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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Minastir's HVIII line-ups
Thread: Minastir's HVIII line-ups This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Rakshasa92
Rakshasa92


Supreme Hero
posted August 19, 2015 01:44 PM

Quote:
've also played around with an insect town in the past, and to be Honest I prefers a wider variation of arthropod than just insects, as it offers just a lot more. I also prefers the name Asylum (lot's of big bugs, it drives you insane  

Asylum
Core
1. Drone (melee flier)
2. Spitting bug (ranged, posion attack)
3. Trap door Spider (melee, ambush. I like the idea  
4. Formian Myrmidon (another good idea, but needs a better name)
Elite
1. Arachne (ranged caster)
2. Omukade (melee, bebuff. A giant monterous scolopendra)
3. Scarab (giant bettle tank)
4. Girtablilu (melee, scorpion/human hybrid)
Champion
1. Lava Scorpion (adds a magical element, and is pretty badass. Melee tank)
2. War Mantis (melee flier, cribbling ability)
3. Siege Worm (meleee, burrowing movement)


About your "insect" but not-so insect town at all.

Those aren't insects they are mostly solitairy hunts (worms, spiders and scorpions) that feed on insects they suit better in other towns anyway, inferno or stronghold could use a worm monster, scorpions are better off in a desert town such as Academy and spiders can go into any town but an insect town as they are their worst nightmares and enemies.

Your town also has a lot of random creatures, they are coming from deserts and forests, that is too random to work together.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 19, 2015 01:51 PM
Edited by Mediczero at 14:00, 19 Aug 2015.

Rakshasa92 said:
Switching mythology isn't a problem, but the creature must suit in the town, and I have a problem with it being a GOD more than it being from Egyptian myth.

I really hate the mentality that only Aztec and Egyptian GOD creatures can be used together with A LOT of Greek mythology overused-boring creatures and few Celtic and Japanese faces. That is the worlds knowledge of mythology these days and they are all overused crap in my eyes.

Cuca can be both a caster and a tank though, crocodiles are tanks to begin with.

Overal Cuca is one of my favorite myth units and I think the world is ready to get to know some of the more awesome Brazilian myths such as Cuca, Boitata (fire anaconda), Curupira (Guy with bright red hair and backward feet riding on Peccari), Mapinguari (megatherium monster with second mouth in belly and a cyclops eye)

Also the Mapuche Cherufe (Lava monster, mostly lizard), Nguruvilu (serpent snake), Chon Chon (Bat-like winged heads), Peuchen (winged, vampiric snake much like Quetzalcouatl, but NOT A GOD) and Camahueto (disformed water unicorns that deform other creatures, they are also from Chilean myths)

South America has jewels in its mythology and the world is ready for it, get rid of the overused Greek myths and enlarge your knowledge and world.

Cu Sith isn't boring and if you never heard of it you probably also didn't know the Cath Sidhe, another awesome black cat critter. Cu Sith are in mythology much like Barghests or Hounds of ill Omen, but many artists create them as nature dogs and guardians, they sure as HELL beat normal wolves in fantasy games, THOSE are boring.

If you call that boring, and like the Dryad, you are insane!

Barometz = Pathfinder (game) version of the Vegetable Lamb of Tartary, but it is also the second name of the creature.


I don't see the problem of the Sobek being named and based of a god. It's not like it actually a god acording to any ingame lore.

As for Cuca, I can support it as being a warfare unit, but it offers little else.

I want you to know mordern wastern fantasy is largely based of Greek, Nordic and Celtic mythology, and that many of those creatures widely is seen as classics rather than overused. Not that South American Mythology doesn't have a place there, but it all depends on who creates it. Personally I prefers a wide view with creatures from all around the world, classics and less treditional.

And I've never heard of the Barghests or Hounds of ill Omen either.
And I do find a magical forest spirit more interesting then a plant wolf. (I prefer dire wolves )

Rakshasa92 said:
About your "insect" but not-so insect town at all.

Those aren't insects they are mostly solitairy hunts (worms, spiders and scorpions) that feed on insects they suit better in other towns anyway, inferno or stronghold could use a worm monster, scorpions are better off in a desert town such as Academy and spiders can go into any town but an insect town as they are their worst nightmares and enemies.

