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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Factions - Heroes5 vs Heroes6
Thread: Factions - Heroes5 vs Heroes6 This thread is 2 pages long: 1 2 · NEXT»
DarkLord
DarkLord


Supreme Hero
Fear me..
posted October 09, 2014 11:55 AM
Edited by DarkLord at 12:48, 09 Oct 2014.

Factions - Heroes5 vs Heroes6

which factions did you like more

1> Haven H5 vs Haven H6






2> Dungeon H5 vs Dungeon H6






3> Necropolis H5 vs Necropolis H6



 


4> Stronghold H5 vs Stronghold H6






5> Inferno H5 vs Inferno H6






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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted October 09, 2014 12:24 PM

1> Haven H5 (But H7 beat them already)
2> Dungeon H6 (Whit only 1-2 creatures that I would replace best Dungeon since H3 (or even H2))
3> Necropolis H5 (I had nothing against H6 designe but it's gameplay was what turned me off)
4> Stronghold H5 (I liked both but H5 had better gameplay)
5> Inferno H6 (Designe was not good in both games, but H6 had better gameplay for me)

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Moriak71
Moriak71


Hired Hero
posted October 09, 2014 12:47 PM

1> Haven H5. I did not like the H6 lineup.
2> Dungeon H6 was better but I can't say that I liked it really. So H6 better but still not good enough
3> Necropolis H5. No love for the Fate Spinner...
4> Stronghold H5
5> Inferno H5 - I did not like the design in any of these. I think some serious work have to be done with inferno for me to play it at all. But the gameplay was better in H5

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted October 09, 2014 12:47 PM

Haven = H5, due to 2 reasons. 1. H5 did not have lightbulb-units. 2. H5 Haven was less armoured. This is something H7 suffers from as well, even though aesthetically it looks very good. Historically the full plate armour, that in Haven everyone and their grandma seems to wear, was hella expensive and even nobility had trouble affording it. So if even the lowliest of foot-soldiers is clad in full plate, that offends me historically

Dungeon = H6. Even though it was very purple, it was less a blantant Warhammer Ripp-off. And even though I like Warhammer and the Grim Raiders/Cold One Knights were the best thing to ripp-off, copying is bad, M'Kay.

Necropolis = This is tough, but I'm gonna go H6 for the sole reason that I like Ghouls better then Zombies.

Stronghold = H5. I like Steppe Barbarians better then Jungle Savages. Again, this is an aesthetics issue most of all. As Stronghold was my favorite faction in both games.

Inferno = This is another tough one. I'm gonna say H5, because that one did not have units I disliked. I dislike Maniacs, Lacerators and Breeders. Even though I love H6 Pit Lords and Juggernauts.
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 09, 2014 12:49 PM
Edited by Avirosb at 12:50, 09 Oct 2014.

I'll judge solely on visuals as I know next to nothing about balance.


Haven 5: Lots of goofy designs, some units were a little too reminiscent of a certain other franchise.
Still retain a certain charm.

Haven 6: Way too pious for my liking. Faction felt deader than Necropolis.

Win: Haven 5.

Dungeon 5: Too many elves, too much purple, to reminiscent of a certain other franchise. Minotaur slaves

Dungeon 6: Too much purple, otherwise puh-retty good.

Win: Dungeon 6.

Necro 5: It's good. Not great but good. Skeletons look a little random and the polis itself had one too many spires but eh.

Necro 6: It's Haven again, only more cult-like and green.
Negative points for Glamrock Lamasu and prettified Ghosts.

Win: Necro 5.

Strong 5: Too many Orcs, Wyvern looks effed.
Not a fan what they did to the Cyclops (although relatively benign compared to what they did to the Cyclops in H6).

Strong 6: Too many orcs, no Wyvern. Cyclops yadda yadda yadda

Win: Strong 5.

Inferno 5: Besides the brutish oafish-looking Devils, not all that bad design-wise.

Inferno 6: Nothing but blobs and Balrogs. Oh, and a Succubus I guess, if that's even a she...

Win: Inferno 5.

