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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Minastir's HVIII line-ups
Thread: Minastir's HVIII line-ups This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Esparado87
Esparado87


Hired Hero
posted August 17, 2015 09:44 PM

Hmmm, I see that you have 11 faction up...I wonder if you could make it too 12?

Void faction perhaps, if that is such a thing...

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Minastir
Minastir


Promising
Famous Hero
posted August 17, 2015 09:56 PM

Esparado87 said:
Hmmm, I see that you have 11 faction up...I wonder if you could make it too 12?

Void faction perhaps, if that is such a thing...

At first, thanks for your help with warfare units !

Now, I would like to add all warfare units and improve line-ups and create abilities (at least for the new creatures)

Polis and Bastion are factions which i have created (Bastion with Articun ) for ITCT contest, I don't know when there will be another round of contest but I have already an idea for a faction ^^


PS:Changed in Necropolis line-up Abomination for Bone Golem and in Academy line-up Archmage for Dragon Golem

PS2: Looking for ideas to replace the dryad in Sylvan line-up and doom bringer in Inferno.

PS3 (lol): Added Inferno warfare units, if you think you have better ideas for warfare units i have already added or for those which i didn't yet, please share with me, don't keep them for yourself

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Esparado87
Esparado87


Hired Hero
posted August 17, 2015 10:35 PM

Minastir said:
Esparado87 said:
Hmmm, I see that you have 11 faction up...I wonder if you could make it too 12?

Void faction perhaps, if that is such a thing...

At first, thanks for your help with warfare units !

Now, I would like to add all warfare units and improve line-ups and create abilities (at least for the new creatures)

[url=http://heroescommunity.com/viewthread.php3?TID=41112]Polis[/url] and [url=http://heroescommunity.com/viewthread.php3?TID=41172]Bastion[/url] are factions which i have created (Bastion with Articun ) for ITCT contest, I don't know when there will be another round of contest but I have already an idea for a faction ^^


PS:Changed in Necropolis line-up Abomination for Bone Golem and in Academy line-up Archmage for Dragon Golem

PS2: Looking for ideas to replace the dryad in Sylvan line-up and doom bringer in Inferno.

PS3 (lol): Added Inferno warfare units, if you think you have better ideas for warfare units i have already added or for those which i didn't yet, please share with me, don't keep them for yourself


Thanks, also Waspworth could be warfare "ballista" for bastion...

Ohhh...What could that faction be.....a pirate faction?

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articun
articun


Supreme Hero
As i dream, so shall it be!
posted August 18, 2015 01:49 AM

So, let me give my input as well

Stronghold
1. You could could replace the tamed cyclops for a tamed Troll or Ogre to make it a bit different from the Cyclops, though i know the tamed cyclops was in Heroes VI and probably will be in Heroes VII. But then if this is a tamed cyclops what are the champion Cyclops?
2. Now about the bramble beast, as an idea it looks nice but i am a bit reluctant to it since i know it is the attack warfare unit but how does it attack? I can see it shooting seeds in specific places in the battlefield and the next turn a smaller version of it sprouting, attacking and then withering, and i can also see it attacking units in front of it and also flying units, but it is up to you Min to see how it works out

Sylvan
1. I don't like the idea of Mother Treant really, as for me it doesn't make sense. But coming up for a support and attacking unit for Sylvan ain't all that easy. For attacking purposes i could imagine a Leshy that calls thorns that hurt and also immobilize the enemy though instead of the Ballista.
2. As for the support unit, i would have liked to see a faery Dragon that could cast a minor positive spell on a unit each turn, like heal, bless, regeneration etc. But i guess many will disagree with this notion After all we have too many dragons already.
3. Also you could consider a Forest Guardian instead of a greater earth elemental as warfare unit, just to create better diversity

Haven
I guess haven is solid, even if with too many human units as always... As i said in Raksahas post, why not consider an Ophanim? this could either be used as a support unit of warfare or of the base lineup and it would create diversity.

Dungeon
Hmm... Dungeon as always is hard to either please or to find units to fill in. You could always use the Dark elementals as attack warfare unit though, or a some other shadow creature. Now for the support one, a crystal, or talking about ashan here, a fungal something could also be used. You could even put minor darkness constructs that provide magic resistance and so on. I guess we need to be creative here.