Your town also has a lot of random creatures, they are coming from deserts and forests, that is too random to work together.


As I said, it's more of an arthropod town. Allow me to explain.
Unlike the bit cliche of a hivemind insect faction, mine is more like a group of nomadic insectoid/arthropod tribes living in a desert/badlands area (or jungle, that works to)
They tame the giant insectoids of their homelands to use in war, rather than them being a part of an hive.
And do note that there is several kinds of insects that hunt spiders.

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Minastir
Minastir


Promising
Famous Hero
posted August 19, 2015 09:59 PM
Edited by Minastir at 22:00, 19 Aug 2015.

I was brainstorming with Articun yesterday and after long conversation we have decided for replacement for dryad. We have considered a Lot of creatures including Cu Sith but Cu Sith is usually depicted as wolf or big dog, dog doesn't fit sylvan, wolf does (I really like the third picture of Cu Sith you have posted, yesterday even Articun sended me the same picture) but is already in Haven, so we have decided for tiger that looks like Cu Sith. It's dark green and has some nature elements but it's tiger. It's a kind of a tribute to tiger from HIV and also for Cu Sith But now I trying to think of a proper name for it

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Rakshasa92
Rakshasa92


Supreme Hero
posted August 20, 2015 12:03 AM

Minastir said:
I was brainstorming with Articun yesterday and after long conversation we have decided for replacement for dryad. We have considered a Lot of creatures including Cu Sith but Cu Sith is usually depicted as wolf or big dog, dog doesn't fit sylvan, wolf does (I really like the third picture of Cu Sith you have posted, yesterday even Articun sended me the same picture) but is already in Haven, so we have decided for tiger that looks like Cu Sith. It's dark green and has some nature elements but it's tiger. It's a kind of a tribute to tiger from HIV and also for Cu Sith But now I trying to think of a proper name for it


What about the African Nunda/Mngwa? It's a tiger/panther type of monster, not about plants, but it is about nature and stealth.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 20, 2015 07:23 AM

I was looking at the polis lineup, and tobe honest it bugs me that you included the normal elemntals. I wouldn't mind it if they were the same tier, but personally I'll prefer you replaced those you have with some more innovative elemental creatures.
Als, could this do for a champion:

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Minastir
Minastir


Promising
Famous Hero
posted August 20, 2015 09:20 AM
Edited by Minastir at 09:21, 20 Aug 2015.

Mediczero said:
I was looking at the polis lineup, and tobe honest it bugs me that you included the normal elemntals. I wouldn't mind it if they were the same tier, but personally I'll prefer you replaced those you have with some more innovative elemental creatures.


No, I'm not changing them, the elementals in Polis are elementals in their Pure form (which should resemble Conflux town from HIII), those are not spirits of each elements, if you want spirits you have them in other line-ups, Troglodyte-earth spirit, Cabir-Fire spirit etc.

I'm not moving all elementals to one tier because It doesn't make sense, somebody who's not fond of elementals would end up with all elemental in tier if he would like that or not, now if he doesn't he can have only two elementals in core and elite.

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MiniaAr
MiniaAr


Hired Hero
posted August 21, 2015 11:57 PM

Rakshasa92 said:


About your "insect" but not-so insect town at all.

Those aren't insects they are mostly solitairy hunts (worms, spiders and scorpions) that feed on insects they suit better in other towns anyway, inferno or stronghold could use a worm monster, scorpions are better off in a desert town such as Academy and spiders can go into any town but an insect town as they are their worst nightmares and enemies.

Your town also has a lot of random creatures, they are coming from deserts and forests, that is too random to work together.

I must admit, I like the idea of having a Scorpion unit in Academy, to replace the current mercenary probably.

Also, your Cu Sith picks are awesome, especially the first one. It's more a lynx than a tiger I'd say, but it fits Sylvan well in my opinion.