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fuChris
fuChris


Promising
Supreme Hero
Master to the Speed of Light
posted October 09, 2014 01:04 PM

1. 5
2. 5
3. 6
4. 6
5. 5
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RMZ1989
RMZ1989


Supreme Hero
posted October 09, 2014 01:19 PM
Edited by RMZ1989 at 13:24, 09 Oct 2014.

DarkLord said:
which factions did you like more

1> Haven H5 vs Haven H6





I am not a fan of Haven faction(even though I like it quite a lot in H7), so they are quite even here. I would give advantage to the H5 because of alternative upgrades of Haven(I like most of them more than original upgrades) and because they are not shining like in H6.


Quote:
2> Dungeon H5 vs Dungeon H6





Design wise, H6 dungeon appealed me more than H5. Dungeon has nice mechanic in H6, units look great, it has Manticores(among the favorites H3 units of mine), great looking Minotaurs etc. The thing is, purple is really really overdone.
On the other hand, H5 Dungeon had ok units, ok color, alternative upgrades didn't matter to me that much because difference wasn't that big with most of them.
Overall, they are close to each other, but I will give slightly advantage to H6, and that advantage would be much bigger if it wasn't for so much purple.


Quote:
3> Necropolis H5 vs Necropolis H6



 

Now, one of my favorite factions.
I love Necropolis in H5. Everything is great, Necromancy is perfect, units are great, alternative upgrades are done really well in my opinion and give you a lot of choices and combos. Only thing I didn't like is that most of alternative upgrades were pink, but pale Zombies and Vampires were great.
H6 Necropolis was really green as other would agree, but I liked some of their more original approach. For example, I liked Lamasus and Fate Spinners, they maybe aren't really original when we see units from other games, but they are certainly something new in the Heroes franchise. That said, Necromancy was HUGE MINUS, as it was turned into animate dead. Design of the Liches was also horrible, not as a unit per se, but as a Lich. It could very well be some kind of Dark Disciple or something like that, but it should never be named Lich or Archlich. Vampires were also very slow and tanky, which didn't make much sense to me, while Ghouls were fast(ok, they should be, but I expect them to replace Zombies, not to be something completely new and aggressive in faction that is mostly playing defensively).

So H5 by far, there are many downsides in H6 and almost none that I care for in H5.


Quote:
4> Stronghold H5 vs Stronghold H6





Now, this is faction that I like a lot, and that I dislike A LOT in H6. They just didn't feel good to me. Blood Rage turned from amazing, unique ability that we had in H5 to something that gives bonus movement and attack in H6. It was pathetic. I also liked design of units a lot more in H5, especially my favorite Stronghold units Cyclops. They were the biggest units on the battlefield by far in H5 while they looked like Giant red Frogs in H6...
H5 Stronghold >>>>>>>> H6 Stronghold. They just lost their uniqueness from H5 and their design has gotten worse in my opinion.


Quote:
5> Inferno H5 vs Inferno H6





Ah, and my second favorite faction together with Necropolis. I liked Inferno a lot in H5, especially alternative upgrades. They didn't have huge impact on strategy(except for Succubus Puppeteer), but they still were changing few things here and there. Their design was also quite good, something between humanoid and beast-like, but more towards the beasts.
H6 Inferno has some cool new units, design wise upgraded Breeder is really well done for example, and Pit Lords are just amazing with their attacks, animations, spells etc. Tormentors, Dementeds and Ravagers are stereotypical Demons that look a lot more Humanoid to me than Beast-like and I don't like that at all. Combining that with the fact that whole Inferno in H6 was way too much red(oh you see the pattern? ), it just didn't feel as good to me as H5 Inferno was.

