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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Dungeon lineup
Thread: Dungeon lineup This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
DarkLord
DarkLord


Supreme Hero
Fear me..
posted October 07, 2014 09:24 PM
Edited by DarkLord at 21:26, 07 Oct 2014.

Marzhin said:


If Dungeon is voted I'll do whatever it takes to have Darkstorm among their roster. Black Minotaur Sorcerer? Ooooohh yeeeeeah



+100500

   


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Alex_Yakub
Alex_Yakub


Famous Hero
posted October 07, 2014 09:25 PM

Yay for Darkstorm
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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 07, 2014 10:54 PM

Core

- Troglodyte (melee, passive regeneration, mind resistance)
- Assassin (melee, stealth and poison)
- Evil Eye (range, magic resistance debuff)

Elite

- Medusa (range, poison, paralyzes in melee combat - animation: removes a snake from her hair that paralyses in an arrow form which she then shoots)
- Minotaur (melee, vitality and morale aura, double strike)
- Manticore (melee, flyer, paralyzing sting, poisonous sting)

Champion

- Black Dragon (melee, flyer, magic immunity, breath attack, terrifying presence)
- Faceless (melee, flyer, caster, shadow strike, purge)



There's no way in hell we'd get this tho. It's too much like Heroes 3. Ubi'd have to be high on shrooms to let this through.

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jackson
jackson


Known Hero
Random Spirit Lover
posted October 07, 2014 11:00 PM

Marzhin said:
If Dungeon is voted I'll do whatever it takes to have Darkstorm among their roster. Black Minotaur Sorcerer? Ooooohh yeeeeeah


Yes! Thank you!!!

cleglaw said:
my wish/suggestion about dungeon:

make basilisks-evil eyes in dungeon in champion/elite position. they have no problems with theme and they fit perfectly. i saw a cult in baldurs gate, it was a blind cult. they carve out their own eyes and worship a big beholder. i think this would be perfect for heroes dungeon. evil eyes in champion, supported by blind cult army, basilisk in elite. this felt much more right and evil and ofcourse much more attuned with darkness.


moonshade said:
Core:

- Troglodyte / Abyssal Troglodyte: A tanky melee unit, with new appearances. Deathly pale and muscular (with a tail swinging behind them), wearing nasty black spiked armor (including a helmet covering most the face except for their sharp teeth) and fighting with cruel-looking halberds. Abilities would include immunity to blindness and perhaps other mind spells, and some wounding ability.

- Stalker / Assassin: Hooded Dark Elves their faces covered by masks (unknown sex). Glass cannons- fast, damaging but fragile. Abilities include backstab (extra damage against units who already spent their retaliation) and poison.

- Beholder / Ocolus: Ranged units, shooting eyerays. Abilities include no melee penalty and inflicting a random debuff- and perhaps the ability to dispel illusion spells (making them the ultimate anti-Dungeon unit).  

Elite:

- Minotaur / Minotaur Gladiator: Overall great melee units, combining good attack and damage with ok speed and high durability- kinda like the H5 Minotaurs. Abilities include Bravery, the Gladiator can throw a net to immobilize enemies.  

- Dark Raider / Dark Knight: Armored male Dark Elves riding Chimeras- creatures part goat, part lion and part serpent/dragon. Basically flying units with the Cerberus' area attack (and the ability to focus on a single enemy for extra damage) and poison for the upgraded version (but different from the Assassin's- perhaps inflicting a debuff rather than damage, like spell vulnerability for better synergy with the other units).  

- Medusa / Medusa Matriarch: Rather than make them corrupted Nagas, I would correct lore to make Medusas female Dark Elves blessed/ cursed by Malassa. A spellcasting shooter, whose abilities include stone gaze and no melee penalty and a variety of debuffs. Alternately- Shadow Witches / Matriarchs, with similar abilities (with Matriarchs being able to summon Darkness Elementals).  

Champion:

- Red Dragon / Black Dragon: I know it fits lore less, but I miss Red Dragons from H2/H3 Dungeon and I think we can always find some lore explanations how they adapt to life in the darkness and their scales- and souls- darken. Anyway, I would go for a more mundane (less shiny/butterfly/eyes) but still badass look- the Dungeons and Dragons Black Dragon is a very good example. I also think they should be possibly the most powerful Champions in the game- with price reflecting that.

- Faceless / Ancient Faceless: Powerful but fragile casters, whose spells include a good mix of offense, illusion and debuffs. Upgrade can possibly sacrifice friendly units to regain spell points.

Warfare Units:

- Orb of Shadows: A floating orb containing swirling darkness. Increases the power of your spells, particularly Dark Magic.

- Poisoner's Tent: Like a Healing Tent, but reverse- poisons enemies instead of healing allies. Possibly, a secondary skill allows the choice of different kinds of venoms.

- Cave Giant: A rock-throwing, enslaved and blind giant. The Dungeon's Catapult.



