,... I'd make +3K, +6K, ...), not a big problem though

6) The bad things about Battle Academy:
a) it might replace Dragon Utopias (oh really? Usually Dragon Utopias are rare on the map, like 2 per XL map IIRC. And why Dragon Utopias only?),
b) Can visit only one per day per hero (the same problem as for School of Wizardry, but it's not a big issue since you most likely won't have more than one Battle Academy per map if any at all).

7) Need more ways to be able to learn non-magical secondary skills. Magical secondary skills you can get from Conflux Town, also Schools of Wizardry are NOT rare if you enable them (the only problem is that it might replace some Witch Huts). But for non-magical secondary skills it's much more difficult to obtain after 8th skill.

Ok, now my questions. Are there any mods which can give this (as selectable options):

1) School of Wizardry won't replace Witch Huts (replace other things instead, or better, I can choose which ones)
2) Hero can get a bonus from several Schools of Wizardry/Battle Academies per day.
3) Witch Huts can teach even after 8 slots are full
4) Universities can teach even after slots full (while I understand the limit on Witch Huts, I don't understand why Universities should have the limit since it's not for free, and only 4 skills anyway)
5) More buildings for non-magical skills please (I mean if the reason for Battle Academy to replace Dragon Utopia only is that it's the size of the building, then create a new, smaller building)
6) Commanders should learn couple skills in Universities too (for some price, like 10 sulfur), or at least Witch Huts shouldn't be the only buildings giving skills to Commander.
7) Fix Commander so that you could see all his skills and so that you could see which ones he already has, and which ones he doesn't.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sal
Sal


Famous Hero
posted September 18, 2014 02:12 PM

Robertukas said:
Battle Academy to replace Dragon Utopia only is that it's the size of the building, then create a new, smaller building)


An example: you replace your house door by a twice smaller door. What happens? Now everyone can come in. Same thing with replacing objects in Heroes. If the size doesn't match 100% the replaced object, you will create holes or will block passability in map design. Areas blocked by previous Utopias will be now accessible. And btw, it is you who decide how many utopias will have in a random map, by editing the random template values so having too many academies isn't an issue.

As for all your other points, they are mostly addressed in era. But as I often say, without minimal brain effort, one can't have his custom game match 100% his taste.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 18, 2014 02:19 PM

Quote:
And btw, it is you who decide how many utopias will have in a random map, by editing the random template values so having too many academies isn't an issue.

RMG format does not handle specific buildings, only their values. Also RMG cannot place WoG objects at all, they are only available via wogification. Which won't necessarily follow original RMG rules.
____________
The future of Heroes 3 is here!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sal
Sal


Famous Hero
posted September 18, 2014 02:23 PM

I know. You set treasure zones values to include utopias, then the wogification occurs on first day, after all objects are already placed by rmg.

Thus, many utopias = many academies.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Legendary Hero
posted September 18, 2014 03:23 PM

Robertukas said:
Witch Huts can teach even after 8 slots are full

That's easy, u just need to make the plug-in for "no skills limit" active, in the Era plug-ins menu. Also the prices in the School and Academy will drop.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Robertukas
Robertukas


Hired Hero
posted September 18, 2014 03:36 PM
Edited by Robertukas at 15:37, 18 Sep 2014.

Thanks for replies.

Sal said:
An example: you replace your house door by a twice smaller door. What happens? Now everyone can come in. Same thing with replacing objects in Heroes. If the size doesn't match 100% the replaced object, you will create holes or will block passability in map design. Areas blocked by previous Utopias will be now accessible

Sorry, you misunderstood me. I meant this: create new buildings (i.e. not current Battle Academies), which would be smaller size and thus could replace other buildings (instead of Dragon Utopias). The name of that smaller building could be also Battle Academies (or different), just would be nice to have more non-magical skills buildings.

Sal said:

And btw, it is you who decide how many utopias will have in a random map, by editing the random template values so having too many academies isn't an issue.

For random maps? Ok, cool, t.y. for the tip. But you can't do that for all other maps, right? When I played random maps years ago I didn't find them interesting, but worth to try again.


bloodsucker said:
That's easy, u just need to make the plug-in for "no skills limit" active, in the Era plug-ins menu. Also the prices in the School and Academy will drop.


Awesome! Thanks man! That's very good news!
Should I install Era II or Era?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sal
Sal


Famous Hero
posted September 18, 2014 04:07 PM

Well, I said random maps because I couldn't figure why you're asking changes if you play fixed maps. Where you can edit them until there are 2000 utopias and 5000 academies with 1 hex size.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Legendary Hero
posted September 18, 2014 05:59 PM

Sal said:
Well, I said random maps because I couldn't figure why you're asking changes if you play fixed maps. Where you can edit them until there are 2000 utopias and 5000 academies with 1 hex size.


So, what u are saying is: open the map editor and put a Battle Academy (or a Sh. of Wiz) where ever u fill like? Then don't forget the Emerald Towers and the Palace of Dreams, they are way more interesting...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sal
Sal


Famous Hero
posted September 18, 2014 06:25 PM

Not only, you can also edit the size/apparent (space bar, change def)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Robertukas
Robertukas


Hired Hero
posted September 19, 2014 12:45 AM
Edited by Robertukas at 00:59, 19 Sep 2014.

Just installed Era 2 (Era 2.46.exe) and did some tests.

The result is:

1) Witch Huts grant the skill beyond 8th secondary skill (YES!)
2) Universities (including the one in Conflux town) grant the skill beyond 8th secondary skill (YES!)
3) School of Wizardry no longer replaces Witch Huts (YES!)
4) Even Emerald Tower no longer replaces Witch Huts (YES!)

It means Era II is a must have after WoG 3.58f.
I've got mostly all I needed.

Thanks! Great work guys!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Legendary Hero
posted November 05, 2014 11:19 AM

Since there is no Tactics thread in Wog I will post this here...
I had more then once my Grand Elves Upgraded to Sylvian Centaurs when I was tring to use Gelu to upgrade them to Sharpshoothers immediatly after buyihg them in a town.
Now I've finally learned that it was supose you 'sacrifized' a centaur to get this upgrade, I don't think it's how it is working at the moment in my game but what ever.
What I don't get is why would someone spend a centaur and (not sure) some money to make an upgrade that leaves all stats as they were except that know you have a 2-hex shoother that needs one more 1-hex creature to protect him. It seems to me a major desadvantage, even not considering the loss of a fodder unit in the process.
Was it just for fashion? Centaur shoothers, how nice... I want a pack of them to use with my new hearings!!!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0408 seconds