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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERA-Trainer
Thread: ERA-Trainer This thread is 3 pages long: 1 2 3 · NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 07, 2014 03:19 AM bonus applied by angelito on 21 Dec 2014.
Edited by Salamandre at 13:20, 14 Feb 2015.

ERA-Trainer

This is advanced trainer for Era. Allows basically anything concerning your heroes, commanders, resources. Useful for testing maps or major cheating.

TRAINER (1.84 Mb)

Gives to your hero any spell, skill, stats, creatures, change commanders type, give commanders stats, artifacts, reveal map, give mana, movement, reset hero and such things.



Only problem remaining: the screen does not redraw automatically when closing trainer, you need to open hero screen, or move, or open town screen, basically an action before you can see the changes.

If any errors, please inform me.

Short video showing trainer applications on Unleashing the Bloodthirsty map. Edit any hero parameters by entering his name (works with custom names as well), show map, get a girl friend.


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All my Era II mods

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Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted November 07, 2014 05:18 AM

Looks real nice, Sal.
____________
I'm sick of following my dreams. I'm just going to ask them where they're goin', and hook up with them later. -Mitch Hedberg

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted November 07, 2014 05:47 AM

I'm starting to think that Sal himself has worked more on H3 than any 3DO employee. It actually looks professional, Sal, maybe you should change job?

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orzie
orzie


Promising
Supreme Hero
Reinventing the Steel
posted November 07, 2014 05:51 AM

Don't mix up the actual modding and making the game from scratch

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted November 07, 2014 06:43 AM

Kickass. Looks great, but I don't need ERA anymore
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The future of Heroes 3 is here!

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Siegfried
Siegfried


Famous Hero
posted November 07, 2014 09:11 AM

Good idea, could be useful. I'll test it this weekend. Hopefully it helps with development

Is it possible to view the stats of any opposite hero?
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bloodsucker
bloodsucker


Supreme Hero
posted November 07, 2014 12:09 PM
Edited by bloodsucker at 14:23, 07 Nov 2014.

THANK YOOUU!!!
I'm sure it has dozens, maybe hundreds, of lines I want to study for my own mods. On the other hand, if it is so good has it looks my next mod will be all about new banks.

P.S. Maybe it's because F2 is already assigned to APs but it doesn't work. Is assuming Orrin by default and gives the artifacts and troops to him. Let me check some other options but commanders seem not to be working at all.

Changing the key seems to help, tested everything I could remember and it looks fine - except for commanders. This seems not to be working at all.

I don't know what's the objective of the mod but it doesn't notice the fact that I've changed the faction of some creatures; if it is supose to work with other mods it would be a good idea to check for new towns and alignments.

Let's put it this way: if this mod is going to be used for something more then testing battles it needs a configuration screen like the one in Conquistador. For instance, since I already use Eagle Eye and Adventure Pillars to get spells I wouldn't mind to use the screen for learning spells. I would also don't mind to promote creature on the fly (I use trainning facility for that) but to immediatly train them for Ace with no counter parts seems a bit over the top.
I would love the chance of changing commanders on the fly, it opens incredible possibilities like for instance start without a town and still choose the type of commander you want but to be able to upgrade all his skills to GM before even the first battle... mmm.
The mod can became great but has it is it completly kills the game, wich I not sure wasn't the objective.

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fred79
fred79


Promising
Undefeatable Hero
posted November 07, 2014 03:24 PM

i'll bet a lot of work went into this. good job, sal.

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bloodsucker
bloodsucker


Supreme Hero
posted November 07, 2014 03:29 PM

orzie said:
Don't mix up the actual modding and making the game from scratch


Why? I'm sure they had better development tools then ERM on ERA Editor...

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Orzie
Orzie


Promising
Supreme Hero
Reinventing the Steel
posted November 07, 2014 03:35 PM
Edited by Orzie at 15:35, 07 Nov 2014.

Because MAKING THE GAME and making the mod for the already existing game are way too different.

Say, you have to devise the graphical concept. The interface. The campaigns, the lore, the gaming mechanics, the brand name, the factions, the possible game balance calculations, the promotion, the press conferences, the map editor design, the character design, and make it snowing GOOD or your game will not be sold.

Modding even of a global level is not concerning even 10% of the total work on the game.



Aside from that flame, nice work Sal!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 07, 2014 07:22 PM
Edited by Salamandre at 19:40, 07 Nov 2014.

Reuploaded at same link, fixed.
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All my Era II mods

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bloodsucker
bloodsucker


Supreme Hero
posted November 07, 2014 08:03 PM

Salamandre said:
Reuploaded at same link, fixed.


It wasn't giving the habilities to commanders, will u upgrade.

After playing a bit with it I have a sujestion: make it cost money.
If you have to pay for the troops, the artifacts, the primary and secondary skills, etc it will still be a "major cheat" but game will  be playable.
Like it is is just good for testing or something of the kind, for me that I'm unable to stop using it is killing the game.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 08, 2014 02:17 AM
Edited by Salamandre at 02:18, 08 Nov 2014.

Siegfried said:

Is it possible to view the stats of any opposite hero?


The trainer does not do that, but you can within a few minutes work.

When press F2 to enable trainer, create dialog asking to enter the hero ID. Then use this ID instead of current hero (-1), and you will have stats, armies and creatures for any hero.

@Edit: in fact this is excellent idea. I will add this feature. Thanks.

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bloodsucker
bloodsucker


Supreme Hero
posted November 08, 2014 04:26 AM

Salamandre said:
When press F2 to enable trainer


Did you forgot to recreate the config to change it to other key or it became impossible because of the new configurable parameters? If so, could you make the Adventure Pillars key change to F3 or something?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 08, 2014 07:59 PM

You can change key options in trainer.ini.

Trainer Reuploaded
For those having previous option, delete then install new.

[+]Added TL triggers from Jim Vogan, redraw function now is working
[+]Now you can type hero name or leave blank to display current hero

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bloodsucker
bloodsucker


Supreme Hero
posted November 09, 2014 05:44 PM
Edited by bloodsucker at 18:03, 09 Nov 2014.

It still doesn't add a commander if u r playing with commanders must be hired. It would be good, cause if I start at 200% with this condition (as I always do) I need to add 1000 coins some way so I can hire him before the first battle.

P.S. Forget it, is just a change of habit. Now I must start with commander then use function to change his class. Different aproach, same result 1000 coins cheaper.

P.P.S. Have you tested the Ini file combined with the Choose your Battlefield mod? I changed it from F2 to F3 cause F2 is used by the Adventure Pillars and now F1 opens the Windows Help from inside the combat screen, maybe is something else but I think I nailed it.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 09, 2014 07:52 PM

bloodsucker said:
P.P.S. Have you tested the Ini file combined with the Choose your Battlefield mod?


Why should I? You have 3 mods using F keys, and four keys to choose from.
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All my Era II mods

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bloodsucker
bloodsucker


Supreme Hero
posted November 09, 2014 08:50 PM

Salamandre said:
bloodsucker said:
P.P.S. Have you tested the Ini file combined with the Choose your Battlefield mod?


Why should I? You have 3 mods using F keys, and four keys to choose from.


Cause they interfere with each other? Now I've changed Select Battlefield key to F4 but it asked me if I want to quit.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 09, 2014 09:05 PM

Battlefield mod

Fixed, sorry.

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robizeratul
robizeratul


Known Hero
posted November 09, 2014 11:45 PM

Thanks for this! It's great that people create stuff years after H3 was released. I hope this place never dies !

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