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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Swamp faction
Thread: Swamp faction This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Alex_Yakub
Alex_Yakub


Famous Hero
posted October 02, 2014 11:12 PM
Edited by Alex_Yakub at 23:46, 02 Oct 2014.

War-overlord said:
Alex_Yakub said:
I'm not sarcastic, really, I wholeheartedly thank you for your criticism.
Fine, I'll reduce a number of subspecies
About medusa, of all naga species coral ones appear to be the most magic-gifted, so I chose them
I'll also change the cockatrice's description, if you insist
About taming, I got it now I'll make something up. Can you suggest anything?

You don't have to change anything on account of me.

For one, have Lizardmen ride the T-Rex.
Write something about raptors being intelligent and compare them to something.
As Cockatrices are of Magic Origin, play with that.
As for the Basilisks & Hyrdas, try to come up with something yourself.

Thanks for your suggestions, WO, they are wonderful
EDIT: There you go. How is it now?
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Basil777
Basil777

Tavern Dweller
return the glory of the swamp
posted October 03, 2014 11:28 AM

alex_yakub said:
WARNING: EXTREMELY LONG POST APPROACHING!!! Okay, here goes. My look on this potential faction:
                         SWAMPFOLK
                   The swamps of Paluda
Very little is known of this offish faction of lizardmen and naga renegades, except the fact they live in the swamps east of the Holy Empire and worship Shalassa's destructive aspect, the Wrecker. Founded by lizardmen, a race of beastmen created by mages of Seven Cities, that escaped during orc and beastmen rebellions, and later made a pact with exiled nagas from the cult prohibited in Hashima, who helped them thwart the ongoing invasion of the Holy Empire. Until now, this faction played little role in the history of Ashan, but this is going to change soon, as the cult of the Wrecker is as close to its main goal, drowning the continent of Thallan, as ever.
Associated Colours: Swamp green
Country/Kingdom: Paluda, the land of thousand mires
Capital City: Tryasovyna, the Great Marsh
Political System: Paluda is ruled by a council of 5 chiefs, who represent 5 major swampfolk factions: agamamen, monitormen, skinkmen, crocodilemen and, finaly, nagas from the cult of Wrecker
Religion: Originaly, lizardmen did not worship anyone or anything, and relied mostly on themselves, but this changed when they allied with nagas from the Wrecker cult. One of the main conditions on wich nagas agreed to help lizardmen to battle knights of the Holy Falcon Empire was that lizardmen agreed to worship Shalassa's destructive side. Since then, Paluda's inhabitants worship the twisted part of the Dragon Goddess of water
History: During the Orc Rebellions, many beastmen joined orcs in their fight for freedom. Many, but not all. Rakshasas, minotaurs and tawerets decided to stay with their masters because they were treated as captains and officers of their kind. On the other hand, lizardmen decided not to join any side, neither their mage creatore nor their brothers beastmen. Being disliked even among their beastmen
relatives because of their vile and both figuratively and literally cold-blooded nature, lizardfolk decided to get away from everyone and hide in the place best suited for them - swamp in the south of the Bull Duchy. Most lizardpeople fled there, and this could not go unnoticed by the Duke of Bull. He asked the Emperor to help him destroy those beasts by sending the imperial army to that swamp. Emperor replied that Duke can handle the situation by himself. They are merely a pests created by mages, he said, it would be a waste of time and men - to send a whole army to deal with this reptilemen. He was wrong. Lizardmen fought the Duke's army with the extreme ferociousness, and Duke was forced to retreat. Understanding that Duke will soon come with reinforcements sent by the Emperor himself, chiefs of the lizardfolk clans decided to battle