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Heroes Community > Other Games Exist Too > Thread: Civilization series
Thread: Civilization series This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
mvassilev
mvassilev


Responsible
Undefeatable Hero
posted April 22, 2016 10:52 AM

With unit stacking, you spend several turns building your army, then you send a few stacks of death at your opponent, they battle for a few turns, and then the war is over.
Without unit stacking, you start building your army - but you have to put it somewhere, and some units end up uncomfortably far away. Then the war actually starts, and you start sending your units towards the enemy - and then every turn the pathing gets messed up because a previously free tile is now occupied by one of your other units. And then when you finally get to your opponent's front line, all your other units are either swimming around Africa to get in on the action or are sitting behind the frontlines, doing nothing except waiting for your first units to die. And all this while each individual action takes 1.5-2 times as long as it did in Civ IV.
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frostysh
frostysh


Bad-mannered
Famous Hero
WHY?
posted August 05, 2016 08:25 AM

Civilization 3

I there anybody knows the good strategy to win the plot on the Civilization 3, on the Sid Difficulty (the maximum possible difficulty), all other setting is default  
Because for now I am crying and the AI players beating me like child

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HeroicDman81
HeroicDman81


Hired Hero
posted August 09, 2016 12:44 AM

Played all Civ but the first. When I played Civ II!! I loved it! When I played Civ III, I loved it.
When I played Civ IV, I loved it. And when I played Civ V, I Loved it.

Every new idea was not supposed to be the same as the predecssor, other wise, no reason to recreate the game if it was the same as the last. SO to move on from old ideas, and create a new game based on same game idea, was always an improvement!

What they did in Civ V for the most part, for ME?? Was bring in the greatest GAME changing mechanics in Civ series.

Religion, for one, and culture, had big overhauls!
Commerce was a huge improvement with the TRADING.
Combat made a huge change with the Hex Tyles, and more importantly, 1u/t! I prefer this more, as there was more strategy in outsmarting the opponent, when you had to strategize how to attack the enemy occupying 5 diff tyles, instead of 5 units on one tile...

TO ME? The difference is like Playing Chess or Checkers! In checkers you hop over everyone and try stacking your peices to create over powering KINGs and than the game is at stalemate with both sides having two or three Kinged peices chasing each other around the board, never able to outsmart and capture the other...

CHess on the other hand, 6x different peices each having ranking power, and unique abilities, and never STACKING eachother, and though the weakest link seemed the least worthy, became the most valuable if you can promote to Queen all while trying to trap the opponent King for Checkmate!! No matter what strength in playing style you CHOOSE, there is ALWAYS a weekness!! The objective is trying to overcome your opponent's weekness before they find yours!

I love 1upt for that reason! Multiple units of many types all meeting for the fight, deciding which unit to fire on which, and what unit defends to protect, and when to retreat or press forward... not to mention the other ways of fighting the enemy in Civ V, with culture, and Religion, and spies, etc...

To me, the only downfall of Civ V was the espionage system, and the diplomacy. Anything related to diplomacy, including Warmongering penalty! Once it was counted against you, the only way to lose it was Liberating other Cities. In Civ V, you simply can NOT Liberate enough cities to off set the war monger penalty you built up in previous conflicts!!

There is no mutual negotiations in Diplomacy! It's so OP and out of balance, it was pathetic... i would get into games, and develop my friends and foes, and everything seem fine, and for some ungodly unknown reason, when I thought all was well with a friend, and we had GREAT trade deals going, suddenly he ask for WAY too much in a trade deal, and when I try to counter negotiate and balance the trade, he hates me for refusing, hates me for asking too much, and hates me for no longer dealing... and suddenly my best friend in game is my worst enemy!! It's so pathetic, I tend to quit the game early thinking WTF?? Or just goes all out war monger with thought... "You want to see war monger... I'll give you war monger" and finish the game wiping everyone out!!

I hate playing that way every game! I like variety, though I enjoy dominance once in while... I prefer trying other fashions of victory!! Unf the way it's designed, despite having so many options in Civ V, it always seems to point in one direction by end game, and always seems to end dominating the map!!

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HeroicDman81
HeroicDman81


Hired Hero
posted August 09, 2016 12:49 AM

For those not as familiar with Chess. Both sides start with 16 peices set in specific location at the beginning. They are broke down into 6x different peices; you have 8 pawns, 2 rooks, 2 bishops, 2 knights, plus the King and the Queen. What I meant by 6x Peices; King, Queen, Bishop, Knight, Rook, and pawns.

If your at all familiar with chess, you should already be familiar with what the peices do, and how different they are.

Need I explain??

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frostysh
frostysh


Bad-mannered
Famous Hero
WHY?
posted August 09, 2016 03:28 PM

Huh, suddenly I have only the Civilizaiton 3, and maybe in the nearest future I will obtain the Civilization 4, a good distributive.
Civ. 5 is a too costly afford for myself.
Anyway, I see not how this stuff can help to win against the Sid AI

IMHO:

1) I am not familiar with Chess, I am too dumb to play in Chess, this stupid game is too complicated for myself

2) I do not give a dam about a nonsense, as I said many times before....

3) The nonsense is automatically become a truth if the particular human discover it for him/her-self - this is a somekind of Psychological mumbo-jumbo...

4) I like Civilization 3, also because of a very kind of humor - there Nationalism is leading to Communism, this is actually what about I thinking in the real life, and a many others fun things .

5) In the Civ. 4 there is a much less of such fun and smart things ;/, and I think in the Civ. 5 will be even less.


