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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Dungeon Line-up [vote part II]
Thread: Dungeon Line-up [vote part II] This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted November 08, 2014 10:16 AM

vitirr said:
Lack of flyers in core and elite is a big downside of faces for me as it almost forces you to pick dragons over hydra 100% of times, which is quite disappointing and bad design IMO.

That and the lurkers made shield my favourite by far. In any case I'll still vote faces over blade.

It is till better than in Sylvan, where the only flyer is little poor Pixie.

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LRN
LRN


Adventuring Hero
posted November 08, 2014 10:17 AM

WhiteFang said:


I am so curious... what made you guys to vote for face?
Was there other reason than medusa alone?
(***Let's not talk about troglodyte since they were also present in the shields line up)

I honestly can't see a good reason for voting this line up other than medsua being included as one of the creatures.

On the other hand, I think there are strong reasons to not vote faces.

1. Two similar lame dark elves. Assasin and stalker. Wow... weren't basically they the same unit just different upgraded version of scout in H5?

2. Horrible construct strider. I think I don't even need to mention this since it's so awful. A construct for dungeon...wow....
(And they don't even have faceless in this line up when they are the one supposed to controlling for them)




Well, speaking for myself...

1)The Medusa is an important factor, of course.
2)I dislike Manticores. Always did, probably always will.
3)Two many strike and returns in the Blades line up.
4)For that matter, i actually find the idea of the strider intriguing. You may burn the heretic In addition I fail to see how a contruct is unsuitable to a town of dark mages. I can't be the only one who remembers Gargoyles being in the Dungeon line up...
5)Like kiryu133 already said, the Shield featured melee units in every Elite slot.
6)I have no issues with two elven units. Two many bestial units in Shield as it is.
7)I appreciate HOMM3 as much as every fun here, I believe...but the Dungeon was one of my least preferred factions(unlike 2). Thus, not much nostalgia factor there(Now,had it been Stonghold or Rampart...)

Now,of course you'll disagree with my reasons....but at least they're there.

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Kurush
Kurush


Known Hero
posted November 08, 2014 10:31 AM

Pawek_13 said:
vitirr said:
Lack of flyers in core and elite is a big downside of faces for me as it almost forces you to pick dragons over hydra 100% of times, which is quite disappointing and bad design IMO.

That and the lurkers made shield my favourite by far. In any case I'll still vote faces over blade.

It is till better than in Sylvan, where the only flyer is little poor Pixie.


The Deer leaped over obstacles in CoH, maybe it will be the same in H7

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted November 08, 2014 11:12 AM

@WhiteFang Besides the Medusas, I see Faces as a good mix of the old Dungeon and the new Dungeon, which is also why it appeal most of the people imo.

And the new Stalker is the Chakram dancer 2.0

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Stevie
Stevie


Responsible
Undefeatable Hero
posted November 08, 2014 01:17 PM
Edited by Stevie at 13:38, 08 Nov 2014.

blizzardboy said:
Hmmm.

Now that the correct answer has been eliminated, I'm unsure which I would prefer.


Clarinet skills need some improvement.






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Shambell
Shambell


Hired Hero
posted November 08, 2014 06:50 PM

LRN said:
I can't be the only one who remembers Gargoyles being in the Dungeon line up...

Warlock evolved quite a lot since the beginning.
The Dungeon of Heroes 7 is not quite the same.

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted November 08, 2014 06:56 PM

Kurush said:
Pawek_13 said:
vitirr said:
Lack of flyers in core and elite is a big downside of faces for me as it almost forces you to pick dragons over hydra 100% of times, which is quite disappointing and bad design IMO.

That and the lurkers made shield my favourite by far. In any case I'll still vote faces over blade.

It is till better than in Sylvan, where the only flyer is little poor Pixie.


The Deer leaped over obstacles in CoH, maybe it will be the same in H7

Well, I hope so. They were quite a good unit with their "leap of faith" but I would find it quite strange if they were able to jump over walls.