their way through the Empire to the swamp far east, that did not belong to any kingdom. And so began the Great Path of Blood, as lizardpeople call it now. Thousands of reptile men, women and hatchlings were slaughtered on their way through the Bull and Wolf duchies to the Eastern Swamp, and lizardpeople only outpaced the imperial army for a day or two. Finally, the tribes of lizardfolk reached the Eastern Swamp, wich they named Paluda, meaning "Endless Swamp" on the lizardmen language. Even though lizardfolk were no longer on the Empire's land, Duke of Bull, joined by the Duke of Wolf, decided to follow the reptilemen anyway, and pay them for ravag ing their respective Duchies. Knowing the defeat is inevitable, lizardmen prepared to their final stand. This was when nagas from the Wrecker cult noticed the lizardfolk's struggle. Exiled from Hashima for their omnicidal tendencies, this snakefolk renegades immediately took a respect of the proud lizardmen, who would rather die than be slaves again. Nagas came to the lizard chiefs and presented them an irrefutable offer: lizardmen will allow the snakepeople outcasts to live with them, and will start worshipping Shalassa's destructive side, while nagas will help them defeat the imperial army with all the might of the water magic. After short debate all the lizard chiefs agreed to the nagas' proposal. On the next day, the grand battle between the reptilekind and imperial troops was fought. Holy knights did not expect that lizardfolk would be joined by naga sorcerers, and were utterly defeated by the lizardmen and snakemen forces. Both Duke of Wolf and Duke of Bull ran from the battlefield, and later, when asked by the Emperor about how the combat went, replied that reptile people are most likely protected by Shalassa, as nagas were helping them with all the might of the water magic. After this, Empire never again tried to invade the Eastern Swamp that everyone now called Paluda, the name lizardfolk gave to it. Lizardmen and their new naga allies did not communicate with the outside world much, and nobody wanted to make the diplomacy with them anyway. This was until recent time, as adventurers venturing to the Paluda are telling tales about the ancient ritual Wrecker cult discovered that will let them drown all the Thallan...
Army:
CORE
[url=http://th09.deviantart.net/fs70/PRE/i/2010/195/a/e/Lizardman_Archer_by_Walsidar.jpg]Lizardman slinger/Lizardman archer[/url]
Lizardfolk were created by mages from various lizard species leaving in the deserts near Seven Cities, like agamas, skinks and monitors.
Of them all, monitormen have the sharpest eyesight, and so it is natural they often use shooting weapons, like slings and bows, to strike their enemies.
[url=http://i.ytimg.com/vi/XKaQpSE5UXw/maxresdefault.jpg]Raptor/Utahraptor[/url]
This feathered reptiles live in numerous places in Ashan, like Ygg-Chall caves, marshes of the Bull Duchy, and the great Paluda swamp. They were tamed by lizardmen back in the days they lived on the Bull Duchy territories , and were used as a trusty steeds during the Great Path of Blood. Nowdays, they are used as guard and battle beasts of the lizardkind, and they do this job just fine. Be not fooled, though: they are far more inteligent than they appear, being almost as clever as a 10 years old human child. Some even say they can open doors, but it may very well be a myth. This makes lizardmen achievement of taming them even more impressive. Fun fact: The even bigger and smarter subspecies of the raptor, utahraptor, was named so after the first lizardman ever to ride these beasts, Utah the skinkman.
[url=http://th08.deviantart.net/fs71/PRE/i/2013/050/d/e/cockatrice___spiderwick_tony_deterlizzi_by_patricknedkeith-d5vku62.jpg]Cockatrice/Rooster Cockatrice[/url]
