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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Ashan-based Lineups, do you even care?
Thread: Ashan-based Lineups, do you even care? This thread is 5 pages long: 1 2 3 4 5 · «PREV
Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted November 11, 2014 03:22 PM
Edited by Avonu at 15:24, 11 Nov 2014.

War-overlord said:
On behalf of everyone, I appologize for having standards.


Appology accepted...
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted November 11, 2014 03:28 PM
Edited by Pawek_13 at 15:28, 11 Nov 2014.

Avonu said:
War-overlord said:
On behalf of everyone, I appologize for having standards.


Appology accepted...


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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted November 11, 2014 04:36 PM

War-overlord said:
GenyaArikado said:
It's a  terrible mindset. If there is backstory you can always ignore it. If there isnt and you want it then you're screwed

On behalf of everyone, I appologize for having standards.


That's not even a reply to what i said.  You can dislike it and have your standards,  thats ok. But i just dont grasp how  can  anyone  think that not having backstories because you  dont like it or worse, might  not like it is overall a  better option.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted November 11, 2014 05:10 PM

GenyaArikado said:
 You can dislike it and have your standards,  thats ok. But i just dont grasp how  can  anyone  think that not having backstories because you  dont like it or worse, might  not like it is overall a  better option.

It's what people keep sayign. If you don't know, you can make it up yourself if you realy need to, and that would be satisfactory, because it is your own creation.

Take this as an example. Minotaurs, why are they fighting alongside Dark Elves?

The reason given is that Wizards made Minotaurs, gave them to the DElves, who converted the Minotaurs to the worship of the Goddess of Darkness.
For people who find this a satisfactory explaination, no problem.
For people who couldn't care less, no problem.
For people who don't find this a satisfactory explaination, the problems begin. This may very well start to grind on them. They may start thinking: "stupid Minotaurs, fighting with those stupid DElves for stupid reasons" etc. There being a bad explaination actively cuts down their enjoyment.

Now lets say there is no explaination given. Minotaurs fight along DElves, period. This is fact and you have to live with it. Hints are given throughout the campaign that both  worship of the Goddess of Darkness.
For people who couldn't care less, no problem.
For people who would like an explaination, they can piece one together themselves through the hints and make up their own reason. Maybe they joined together in a pact, set up by their Goddess. Maybe their religion makes them the same enemies, making it beneficial to fight together. Maybe this is all orchestrated by the Illuminati and the Masons. With some hints you can make things up yourself and have something satisfactory.

In the first case, there are obvious losers. In the second case there are none.

F.Y.I. The standards comment was a reply to what you said, even if it was sarcastic in nature. For your comment implies that having high standard of good storytelling is a bad thing, terrible in your words, when it makes you enjoy bad storytelling less.
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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted November 11, 2014 06:59 PM

War-overlord said:
GenyaArikado said:
 You can dislike it and have your standards,  thats ok. But i just dont grasp how  can  anyone  think that not having backstories because you  dont like it or worse, might  not like it is overall a  better option.

It's what people keep sayign. If you don't know, you can make it up yourself if you realy need to, and that would be satisfactory, because it is your own creation.

Take this as an example. Minotaurs, why are they fighting alongside Dark Elves?

The reason given is that Wizards made Minotaurs, gave them to the DElves, who converted the Minotaurs to the worship of the Goddess of Darkness.
For people who find this a satisfactory explaination, no problem.
For people who couldn't care less, no problem.
For people who don't find this a satisfactory explaination, the problems begin. This may very well start to grind on them. They may start thinking: "stupid Minotaurs, fighting with those stupid DElves for stupid reasons" etc. There being a bad explaination actively cuts down their enjoyment.

Now lets say there is no explaination given. Minotaurs fight along DElves, period. This is fact and you have to live with it. Hints are given throughout the campaign that both  worship of the Goddess of Darkness.
For people who couldn't care less, no problem.
For people who would like an explaination, they can piece one together themselves through the hints and make up their own reason. Maybe they joined together in a pact, set up by their Goddess. Maybe their religion makes them the same enemies, making it beneficial to fight together. Maybe this is all orchestrated by the Illuminati and the Masons. With some hints you can make things up yourself and have something satisfactory.

In the first case, there are obvious losers. In the second case there are none.

F.Y.I. The standards comment was a reply to what you said, even if it was sarcastic in nature. For your comment implies that having high standard of good storytelling is a bad thing, terrible in your words, when it makes you enjoy bad storytelling less.


I see it differently

In the first case people who like it are fine
people who dont care, no problem
people who dont like it can ignore it and do what they would do if said creature  didnt have backstory:  make their own  

in the second case
people who like making their own headcanons are happy
people  who dont care are ok
people who want to know are screwed with  either nothing or ambiguity

in the first case there arent losers, in the second yes. I dont think how much of a blessing is to have clear backgrounds, motives and timeline, that's the second cause  of  warcraft lore destruction.

