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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Color-coding, do you like it or not ?
Thread: Color-coding, do you like it or not ? This thread is 3 pages long: 1 2 3 · «PREV
kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted February 23, 2015 01:05 PM

army-painter, anyone?

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Maurice
Maurice

Hero of Order
Part of the furniture
posted February 23, 2015 03:50 PM

Stevie said:
I believe that in a TBS there is 0 reason to have color-coding rather than a more accurate individual representation. Or at the very least in Heroes.


Why not? You still didn't convince me; in my opinion, using a color coding akin WarCraft and StarCraft is the easiest and quickest solution to identify a unit with a player, on the battlefield. As it was in Heroes6 (and perhaps Heroes5, I don't remember clearly) the only color indicator was the color of that small banner which held the stack size number.

Or perhaps it could go about in a different way: when you highlight a stack on the battlefield, Heroes5 and Heroes6 each display tiles to which the unit could move in limegreen. How about coloring those according to the player the stack belongs to? What I'm reaching for is something to associate any given stack on the battlefield with a particular player, besides the number tickmark.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 23, 2015 03:56 PM

Highlighting player units is something else. An aura with the color of the player around, sure. But not faction color-coding, to that I'm opposed.
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The Young Traveler

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted February 23, 2015 04:06 PM

Stevie said:
An aura with the color of the player around, sure.


i'd prefer h6 color-coding over auras


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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 23, 2015 04:16 PM
Edited by Stevie at 16:21, 23 Feb 2015.

Or flags, whatever. It's just that having something to tell apart which creature is yours and which is your enemy's is justified. But what does faction color-coding do? So you could just go "Hey, that creature's from X faction because it's Y color"? You'd come to know that anyway with time and even if you did't, you would't be at a loss gameplay-wise.
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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted February 23, 2015 04:34 PM
Edited by kiryu133 at 22:11, 23 Feb 2015.

this shouldn't be to hard to implement for several factions...

EDIT: proof of concept

Red player:


Blue player:


Green player:


this is totally viable and should not be hard to put in, right?

blue skellie for fun:


see? spikes do have a reason!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 23, 2015 05:45 PM

This has been discussed before, but oh well.

To keep it short, having a few colors to indentify a Faction is not a bad thing per se, but overdoing it like in Heroes VI it is.

Heroes VII is showing a much better approach with Haven & Academy, the only thing I could wish for is having a little more of color diversity, just add one or two non-faction standard colors to a couple of units, while keeping the same theme.
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Greenlore
Greenlore


Known Hero
posted February 23, 2015 09:05 PM

Stevie said:

There is not one single thing that color-coding does which individual representation can do better. Except making the battlefield look like a clash of colors. Creatures lose their personalities, their individual flair, their mythological appearance won't account for nothing anymore because the Ashanian rules overwrite that.


You are right about having unlimited time to recognize your own creatures from the enemys in a TBS,but that doesn't mean that color-coding has no positive sides.
For one you can recognize your creatures faster(you have unlimited time,but that doesn't mean you really want spent time to recognize your units) the other positive effect is that your army looks like an actual army and not a bunch of random creatures thrown together,having your army wear the same colors to recognize them more easily is one of the most basic tactics used in real life war.

I mean when the Necro townscreen was revealed people complained it isn't realistic enough(with the spider legs and all),but when it comes to army coloration then its appearantly ok to be unrealistic


I also dunno why you think that this automatically means the creatures are going to loose their mythological appearance,just because it is possible to go overboard with the color coding(purple manticores and minotaurs),they don't have to(as you can see with academy,whose primary color is blue,but has lots of other colors in their creature line-up and neither the cabir nor the rakshasa turn blue)
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 23, 2015 10:33 PM

I completely understand enforcing player colors over creatures on a RTS, because the players NEED to immediately identify the creatures of the screen. And the viewers too, they need to know what's going on.

But on a TBS like Heroes I don't see the reason, a small aura when hovering the cursor over a creature is enough imo. Furthermore, you can also make that aura appear when you select a creature on the initiative bar (happened in H5). Coloring parts of each creature looks like a waste of time in my eyes
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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted February 23, 2015 10:35 PM
Edited by Zombi_Wizzard at 22:36, 23 Feb 2015.

Well ... imo color-coding is a bit harsh term, but it is justified in H5 onwards... H3 had some base color sheme for each faction, but it wasn't to such extent. I personaly belive tho, that coloured glow around units is a major culprit, that units apear so color-coded. If you remove the glow, it's much better. This is why Haven looks decent ... it's coz units don't have glow.

Now to units being recognized as yours ... This is not main reason for "color-coding". And I have proof. Units do not have colors based on player, but based on faction. In RTS games (Starcraft, Age of Empires, Warcraft ...), your units are colored depending on what player controlls them. If you are red player, your units are red. This is so, that you recognize them on battlefield.

Units in Heroes game, are colored depending on faction. This means, if you are for instance Acandemy, and fight someone else who also has Academy, both your units will be turquoise/light blue, making them indistingushable from one another. You can recognize your units because of UI.

Now what is "color coding's" purpose then? I belive it has to do with faction identity. Units from one faction who have similar color schemes, look more in unity. They look less random monsters and more part of a faction. But thing is, to achive this, H3's model of color schemes, is enough imo. H5, H6 and H7 are all overboard to me.    

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Greenlore
Greenlore


Known Hero
posted February 24, 2015 12:54 AM

Storm-Giant said:
I completely understand enforcing player colors over creatures on a RTS, because the players NEED to immediately identify the creatures of the screen. And the viewers too, they need to know what's going on.

But on a TBS like Heroes I don't see the reason, a small aura when hovering the cursor over a creature is enough imo. Furthermore, you can also make that aura appear when you select a creature on the initiative bar (happened in H5). Coloring parts of each creature looks like a waste of time in my eyes


Overall I think they could make this an optional feature.
You know,if you don't want it,then don't use it.
You could simply pick the color scheme you like the most and simply go with that.(or maybe even create custom sets?so that the guardian is red,while the chaplan is blue,etc.).

It can also be used storywise to some extent.
Lets take the haven faction and its different duchies as an example:
it is plainly weird if you have an enemy from the stag-duchy or the greyhound-duchy who run around in red(the wolf duchys colour),so if you encounter an enemy in the campaign/scenario who is of a different duchy,then he is going to wear their corresponding colours too.


Also I personally think it is always a bit awkward if your player color doesn't match your units.I mean if I use green and place my green flag everywhere to mark them as mine,then why are all my units wearing red uniforms?
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