Necropolis
Personaly i don;t like the bone golem.. It looks fragile and too much like the skeletons. Since there is no Zombie in the lineup i would prefer a proliferating Zombie Abomination to honest.
Now, the attack unit could be an acolyte, a plague bearer, or something that causes poison to enemies. The support unit could be a bone or corpse wagon that can raise some of the fallen units as skeletons and ghosts each turn and the catapult, could be (and here i get macabre) corpse throwing or even if we get a bit creative giant maggots that are thrown and start eating at the walls (maybe i went a bit too far for a heroes game )

Academy
This is solid lineup. You could if you would like a more tanky unit replace the mercenary with the Twaret since the whole elite tier is full of Damage dealers.
And though the warfare units are not very creative, i am now out of good ideas...

Sanctuary
I am not too sure about having the Yeti as a warfare unit instead of the main lineup. And i would put the Mizu Kami as a Hybrid unit that can use icebold to deal damage and slow the enemies and also get a second turn to dispel a unit of negative spells or cast the Mirror link ability to a unit sharing some of the damage with it. If you want to keep the Yeti in the lineup i'd make it a catapult, although it would seem very similar to the tamed Cyclops. Maybe you can have a Wave Master causing a tidal wave that attacks the wall and also cause some damage to all units it hits. It would be hybrid unit but it is an idea.

Inferno
Inferno is nice if a whole lot red

Fortress
Getting a blank here... this is the Faction we know the least about so i am not sure of what to propose. You could have a Witch as a support unit i guess but it doesn't really fit... A weaponsmith could also be used to increase attack and defense of a unit and maybe a canon like construct for catapult... I'll have to think about it more.

Bastion
For Bastion we need to have a conference and talk about it

Polis
Hmm, dunno if i can propose something for Polis. It is based on greek mythology and elemental magic, but i can't thnik of something fitting right now.

And the only faction left to be build is either an Insect Faction or one based on Chinese culture, maybe a very militaristic one with castes and very offensive. I'll help you with that. Make it our next ICTC project for when ICTC9 begins

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MiniaAr
MiniaAr


Hired Hero
posted August 18, 2015 10:40 AM
Edited by MiniaAr at 10:41, 18 Aug 2015.

About Bastion, I saw that you revised it to become 4/4/3 like the rest of the linups. However, I'm not convinced by Gatorman. Indeed, I feel there are too many humanoïds in Elite (3 out of 4), which is a tad too much. Also, Bastion as a faction allying Frogkin and Lizardmen appeal to me, but I don't see the necessity to add another Beastmen into it (Gatorman in this case). Lizardmen are already beastmen enough, I'd say.

May I suggest to bring back the Swamp Hydra (or another cool monster), preferably as a Champion and with distinctive feature from the Cave Hydra in dungeon? Then, one could move the Basilisk to Elite, which would in my opinion respect the faction's legacy from H3.
I don't think having 2 different types of Hydra in the game should be a problem (but not more ). We already have many dragons, almost one per faction now, so 2 Hydras shouldn't be an issue.

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Esparado87
Esparado87


Hired Hero
posted August 18, 2015 04:05 PM

MiniaAr said:
About Bastion, I saw that you revised it to become 4/4/3 like the rest of the linups. However, I'm not convinced by Gatorman. Indeed, I feel there are too many humanoïds in Elite (3 out of 4), which is a tad too much. Also, Bastion as a faction allying Frogkin and Lizardmen appeal to me, but I don't see the necessity to add another Beastmen into it (Gatorman in this case). Lizardmen are already beastmen enough, I'd say.

May I suggest to bring back the Swamp Hydra (or another cool monster), preferably as a Champion and with distinctive feature from the Cave Hydra in dungeon? Then, one could move the Basilisk to Elite, which would in my opinion respect the faction's legacy from H3.
I don't think having 2 different types of Hydra in the game should be a problem (but not more ). We already have many dragons, almost one per faction now, so 2 Hydras shouldn't be an issue.


I agree on Hydra becoming Champion, as said before there are so many dragon champions (and even good amount of bird champions(4), so why not 2 hydra champions?