Legends say these beasts were born after one specific hen found a bunch of orphaned poisonous frog's eggs and hatched them. Hatchlings were nothing like their biological mother, and resembled their stepmother more. One thing they had in common with their mother, though - poisonous, although not slime, but breath. Legends are only partially right: cockatrices are indeed hybrids, not of chicken and frog, but that of a chicken and a poisonous subspecies of a common frill-necked lizard. They come from the times when dragon veins were very active, and many hybrid creatures were born, such as griffins and manticoras. In one such dragon vein the first cockatrice was born, and then followed many more. Even though cockatrices are decendants of simple chickens, they can fly very well, and are praised for this useful during seiges ability by the swampfolk. Nowdays, this beasts are rare, and can only be found in the deep corners of the world, like the Paluda swamp. Lizardmen, being immune to their poison due to their reptilian heritage, tame this creatures and use them in combat. They also use cockatrice's toxic saliva to make poisonous arrows, so beware of a swampfolk army that has both lizardmen archers and this vile beasts. Nothing is scarier than a clucking flock of cockatrices flying to you and bringing death by their mere breath...
ELITE
[url=http://1.bp.blogspot.com/-vZcoGRnWSZs/T4mikG1uP-I/AAAAAAAABFE/kuCrQY9sacQ/s1600/hellenic_mythology___medusa_by_emanuellakozas-d4b3yad.jpg]Medusa Hex/Medusa Sorceress[/url]
This coral nagas, who worship Shalassa's destructive aspect, were exiled from Hashima for their cult's bloodthirsty goals. Since then, they joined the forces of lizardfolk and helped them to fight off the imperial troops on the condition lizardpeople will start worsipping Wrecker themselves. Lizardmen consider them a priceless allies, even if a bit omnicidal. In battle, this snakeladies use powerful water spells to swap the battle's tides.
[url=http://4.bp.blogspot.com/-8VS09OOd540/T-skEFFG9hI/AAAAAAAAA08/OUSvQknhA-Y/s1600/Gorgon_-_Sam_Wood.jpeg]Gorgon/Greater Gorgon[/url]
Just like cockatrices, this scaled ox-like beasts are actually hybrids, those of normal cows and basilisks, an extinct species of giant lizards. Tamed by the lizardfolk right after their arrival to the Paluda, gorgons have a very interesting and deadly magic ability they recived from their basilisk ancestors: they can turn anyone who looks in their eyes into stone. Not everyone, fortunately, as gorgons have a full control of this skill, and use it only on their enemies. Contrary to the popular belief, gorogn's breath is not toxic. That does not mean that it smells good, though, either.
[url=http://fc03.deviantart.net/fs41/f/2009/023/e/b/Snapjaw_by_cwalton73.jpg]Alligatorman/Crocodileman[/url]
Crocodilemen are to lizardfolk what cyclopses are to orcs: Older brothers, much more powerful and aggressive, but also mush slower and more dim-witted. Just as cyclopses were created when dose of injected demon blood was bigger than ideal correlation, crocmen were created with the overdose of the blood belonging to the desert crocodiles and alligators, who live in the oasises near Seven Cities, being injected to the experimental subjects. Resembling beasts much more than humans, this gargantuan creatures are a very important part of the lizardfolk armies, crushing and sweeping any enemy with their powerful jaws and tails respectively.
CHAMPION
[url=http://www.narrativecard.com/wp-content/uploads/2014/07/hydra.jpg]Hydra/Deep Hydra[/url]
This enormous multiheaded beasts were tamed by the lizardfolk along with gorgons not long after their coming to the Eastern Swamp, and were used to defeat the invading imperial army. The hydras of Paluda are much bigger than their underground relatives, and can grow up to 18 heads.
[url=http://img4.wikia.nocookie.net/__cb20110501040152/chroniclesofarn/images/b/b0/Coatl-01.jpg]Coatl/Quetzalcoatl[/url]
This feathered serpents are actually a type swamp wyverns, covered in bright colourful feathers. It is a common fact every wyvern is connected to some certain element of Dragon Gods. Coatls are connected to the swamp aspect of Shalassa, and, since swampfolk worship her, they come to their aid in time of need. Quetzalcoatls are an even bigger wyverns, connected to the deepest marshes and mires of Paluda.