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Minastir
Minastir


Promising
Famous Hero
posted August 22, 2015 09:12 PM
Edited by Minastir at 23:31, 23 Aug 2015.

articun said:
So, let me give my input as well

Stronghold
1. You could could replace the tamed cyclops for a tamed Troll or Ogre to make it a bit different from the Cyclops, though i know the tamed cyclops was in Heroes VI and probably will be in Heroes VII. But then if this is a tamed cyclops what are the champion Cyclops?
2. Now about the bramble beast, as an idea it looks nice but i am a bit reluctant to it since i know it is the attack warfare unit but how does it attack? I can see it shooting seeds in specific places in the battlefield and the next turn a smaller version of it sprouting, attacking and then withering, and i can also see it attacking units in front of it and also flying units, but it is up to you Min to see how it works out

Sylvan
1. I don't like the idea of Mother Treant really, as for me it doesn't make sense. But coming up for a support and attacking unit for Sylvan ain't all that easy. For attacking purposes i could imagine a Leshy that calls thorns that hurt and also immobilize the enemy though instead of the Ballista.
2. As for the support unit, i would have liked to see a faery Dragon that could cast a minor positive spell on a unit each turn, like heal, bless, regeneration etc. But i guess many will disagree with this notion After all we have too many dragons already.
3. Also you could consider a Forest Guardian instead of a greater earth elemental as warfare unit, just to create better diversity

Haven
I guess haven is solid, even if with too many human units as always... As i said in Raksahas post, why not consider an Ophanim? this could either be used as a support unit of warfare or of the base lineup and it would create diversity.

Dungeon
Hmm... Dungeon as always is hard to either please or to find units to fill in. You could always use the Dark elementals as attack warfare unit though, or a some other shadow creature. Now for the support one, a crystal, or talking about ashan here, a fungal something could also be used. You could even put minor darkness constructs that provide magic resistance and so on. I guess we need to be creative here.

Necropolis
Personaly i don;t like the bone golem.. It looks fragile and too much like the skeletons. Since there is no Zombie in the lineup i would prefer a proliferating Zombie Abomination to honest.
Now, the attack unit could be an acolyte, a plague bearer, or something that causes poison to enemies. The support unit could be a bone or corpse wagon that can raise some of the fallen units as skeletons and ghosts each turn and the catapult, could be (and here i get macabre) corpse throwing or even if we get a bit creative giant maggots that are thrown and start eating at the walls (maybe i went a bit too far for a heroes game )

Academy
This is solid lineup. You could if you would like a more tanky unit replace the mercenary with the Twaret since the whole elite tier is full of Damage dealers.
And though the warfare units are not very creative, i am now out of good ideas...

Sanctuary
I am not too sure about having the Yeti as a warfare unit instead of the main lineup. And i would put the Mizu Kami as a Hybrid unit that can use icebold to deal damage and slow the enemies and also get a second turn to dispel a unit of negative spells or cast the Mirror link ability to a unit sharing some of the damage with it. If you want to keep the Yeti in the lineup i'd make it a catapult, although it would seem very similar to the tamed Cyclops. Maybe you can have a Wave Master causing a tidal wave that attacks the wall and also cause some damage to all units it hits. It would be hybrid unit but it is an idea.

Inferno
Inferno is nice if a whole lot red

Fortress
Getting a blank here... this is the Faction we know the least about so i am not sure of what to propose. You could have a Witch as a support unit i guess but it doesn't really fit... A weaponsmith could also be used to increase attack and defense of a unit and maybe a canon like construct for catapult... I'll have to think about it more.

Bastion
For Bastion we need to have a conference and talk about it

Polis
Hmm, dunno if i can propose something for Polis. It is based on greek mythology and elemental magic, but i can't thnik of something fitting right now.

And the only faction left to be build is either an Insect Faction or one based on Chinese culture, maybe a very militaristic one with castes and very offensive. I'll help you with that. Make it our next ICTC project for when ICTC9 begins

Stronghold -
1. Oh yeah, I forgot that throwing roxks cyclops is now champion in my line-up
2. I thought it could attack like waspwort in HIV, shooting like a thorn (bramble) or some seeds

Sylvan -
1. Idk, I need to think about it, maybe I will make some changes after seeing in beta how those warfare units look like, etc.
2. How about a faery dragon as a attack unit not support, casting random damage spell, but level 1 or 2, depending on warfare level
3. But how would this forest guardian attack ?