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articun
articun


Supreme Hero
As i dream, so shall it be!
posted August 18, 2015 04:24 PM

Because we wanted something different for Bastion, away with birds and Dragons and Hydras. We chose to have an elite Hydra because of that, a Hydra more closely to Heroes V Dungeon one. Cipactli and the Royal Basilisk even the Mantis provide for something unique. If it were me, i would put the Hydra in elite and keep Basilisk and Mantis as champions but this will have to be discussed with Minastir. My opinion though is that Hydra for Bastion is not becoming a Champion, sorry

This is not Heroes III Fortress, even if it looks a bit like it.

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MiniaAr
MiniaAr


Hired Hero
posted August 18, 2015 05:03 PM
Edited by MiniaAr at 17:05, 18 Aug 2015.

articun said:
Because we wanted something different for Bastion, away with birds and Dragons and Hydras.

I'm sorry but I fail to see the logic in this. Minastir recently added two more dragons to the proposed line-ups: Dragon golem and Sea dragon, but one more Hydra is over the top? And I don't see why Hydras are grouped with Dragons and Giant Birds there, it's not like anybody ever complained there has been too many Hydras in any HOMM game, isn't it?

articun said:
We chose to have an elite Hydra because of that, a Hydra more closely to Heroes V Dungeon one. Cipactli and the Royal Basilisk even the Mantis provide for something unique. If it were me, i would put the Hydra in elite and keep Basilisk and Mantis as champions but this will have to be discussed with Minastir. My opinion though is that Hydra for Bastion is not becoming a Champion, sorry

Well, I really like your brought back Mantis in this faction and I'm getting there with Cipactli as a Champion. I might be ok with Elite Hydra, but it's really Gatorman that I don't like. Lizardmen already occupy the slot of reptilian beastmen in my opinion. No need to have another one when an iconic monster is available for a slot.

articun said:
This is not Heroes III Fortress, even if it looks a bit like it.

It's not indeed, but what I like about your Bastion proposal is to get as much as possible of the Fortress feel in Ashan, and the alliance of two people that stay in the darkness of the swamps lore.

With Lizarmen, Dragon Fly, Basilisk and Hydra, the tribute would be clear (not counting the gorgone/catoblepas similarity).

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articun
articun


Supreme Hero
As i dream, so shall it be!
posted August 18, 2015 08:40 PM

I'll agree that Gatorman could be replaced by Swamp Hydra. It would give a multi attacker to the faction indeed. That way, the ratio of two human-like and two beast units could apply to core and elite.


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Rakshasa92
Rakshasa92


Supreme Hero
posted August 18, 2015 08:53 PM

Gatorman? Really?

If you have Cipactli, why not use the BEST (hands off) creature from Aztec Mythology as well?




Ahuizotl are getting more popular by the day, appearing in D&D-like games, cartoons (little Pony even), cardgames, mobile phone games and in RPG's.

They are so awesome it hurts Ashan, so they probably can't enter Ashan storylines though, because they are too boring for the Ahuizotl.

They feed on nails, EYES and teeth, so some blinding attack is needed.

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articun
articun


Supreme Hero
As i dream, so shall it be!
posted August 18, 2015 09:05 PM

Rakshasa92 said:
Gatorman? Really?

If you have Cipactli, why not use the BEST (hands off) creature from Aztec Mythology as well?




Ahuizotl are getting more popular by the day, appearing in D&D-like games, cartoons (little Pony even), cardgames, mobile phone games and in RPG's.

They are so awesome it hurts Ashan, so they probably can't enter Ashan storylines though, because they are too boring for the Ahuizotl.

They feed on nails, EYES and teeth, so some blinding attack is needed.


Yes, Gatorman because we weren't going so much for diversity but for unification. The ICTC contest needed a complete faction, meaning that the faction had to had a strong story and background behind it, coherency between units and a sense that this is a true civilization. If you read our posts for Bastion, you will see that it is actually a 5/5/3 lineup and that each units has a reason for being in the lineup and it is not thrown in just because it is cool. We chose to keep this Faction in Ashan knowing that we were contained with lore, units and general feel.