Whew. Sorry for such a long post Hope you liked it Feel free to criticize Thaks to War-Overlord and Xerox for numerous ideas
(DISCLAIMER: none of the art in my post belongs to me)



history of the upper class, but I think you forgot elite nag, I'm all for core Lizardmen, t-Rex and elite crocodilmen, but medusa should be in core, and vice versa with the basilisk, coatl not compare to wyverns as it will be the orcs, and so it must be true
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted October 03, 2014 11:45 AM

Alex_Yakub said:
Thanks for your suggestions, WO, they are wonderful
EDIT: There you go. How is it now?

Let's see.
You still got the Cyclops Error in, though I put that under the numerous lore errors previously without adressing it specifically.

There is no such thing as a "Swamp Aspect" to Shalassa.

Other then the Raptor and the new Coatl, you still do not explain how the various beasts are able to function without a handler. Magical origins are well and good, but they are still no explaination. I advised you to play with it, not simply mention it.

But having said all this, you've inspired me to think hard on my own version and maybe write it down. Mind that I'm gonna do that in a seperate thread as I tend to take several days to work them out piece by piece.
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Alex_Yakub
Alex_Yakub


Famous Hero
posted October 03, 2014 05:25 PM
Edited by Alex_Yakub at 17:26, 03 Oct 2014.

War-overlord said:
Alex_Yakub said:
Thanks for your suggestions, WO, they are wonderful
EDIT: There you go. How is it now?

Let's see.
You still got the Cyclops Error in, though I put that under the numerous lore errors previously without adressing it specifically.

There is no such thing as a "Swamp Aspect" to Shalassa.

Other then the Raptor and the new Coatl, you still do not explain how the various beasts are able to function without a handler. Magical origins are well and good, but they are still no explaination. I advised you to play with it, not simply mention it.

But having said all this, you've inspired me to think hard on my own version and maybe write it down. Mind that I'm gonna do that in a seperate thread as I tend to take several days to work them out piece by piece.

Thanks yet again for your constructive criticism! Also, your version of this faction is just awesome
About swamp aspect, maybe I just used the wrong words, but I based it on the fact every dragon god is respincible for several aspects of his element, like Shalassa's Wrecker side (tsunamis and stuff). So I thought, why not to have swamp wyverns connected to Shalassa's "swampy" side?
And what error do I have with cyclopses?
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted October 03, 2014 05:37 PM

Alex_Yakub said:

Thanks yet again for your constructive criticism! Also, your version of this faction is just awesome
About swamp aspect, maybe I just used the wrong words, but I based it on the fact every dragon god is respincible for several aspects of his element, like Shalassa's Wrecker side (tsunamis and stuff). So I thought, why not to have swamp wyverns connected to Shalassa's "swampy" side?
And what error do I have with cyclopses?

And my version isn't even done yet.
Perhaps you did just choose your words unfortunately, but still. Swamp in not a state of water or a side of water. It's an ecosystem.
As for the Cyclopses, Cyclopses were created with the blood of greater demons, not just by using more demon blood. And they became what they are because Human bodies could not sustain that blood without great mutations.
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Alex_Yakub
Alex_Yakub


Famous Hero
posted October 03, 2014 05:44 PM
Edited by Alex_Yakub at 22:06, 03 Oct 2014.

War-overlord said:
Alex_Yakub said:

Thanks yet again for your constructive criticism! Also, your version of this faction is just awesome
About swamp aspect, maybe I just used the wrong words, but I based it on the fact every dragon god is respincible for several aspects of his element, like Shalassa's Wrecker side (tsunamis and stuff). So I thought, why not to have swamp wyverns connected to Shalassa's "swampy" side?
And what error do I have with cyclopses?

And my version isn't even done yet.
Perhaps you did just choose your words unfortunately, but still. Swamp in not a state of water or a side of water. It's an ecosystem.
As for the Cyclopses, Cyclopses were created with the blood of greater demons, not just by using more demon blood. And they became what they are because Human bodies could not sustain that blood without great mutations.

