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Heroes Community > Other Games Exist Too > Thread: Civilization series
Thread: Civilization series This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
tSar-Ivor
tSar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 21, 2016 04:17 PM

Also had a crazy early war, Arabia paid me 50gold for open borders, then marched his horde around my city and Blitzed me, secret warred me and none of his troops got kicked out of my lands. Luckily new units spawn on the encampment so I managed to flank the buggers with war chariots, I love it.
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"No laughs were had. There is only shame and sadness." Jenny

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted October 21, 2016 04:31 PM

I am going to play it when I get home tonight. I think I am going to go British because I never got to see their special trait.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 21, 2016 05:05 PM

how do you like the game? I'm still on the fence. I didn't like Civ5.

I also liked Civ4 a lot, but only until +/- reneissance. It used to lose a lot of momentum in the later stages.

I like when you don't have to spam cities like mad to win. Building and managing a few is most fun to me.

How's Civ6 in that department?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 22, 2016 11:17 AM

JollyJoker said:
What the frack, no comments, yet? Game was released today, and it certainly looks like the best Civ ever, and by a mile.

What made you think I had time to come here to comment on the game?

My first reactions:

- It has potential to become fantastic, but lots of polishing and tweaking required.
- Feels very much like Civ5.
- Has inherited a lot of Civ5's basic flaws. The fact that civilian units still can't stack is just a bad joke. That's almost UbiSoft level of ignorance of what plagues the game.
- Diplomatic AI is an absolute joke. The new agenda thing is basically a way to make certain that every AI player hates every other player in the game. Good job there, guys.
- The new wonder-on-tile system really prevents wonder spamming, which is a bliss (as much as I loved wonder-spamming, and boy did I, it was kind of silly).
- New great person system is probably the best thing that happened to the series.
- New policy card system has potential to also become fantastic. Some things seems to need a bit of tweaking.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 22, 2016 04:09 PM

So I guess it's worth to wait a couple months... have them sort out the bugs and fix the screwups - as usual

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tSar-Ivor
tSar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 22, 2016 11:33 PM

Also, where's the war music/themes for civs? I like that each era has it's own track for the civ, but where's the war ones lol? Like greensleeves is playing while my citizens are starving and homeless to fund a war that's already costed me thousands of lives and some cities.

Don't get me wrong the music is fantastic, but cmon we defo need some serious music that plays during war.
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"No laughs were had. There is only shame and sadness." Jenny

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 23, 2016 01:20 AM

Doomforge said:
So I guess it's worth to wait a couple months... have them sort out the bugs and fix the screwups - as usual

To be fair to them - not so much bugs. There are a few, but game is perfectly playable. More like ... design issues that I don't agree with. And some balancing issues. But again - I played well into 400 turns in my first game (didn't finish, but that was because I was bored with endgame and it was on epic speed, so everything took forever), and I think I had two crashes in total, which is not a lot.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 23, 2016 01:52 AM

How many civs in your game and what's the turn duration for AI late game? Is it as slow as in Civ5 where I was never able to finish a game?

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted October 23, 2016 10:20 AM

For some reason Greece has two leaders and they both showed up in my game. Now unless messages show leader names I have no clue which Greece it is. Also, I have been getting great scientists out of the wood works so my tech tree is lopsided. I didn't have animal husbandry until it was on discount at one turn.

PS Me no want gunpowder requirement resource, stay with civ 3 pwease.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 23, 2016 10:59 AM
Edited by alcibiades at 11:00, 23 Oct 2016.

Gryphs said:
For some reason Greece has two leaders and they both showed up in my game.

lol, that's just stupid. I did read some talk about them not having implemented that both leaders couldn't appear in the game at the same time, but I thought surely I must have misunderstood that, but ... apparently not?

Salamandre said:
How many civs in your game and what's the turn duration for AI late game? Is it as slow as in Civ5 where I was never able to finish a game?

I think AI turns are ok, I didn't time it, but I didn't think it was too long. In fact, I spent a lot more time on my own turns because for some reasons, the build queue is not implemented yet.
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TD
TD


Promising
Famous Hero
posted October 23, 2016 10:59 AM

So far I feel like I did with Civ 5. The game was rather boring when it came out, but with the first expansion it became fun game to play. Civ 6 feels pretty much the same way, it has a lot of things to tweak and improve but I feel like it could become great game.