The creature you propose unfortunately does not fit easily (though given the time and thinking we could find a way to add it) to the general idea behind the faction as it is build. Gatormen provided us with a nice tank unit for the elite tier. Hydra provided a less tank unit with decent attack, Naturalist a caster and Catoblepas (or gorgon) a dps unit.

In the end, this is our vision of the faction and we did try to get it to the attention of Ubisoft by posting it on the mmh7 blog and mentioning it here and there. With some luck, we may see such a faction come to Ashan someday.

But please, keep in mind that while it resembles the Heroes III Fortress, Minastir and I from the beginning had a strong sense that we were going to make somewhat of a spiritual successor and not a remake.

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Rakshasa92
Rakshasa92


Supreme Hero
posted August 18, 2015 09:11 PM

articun said:
Rakshasa92 said:
Gatorman? Really?

If you have Cipactli, why not use the BEST (hands off) creature from Aztec Mythology as well?




Ahuizotl are getting more popular by the day, appearing in D&D-like games, cartoons (little Pony even), cardgames, mobile phone games and in RPG's.

They are so awesome it hurts Ashan, so they probably can't enter Ashan storylines though, because they are too boring for the Ahuizotl.

They feed on nails, EYES and teeth, so some blinding attack is needed.


Yes, Gatorman because we weren't going so much for diversity but for unification. The ICTC contest needed a complete faction, meaning that the faction had to had a strong story and background behind it, coherency between units and a sense that this is a true civilization. If you read our posts for Bastion, you will see that it is actually a 5/5/3 lineup and that each units has a reason for being in the lineup and it is not thrown in just because it is cool. We chose to keep this Faction in Ashan knowing that we were contained with lore, units and general feel.

The creature you propose unfortunately does not fit easily (though given the time and thinking we could find a way to add it) to the general idea behind the faction as it is build. Gatormen provided us with a nice tank unit for the elite tier. Hydra provided a less tank unit with decent attack, Naturalist a caster and Catoblepas (or gorgon) a dps unit.

In the end, this is our vision of the faction and we did try to get it to the attention of Ubisoft by posting it on the mmh7 blog and mentioning it here and there. With some luck, we may see such a faction come to Ashan someday.

But please, keep in mind that while it resembles the Heroes III Fortress, Minastir and I from the beginning had a strong sense that we were going to make somewhat of a spiritual successor and not a remake.


Ahuizotl fit perfectly.

1) They are very different than just another hydra.
2) They help Catoblepas from being the only mammalian creature in the town.
3) They can be Core and Elite.
4) They suit in with Cipactli which is also from Aztec mythology.
5) They live in swamps, jungles and areas which your overal town feel.
6) Creating a story for a creature isn't hard at all, never.
7) They can be ranged attackers or melee units, their long claw tails can reach far.
8) They are EYE-catchers, awesome looking and if you can give them an awesome backstory they are even more appriciated.

I think those are enough reasons.

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Minastir
Minastir


Promising
Famous Hero
posted August 18, 2015 09:20 PM
Edited by Minastir at 21:26, 18 Aug 2015.

Ok, a lot to respond

@Esparado87 Nope, it's not pirate faction

@MiniaAr and @Esparado87 I did not removed hydra from the line-up becuase the Bastion line-up was created with 5/5/3 system in mind and there still is Hydra in it, I just thought actually that somebody would say that gatorman would be better in 4/4/3 system insted of hydra becuase there is already hydra and it turned out the opposite

There won't be any changes in the oryginal line-up, like moving creatures between tiers, (hydra to champion) That's the line-up me and Articun agreed on, so the change like that would have to be discussed between us

but I do understand that in elite there might be too many humanoids so I have already changed and there is hydra in elite also I think that Hydra fits better in elite in Bastion because it's different than dungeon champ hydra and becuase I really like the three champs,
Cipactli is walker
Mantis is flier
and basilisk has burrowing, so co can move underground  

@Rakshasa92 Articun already answered your question
and also I know about this creature and I was thinking about for different faction (It doesnt exist yet)

@Articun I will write response for your comments later

PS: Nobody has ay ideas to what replace dryad with ? There is to many humanoids in sylvan core and maybe some ideas for dungeon warfare

PS2: Removed Phoenix from the Polis graphic becuase you keep saying that there is 4 bird champions but the phoenix in Polis was only temporary till I find something better, there is already phoenix in Sylvan

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 18, 2015 11:33 PM

Love the new bastion!
But maybe two Hydras is a bit too much. Replace it with a Sobek (because Gatorman still sound stupid beyond describtion) or a Scylla, or an another Hydra creature with a different name...