And your comment comment outright says  no storytelling  is better than   your percieved as weak storytelling. While your might ENJOY more the former, its  factually impossible  for it to be better than the later

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted November 11, 2014 08:54 PM

Lore is not the same as story-telling.
Story telling is the narration that takes place within a game, lore is just the backdrop.

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted November 11, 2014 09:00 PM

Avirosb said:
Lore is not the same as story-telling.
Story telling is the narration that takes place within a game, lore is just the backdrop.


i know but since he brought it up i assumed he is talking about it while calling it Story telling

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted November 11, 2014 09:03 PM

GenyaArikado said:
Avirosb said:
Lore is not the same as story-telling.
Story telling is the narration that takes place within a game, lore is just the backdrop.


i know but since he brought it up i assumed he is talking about it while calling it Story telling

I was talking about background lore, I'm sorry for the confusion.
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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted November 11, 2014 10:35 PM

War-overlord said:
GenyaArikado said:
Avirosb said:
Lore is not the same as story-telling.
Story telling is the narration that takes place within a game, lore is just the backdrop.


i know but since he brought it up i assumed he is talking about it while calling it Story telling

I was talking about background lore, I'm sorry for the confusion.


Oh dont worry, i understood you dear.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted November 11, 2014 10:36 PM

So you assume one thing and understand another?

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted November 12, 2014 01:24 AM
Edited by GenyaArikado at 02:07, 12 Nov 2014.

Avirosb said:
So you assume one thing and understand another?


GenyaArikado said:
Avirosb said:
Lore is not the same as story-telling.
Story telling is the narration that takes place within a game, lore is just the backdrop.


i know but since he brought it* up i assumed he is talking about it* while calling it* Story telling


*the lore/background

How did you manage to understand something else astounds me, since nothing else makes sense. Anyway while im sure you are finding this discussion about semantics fun, this is not the thread for that.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted November 12, 2014 01:58 AM

Well I didn't understand that last one, so probably not.

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted November 12, 2014 02:03 AM

Off.topic.

Is that short enough for your beautiful, special brain?

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted November 12, 2014 08:09 AM

Dude, dudette, I just agreed to call it quits.
Why you gotta do this

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LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted November 12, 2014 06:31 PM

Now, Now...Strategy gaming in this type of game is set on a fixed mindset.

War is already declared. With or without a cause of any kind.

Lore does not matter nor the story telling. Only where such war is set: The world of Ashan.

It is left, entirely, up to the player to test its own wits and know-how to learn and adapt on both the overall unknown map at the very start of the game and the battlefield.

That is why, it is very important that the factions' line-ups create a sense of balance of power throughout this game, set on the fantasy and myth based world of Ashan.


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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted November 12, 2014 06:38 PM

LucPatenaude said:
War is already declared. With or without a cause of any kind.

Lore does not matter nor the story telling. Only where such war is set: The world of Ashan.

It is left, entirely, up to the player to test its own wits and know-how to learn and adapt on both the overall unknown map at the very start of the game and the battlefield.

That is why, it is very important that the factions' line-ups create a sense of balance of power throughout this game, set on the fantasy and myth based world of Ashan.




What, are you, trying, to say exactly, in, this post. I, don't, understand, any of, it, lol.

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Kimarous
Kimarous


Supreme Hero
posted November 12, 2014 07:35 PM
Edited by Kimarous at 19:36, 12 Nov 2014.

verriker said:
LucPatenaude said:
War is already declared. With or without a cause of any kind.

Lore does not matter nor the story telling. Only where such war is set: The world of Ashan.

It is left, entirely, up to the player to test its own wits and know-how to learn and adapt on both the overall unknown map at the very start of the game and the battlefield.

That is why, it is very important that the factions' line-ups create a sense of balance of power throughout this game, set on the fantasy and myth based world of Ashan.



What, are you, trying, to say exactly, in, this post. I, don't, understand, any of, it, lol.

I think it amounts to: "All conflicts will be 'any faction' vs 'any faction', so lore and the alliances within are pointless, so the only thing you need to focus on is to make the unit lineups relatively balanced."

Very much the perspective of someone who'd focus on skirmish maps and not the campaign.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 13, 2014 09:16 AM
Edited by Maurice at 09:16, 13 Nov 2014.

verriker said:
What, are you, trying, to say exactly, in, this post. I, don't, understand, any of, it, lol.


Does it, lol, really matter, lol, that he doesn't, lol, write his interpunction, lol, at the same spots, lol, as most people do? Lol

I can understand him, lol.

P.S.: Did I say lol? Just to be sure: lol.

Lol.


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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted November 13, 2014 09:59 AM

Maurice said:
verriker said:
What, are you, trying, to say exactly, in, this post. I, don't, understand, any of, it, lol.


Does it, lol, really matter, lol, that he doesn't, lol, write his interpunction, lol, at the same spots, lol, as most people do? Lol

I can understand him, lol.

P.S.: Did I say lol? Just to be sure: lol.

Lol.




I'm completely self aware, but touche I guess lol

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 13, 2014 10:17 AM

verriker said:
I'm completely self aware, but touche I guess lol


Mission accomplished

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