Negatives:
-I absolutely hate the new wonder and district system. Your game feels like it's very dictated by your start place(much more so than previous games anyway). The wonders themselves feel much less impactful and interesting to me.
-There is ton of extra micro-managing that doesn't add any depth or fun to the game compared to previous parts. I'm especially missing stuff like automated city-builder from civ 4. I would never build big empires on my own on civ 5 and same problem hits me in civ 6 because it is so tedious to build everything manually. It's even worse because builders have charges and need to be used manually so you constantly buy/build new ones. I also don't seem to find building que anywhere for some reason.
-The tech/culture trees with heurekas I really hate. I just keep constantly swapping between the trees trying to maximize the boosts while getting things that are useful and it's tedious at best(random events and quests on civ 4 for example were much more fluent though you couldn't plan with them). Culture system of civ 5 was much better and more fun also in my eyes.
-I think the government/card system has potential, but at the moment it feels too dumbed down. Civ 4 had more stiff system, but to me it had much better base that felt more realistic of sorts to me.
-Religion is like worse version of civ 5 system in my eyes.
Hate the military and battle-system. Can't stack units like in old times(say civ 4 or call to power 2 for example) leading again to much more micro. Cities are very easy to conquer and can't shoot barbarians for example at start(need walls).
-Very little few map types and options for game settings.
-Missing some small things like having food/production yelds visible at start, game doesn't save your settings for game, no restart option, clumsy civilopedia and so forth. Minor but annoying things you notice quickly.
-Annoying little notifications from other civs like "you have lots of population", "settle more cities", "puny army" and so forth that add absolutely no value. Also diplomacy in general is pretty much like civ 5(sub-par).
-Low and limited city growth essentially forcing multiple cities(instead of megapolis or two as option).


Positives:
City-states feel much better with unique bonuses. On the downside they die quickly by conquering states.
Traders build roads which lowers the micro tiny bit.
Fast AI
Barbarians won't just charge at you, but scout first which is nice.(chasing up to 3-7 scouts at once sometimes is really tedious though).
It no longer feels like giant advantage to get hill/river or coast slot as starting point.

I just feel like a lot of things weren't really thought out that far. Like if I played a quick game with tiny map the game actually seems like it could be great... But I would like to play gigantic map with 24 players and huge empire which seems like it will never happen in this game. I really think this game just missed the mark for me. I feel like the game would need a lot of smoothing out to become a good or great game. Needs a lot of small tweaking, but I think in just few months probably a lot of smaller annoying stuff will get worked out.

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted October 23, 2016 07:41 PM

What is wrong with the religion system? I think it is pretty good compared to civ 4.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 23, 2016 07:54 PM

I got at that part with "can't stack units anymore" and smiled.
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Guide to a Great Heroes Game
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 23, 2016 11:39 PM

TD said:
Positives:
City-states feel much better with unique bonuses. On the downside they die quickly by conquering states.
Traders build roads which lowers the micro tiny bit.

I actually like that some AIs seem really agressive towards city states. In my current game, Sumeria quite quickly gobbled up half the city states on my continent. That was a good move, because I was suzerain, or on my way to become it, of most of them. Much better than how in Civ5, you could just be ally of every city state entire game without AI really caring.

About the roads ... I think that's definitely something that needs some working on. I really dislike how you can't choose the path of the road. Even more so when it comes to upgrading the road, which happens automatically inside your territory, but not outside of it, which means you then have to retrace the road, with the trader often taking a different path second time, which makes a real mess of it. Also, I have quite a hard time actually seeing on the map where there are roads, even more so when stupid religious lens pops on because I have a religious unit picked.
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tSar-Ivor
tSar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 23, 2016 11:58 PM
Edited by tSar-Ivor at 00:05, 24 Oct 2016.

Quote:
lol, that's just stupid. I did read some talk about them not having implemented that both leaders couldn't appear in the game at the same time, but I thought surely I must have misunderstood that, but ... apparently not?


No? You can have a game of 20 of the same civs if you so choose lol .

Double checked, standard size 12 Catherine Medicis ^_^.
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"No laughs were had. There is only shame and sadness." Jenny

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted October 24, 2016 12:11 AM

Ungh, they should not allow that kind of repetition it makes the random option infeasible.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy

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tSar-Ivor
tSar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 24, 2016 02:06 AM
Edited by tSar-Ivor at 02:08, 24 Oct 2016.

Civ 5 was the same and the randoms worked just fine, assuming you keep the civ number below (what is it 19civs in the game?).
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"No laughs were had. There is only shame and sadness." Jenny

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted October 24, 2016 08:39 AM

Civ 5 did not have multiple leaders though.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 24, 2016 09:24 AM

Different leaders make them effectively a different Civ, though, so while it may look strange you have 2 Greeces, they are different enough and also behave differently.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 24, 2016 05:17 PM

Tried it for some hours and my first impression is a positive one. The opening theme is amazing, I just sat there listening to all of it before getting into a game. The interface seems similar to that of Civ 5 with some changes here and there, just a matter of getting used to. Not sure how I feel about the new districts and builder systems, I probably need to play more to understand how it all connects, but as a start it felt pretty odd. Same with research and policies. One thing that I dislike is the fog of war, I get what they tried there but it's not that great. Never bothered using lenses and probably never will. The continents thing seems interesting, but just how much does it really add to gameplay? The Eureka feature didn't convince me that much, it doesn't really make sense why you should receive a research bonus when achieving a goal, I mean, aren't you already progressing enough? Lot's of bugs and small stuff, of which the edge panning drives me crazy. Needs more polish to achieve its greatest potential.
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Guide to a Great Heroes Game
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