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Minastir
Minastir


Promising
Famous Hero
posted August 18, 2015 11:41 PM
Edited by Minastir at 23:43, 18 Aug 2015.

Mediczero said:
Love the new bastion!
But maybe two Hydras is a bit too much. Replace it with a Sobek (because Gatorman still sound stupid beyond describtion) or a Scylla, or an another Hydra creature with a different name...

I guess you didn't read previous comments that two hydras is not too much at all and should replace the gatorman sobek in 4/4/3 line-up

Scylla is typical sea creature and would be similar to cecaelia which is already in sanctuary

I think now in 4/4/3 line-up there is good balance between humanoid creatures and monsters

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Rakshasa92
Rakshasa92


Supreme Hero
posted August 19, 2015 12:31 AM

Gatorman and Sobek both doesnt suit an humanoid swamp croc! The Brazilian bogeyman/hag named Cuca is a female humanoid gator/croc hag. She suits better for a swamp town.

Try Cu Sith instead of dryad or the barometz.

Maybe Nuckelavee in Inferno?

Hydra can be replaced with the similar Ladon.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 19, 2015 09:07 AM

Rakshasa92 said:
Gatorman and Sobek both doesnt suit an humanoid swamp croc! The Brazilian bogeyman/hag named Cuca is a female humanoid gator/croc hag. She suits better for a swamp town.

Try Cu Sith instead of dryad or the barometz.

Maybe Nuckelavee in Inferno?

Hydra can be replaced with the similar Ladon.

Sobek fits a much as Cuca, and offers better design opputunities. Cu Sith or Barimetz isn't really suited to replace the Dryad, all they add is another random beast. Boring!

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Rakshasa92
Rakshasa92


Supreme Hero
posted August 19, 2015 11:44 AM
Edited by Rakshasa92 at 12:31, 19 Aug 2015.

Mediczero said:
Rakshasa92 said:
Gatorman and Sobek both doesnt suit an humanoid swamp croc! The Brazilian bogeyman/hag named Cuca is a female humanoid gator/croc hag. She suits better for a swamp town.

Try Cu Sith instead of dryad or the barometz.

Maybe Nuckelavee in Inferno?

Hydra can be replaced with the similar Ladon.

Sobek fits a much as Cuca, and offers better design opputunities. Cu Sith or Barimetz isn't really suited to replace the Dryad, all they add is another random beast. Boring!


You were probably the same person who loved Water Maiden and Snow Maiden in the same town? Your love for beautiful Woman monsters is because??

Boring beasts? You probably didn't even know about Cu Sith and Barometz, they are among the most drawn creatures in the myth world and if you have an imagination of your own nothing is dull.

Yes you know what is dull, that wyvern you used in your proposal, done to death so it becomes dull and boring. It's just another non-evolved dragon without arms and poisonous (60% of all creatures is poisonous)

But I guess you can't be reasoned with as you like the female monsters too much.

The guy himself asked for a Dryad replacement, and with so many humanoids I think Cu Sith is perfect, just cut the real world wolf from your line-ups and there you go, otherwise the plant ram/sheep is cool, bred by druids it fits in the storyline and is a cool living battering ram unit, much better than pretty lady # 10.000

Cuca VS Sobek

Sobek = God, its Egytpian themed, Desert themed and dresses like an egyptian, in a freaking town themed kinda with South American rainforest/swamp units it would be silly and stupid. Giving a unit a name after a God is silly to begin with.

Cuca


Suits the theme of the town, isn't a random egyptian God (you know about probably, that's why you use it), is a HAG, which also suits perfectly with the swamp theme and can have interesting abilities that suit swamp life.

EVERYTHING about Cuca is more suiting than Sobek, so deal with it please.

And BTW, Cuca can wear ANY clothes and armors, it isn't set in stone like with the GOD Sobek, if anything the name Sobek can be used for a Hero Cuca male.