You know, when something unfinished is already awesome - it is telling very mush about finished result
About swamp, yeah, I see it now. I'll make something else up
And about cyclopses, sorry, I just got confused I'll make something up with it to.
EDIT: Added warfare units and fixed a lot of minor mistakes.
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kobalt
kobalt


Hired Hero
posted October 04, 2014 12:06 AM

War-overlord said:
Thing is, they are already part of Orc Society.

Are you referring to the "Cowardly Gnoll" form Duel of Champions?

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted October 04, 2014 10:57 AM

Among other things.
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kobalt
kobalt


Hired Hero
posted October 04, 2014 12:11 PM

War-overlord said:
Among other things.

I know only of the cowardly gnolls from DoC, could you pleas tell me more about the gnolls association with the orcs, or a link to that info?

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted October 04, 2014 12:21 PM
Edited by War-overlord at 12:28, 04 Oct 2014.

There is another DoC card that depicts a Gnoll. I believe it is a spell-card but I'm not sure, I don't play DoC. It might be shown in the Orcs of Sahaar thread.

Edit: It's the Soulfire Card.

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moonshade
moonshade


Known Hero
posted October 04, 2014 08:51 PM
Edited by moonshade at 02:03, 05 Oct 2014.

My swamp faction/Fortress line-up

Core

Headhunter / Headshrinker (lizardmen archers, also carrying machettes for melee)

Shambler / Dread Shambler (kind of man-shaped "swamp elementals" made of mud, foul water, roots and leaves, slowly increase their numbers while fighting on swamp terrain)

Wisp / Will O' Wisp (flying units with spellcasting/support abilities)

Elite

Cockatrice / King Cockatrice (flying units with stone gaze- kudos to WarOverlord for the idea!)

Gorgon / Mighty Gorgon (the familiar melee tanks, upgrade has Death Gaze)

Swamp Ghost / Loa (tiki-masked, spellcasting spirits of the swamp)

Champion

Battle Toad / War Toad (a ranged unit, able to pull enemies into melee range with its tongue and swallow whole small units. Also has toxic skin, as a melee defense)

Hydra / Marsh Hydra (the familiar melee unit with regneration and area attack. Basically Hydras are more powerful, but Battle Toads are ranged, cheaper and you can get them earlier- and also have  better abilities)

Warfare

Totem Bearer (provides changing passive auras to support your units/disable your enemies. A massive lizardman, also armed with a club for melee attacks)

Witchdoctor's Hut (provides your units with various Potions in-battle, possibly also harming your enemies. The hut is carried on the back of a giant lizard/small dinosaur)

Waspwort (equivelant to ballista, shooting toxic spines)

Hero classes- Beastmaster and Witchdoctor. Racial ability will be called Hoodoo, or Eye for an Eye. Basically, the more damage your units sustain, the greater curses you can place on your enemies (encouraging a defensive playstyle).


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kobalt
kobalt


Hired Hero
posted October 05, 2014 11:16 AM

War-overlord said:
There is another DoC card that depicts a Gnoll. I believe it is a spell-card but I'm not sure, I don't play DoC. It might be shown in the Orcs of Sahaar thread.

Edit: It's the Soulfire Card.



Thank you for the info, I didn't know about that card.
It could be one type of gnoll that plays a secondary role with the orcs, the "cowardly gnoll" (after all it hasn't been playable in the game so far) and a more savage one with the exiled swamp dwellers. It's just a theory in which we could have both version coexist and at the same time pay homage to H3 without braking Ashan lore.

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NACHOOOO
NACHOOOO


Known Hero
Pessimistically optimistic
posted October 05, 2014 02:13 PM
Edited by NACHOOOO at 14:15, 05 Oct 2014.

I really like Steyn's Swamp thing, it is NOT happy and I love it.
War-Overlords suggestion of the Sahaugin looks amazing too, and I quite like the cockatrice.
Cleglaw's swamp town looks great and so does the lizard man and the basilisk.
Kobalt your art is incredible and those Gnolls look the business.
Finally Hydras are always a good idea!

