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Heroes Community > Library of Enlightenment > Thread: UnderPowered spells
Thread: UnderPowered spells This thread is 2 pages long: 1 2 · «PREV
OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted March 10, 2015 10:37 PM

Agreed, Inferno could be way more awesome. I love its graphic, but the damage is disappointing.

kicferk said:
Frenzy and sacrifice have been forgotten for totally different reasons.

They typical are I think, but in unison they work great and are two spells that significantly improved by going expert... having a level 7 stack remove 50-75% of another level 7 stack and then bring that entire stack by saccing some level 1 units..
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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted March 11, 2015 12:22 AM

OhforfSake said:
Agreed, Inferno could be way more awesome. I love its graphic, but the damage is disappointing.


They tried to fix that in H4 but it did not work out too good either as the damage on certain "fire" spells became way too potent.
It is a delicate matter to balance damage/scaling towards non-damage spells.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted March 11, 2015 12:29 AM

I don't remember much about Inferno in H4 I gotta admit.. I remember being disappointed in Armageddon (in H4) though.
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Orc
Orc


Famous Hero
posted March 11, 2015 11:49 AM

about fireball high cost I couldnt agree more actually

you see that with only basic fire magic they cost exactly same mana, with inferno having more area and damage.

but about my earlier post, when I said inferno should go 25 power, well maybe thats too much. I just played dungeons and devils and saw inferno can be quite good vs neutral creeps (I could probably hit as much as 6 stacks together)

but then again, that is probably is impossible against human (why would they even pack their stacks? also keeping in mind that diffeculty for that level was 100% not that hard i guess, so maybe even against neutrals not that useful.

so, I think having 15 power will be fairly balanced, I guess

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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 11, 2015 12:22 PM

Orc said:
also keeping in mind that diffeculty for that level was 100% not that hard i guess, so maybe even against neutrals not that useful.


The AI does tend to consider position with respect to area spells, most definately. Especially on the higher difficulties, it will avoid clustering up if it can.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 14, 2015 08:37 PM

OhforfSake said:
I don't remember much about Inferno in H4 I gotta admit.. I remember being disappointed in Armageddon (in H4) though.


I think all fire spells dealt the same damage in H4, except fire bolt which was 20% stronger. so armaggeddon was basically a fireball the size of the whole screen. I would say inferno was one of the worst level 4 chaos spells to get, when you could instead get mass first strike, cat reflexes, cloud of confusion or even mass misfortune.

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