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TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted November 08, 2014 06:58 PM

Pawek_13 said:

Well, I hope so. They were quite a good unit with their "leap of faith" but I would find it quite strange if they were able to jump over walls.


Deer on crack...

- Im on top of the world!!!!!! -
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Protolisk
Protolisk


Promising
Famous Hero
posted November 08, 2014 07:23 PM

Pawek_13 said:
Kurush said:
Pawek_13 said:
vitirr said:
Lack of flyers in core and elite is a big downside of faces for me as it almost forces you to pick dragons over hydra 100% of times, which is quite disappointing and bad design IMO.

That and the lurkers made shield my favourite by far. In any case I'll still vote faces over blade.

It is till better than in Sylvan, where the only flyer is little poor Pixie.


The Deer leaped over obstacles in CoH, maybe it will be the same in H7

Well, I hope so. They were quite a good unit with their "leap of faith" but I would find it quite strange if they were able to jump over walls.


To build on this: In Sylvan, we have the Treant+Dyrad versus Dragon. "Oh no, since we already have Dryads, we need the treant to have a feasible build!" I think this is flawed thinking, as I'm sure the Dragon can more than make up for it.

Same here: We have a Flyer, or a Hydra. Due to the Hydra having freaking all around devastation, as well as no flanking against it, and also being the perfect "flank" starter (place Hydra between all enemies. Now you have 2+ enemies set up to flank. Flank away) Or you could get a Dragon, who would fly... but that means it could be all alone amid the enemies inside the enemy castle, and thus get pounded on. Reminds me a bit of H3 Stronghold, 1 flyer = probable death of your flyer quickly. Instead, that Hydra may be the perfect wall wrecking machine, as it could attack up to 4 wall sections at a time. Not to mention you are forgetting about that Troglodyte, who can burrow. Who's to say that "burrow" means "Instead of going over the walls like a pansy, we just go under em?"

As for the Deer and their amazing ability to scale tall buildings in a single bound, it'd make them a flyer. If only we had some other unit that wouldn't need some strange reasoning to go over wa-whoops.


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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted November 08, 2014 07:47 PM

Aren't we forgetting something? I see here people claiming that Faces has only one Flyer, I.E. The Dragon. But is that the case?
Does Faces not have the Troglodyte? Wasn't burrow explained as an activated ability that allows the user to pass obstacles? Doesn't this make the Troglodyte effectively a flyer?
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Stevie
Stevie


Responsible
Undefeatable Hero
posted November 08, 2014 07:50 PM

Not by a mile. A one time use ability which probably is affected by terrain does not equal flying.

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Protolisk
Protolisk


Promising
Famous Hero
posted November 08, 2014 08:14 PM

Stevie said:
Not by a mile. A one time use ability which probably is affected by terrain does not equal flying.


Are we sure it's one time use?

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted November 08, 2014 08:16 PM
Edited by blizzardboy at 20:17, 08 Nov 2014.

Dungeon will have stuff to make up for its lack of flyers. It is the subterranean faction after all: in my opinion it makes sense that flying would be a weakness in its line-up (every faction ought to have a weak spot and a strong spot).
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"Folks, I don't trust children. They're here to replace us."

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Protolisk
Protolisk


Promising
Famous Hero
posted November 08, 2014 08:19 PM
Edited by Protolisk at 20:22, 08 Nov 2014.

blizzardboy said:
Dungeon will have stuff to make up for its lack of flyers. It is the subterranean faction after all: in my opinion it makes sense that flying would be a weakness in its line-up (every faction has a weak spot).


Oh, wow, I didn't even think of this. Duh, of course underground units would have a problem with flying.

I suppose, though, that's why many units have a teleport function instead of straight up "flying", besides the Dragon, who says "screw you" in the face of logic as a dragon would. Since they are teleporting, they have overcome their lack of flying

So, really, we are back to square one with that. They aren't really forgoing logic besides the Dragon, but they are in all line ups, so "logic" is preserved in this case.