There you have it, my whole post. It was a bit longer than expected.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 09, 2014 02:11 PM

1> Let's pretend that H6 Haven never existed. So H5.
2> One is too Warhammer-ish, other is too purple. No winner here, both lose (H6 lineup is good tho)
3> H6 Necropolis looks just terrible with all that green, it's not even scary. H5 also has green but not in a big way, so they are the winners.
4> While I may have missed some traditional Stronhold creatures, I liked H5 design. H6 didn't appeal me much, and those Cyclops were horrible
5> H6 had some nice concepts (like Ravagers or Pit Fiends), but losing Nightmares and Devils is too much to me. And don't get me started on two-headed cerberus
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted October 09, 2014 02:17 PM

I think that the main problem with Heroes VI was fact that creators had some tendency to overuse certain colours. Although in Heroes V there also some monochromatic factions, their main colours were not that glary as in Heroes VI.
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Emin3m
Emin3m

Tavern Dweller
posted October 09, 2014 02:42 PM

Haven : H6
Dungeon : H6
Stronghold : H5
Necro : H5
Inferno : H5
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leiah2
leiah2


Known Hero
posted October 10, 2014 01:12 AM

Haven: H6, I dunno, just liked the look of them more, look more like something that a real army could be composed of, though H7 beat both of them BY FAR!

Necropolis: Hard for me because they are really even to me and I've never played them that much. But I'll have to say H6 because I loved Lamasu and the look of the new Vampires. + The alternative Purple Necropolis from TotE is Yuck!

Dungeon: This would be H6 for me simpply because I loved MOST of the unit designs. The Black Dragons were hideous along with the stupidity of Purple minotaurs -.-'. The H5 was better gameplay-wise for me but I did not like the general look of the units except Dragons and Witches.

Inferno: H6, just better in every way for me.

Stronghold: H5, just liked the whole design of the faction more, and the centaurs did not really work for me in H6 :/

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cleglaw
cleglaw


Famous Hero
posted October 10, 2014 01:23 AM
Edited by cleglaw at 01:26, 10 Oct 2014.


H5 vs H6

Graphics(Arts & Animations)-----------------------------

Haven: H6

Necropolis: H5

Dungeon: H6

Inferno: H6

Stronghold: H6


Gameplay Style------------------------------------------

Haven: H6

Necropolis: H6

Dungeon: H6

Inferno: H6

Stronghold: H6





My Ideals (H5 vs H6 vs H3)

Both Graphics & Gameplay-------------------------------

Haven: H3

Necropolis: H3

Dungeon: H3

Inferno: H6

Stronghold: H3

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Kimarous
Kimarous


Supreme Hero
posted October 10, 2014 01:32 AM

Haven
H5's faults were more about the overall design aesthetic of H5. H6's design failings were uniquely horrible. Point to H5, though H7 easily tops both.

Dungeon
H6. Tone down the purple, swap out the first two core units for H5's, and then we have an ideal Dungeon in my eyes.

Necropolis
Close, but I'm giving it to H5. I'm not opposed to H6's green colouring so much as the overwhelming spider theme... and the lack of wraiths and skeletal dragons.

Stronghold
Another tough one, but... H6. While I'm not really sold on the Aztec theme, they at least felt distinctive; H5's Stronghold was only out-blanded by H5's Fortress.

Inferno
H6. Forget the naysayers - the Balrog aesthetic totally works! H5 just looks... goofy, even by H5 standards.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 10, 2014 09:48 AM

1> Haven H5 vs Haven H6

I have mixed feelings. While I really liked the core synergy of H6, the H5 lineup offered more enjoyable battles. To cite the H5 description, The heroes of the Haven faction will develop skills and abilities to support the hurricane of steel and fury that will rush into the enemy's rank. That's a lot more exciting than a game focused on defense and healing. Which is not to say that H6 elites were defensive. I also didn't particularly like training but guardian angel sphere of invulnerability was kinda lame. I somewhat prefer H5 overall.

2> Dungeon H5 vs Dungeon H6

H6 dungeon had a definitely better lineup but the H5 lineup was a real blast to play. A faction with units that drop like flies and yet must join the fray to deal as much damage as possible in order to minimize losses? And supported by a symphony of destructive spells? You just can't beat that  I'm glad that H6 offered dark to dungeon though, it felt missing in H5.


