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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: the worst from the best > Factions
Thread: the worst from the best > Factions This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Basil777
Basil777

Tavern Dweller
return the glory of the swamp
posted October 03, 2014 10:35 AM

to ask questions in a more interesting answer

what is the best and what version of the game is more interesting and true test question

for me the best lock in the game was a swamp so that the best part was the 3 heroes, sanctuary on the contrary I strongly built as 6 characters, waiting for 7 heroes revival of the sanctuary as a fraction of predatory lizardmen and nag
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 03, 2014 11:02 AM

Stormcaller said:
Here's a clue, Academy.


Care to say why ?

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 03, 2014 11:59 AM

Stronghold/barbs for me. I've always felt castrated without an access to powerful magic, feeling like I lacked control over the enemy movements (lack of easy access to dispel/cleansing abilities, especially). This was less of an issue in HoMM3 where all you really needed was mass haste and maybe some water magic, but in HoMM5, I never really liked the orcs due to the fact that puppet master was just a big slap in the face.
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PROJ
PROJ


Known Hero
posted October 03, 2014 02:37 PM

LizardWarrior said:
ChrisD1 said:


Heroes community does not represent the majority of heroes players throughout the word!!!!!!!

The fact that most of the people HERE don't like inferno, does not mean that inferno is hopeless in the upcoming poll!!!!!!(if that poll includes inferno at all).


But we are the biggest Heroes forum out there, so we clearly are a big chunk of the playerbase

This is extremely fallacious.  The forums here are extremely small, and likely only represent the tiniest fraction of heroes players

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Stormcaller
Stormcaller


Famous Hero
posted October 04, 2014 02:56 PM

Quote:
Care to say why ?


Forgot to reply lol. Well it's personal opinion, so you don't have to agree with it.

It's too much magic for me. I prefer to fight my battles with steel or in Inferno's case, claws, hoofs and horns lol.

Second, while I liked Tower's snowy/icey theme, i generally dislike deserts so that immediately turned me off from Academy.

Not a fan of indian/arabic/persian theme as well.

From what I can see so far, H7 offers the same exact line up as in Heroes V with the exception of Kabir and ....

MAGIC BIRD ( not the name but the design ). Seriously, a big blue bird is a horrible and boring choice for a champion.

I can bet no one will choose them over titans.

So yeah, academy is not my slice of cake.
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TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted October 04, 2014 03:15 PM

I do not feel that people understand the gameplay mechanics of the magic birds yet, therefore I feel the discussion about their non-uniqueness is pretty pointless...  Once they come out with how they are to be played, we will see if the tides aren't reversed, in spite of their uninspired approach.
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted October 04, 2014 03:32 PM

TDL said:
I do not feel that people understand the gameplay mechanics of the magic birds yet, therefore I feel the discussion about their non-uniqueness is pretty pointless...  Once they come out with how they are to be played, we will see if the tides aren't reversed, in spite of their uninspired approach.

Exactly. The same situation was with Justicars. Everyone critised their artwork, that they are generic, bland, etc. Now they are nearly universally acclaimed. I presume that similar situation will be with Magic Bird.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 04, 2014 03:47 PM

Pawek_13 said:
TDL said:
I do not feel that people understand the gameplay mechanics of the magic birds yet, therefore I feel the discussion about their non-uniqueness is pretty pointless...  Once they come out with how they are to be played, we will see if the tides aren't reversed, in spite of their uninspired approach.

Exactly. The same situation was with Justicars. Everyone critised their artwork, that they are generic, bland, etc. Now they are nearly universally acclaimed. I presume that similar situation will be with Magic Bird.

I wouldn't say universally, but yeah, you are right that people shouldn't judge so fast with so little info.
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Stormcaller
Stormcaller


Famous Hero
posted October 04, 2014 04:30 PM

It's not about gameplay mechanics. I can understand the tactical choice in them, but the design is bland and boring as hell.

Simple as that.
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Adilmaru
Adilmaru


Adventuring Hero
posted October 06, 2014 02:55 AM

And boxer dwarf whit 2 fist weapons is really epic and unique? I mentioned him, because I see that you are praising dwarfs to the skies !

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Stormcaller
Stormcaller


Famous Hero
posted October 06, 2014 01:04 PM

Ofc it is. Dwarves are badass. Bear riders were even more epic.