Cleglaw and Moonshade,

I like your ideas. I was actually thinking about the Dungeon line-up before you two posted your thoughts, and we've had a lot of the same, or very similar, ideas. I just wanted to let you know that. I haven't had time to properly prepare my own thoughts, but hopefully I'll be able to do that and post them here soon.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted October 08, 2014 12:39 AM
Edited by Nocturnal at 00:40, 08 Oct 2014.

From what I gather from the "Discover Dungeon" text that has been put to the site today, Troglodytes, Black Dragons, Assassins and Faceless are in. Also it seems Dark Elves will not be masters of Destruction Magic anymore, but Dark Magic instead.

Also, I must add, I loved the text. It provided more insight to my favourite faction.

Additionally, I want Shadow Witches and more female units along with Hydras.
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natalka
natalka


Supreme Hero
Bad-mannered
posted October 08, 2014 07:19 AM

Faceless are in it seems. I think they will be champion units though.

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DarkLord
DarkLord


Supreme Hero
Fear me..
posted October 08, 2014 07:45 AM

natalka said:
Faceless are in it seems. I think they will be champion units though.


or they may split them like Treants for sylvan line-up
for some they will be champions for some elite

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Steyn
Steyn


Supreme Hero
posted October 08, 2014 07:55 AM

core:
- assassin (male DElf)
- troglodyte
- lurker (= beholder)

elite:
- minotaur
- manticore
- shadow witch (female DElf)

champion:
- black dragon
- faceless

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DarkLord
DarkLord


Supreme Hero
Fear me..
posted October 08, 2014 08:04 AM
Edited by DarkLord at 08:07, 08 Oct 2014.



can be possible units for dungeon line-up

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MattII
MattII


Legendary Hero
posted October 08, 2014 08:19 AM
Edited by MattII at 08:21, 08 Oct 2014.

Core
Troglodyte (fast melee attacker) > Trogtein (with poison bite)
Scout (ranged attack) > Assassin (invisible when not attacking)
Oculus (melee attack that prevents retaliation) > Evil Eye (can prevent a creature retaliating at a distance)

Elite
Minotaur (bog standard bull-man with an axe) > Minotaur Gladiator (with some armour and a bigger axe)
Manticore (flying, ugly-faced lion thing) > Scorpicore (with a cursing tail-strike)
Witch (ranged female magic caster) > Sorceress (now with more spells and mana) / Shadow Mage (vague dark figure in a robe) > Faceless (about as you'd expect)

Champion
Black Dragon (a black dragon with fire breath and magic resistance) > Shadow Dragon (does full damage to incorporeal units)
Hydra (big multi-headed self-healing beast) > Scylla (with more heads and can strike one square away)

Not the most inspired lineup I admit, but it's kind of hard to do much without adding more elves or going completely out-of-this-world odd.

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blizz
blizz


Known Hero
of temper grace
posted October 08, 2014 08:37 AM

DarkLord said:


can be possible units for dungeon line-up

Oh wow nice, are there more dungeon cards? I really like these. Chosen of the thorns looks interesting.

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted October 08, 2014 08:41 AM

Core

Assassin (melee or ranged)
Blood Fury or Chakram Dancer (depending of the first one or vice versa)
Idk, the not-a-beholder thing? idc

Elite

Minotaur
Medusa or Matriach (despite i'd like both tbh XD. Medusa if the Fury returns, Matriarch if the Dancer)
Hydra (maybe switching with the Faceless)

Champ

Black Dragon
Faceless (maybe switching with the Hydra)

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted October 08, 2014 09:20 AM
Edited by Avonu at 09:21, 08 Oct 2014.

DarkLord said:


can be possible units for dungeon line-up


Hasafah is Elf, Dark (creature), not Dark Elf as in case of Damran.

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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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ChrisD1
ChrisD1


Supreme Hero
posted October 08, 2014 10:39 AM

actually these cards look good! ashan dungeon is more about darkness, stealth, trickery and a little bit of horror.
enroth dungeon was about the magic and destruction. all of its line up is magic terrible twisted beings. and that was dungeon's niche back then(one of them).
the evil eye was retconned well i must say. the minotaurs have absolutely nothing to do with ashan dungeon and its theme. the fact that they were given to the dark elves and the way dungeon was presented yesterday, clash.
it makes a very thin stretch just so they can include an "old favorite". same with manticores.
the beastmen are now wizard experiments for better of for worse. nothing to do with the envirroment we saw yesterday. not even close.
in h5 dungeon was indeed too elf-ish. but if nostalgia handn't intervened, and we just said that "hey we just need more creatures" we wouldn't have ended up with purple minotaurs and mantis.
some factions are still evolving and we must let them take their own unique shape in ashan, and not interrupt that process with nostalgia.
the result in the end will be an ugly snow that does not make sense.
how about three elves(matriach,grim stalker/card creature, assassin), an evil eye,a shadow cat and a hydra?
and in the end the black dragon and the faceless?
we can't keep dungeon behind,because of nostalgia. it's not the enroth dungeon anymore.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 08, 2014 10:44 AM
Edited by Stevie at 10:45, 08 Oct 2014.

