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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Minastir's HVIII line-ups
Thread: Minastir's HVIII line-ups This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
articun
articun


Supreme Hero
As i dream, so shall it be!
posted June 17, 2015 06:13 PM

Cockatrice doesn't offer something the Catoblepas does not... It's just a visual change to be honest. I don't mind the change though i don't see why it should change. And we had the idea of putting the specific cockatrice in the lineup though somewhere in the process it got discarded. I don't recall why right now though

As for the Gatorman rename, again i see no point to it. Sobek warrior with its Egyptian reference is more fit for the Academy i think, but that is just my opinion.

As for Quatl and Quetzalcoatl, i don't think Bastion is so good with flyer units. Its a water and earth faction and has insects for flying purposes. Also as Minastir said, Quatl is more fit for a Jungle or Air faction. Maybe even in Stronghold as a Father sky Avatar.

In the bottom line, i don't know if i really want to make Bastion a 4/4/2 lineup. I would prefer to work on unit abilities rather than shrink it down since we went through all the trouble of bringing everything together and tie them with lore.

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Minastir
Minastir


Promising
Famous Hero
posted June 17, 2015 06:27 PM

articun said:
Cockatrice doesn't offer something the Catoblepas does not... It's just a visual change to be honest. I don't mind the change though i don't see why it should change. And we had the idea of putting the specific cockatrice in the lineup though somewhere in the process it got discarded. I don't recall why right now though

As for the Gatorman rename, again i see no point to it. Sobek warrior with its Egyptian reference is more fit for the Academy i think, but that is just my opinion.

As for Quatl and Quetzalcoatl, i don't think Bastion is so good with flyer units. Its a water and earth faction and has insects for flying purposes. Also as Minastir said, Quatl is more fit for a Jungle or Air faction. Maybe even in Stronghold as a Father sky Avatar.

In the bottom line, i don't know if i really want to make Bastion a 4/4/2 lineup. I would prefer to work on unit abilities rather than shrink it down since we went through all the trouble of bringing everything together and tie them with lore.

Oh no, I don't want to change the name for sobek

I just thought that just for the sake of making Bastion a 4/4/3 line-up just like the rest in this thread, I would keep it the same but without Alligator and Hydra (in this thread)

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articun
articun


Supreme Hero
As i dream, so shall it be!
posted June 17, 2015 06:38 PM

Ok! I have no objection on this

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted June 17, 2015 08:14 PM

Well bare in mind that the reason I suggested the gatorman rename was that it made more sense considering that your "Hippo-men" exist in Ashan under the name Taweret and since the wizard created both, wouldn't it make sense to give both fitting names.
(also because both gatorman and hippoman sounds stupid)

Beside, as I look at it, I start to find that your Bastion falls outside my taste...

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ShadowMaster
ShadowMaster


Adventuring Hero
HOMM3fa(g)n
posted June 17, 2015 10:29 PM

Maybe have Hydra and the Basilisk to switch places ? And replace toad with something else... A swampman, in the vein of Man-thing.

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articun
articun


Supreme Hero
As i dream, so shall it be!
posted June 18, 2015 11:54 PM

ShadowMaster said:
Maybe have Hydra and the Basilisk to switch places ? And replace toad with something else... A swampman, in the vein of Man-thing.


The Hydra got elite position because of the Champion Hydra in Dungeon. We had to differentiate the looks and the playstyle of our Hydra to keep it unique, relevant and also as a tribute to Fortress of Heroes 3.

The Toad is a unit that offers interesting abilities and is unique to what the Faction offers, ugly as it may be Maybe the unit to go will be the alligator that does not offer that much originality.

The Swamp thing was part of our discussions for the lineup but along the way, as Bastion was shaping up with the society of Frogmen and Lizardmen, it somehow felt alien to the design. Maybe we can put it as a Warfare unit though or a neutral associated with the Faction.

Now that i Think about it, we could use Waspwort as the "Ballista" of the Faction and the Swamp thing as the "Catapult". Also the Fungus Monster could be the Support Warfare unit (if i am not stretching it too much )

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted June 25, 2015 09:48 AM

So, are you done or will you add a few new factions?

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Esparado87
Esparado87


Hired Hero
posted August 08, 2015 11:04 PM

Will Warfare-units come into this list or what...?

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Minastir
Minastir


Promising
Famous Hero
posted August 09, 2015 10:47 PM

Esparado87 said:
Will Warfare-units come into this list or what...?

Now when you asked about that, yes, yes they will, just give me some time also probably will need some help it might be difficoult with some factions

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 10, 2015 10:11 AM
Edited by Mediczero at 10:13, 10 Aug 2015.

A little question in regard of the Warfare-units. Will you do attack/support hybrids? Like possibly a Namtaru for Necropolis..?

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alexine
alexine


Known Hero
posted August 10, 2015 10:38 AM

Whatīs the point of hybrid war machines ? They did it only because itīs easier to create one model instead two i think itīs better to keep the damage, healer/support and catapult trio.
____________
Weīre beautiful like diamonds in the sky ...

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 10, 2015 10:46 AM

alexine said:
Whatīs the point of hybrid war machines ? They did it only because itīs easier to create one model instead two i think itīs better to keep the damage, healer/support and catapult trio.

I disagree, I think it create bigger diversity between factions, opens for more creative opportunities and in some cases makes it easier for factions with less suitable ideas for Warfare-Units.

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Rakshasa92
Rakshasa92


Supreme Hero
posted August 10, 2015 11:10 AM

While the art is beautiful, the line-ups are extremely boring and non-daring, mostly the same creatures again with some odd new ones... And 4 types of giant birds, many humanoids riding animals, a lion rider as champion.

No not my cup of tea.