Haven -
I'm not really liking that

Dungeon -
Still don't know

Necropolis -
1.Ok, I took your suggestion and changed bone golem, kind of, I have changed abomintion because I didn't like the picture for it anymore it looked too much like a demon not undeed creature. Now, it looks just like i wanted, it's a undeed partialy skeletal creature, with many arms, heads etc. it's deformed and terrifying, created from the bodies of fallen enemies, hope you like it too now
2. I will use Namtaru as attack unit and plague/corpse cart as I wanted before.

Edit: Recently I'm rethinking decision of adding bloodsucker to the line-up, I have got this feeling it doesn't really fit, what could be better ?

Academy -
I was thinking about Mercenary replace but I don't thnik that Taweret is better, I mean his role is similar to Rakshasa.
I know not very oryginal but at least not every warfare unit is creature

Sanctuary -
Stays the same for now.

Fortress -
I will update Fortress today.

Bastion -
Yeah, we will talk about them, also why we didn't thnik about them during ICTC ?

About next faction, let's keep it a surprise for others ^^


MiniaAr said:
Also, your Cu Sith picks are awesome, especially the first one. It's more a lynx than a tiger I'd say, but it fits Sylvan well in my opinion.

Well, the first one is clearly more a wolf than a tiger or lynx

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 25, 2015 12:01 PM
Edited by Mediczero at 16:49, 25 Aug 2015.

Okay, a few ideas for the Dungeon warfare units:

Siege: Cave Wyvern
Same as in H6, an awesome idea and I don't see any better suggestions


Attack: Chakram Dancer
I really loved the idea of the Chakram Dancer, it was an unique and interesting concept and I belive it deserve another chance. I also find it possible that a few darkelves would prefer to hide in the distance and strike down their enemies.
If you don't like the chakram, the H5 or H7 version with crossbows works as well.


Attack: Slug
A giant, disgusting cave slug spitting poison and acid in the face of your enemies, what is there not to like..? Can also maybe work as siege or support if it suits you...


Support: Dark Crystal
Giant crystal filled with dark magic, which gives your army some sort of buff or maybe a debuff (invisibility..?)

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Minastir
Minastir


Promising
Famous Hero
posted August 25, 2015 10:44 PM
Edited by Minastir at 22:45, 25 Aug 2015.

Mediczero said:
Okay, a few ideas for the Dungeon warfare units:

Siege: Cave Wyvern
Same as in H6, an awesome idea and I don't see any better suggestions


Attack: Chakram Dancer
I really loved the idea of the Chakram Dancer, it was an unique and interesting concept and I belive it deserve another chance. I also find it possible that a few darkelves would prefer to hide in the distance and strike down their enemies.
If you don't like the chakram, the H5 or H7 version with crossbows works as well.


Attack: Slug
A giant, disgusting cave slug spitting poison and acid in the face of your enemies, what is there not to like..? Can also maybe work as siege or support if it suits you...


Support: Dark Crystal
Giant crystal filled with dark magic, which gives your army some sort of buff or maybe a debuff (invisibility..?)


I have to say I really like the idea of this giant slug ! good job

but for the support unit, I gonna have to think, I also thought about some dark crystal but I also thought about dark elemental or something like that, first I need to think what it's gonna do then the appearance

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 30, 2015 11:09 AM
Edited by Mediczero at 11:10, 30 Aug 2015.

BTW, Why not add Cove..?

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Minastir
Minastir


Promising
Famous Hero
posted August 30, 2015 08:49 PM

Mediczero said:
BTW, Why not add Cove..?

Because I have not created line-up for such faction

when you say cove, what do you have in mind ? A pirate faction ? something like in HIII Horn of the Abyss ? I'm not sure about cove, it could be similar to Sanctuary, I have idea for two other factions different than others

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 31, 2015 09:51 AM

Minastir said:
Because I have not created line-up for such faction

when you say cove, what do you have in mind ? A pirate faction ? something like in HIII Horn of the Abyss ? I'm not sure about cove, it could be similar to Sanctuary, I have idea for two other factions different than others

Because pirates are so similar to nagas!
Cove would likely be a faction of mixed races, sea elves, orcs and humans mainly. Also, like stronghold they would probably go around to tame some vile beasts of the sea. Thrust me, there are a lot of sea creatures you haven't even tried yet.