Neither of those cards are Dungeon cards. There is no Dungeon in DoC at all.

The first Hasafah is Academy so you get the picture. Rest are neutral only because of gameplay reasons (neutral cards are universal).

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Alex_Yakub
Alex_Yakub


Famous Hero
posted October 08, 2014 10:44 AM
Edited by Alex_Yakub at 10:49, 08 Oct 2014.

ChrisD1 said:
actually these cards look good! ashan dungeon is more about darkness, stealth, trickery and a little bit of horror.
enroth dungeon was about the magic and destruction. all of its line up is magic terrible twisted beings. and that was dungeon's niche back then(one of them).
the evil eye was retconned well i must say. the minotaurs have absolutely nothing to do with ashan dungeon and its theme. the fact that they were given to the dark elves and the way dungeon was presented yesterday, clash.
it makes a very thin stretch just so they can include an "old favorite". same with manticores.
the beastmen are now wizard experiments for better of for worse. nothing to do with the envirroment we saw yesterday. not even close.
in h5 dungeon was indeed too elf-ish. but if nostalgia handn't intervened, and we just said that "hey we just need more creatures" we wouldn't have ended up with purple minotaurs and mantis.
some factions are still evolving and we must let them take their own unique shape in ashan, and not interrupt that process with nostalgia.
the result in the end will be an ugly snow that does not make sense.
how about three elves(matriach,grim stalker/card creature, assassin), an evil eye,a shadow cat and a hydra?
and in the end the black dragon and the faceless?
we can't keep dungeon behind,because of nostalgia. it's not the enroth dungeon anymore.

Actually, it was outright stated one of the dark elven tactics is sending a few waves of fast skirmishers before hitting with stronger forces. Guess what, minotaurs are actually suited for the role of those stronger forces

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cleglaw
cleglaw


Famous Hero
posted October 08, 2014 10:48 AM
Edited by cleglaw at 10:48, 08 Oct 2014.

jackson said:

I like your ideas. I was actually thinking about the Dungeon line-up before you two posted your thoughts, and we've had a lot of the same, or very similar, ideas. I just wanted to let you know that. I haven't had time to properly prepare my own thoughts, but hopefully I'll be able to do that and post them here soon.


thanks. im curious to here yours.

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ChrisD1
ChrisD1


Supreme Hero
posted October 08, 2014 10:53 AM
Edited by ChrisD1 at 10:57, 08 Oct 2014.

Alex_Yakub said:

Actually, it was outright stated one of the dark elven tactics is sending a few waves of fast skirmishers before hitting with stronger forces. Guess what, minotaurs are actually suited for the role of those forces

they are heavy infantry. indeed. but so legionaires are heavy infantry and we don't see them in dungeons.
Plus they wouldn't survive the darkness and the fumes. they wouldn't get along with other creatures. not even presenting some form of synergy with the faction. moral aura? yeah sure because dark elves and creatures that lurk in the darkness are all for bravery(not).
minotaurs are a stretch. and an ugly one. either they have to be retconned again or just make neutrals. we have many better alternatives for the dungeon. why stick to them?
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 08, 2014 10:56 AM
Edited by Avirosb at 10:58, 08 Oct 2014.

ChrisD1 said:
some factions are still evolving and we must let them take their own unique shape in ashan, and not interrupt that process with nostalgia.
There has only ever been one instance of a dungeon-aligned faction in the NWC series, in H3.
Ubi took that concept, added Warhammer and are stretching it over three games.
The only ones interrupting the process here is Ubi who can't decide on a direction.  

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Alex_Yakub
Alex_Yakub


Famous Hero
posted October 08, 2014 10:59 AM

ChrisD1 said:
Alex_Yakub said:

Actually, it was outright stated one of the dark elven tactics is sending a few waves of fast skirmishers before hitting with stronger forces. Guess what, minotaurs are actually suited for the role of those forces

they are neither fast nor skirmishers. they are heavy infantry.
and they wouldn't survive the darkness and the fumes. they wouldn't get along with other creatures. not even presenting some form of synergy with the faction. moral aura? yeah sure because dark elves and creatures that lurk in the darkness are all for bravery(not).
minotaurs are a stretch. and an ugly one. either they have to be retconned again or just make neutrals. we have many better alternatives for the dungeon. why stick to them?

Who said those stronger forces are fast? They most likely consist of shock troops and heavy infantry, so yes, minotaurs are fitting there. As for why keep minotaurs, you already said it yourself. Nostalgia. It is never bad if it is given in right quantities And I already explained how they fit into Ashan's Dungeon, not to mention it is clearly explained in the lore.

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