========


I would create some type of Hive faction, about invading insects/vermin monsters. NOTE that Worms, Spiders, Scorpions and Centipedes AREN'T insects.


CORE:
1: Ambusher (Like an insectoid Trapdoor-Spider monster, not a spider as those aren't insects, more like an exotic Antlion type of creature that isn't linked to deserts.) OR Pelesit (freaky locust horrors that have humanoid/alien faces and are much like the Apocalypse Locusts.)
2: Assassin Bug or Adze (which are firefly monsters that can blind or lure victims toward them, they can shapeshift into humanoid forms, but for the game this could be much like the monsters in Mimic Movies, humanoid insects that use light as a weapon.)
3: Formian Myrmidon (Ant People, which are the main race of the town)
4: Thriae (Bee Nymph type creature)

ELITE:
1: Bombardier Beetle, called Bombard or something. (Ranged Bombs)
2: Pyrallis/Pyrausta (Dragonfly Dragon)
3: Mothman (With other name probably, but much like the mothman from legends.) or Jewel Wasp (A nasty wasp horror that mind-controlls other creatures with its sting/poison, and which lays its eggs inside other creatures so when they die they spawn new Jewel Wasps on the battlefield which can merge with the original stack that implanted them.)
4: Formian Overseer

CHAMPION:
1: Siege Beetle (much like a Rhinoceros/Stag beetle type of monster) OR Goggie (Giant caterpillar monsters. in English mythology they are called AWD Goggie.)
2: Formian Queen/Matriarch OR Vermin Lord (Humanoid insect mages that control and summon swarms of insects.)
3: Mantis (A mantis type monster)


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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 19, 2015 01:08 PM

Rakshasa92 said:
Boring beasts? You probably didn't even know about Cu Sith and Barometz, they are among the most drawn creatures in the myth world and if you have an imagination of your own nothing is dull.

Yes you know what is dull, that wyvern you used in your proposal, done to death so it becomes dull and boring. It's just another non-evolved dragon without arms and poisonous (60% of all creatures is poisonous)

But I guess you can't be reasoned with as you like the female monsters too much.

The guy himself asked for a Dryad replacement, and with so many humanoids I think Cu Sith is perfect, just cut the real world wolf from your line-ups and there you go, otherwise the plant ram/sheep is cool, bred by druids it fits in the storyline and is a cool living battering ram unit, much better than pretty lady # 10.000

Cuca VS Sobek

Sobek = God, its Egytpian themed, Desert themed and dresses like an egyptian, in a freaking town themed kinda with South American rainforest/swamp units it would be silly and stupid. Giving a unit a name after a God is silly to begin with.

Suits the theme of the town, isn't a random egyptian God (you know about probably, that's why you use it), is a HAG, which also suits perfectly with the swamp theme and can have interesting abilities that suit swamp life.

EVERYTHING about Cuca is more suiting than Sobek, so deal with it please.

And BTW, Cuca can wear ANY clothes and armors, it isn't set in stone like with the GOD Sobek, if anything the name Sobek can be used for a Hero Cuca male.

========


I would create some type of Hive faction, about invading insects/vermin monsters. NOTE that Worms, Spiders, Scorpions and Centipedes AREN'T insects.


CORE:
1: Ambusher (Like an insectoid Trapdoor-Spider monster, not a spider as those aren't insects, more like an exotic Antlion type of creature that isn't linked to deserts.)
2: Assassin Bug
3: Formian Myrmidon (Ant People, which are the main race of the town)
4: Thriae (Bee Nymph type creature)

ELITE:
1: Bombardier Beetle, called Bombard or something. (Ranged Bombs)
2: Pyrallis/Pyrausta (Dragonfly Dragon)
3: Mothman (With other name probably, but much like the mothman from legends.) or Jewel Wasp (A nasty wasp horror that mind-controlls other creatures with its sting/poison, and which lays its eggs inside other creatures so when they die they spawn new Jewel Wasps on the battlefield which can merge with the original stack that implanted them.)
4: Formian Overseer

CHAMPION:
1: Siege Beetle (much like a Rhinoceros/Stag beetle type of monster)
2: Formian Queen/Matriarch
3: Mantis (A mantis type monster)




First, if the Cu Sith and Barometz are "among the most drawn creatures in the myth world", then answer me, why haven't I heard of them before..?
Secondly, I don't believe you can do much with them. They are rather simple and boring, one being simply a giant magic huond and the other a plantlamb, though the Barometz could prove a little interesting if done right. However there are more interesting ideas that can be used.