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ShadowMaster
ShadowMaster


Adventuring Hero
HOMM3fa(g)n
posted September 07, 2015 07:38 PM

Cove could be indeed a pirate faction, utilizing varied sea-creatures form such mythologies as the Ocenian one and the Norwegian one.Also, pirates, 'cause pirates are fracking awesome.
____________

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted September 09, 2015 08:32 AM

ShadowMaster said:
Cove could be indeed a pirate faction, utilizing varied sea-creatures form such mythologies as the Ocenian one and the Norwegian one.Also, pirates, 'cause pirates are fracking awesome.

The Norwegian one..?

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted September 09, 2015 09:49 AM

guys, guys, listen to this:

Pirate. Nagas.

yeah

anyway, cool lineups.

I would switch places of oliphant and Cyclops in fortress. Otherwise cool.

Not really feeling the Lion rider. I also miss the Justicar or any female soldier... Not my favorite haven.

Too many elves (in both "elf" factions. Matriarch is enough for dungeon and snow any and all blade dancers. I hate blade dancers).

Necropolis is pretty cool, but I'd personally prefer Mummies as neutrals.

Academy is... Academy. Looks cool. Some silly designs, but that's Ashan for ya

Sanctuary is pure cool

I don't hink I'll ever like Ashan Inferno, this is no exception too human and fiery.

Faketress I can get behind, though I'd combine Jötunn and fire giant and put Valkyrie in Champ. hehe, cave mole

Fortress is nice. I feel the lizardman and sharpshooter should be combined to allow another beast and reduce the main-race numbers a bit. Otherwise fantastic.

Polis is cool as far as conflux goes, but all elementals should probably be at the same tier? On the other hand, If it's kept like this the creatures you choose can decide which champ you can/can't pick. like if you get all the elementals you can only get tetramantal and of you get all the non-elementals you get the magic-elemental.

Cool factions. I mostly like them though they still have that Ashan feel...
____________
It is with a heavy heart that I must announce that the cis are at it again.

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ShadowMaster
ShadowMaster


Adventuring Hero
HOMM3fa(g)n
posted September 09, 2015 04:57 PM

Mediczero said:
ShadowMaster said:
Cove could be indeed a pirate faction, utilizing varied sea-creatures form such mythologies as the Ocenian one and the Norwegian one.Also, pirates, 'cause pirates are fracking awesome.

The Norwegian one..?

Kraken, Jörmungandr,...you've got a point. As for other creatures - Sea Elves, Sirens, Scylla, Leviathan, ... some pirates as in classic swashbuckling ones would be cool.  
____________

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted September 10, 2015 02:24 PM

ShadowMaster said:
Kraken, Jörmungandr,...you've got a point. As for other creatures - Sea Elves, Sirens, Scylla, Leviathan, ... some pirates as in classic swashbuckling  ones would be cool.  


Let me see...
Core:
Sea elf Archer, Swashbuckler (orc ), Naiad, Ichthian
Elite:
Gaint turtle, Pirate (sword/pistol), Crocodile rider, (flier??)
Champion:
Kraken, Sea Serpent, Scylla

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted September 10, 2015 02:24 PM

ShadowMaster said:
Kraken, Jörmungandr,...you've got a point. As for other creatures - Sea Elves, Sirens, Scylla, Leviathan, ... some pirates as in classic swashbuckling  ones would be cool.  


Let me see...
Core:
Sea elf Archer, Swashbuckler (orc ), Naiad, Ichthian
Elite:
Gaint turtle, Pirate (sword/pistol), Crocodile rider, (flier??)
Champion:
Kraken, Sea Serpent, Scylla

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ShadowMaster
ShadowMaster


Adventuring Hero
HOMM3fa(g)n
posted September 10, 2015 03:07 PM

BTW,while we're on the subject of "alternate" factions, I had an idea recently about a Ashan faction that could be their "Forge", but with the difference being that they (the Ashan forge) came from a parallel world, not unlike ours, but were the natural resources were magic and now it's depleted and that's the reason why they arrive in Ashan. Maybe you could create a faction around that ?
____________

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