If you dislike dwarves, I dont want to have anything with you at all.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 06, 2014 03:50 PM
Edited by Elvin at 15:50, 06 Oct 2014.

I liked berserkers though not so much their unupgraded form. In a future lineup I wouldn't want to see more than 3-4 dwarves, let's say 2 in core(defender and scout/engineer) and 1 in elite(rune priest). Bears are so cool that I wouldn't mind a rider. After all it only shows how awesome dwarves are, riding freaking bears to war



(I do not consider valkyries and thanes as dwarves btw)
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Adilmaru
Adilmaru


Adventuring Hero
posted October 07, 2014 01:10 AM

Your bear idea is just too similar to Silverback. I want to see Bear Rider back, but I also want to see a Yeti in their line-up !

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jackson
jackson


Known Hero
Random Spirit Lover
posted October 07, 2014 07:18 AM
Edited by jackson at 07:23, 07 Oct 2014.

Elvin said:
I liked berserkers though not so much their unupgraded form. In a future lineup I wouldn't want to see more than 3-4 dwarves, let's say 2 in core(defender and scout/engineer) and 1 in elite(rune priest). Bears are so cool that I wouldn't mind a rider. After all it only shows how awesome dwarves are, riding freaking bears to war
. . .
(I do not consider valkyries and thanes as dwarves btw)


Adilmaru said:
Your bear idea is just too similar to Silverback. I want to see Bear Rider back, but I also want to see a Yeti in their line-up !


Following your line of thought, Elvin, I was thinking a little about possible Fortress line-ups - what I'd like, what others would like, and what's probable, possible, and improbable. So I'm not saying the following two line-ups would be likely to happen, but I would enjoy them and they seem within the realm of not-entirely-impossible.

I should note that I don't mind the somewhat unusual names of some mythological creatures.

Anyway, so what do you think of this line-up:

Core: Defender, Rune Priest, Bear Rider
Elite: Fire Giant/Thane, Valkyrie, Yeti
Champion: Fire Dragon, Cherufe

Some thoughts, explanations, etc.

Core:
Defender - more or less the same.
Bear Rider - more or less the same.
Rune Priest - some people may dislike having them in core, but I think it would work out well. Normally, I prefer having only two race-based units, one in core and one in elite, so that there's a distinct difference in power and role and plenty of space for other beasts of myth. However, in this case, I like having three dwarves all making up the core and allowing the upper tiers to consist of their beasts and legends. It'd be a somewhat unique unit structure and I think it could be a good compromise between having a strong dwarf presence but not an overpowering presence.

Elite:
Yeti - I've seen a lot of people request the yeti. I think it could work. For lack of a better description, give it a little bit of a 'snowy' look, but don't make it too 'icy.' An ability that lessons all elemental damage could be good. It would be in line with the Dwarves' defensive style and it would keep the Yeti from being too strongly associated with any of the non-fire elements and therefore not opposing the Dwarves' fire theme.
Valkyrie - 'cause it's highly probable it'll be there, fire-themed like in the Compendium.
Fire Giant (Thane) - also 'cause it's highly probably it'll be there. Please make it more of a fire giant, less of a big dwarf...

Champions:
Fire Dragon - make it awesome.
Cherufe - in mythology, they inhabit the magma pools deep within volcanoes and are the source of eruptions and earthquakes. Don't make it overly humanoid - all the core and elite are already humanoid. Make it beastly and vastly intimidating. It could be given lots of cool abilities.

Honestly, even though I like the Fire Dragon, I would prefer altering this line-up just a little. I would prefer replacing the Bear Rider with something else, and instead of the Fire Dragon, having Ya-o-gah as a champion. In mythology, Ya-o-gah is the spirit of the north wind in the form of a bear. It shouldn't look like a normal bear. It could definitely be designed both beautifully and awesomely.

We could replace the Bear Rider with many different Dwarven units, but if we were to replace the Bear Rider with Elvin's suggestion, the Engineer (I'm imagining this unit with a crude gun), then we would have:

Core: Defender, Rune Priest, Engineer
Elite: Fire Giant, Valkyrie, Yeti
Champion: Cherufe, Ya-o-gah

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 11, 2014 08:35 PM

First I hear of the Cherufe. Sounds close to the magma dragon but it has the potential of a creative design. I don't really care about bear riders being core or elite but I'm not sure what else would fit as the non-dwarven unit of the core - especially now that academy has the cabirs. We don't want another minor fire spirit that works in a forge.. And I really would not like three dwarves in the core. Yeti sounds fine, it does not need to look icy in the first place. But some kind of awesome bear as champion.. I'm not sold on that one. I think I'd prefer magma dragon/cherufe and fire giant(huge enough to rival the titans, wielding an awesome runehammer that does fun things on impact ^^) in champion position.