3> Necropolis H5 vs Necropolis H6

H5 all the way. Hard to fall, rather slow, not particularly damaging, easily raised, strength through numbers. H6 made the mistake of making necro as damaging as they are tough and that insta-raising necromancy was atrocious. Way too cheap. The namtaru were a fantastic unit in gameplay but while I loved the concept behind their humanoid form, I was hardly impressed by their spider form. Some subtlety please..

4> Stronghold H5 vs Stronghold H6

H5 easily. This is probably unfair to H6 given the amazing evolution and amalgamation of unit abilities as well as providing some much needed cover against dark spells but H5 did something unprecedented. It managed to make a might-only faction without the need of spell support by introducing the coolest racial ever, the battlerage. It had some balancing issues but it really was that much fun. Rage depending on combat momentum and continual attacking was just brilliant.

5> Inferno H5 vs Inferno H6

H6 inferno wins. H5 was a lot of fun to be sure but H6 was a good improvement over it, even with some debatable creature choices. A lot more chaotic, a lot more luck-based and a lot more destructive
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NACHOOOO
NACHOOOO


Known Hero
Pessimistically optimistic
posted October 10, 2014 12:55 PM

Haven

Honestly it's tight. I preferred playing the H6 faction from a gameplay standpoint but I thought the H5 art direction and creatures was better. Can I choose H7?

Dungeon

One of my 2 favourite factions of both 5 & 6. I choose 5 for a few reasons. Empowered spells were the bomb, Hydras were the bomb and I liked all the creatures bar the lizard rider in H5. Can't say why I didn't rate the lizard rider, it just never took my fancy. TBH I played a lot more H5 than 6 though and that probably plays a big part of my decision.

Necropolis

Prefer the creature design of H6. Don't rate the bloated zombies of H5 or the 3 in 1 ghosts. That said gameplay of Necro H5 was better. In 6 I liked the Lamasu and the ghouls, the ghosts were sexy.... but not sexy enough. H5 Necro ftw (didn't hate the fate spinner, wasn't a fan, but glad to see them try something other than a dragon)

Stronghold

Love these guys. So much so that I'm gonna call it a dead heat. Can't pick it. I'm trying to be subjective but I can't. Orcs rule

Inferno

H5 hands down. I played them in 5. I've tried in 6 but I think they're utter garbage. Breeders were a cool new idea if implemented poorly, and pit fiends were probably my favourite champ of H6 but it wasn't enough to save them. Cannot stand playing H6 inferno.

Of the five mentioned, my favs are Stronghold and Dungeon, followed by Necro, then Haven and finally Inferno.
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted October 10, 2014 07:10 PM

1. Five had the classic knight approach. Spam humans, even if they're boring and useless. H6 had a totally different playstyle. Healing with glories mixed in? Oh yes, so much fun. But then there's ToE. Hands down, the best expansion, in any game, ever. Haven makes no difference. Suddenly we have useless creatures turning into disastrous warmachines. Who hasn't turned away from the light and cleansing for some vindicating cleaves and penetrating charge?
Then there's the town screen. MY GOD there's the town screen.

2. Six, by a fair margin too. Five was so much fun in all it's randomness to play it's crazy. I had an eight spellpower warlock once. On Elvin's duel map. With 16 attack. Other time I got a 32!!! spellpower warlock. Now imagine the difference in the battles! Especially with mass righteous might. Those red dragons man, they roared and the enemy just crumbled to dust.
Or that empowered armageddon with warlocks luck, just brilliant!
Then H6 took a dive to the old. We've got a lot of purple, sure. Some annoying elves too. But can you deny the theme there? Instead of darkelves, we got a pretty well mixed faceless faction. I will take this direction over general DnD darkelves anyday.

3. I love the spectres in six. I really, really do. They're magnificent. I could almost give them the win just for that. I also hated how defensive necromancers were in five. Just didn't make for much fun in games. The way necromancy worked though? Would you like to raise three bone dragons from the remains of these enemies? *blinks* OH WOULD I NOW?
Just one thing. Dread Knights. Make it happen.

4. Five all the way. How can you argue against rage points? That was bloody awesome! Plus hasted earth daughters hexing EVERYTHING.
Best designed faction in the game by far. Even if I liked H6 art direction more.