But, I agree. All factions should have a weakness. With Blade, they are super good at mobility, at the cost of needing units in the face of their enemies. Faces has more ranged, and less "flying" for mobility, but that means that they can easily strike as one massive blob of shadowy death.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted November 08, 2014 08:22 PM
Edited by Stevie at 20:24, 08 Nov 2014.

Protolisk said:
Are we sure it's one time use?


Can't say, the ability is not designed yet. What Marzhin said is that in any case it's supposed to be different than fly.

Here:

Marzhin said:
Basically it means the creature can bury itself and move below the earth, under fortifications and obstacles for instance. It'll probably be reserved to the upgraded version.
But I don't think there's a proper design for it yet, describing in which ways it differs from flying. It's more a general idea at the moment, which is why we cannot go into more details.

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Protolisk
Protolisk


Promising
Famous Hero
posted November 08, 2014 08:24 PM

Stevie said:
Protolisk said:
Are we sure it's one time use?


Can't say, the ability is not designed yet. What Marzhin said is that in any case it's supposed to be different than fly.


Then why did you say "one time use" like it's a fact?

I haven't seen what Marzhin said, but I did hope that burrow was different than Teleport/Flying in some way. I just hope it's worth it in some manner. Even if it isn't a mobility upgrade, and instead a sort of "go underground, they can't hurt me here, time to heal" sort of deal, I'd be fine with it.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted November 08, 2014 08:25 PM

WO said activated ability, I continued along those lines.

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WhiteFang
WhiteFang


Hired Hero
posted November 08, 2014 08:32 PM

LRN said:
WhiteFang said:


I am so curious... what made you guys to vote for face?
Was there other reason than medusa alone?
(***Let's not talk about troglodyte since they were also present in the shields line up)

I honestly can't see a good reason for voting this line up other than medsua being included as one of the creatures.

On the other hand, I think there are strong reasons to not vote faces.

1. Two similar lame dark elves. Assasin and stalker. Wow... weren't basically they the same unit just different upgraded version of scout in H5?

2. Horrible construct strider. I think I don't even need to mention this since it's so awful. A construct for dungeon...wow....
(And they don't even have faceless in this line up when they are the one supposed to controlling for them)




Well, speaking for myself...

1)The Medusa is an important factor, of course.
2)I dislike Manticores. Always did, probably always will.
3)Two many strike and returns in the Blades line up.
4)For that matter, i actually find the idea of the strider intriguing. You may burn the heretic In addition I fail to see how a contruct is unsuitable to a town of dark mages. I can't be the only one who remembers Gargoyles being in the Dungeon line up...
5)Like kiryu133 already said, the Shield featured melee units in every Elite slot.
6)I have no issues with two elven units. Two many bestial units in Shield as it is.
7)I appreciate HOMM3 as much as every fun here, I believe...but the Dungeon was one of my least preferred factions(unlike 2). Thus, not much nostalgia factor there(Now,had it been Stonghold or Rampart...)

Now,of course you'll disagree with my reasons....but at least they're there.


Why did you never dislike mantocores? Ya they sucked in terms of their below average ability for lvl 6 creatures, but they were essential creatures for H6.The Scorpocore were badasses and looked cool too in terns of the design. I agree they looked quite horrible in H5 though..

And it seems like you prefer more drak elf dungeon than the traditional dungeon.In that sense the construct strider makes no sense because dungeon is no longer controlled by dark magic expert warlocks.

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Protolisk
Protolisk


Promising
Famous Hero
posted November 08, 2014 08:36 PM

Stevie said:
WO said activated ability, I continued along those lines.


Activated != one time use. For instance, the Rakshasa of H5. Dash was activated, but it certainly wasn't one time use, as opposed to Angels resurrection or Sister's healing (which I suppose is two-time use.)

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Stevie
Stevie


Responsible
Undefeatable Hero
posted November 08, 2014 09:05 PM

If you can activate it every turn then why would it still be an active and not a passive? It's mandatory to be a one time use or have at least an internal cooldown.

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