Dare to take risks.

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Minastir
Minastir


Promising
Famous Hero
posted August 14, 2015 11:02 PM

Mediczero said:
A little question in regard of the Warfare-units. Will you do attack/support hybrids? Like possibly a Namtaru for Necropolis..?

Ok, I have not answered this question for couple of days because I was thinking about this and the answer is: we will see

I mean, for some factions it will be easier to create separate attack and support warfare units but for some it might be really difficult, so for now I will say that there might be hybrid warfare unit in some factions

So there will be 4 types of warfare units:
Catapult
Support warfare unit - (Some support units will be healing creatures some will be supporting in a different kind of way )
Attack warfare unit
Attack and support warfare unit (Hybrid)

Some warfare units I have already thought of:
Necropolis support unit - Plague cart (or other name) - Cart with the bodies of fallen enemies, which you can raise to you army as skeletons during the battle but after the battle they instantly die, so you need to decide do you need them (dead bodies) now during battle or after permanently in your army

Sanctuary attack unit - Yeti throwing huge snowballs or ice rocks at enemies (X)

Stronghold support unit - Warchanter - Increases bloodrage of allied creature (X)

Share with me your ideas !

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Esparado87
Esparado87


Hired Hero
posted August 14, 2015 11:47 PM

You could use some examples from the heroes 7 warfare-units:

Mother tree-ent as support  for sylvan.
Namtaru as hybrid units for necropolis.
Faceless as support for dungeon.

Mayby a small dwarven cannon as "ballista" and big dwarven cannon as "trebuchet" for the dwarven fortress faction?

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Minastir
Minastir


Promising
Famous Hero
posted August 15, 2015 11:43 AM
Edited by Minastir at 11:43, 15 Aug 2015.

Esparado87 said:
You could use some examples from the heroes 7 warfare-units:

Mother tree-ent as support  for sylvan.
Namtaru as hybrid units for necropolis.
Faceless as support for dungeon.

Mayby a small dwarven cannon as "ballista" and big dwarven cannon as "trebuchet" for the dwarven fortress faction?


Yes I have added already mother treant, namtaru won't be hybrid anymore, it's going to be warfare attack unit and there will be separate support unit, faceless is already champion in my line-up

Added warfare units for:

- Haven
- Sylvan
- Academy
- Sanctuary
- Stronghold

PS: Support units short description will be added later.

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Esparado87
Esparado87


Hired Hero
posted August 15, 2015 06:09 PM
Edited by Esparado87 at 19:28, 15 Aug 2015.

Inferno warfare units:

Breeder (H6) can be "ballista" while a inferno gatekeeper can be support for inferno race skill: gating.

No idea for what the catapult should be...

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Rakshasa92
Rakshasa92


Supreme Hero
posted August 15, 2015 07:27 PM

Why would you use the only interesting units for warfare units?

Breeder should be an unit.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 17, 2015 07:17 AM

Minastir said:
Necropolis support unit - Plague cart (or other name) - Cart with the bodies of fallen enemies, which you can raise to you army as skeletons during the battle but after the battle they instantly die, so you need to decide do you need them (dead bodies) now during battle or after permanently in your army

I doesn't really like this idea, it seems too wierd and complicaded. I personally believe a unit (possible the Namtaru) with the Wail of the Netherworld effect like the ghost had in H6 would be better.

Esparado87 said:
Mayby a small dwarven cannon as "ballista" and big dwarven cannon as "trebuchet" for the dwarven fortress faction?

Too many cannons!! It's good for the "trebuchet", but we should have something different for the "ballista" (if not a hybrid. I would suggests a rune priest, but it's already taken.) A sort of Ballista, prehaps a big sling hurling fireballs in the enemies' faces or a rapid fire Balista could work.

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Minastir
Minastir


Promising
Famous Hero
posted August 17, 2015 07:58 PM
Edited by Minastir at 21:56, 17 Aug 2015.

Esparado87 said:
Inferno warfare units:

Breeder (H6) can be "ballista" while a inferno gatekeeper can be support for inferno race skill: gating.

No idea for what the catapult should be...

Yeah, I like the breeder as attack warfare unit (Sorry Rakshasa92 but I didn't like a Breeder in HVI as a creature in the line-up but as a warfare unit it could be for me) also I had actually the same idea for support unit ! but instead of gatekeeper i was thinking of just gate, just like a gate was summoned (HVI) but with gatekeeper it will be even better Thanks !

Mediczero said:
Minastir said:
Necropolis support unit - Plague cart (or other name) - Cart with the bodies of fallen enemies, which you can raise to you army as skeletons during the battle but after the battle they instantly die, so you need to decide do you need them (dead bodies) now during battle or after permanently in your army

I doesn't really like this idea, it seems too wierd and complicaded. I personally believe a unit (possible the Namtaru) with the Wail of the Netherworld effect like the ghost had in H6 would be better.

Esparado87 said:
Mayby a small dwarven cannon as "ballista" and big dwarven cannon as "trebuchet" for the dwarven fortress faction?

Too many cannons!! It's good for the "trebuchet", but we should have something different for the "ballista" (if not a hybrid. I would suggests a rune priest, but it's already taken.) A sort of Ballista, prehaps a big sling hurling fireballs in the enemies' faces or a rapid fire Balista could work.

Maybe only I wrote it like this and because of that sounds complicated, it just would allow you to raise skeletons and/or ghosts during battle not only after but so it wouldn't be too powerful you would do this at cost of raising them after battle and having them permanently in your army, the namtaru will still be a warfare unit but just as attack unit it won't be hybrid

or maybe i will think of something elese for support unit

about fortress, as catapult will be really big canon, as attack unit master of fire and for support rune stone

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