Based on that my swamp lineup would be a mix of

Core:
Cleglaw's Lizard men
Kobalts Gnolls
War-Overlords Cockatrice

Elite
Steyn's Swamp thing
War Overlords Sahaugin
Cleglaw's basilisk

Champ:
Medusa
HYDRAS!!!!!

To many melee creatures but you could always take away a melee weapon and give the creature a ranged one. Perhaps they wouldn't be as awesome, but I could see the swamp thing being a magical shooter. Plus lizard men were ranged in H3.
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leiah2
leiah2


Known Hero
posted October 05, 2014 11:31 PM
Edited by leiah2 at 23:32, 05 Oct 2014.

Just what I would like for a Swamp faction if they were to appear in Ashan, just my opinion and I know it might not fit into the lore.

Core:
Lizardman, Basic mellee damage dealer

Okane no Okane
(Other name I know, but basic concept of it)Shooter, Stun OR Serpentfly Flier, debuffer
Corrupted Coral Priestess/Medusa Shooter, Heal or Stone/Petrify

Elite
BasiliskMellee, dmg dealer, Poison or Petrify
Sahaar Skirmisher (Out of Place I know, maybe make them more fitting in a swamp Has 2 shots per fight, shots poison, no mellee penalty ORGnollMellee, High hp, Bash
Wyvern with extra fat ^.^ A really fat Wyvern who spits giant blobs of goo at his victims O.o

Champion
Marsh Hydra Sturdy attacker with multi-target attack
This guy Just there being cute... In his own kind of way...

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NACHOOOO
NACHOOOO


Known Hero
Pessimistically optimistic
posted October 06, 2014 02:26 AM

The main obstacle I see to swamp making it back into Heroes is lore. Not the already established lore of Ashan, but more why does the faction fight together? Who leads them? What are they trying to achieve?

Other factions have already established identities and reasons the faction creatures work together. Quick and dirty, Haven are humans, everything they do is based on intelligent thought and unity. Necros fight together because they are willed to do so. Academy are wizards in search of power and they bring along their toys. Even Sanctuary are naga mixed with creature humanoids capable of intelligent thought with a love of water and purity.

A Medusa could be a hero strong enough to unite some of the fantastical beasts of the swamp, but to what end? Why would mindless beasts like Hydra, basilisks and cockatrice fight together? There's a lack of identity
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kobalt
kobalt


Hired Hero
posted February 20, 2015 12:56 AM
Edited by kobalt at 12:38, 20 Feb 2015.

I don't even know if this thread is still alive or not but still... Finally had the time to finish these guys. Hope you guys like them.

I don't know why it doesn't show the image. here's the link:
[url=http://kobaltmaster.deviantart.com/art/Lizardmen-515136924]Lizardmen[/url]



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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted February 20, 2015 10:16 AM

Don't matter. For this, thread-necromancy is forgivable.
Great pic, Kobalt.
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kobalt
kobalt


Hired Hero
posted February 20, 2015 10:54 AM

War-overlord said:
Don't matter. For this, thread-necromancy is forgivable.
Great pic, Kobalt.


Thank you, War-overlord! Any idea why the little broken picture icon?

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted February 20, 2015 10:57 AM

kobalt said:
Thank you, War-overlord! Any idea why the little broken picture icon?

Maybe you didn't link correctly? Try using the javascript box in the reply window when you edit.
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kobalt
kobalt


Hired Hero
posted February 20, 2015 12:05 PM

War-overlord said:
kobalt said:
Thank you, War-overlord! Any idea why the little broken picture icon?

Maybe you didn't link correctly? Try using the javascript box in the reply window when you edit.


I tried that, sadly it didn't work. I even tried changing the measures from 1020 px to 900. Still nothing...

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