Wasn't you the same guy complaining about Mythology and suggesting a Snake Fox for Sanctuary? So based of same logic Sobek shouldn't be a problem. Beside, it's more like the use of the name and gerneral concept, one would be really closeminded to think it's requirred to be Egyptian themed. It's like requirring the centaur to always be dressed as a hoplite because it's greek.

Now when was being a "HAG" a bonus in battle..? Honestly it doesn't make it more befitting for the town and is more ilogical than it's could. Some old Hag is perhaps a fine idea for a support warfare unit, but not in direct combat. Also, consider that the lineup already got plenty of magic units, so a strong melee warrior suits it better.
So "EVERYTHING about Cuca is more suiting than Sobek" ??
I've already disprovens it automatically being better because it South American and it being a magic "HAG" unit. What's left..?

-----------------------------------------------------------------

I've also played around with an insect town in the past, and to be Honest I prefers a wider variation of arthropod than just insects, as it offers just a lot more. I also prefers the name Asylum (lot's of big bugs, it drives you insane )

Asylum
Core
1. Drone (melee flier)
2. Spitting bug (ranged, posion attack)
3. Trap door Spider (melee, ambush. I like the idea )
4. Formian Myrmidon (another good idea, but needs a better name)
Elite
1. Arachne (ranged caster)
2. Omukade (melee, bebuff. A giant monterous scolopendra)
3. Scarab (giant bettle tank)
4. Girtablilu (melee, scorpion/human hybrid)
Champion
1. Lava Scorpion (adds a magical element, and is pretty badass. Melee tank)
2. War Mantis (melee flier, cribbling ability)
3. Siege Worm (meleee, burrowing movement)

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Rakshasa92
Rakshasa92


Supreme Hero
posted August 19, 2015 01:31 PM

Mediczero said:
Rakshasa92 said:
Boring beasts? You probably didn't even know about Cu Sith and Barometz, they are among the most drawn creatures in the myth world and if you have an imagination of your own nothing is dull.

Yes you know what is dull, that wyvern you used in your proposal, done to death so it becomes dull and boring. It's just another non-evolved dragon without arms and poisonous (60% of all creatures is poisonous)

But I guess you can't be reasoned with as you like the female monsters too much.

The guy himself asked for a Dryad replacement, and with so many humanoids I think Cu Sith is perfect, just cut the real world wolf from your line-ups and there you go, otherwise the plant ram/sheep is cool, bred by druids it fits in the storyline and is a cool living battering ram unit, much better than pretty lady # 10.000

Cuca VS Sobek

Sobek = God, its Egytpian themed, Desert themed and dresses like an egyptian, in a freaking town themed kinda with South American rainforest/swamp units it would be silly and stupid. Giving a unit a name after a God is silly to begin with.

Suits the theme of the town, isn't a random egyptian God (you know about probably, that's why you use it), is a HAG, which also suits perfectly with the swamp theme and can have interesting abilities that suit swamp life.

EVERYTHING about Cuca is more suiting than Sobek, so deal with it please.

And BTW, Cuca can wear ANY clothes and armors, it isn't set in stone like with the GOD Sobek, if anything the name Sobek can be used for a Hero Cuca male.

========


I would create some type of Hive faction, about invading insects/vermin monsters. NOTE that Worms, Spiders, Scorpions and Centipedes AREN'T insects.