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 10, 2016 09:20 PM
Edited by Salamandre at 21:21, 10 Aug 2016.

Playing a full pangea map vs 5 AI allied, I am the ridiculous pink spot in the middle, One city challenge.  Since the beginning I am at 70% penalty, I can't afford to have less units to defend all around front line. Keeps awake.





The guys are already at Education, I am searching the wheel.

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frostysh
frostysh


Bad-mannered
Famous Hero
WHY?
posted August 11, 2016 09:47 AM

Actually I have talking about the Sid difficulty in the iCivilization 3 PC video game.

So what a easier map will be in this case, the full scale land, of a islands?

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tSar-Ivor
tSar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 08, 2016 04:40 PM

Civ 6 bois, FEEL THE HYPE!



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"No laughs were had. There is only shame and sadness." Jenny

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 08, 2016 06:47 PM

Hilarious
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Guide to a Great Heroes Game
The Young Traveler

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted October 08, 2016 06:54 PM

Annnnd you have to pre-order for the Aztec. C'mon really? I mean I am going to pre-order anyway but...
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy

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veco
veco


Legendary Hero
who am I?
posted October 08, 2016 07:14 PM

@Gryphs
Hype culture at it's finest.

I will admit that the revamped city building is very interesting but I don't think it warrants a preorder given the state of Civ 5 on launch.
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none of my business.

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tSar-Ivor
tSar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 08, 2016 07:14 PM
Edited by tSar-Ivor at 19:15, 08 Oct 2016.

I was playing a diety chill game with a buddy of mine, we worked together to bring peace on the planet (or our entire continent that is). Then we discovered the last 3 civs in the game, England, Germany and India on a decent sized continent of their own, but had little influence over it. Then come late game, and every turn is just a slug fest of nonstop nukes, Gandhi nuked Bismark and took his capital, and Bismarck just retaliated and sent India back to the stone age. By the end the entire island/continent was a Nuclear holocaust with England caught in the middle.


Quote:
Annnnd you have to pre-order for the Aztec. C'mon really? I mean I am going to pre-order anyway but...


Free for everyone after a month, I'm guessing they just wanted to have a pre-order bonus but didn't actually want to cut anything from the game for it.
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"No laughs were had. There is only shame and sadness." Jenny

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veco
veco


Legendary Hero
who am I?
posted October 08, 2016 07:17 PM

Oh and the picture would totally be my new desktop if not for the low resolution
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none of my business.

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted October 08, 2016 07:37 PM

tSar-Ivor said:
Free for everyone after a month, I'm guessing they just wanted to have a pre-order bonus but didn't actually want to cut anything from the game for it.
I will not have my first game without a warrior bum rushing crazy man.
____________
"Don't resist the force. Redirect it. Water over rock."-blizzardboy

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tSar-Ivor
tSar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 08, 2016 08:26 PM

So far every civ besides Roma and Russia are really interesting, I mean Russia is not as bad as Roma, but it's not far off, can't wait to try out all the interactions and mechanics so hyped. Simple things like you don't have to build cities on a coast anymore are HUGE, like changes so much for my own gameplay so far I'm really loving the district system, both from a gameplay perspective and visually (as well as wonder tiles).
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"No laughs were had. There is only shame and sadness." Jenny

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 08, 2016 08:48 PM

Any insight on the limited stacking they mentioned they'd implement? How does it work exactly? Does it allow a better transition on the map?
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Guide to a Great Heroes Game
The Young Traveler

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tSar-Ivor
tSar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 08, 2016 09:12 PM

There's two different types of stackin, one is the corps mechanic, where you can group up to 3 of the same type of unit, and the second is support units like AA and anti-tank types can be attached to units.
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"No laughs were had. There is only shame and sadness." Jenny

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 21, 2016 03:06 PM

What the frack, no comments, yet? Game was released today, and it certainly looks like the best Civ ever, and by a mile.

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tSar-Ivor
tSar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 21, 2016 03:41 PM
Edited by tSar-Ivor at 15:42, 21 Oct 2016.

Just woke up after playing all night, both multi and singleplayer. Extremely smooth, and first crash happened at around turn 50-60 in multi, but the loading times are short (compared to civ 5 god no more agony daddeh!).

Music is sublime, a lot of new gameplay changes that I had to just cram into my brain. Holy **** tho government policies are just so good even early (especially I'd say), like you can alternate between war policies, builder boost, settler boost or anti barb stuff depending on what you;re doing adding a lot of customization to the early game.

The Eurekas are a little crazy, 50% boost toward a research or a civic if you complete a small task and it affects researches WAY down the line if you can do the required mission, so when you come round to em they're down 50% in cost (60 if China IIRC). There's a crap ton of em. Like archery - kill any unit with a slongshot.

With China the great wall is really awkward to construct, not only in terms of builders needed, but that it takes over the tile so you need to have expanded decently.

Another thing, you can now harvest wheat (and others but idk which) like trees if you so choose, giving you a large early boost to food (30) at the cost of the improvement, also lumbermills are earlier and much better giving 1 production, and 2 if next to a river making them pretty neat and so you dont have chop down every tree for production boost.
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"No laughs were had. There is only shame and sadness." Jenny

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 21, 2016 03:59 PM

Ah man, I'd really, really like to play the game but unfortunately it's currently over my budget. Someone gift it to me Just saw some streams of it and it looks great. I absolutely love the lively colors and the interface, and gameplay seems amazing. Can't wait to try it out for myself someday.
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Guide to a Great Heroes Game
The Young Traveler

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