Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Sylvan Abilities (Speculation)
Thread: Sylvan Abilities (Speculation)
Kurush
Kurush


Known Hero
posted November 02, 2014 12:32 PM
Edited by Kurush at 12:48, 02 Nov 2014.

Sylvan Abilities (Speculation)

This is how I think it will look like:

CORE: (Following the Haven pattern 2 units with 1 ability each, 1 with 2)

Hunter: small, shooter, half range. Abilities: (on upgrade) Double Shot

Sprite: small, flyer, fast. Abilities: I.t.R.; (on upgrade) Spray Attack

Dryad: small, walker, average. Abilities: Heal Treant; (o.u.) summon insect swarm. This way the Dryad is the second 1 ability core, with the free(for the dryad) Treant heal. I'd like the T.H. to be passive.


ELITE:(All units 2 abilities o.u.)

Druid: small, shooter, full range. Abilities: Entangling Passive(only one unit at once), (o.u.) Entangling Active allowing to entangle more units (The Sylvan line up vote says Druids have Entangling abilities(plural))

Bladedancer: big, walker, fast. Abis: War Dance (self-exlanatory); (o.u.) either I.t.R. or a stronger variation of the H5 Winddancers ability (defense for every square you've moved, until your next turn.

Sun Deer:(I hope they'll look like Megaloceres)big, walker, very fast. Abis: Obstacle jump passive(over max. 2 squares); (o.u.) Dawn(A beam of light hits a friendly unit and somehow buffs it)


CHAMPION:(All units 2 abilities, maybe 3 for one of the two in very ability-heavy factions (like Academy)

Treant: big, walker, average (IT DIDN'T SAY SLOW IN THE DESCRIPTION!!!) Abis: Entangling(self-evident); (o.u.) Dryad protection passive

Green Dragon: big, walker, average. Abis: Acid Cloud AoE; (o.u.) An acid damaging the unit a couple of turns after the attack.


What do you think will be the abilities? Share your thoughts!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Steyn
Steyn


Supreme Hero
posted November 02, 2014 02:27 PM

I hope Treants will have life drain on entangled enemies

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 02, 2014 02:30 PM

Entangled enemies is a must.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kurush
Kurush


Known Hero
posted November 02, 2014 02:45 PM

Steyn said:
I hope Treants will have life drain on entangled enemies


Well, that'd be nice, but they already can get healed by the Dryads, so I don't think it will be implemented. Maybe the druids will have 2 passives: Entangle and life drain?

Oh, and I forgot; it's imperative that Dryads can resurrect Treants, otherwise the synergy is trash.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kimarous
Kimarous


Supreme Hero
posted November 02, 2014 07:37 PM
Edited by Kimarous at 19:37, 02 Nov 2014.

From an aesthetic perspective, I'm kinda hoping that the Druid's ranged attack will be something like "slams staff on ground; offensive roots shoot up from beneath target" instead of a directed projectile through the air.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kurush
Kurush


Known Hero
posted November 02, 2014 08:25 PM

Kimarous said:
From an aesthetic perspective, I'm kinda hoping that the Druid's ranged attack will be something like "slams staff on ground; offensive roots shoot up from beneath target" instead of a directed projectile through the air.


Same, I hope the (spikey)roots will rise from the ground, stab through the target and drag it to the earth (to entangle it)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kimarous
Kimarous


Supreme Hero
posted November 03, 2014 04:28 AM

For clarification, what's "I.t.R."? I don't recognize the acronym.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted November 03, 2014 02:08 PM

Immune to retaliation
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0168 seconds