CORE:
1: Ambusher (Like an insectoid Trapdoor-Spider monster, not a spider as those aren't insects, more like an exotic Antlion type of creature that isn't linked to deserts.)
2: Assassin Bug
3: Formian Myrmidon (Ant People, which are the main race of the town)
4: Thriae (Bee Nymph type creature)

ELITE:
1: Bombardier Beetle, called Bombard or something. (Ranged Bombs)
2: Pyrallis/Pyrausta (Dragonfly Dragon)
3: Mothman (With other name probably, but much like the mothman from legends.) or Jewel Wasp (A nasty wasp horror that mind-controlls other creatures with its sting/poison, and which lays its eggs inside other creatures so when they die they spawn new Jewel Wasps on the battlefield which can merge with the original stack that implanted them.)
4: Formian Overseer

CHAMPION:
1: Siege Beetle (much like a Rhinoceros/Stag beetle type of monster)
2: Formian Queen/Matriarch
3: Mantis (A mantis type monster)




First, if the Cu Sith and Barometz are "among the most drawn creatures in the myth world", then answer me, why haven't I heard of them before..?
Secondly, I don't believe you can do much with them. They are rather simple and boring, one being simply a giant magic huond and the other a plantlamb, though the Barometz could prove a little interesting if done right. However there are more interesting ideas that can be used.

Wasn't you the same guy complaining about Mythology and suggesting a Snake Fox for Sanctuary? So based of same logic Sobek shouldn't be a problem. Beside, it's more like the use of the name and gerneral concept, one would be really closeminded to think it's requirred to be Egyptian themed. It's like requirring the centaur to always be dressed as a hoplite because it's greek.

Now when was being a "HAG" a bonus in battle..? Honestly it doesn't make it more befitting for the town and is more ilogical than it's could. Some old Hag is perhaps a fine idea for a support warfare unit, but not in direct combat. Also, consider that the lineup already got plenty of magic units, so a strong melee warrior suits it better.
So "EVERYTHING about Cuca is more suiting than Sobek" ??
I've already disprovens it automatically being better because it South American and it being a magic "HAG" unit. What's left..?

-----------------------------------------------------------------

I've also played around with an insect town in the past, and to be Honest I prefers a wider variation of arthropod than just insects, as it offers just a lot more. I also prefers the name Asylum (lot's of big bugs, it drives you insane )

Asylum
Core
1. Drone (melee flier)
2. Spitting bug (ranged, posion attack)
3. Trap door Spider (melee, ambush. I like the idea )
4. Formian Myrmidon (another good idea, but needs a better name)
Elite
1. Arachne (ranged caster)
2. Omukade (melee, bebuff. A giant monterous scolopendra)
3. Scarab (giant bettle tank)
4. Girtablilu (melee, scorpion/human hybrid)
Champion
1. Lava Scorpion (adds a magical element, and is pretty badass. Melee tank)
2. War Mantis (melee flier, cribbling ability)
3. Siege Worm (meleee, burrowing movement)


Switching mythology isn't a problem, but the creature must suit in the town, and I have a problem with it being a GOD more than it being from Egyptian myth.

I really hate the mentality that only Aztec and Egyptian GOD creatures can be used together with A LOT of Greek mythology overused-boring creatures and few Celtic and Japanese faces. That is the worlds knowledge of mythology these days and they are all overused crap in my eyes.

Cuca can be both a caster and a tank though, crocodiles are tanks to begin with.

Overal Cuca is one of my favorite myth units and I think the world is ready to get to know some of the more awesome Brazilian myths such as Cuca, Boitata (fire anaconda), Curupira (Guy with bright red hair and backward feet riding on Peccari), Mapinguari (megatherium monster with second mouth in belly and a cyclops eye)

Also the Mapuche Cherufe (Lava monster, mostly lizard), Nguruvilu (serpent snake), Chon Chon (Bat-like winged heads), Peuchen (winged, vampiric snake much like Quetzalcouatl, but NOT A GOD) and Camahueto (disformed water unicorns that deform other creatures, they are also from Chilean myths)

South America has jewels in its mythology and the world is ready for it, get rid of the overused Greek myths and enlarge your knowledge and world.

Cu Sith isn't boring and if you never heard of it you probably also didn't know the Cath Sidhe, another awesome black cat critter. Cu Sith are in mythology much like Barghests or Hounds of ill Omen, but many artists create them as nature dogs and guardians, they sure as HELL beat normal wolves in fantasy games, THOSE are boring.









If you call that boring, and like the Dryad, you are insane!

Barometz = Pathfinder (game) version of the Vegetable Lamb of Tartary, but it is also the second name of the creature.

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