PS, the mammoth would also be an acceptable elite unit. I liked them in age of wonders 2 - ridiculously tough, with charge and wall crushing The only unit that really has to be in the elite tier are valkyries, there should be at least one flyer in the lineup. But it is possible that fire dragons will be flyers and fire giants teleporters like the H5 thanes..
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Hobo2
Hobo2


Promising
Known Hero
posted October 11, 2014 10:43 PM

Honestly, when I see "Rune Priest" I am already done with the faction. Dwarven Defenders and Rune Priests were classic AD&D Dwarf kits, but that's a huge problem. They are Dungeons & Dragons specific things. If you just have Defenders and Rune Priests and they are actually called that, it just tells me that you have no creativity and aren't even trying to make your own fantasy world. It's just as bad as the "We are about five centimeters from getting sued for infringement by Games Workshop" Dungeon lineup that Heroes 5 had. For the love of Elrath, write something original. Or failing that, grab some myths that have held up for a thousand years or more. Do not blatantly rip off other peoples' 10 year old fantasy games. It makes the writers look like hacks and thieves.

Any time a faction has more than two units from their core race, Asha cries tiny tears. And well she should, because there's no reason for it. Monster books have hundreds of monsters in them, and every tribe and nation of people who have ever lived have written stories of lots of different monsters and supernatural creatures. A six, seven, or even 11 space roster is an order of magnitude too short to do justice to the legendary monsters of any terrain or cultural inspiration any HoMM town could ever take inspiration from.

The Dwarves are supposed to be sort of Norse-ish. That's fine. Where are their Jotun? Their Vanir? Their Draugar? Their Glosos? Their Vaeti? Their Rimtursar? Their Surtur? Their Valkyries? That's eight norsish creatures that aren't Dwarves and we already can't have them all. Every time you put another Dwarf with a different hat and pants color into the lineup, we lose legendary relevance. Things that are cool and have been cool for generations end up on the cutting room floor because you can't help yourself from putting in another Dwarf with a different color of beard.

Dwarves with hammers. Dwarves riding bears. If you put in any more Dwarves than that, you're doing it wrong.


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Sandro400
Sandro400


Promising
Supreme Hero
Shadow of Death
posted October 11, 2014 11:20 PM

Hobo2 said:
Dwarves with hammers. Dwarves riding bears. If you put in any more Dwarves than that, you're doing it wrong.



Actually, there's a lot of people who likes such line-ups (when the core is made of central race) and seem them more logical. From a certain point of view they are right. Sometimes factions seem like a bunch of random creatures with no ties.
And tbh, runes are ancient letters used, for example, in Norway, which is Scandnavian and as such part of Fortress inspiration. Many other North kingdoms used their variation of runic alphabet. So, it seems natural for them to have Rune Priests. If something resemples D&D, it doesn't mean it copies it.
While I agree that Dwarves should use more mythological creatures (Valkyries are already in), I don't agree on "only two humanoids". 3-4 to my taste. But I also want more than 8 units...
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 12, 2014 01:29 AM

2 dwarves in core, 1 in elite is problably the best. More than that and it starts to get the feeling of "too many" (accentuated by the Fire Giants that look like dwarves, you know). Less and it could no longer feel like a raced-town like the others.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 12, 2014 01:41 AM
Edited by Galaad at 01:42, 12 Oct 2014.

Storm-Giant said:
2 dwarves in core, 1 in elite is problably the best.

I could add a champion (maybe a rider or something) since we have optional Champ now.
When I think of Valkyries adding a few mythology units would make this faction awesome.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 12, 2014 11:03 AM

Storm-Giant said:
2 dwarves in core, 1 in elite is problably the best. More than that and it starts to get the feeling of "too many" (accentuated by the Fire Giants that look like dwarves, you know). Less and it could no longer feel like a raced-town like the others.


I always considered "giant dwarves" a joke. I mean, what's next - tiny giants? Pocket titans?
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