5. Inferno is a tough call. H5 had massive damage potential and coupled with offensive gating was fun as hell. H6 became a more defensive faction I didn't like but their synergies were really, really good. But breeders, meh. So five.
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Danny
Danny


Famous Hero
posted October 10, 2014 07:14 PM

H6 for all except maybe Dungeon, I like it in H6 but I guess the Shadow Witch/Hydra combo was better than the Dark Elemental-esque Faceless.

H5 Inferno and Necropolis are the worst, possibly in the whole series!

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 10, 2014 07:22 PM

Haven
H5 >> H6
Sisters and Glories? Yuck!

Dungeon
H5 ? H6
Not sure about this one, I never played H6 Dungeon. From a design pov. I like H5 much better even though SM Witch was an abomination.

Necropolis
H5 >> H6
Really liked H5 Lich and the Vampire and Wraith were good also. H6 I liked the Lamasu, but the rest was just horrible.

Stronghold
H5 = H6
I liked the mayan theme of H6 Stronghold, but liked the Wyvern and Cyclops of H5 better.

Inferno
H5 > H6
H5 takes a marginal lead for me on this one. I didn't like the torture theme of H6 at all, although the Breeder was a pretty cool concept. H5 was never my favorite faction, but it was mostly ok.
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LRN
LRN


Adventuring Hero
posted October 20, 2014 11:39 AM

1. Haven H5 vs Haven H6

I actually enjoyed H6's diversity to H5's sausagefest and the Glries were something new. Clearly H6.

2> Dungeon H5 vs Dungeon H6

H6 all the way. A good balance between the bipeds and the monsters. A little too purple, of course...but nothing wrong with the lineup itself. The faceless were a welcome addition. And don't get me started about H5's tier 3 Minotaurs,the Lizard riders and, above all, those horrible, horrible blood sisters...


3> Necropolis H5 vs Necropolis H6

H5, although not with that wide a margin. On one hand, H5 necromancy(especially ToE)>H6 insta- necromancy easily as far as I'm concerened, and the H6 vampire design was trying waaay too hard. On the other, I definitely prefer the Namtaru and the Ghoul to the Bone Dragon and the Zombie(rather dull to me).

Just give me a faction with both the Namtaru and the Wraith already


4> Stronghold H5 vs Stronghold H6

I'm with Elvin on this one. Battlerage was a real pleasure in play. I liked the exotic harpies and even the zebra mohawk centaurs but H5 definitely wins this.

5> Inferno H5 vs Inferno H6

H6 hands down. Loved that lineup, which was a first for me in the Heroes series. The themes were clearer, the mechanics more distinctive, and no imps

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JeremiahEmo
JeremiahEmo


Bad-mannered
Famous Hero
posted October 20, 2014 01:20 PM
Edited by JeremiahEmo at 13:21, 20 Oct 2014.

1. H5 Haven > H6 Haven
H6 Haven sucks. The Glories alone is enough for me to decide that H6 lineup is the worst ever. H5 Haven is a more realistic lineup. It seems better than H7 as well for the sole reason that H7 has those dreaded Justicars.


2. H6 Dungeon > H5 Dungeon
One reason and one reason only. H5 Dungeon has Matriarchs as its tier 6. Really? I've been playing H5 for quite some time now and I can't still digest that Matriarchs are respectable, intimidating units.


3. H5 Inferno > H6 Inferno
I don't really care about this faction but H6 Inferno is an ugly set of lineup. Ugly meaning, they're just not presentable.


4. H5 Necropolis > H6 Necropolis
Idk, I don't care about this faction as well and unlike the other factions, this one is not a clear cut. I'm basing my decision on Markal is light years better than BoreNastasya.


5. H5 Sylvan > H6 Sanctuary
Obviously. No need to explain.


6. H6 Stronghold > H5 Stronghold
This one is also hard. Stronghold has a lot of really good units: Jaguar Warriors, Maulers but one really bad unit: Centaurs. H5 on the other hand has no amazing nor atrocious unit.

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