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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERA-Trainer
Thread: ERA-Trainer This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Khadras
Khadras


Famous Hero
posted November 10, 2014 11:42 AM

Thanks a lot!

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bloodsucker
bloodsucker


Legendary Hero
posted November 15, 2014 10:03 PM
Edited by bloodsucker at 14:39, 28 Nov 2014.

Hey dear moderators, it's almost Sunday and the man still did got a QP. OK, I'll do it - I recommend Salamandre for another QP, the man still has so few, for this amazing mod.

P.S. Wow!!! I finally found the time and disposition to open the source code of this mod and it's mazing how powerfull it is. You are now a completly different programmer then the one in Time of Prophecy. Congratulations.

P.P.S. One more reason to give the man the so deserved QP.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 14, 2014 03:32 PM

Reuploaded, fixed issue with resources being added to current player only. Now the resources will be viewed and added to the faction owning the hero you inspect.
____________
Era II mods and utilities

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bloodsucker
bloodsucker


Legendary Hero
posted December 21, 2014 12:56 PM
Edited by bloodsucker at 12:57, 21 Dec 2014.

Finally I can see Trainer in action.

http://heroescommunity.com/viewthread.php3?TID=40914&PID=1266706#focus

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 21, 2014 05:45 PM
Edited by Salamandre at 17:45, 21 Dec 2014.

Well ok I added a short video in main post, nothing fancy, just to show applications.
____________
Era II mods and utilities

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teslaptak
teslaptak


Hired Hero
posted February 14, 2015 11:55 AM

Could you reupload this? The link is dead

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 14, 2015 01:20 PM

new link in main post.
____________
Era II mods and utilities

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teslaptak
teslaptak


Hired Hero
posted February 18, 2015 10:08 PM
Edited by teslaptak at 22:09, 18 Feb 2015.

Thanks, but it doesn't seem to work (at least on maps with their own scripts  :< )

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 18, 2015 10:15 PM

Maps with own scripts have a block code so new scripts/mods will not work with. To enable trainer on scenarios, go in modname/data/s/load only these scripts.txt, open it and add to the end of the list:

Trainer.erm

Save, reload game, pres F12, and then F2, will work.
____________
Era II mods and utilities

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted February 20, 2015 11:22 AM

Can i used it on original wog campaigns?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 20, 2015 12:40 PM

I don't think so, only on era mods. 3.58 wog uses map internal codes and I am not sure trainer will work, but try first.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted February 20, 2015 02:52 PM

Ok. I tested it with SOD MOD and plenty new mods you realease. It sad that improved hero meeting doesn't work with hd mod.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 20, 2015 03:45 PM

You don't need it, HD mod offers exactly same features. Yet they must be configured.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted February 21, 2015 09:53 AM

Sure, but I prefer playing in 1920x1080 than in small window 800x600

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 21, 2015 10:17 AM

Yes, this I was saying. Use HD mod and play any resolution you like, it has switch armies buttons, exactly as HSM mod.

They do same thing now, Baratorch updated his mod.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 22, 2016 03:04 PM

At Biobob request, there is new version where F6 enables terrain scanning (get coordinates) then F7 opens a menu from which you can delete objects, events and also instantly move Heroes on the map. Same link at wakeofgods/mods.org.
____________
Era II mods and utilities

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cthulchu
cthulchu

Tavern Dweller
posted March 14, 2016 03:22 AM
Edited by cthulchu at 05:16, 14 Mar 2016.

Strange. Doesn't work for me...

I'm playing Ice Arrow. Finishing, actually. My hero has currently 125 Spell power. And there's this nice battle which gives four Sell Poewr points, dragging it to 1.

I was trying to change the value via cheatengine, but couldn't. Then I tried this trainer and it does nothing when I press F2 in game. Tried a few times with different hotkeys, restarted the game numerous times.

Nothing.

I think I'm doing something wrong.

I've found this beautiful mod:



and I see the additional buttons near the stats, but they do nothing. Same goes for other buttons like transferring all the troops/artifacts between heroes, etc.

Any ideas why?

Tried to fix it. To no avail. It feels like ERA is not enough to run these mods. Looks like I need something more. GUI part works perfectly, but functionality is not there.

I used ERA from here: http://heroescommunity.com/viewthread.php3?TID=37208 and WOG from here: https://kat.cr/heroes-iii-wog-3-58f-t444023.html

I figured out it might be a distributive-related issue, so I redownloaded complete version from here https://kat.cr/heroes-of-might-and-magic-iii-2-0-0-16-patch-2-0-1-17-gog-t11011649.html Same stuff. Didn't help. Hell, what do I miss?

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted March 14, 2016 09:06 AM

Salamandre made Overflox Fix to deal with super stats.




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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 14, 2016 10:02 AM
Edited by Salamandre at 10:04, 14 Mar 2016.

Trainer does not work with mods/scenarios unless you add its erm file in load these scripts.txt (look in Data/s of the mod).

Add in that list, at the end:

trainer.erm

Then press F11 when in game, script will be loaded. This is because mods scenarios are scripted to refuse any additional script the user may imagine, therefore mess with things.

And of course, Era deals with all mods you show there, the reason they don't work is that you loaded/installed them after starting the game. Press F11, always, and new mods will be loaded.

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cthulchu
cthulchu

Tavern Dweller
posted March 14, 2016 11:36 PM
Edited by cthulchu at 02:52, 15 Mar 2016.

Salamandre said:
Trainer does not work with mods/scenarios unless you add its erm file in load these scripts.txt (look in Data/s of the mod).

Add in that list, at the end:

trainer.erm

Then press F11 when in game, script will be loaded. This is because mods scenarios are scripted to refuse any additional script the user may imagine, therefore mess with things.

And of course, Era deals with all mods you show there, the reason they don't work is that you loaded/installed them after starting the game. Press F11, always, and new mods will be loaded.

wowowow! this is soo cool I'll try it.

Although I think I tried generating a random map and those buttons didn't work in a new game too... By the way, I remember having a lot of fun with random maps on WOG. Looks like random maps cause severe a lot of ERM errors if generated with ERA. Is there a way I can play random maps in ERA?

Thanks!

//upd looks like the ice arrow doesn't have this file... I guess, reinstalling the map with all the installed mods may help. Nope. Did nothing.

F11 does load the scripts, but they still don't work.

I tried copying the erm to /data/s of the map, but no dice.

How can I load the scripts to the Ice Arrow?


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