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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Known HMM4 bugs
Thread: Known HMM4 bugs This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted April 07, 2002 06:01 PM

Quote:
I think i found a bug. I was in a battle and it wouldn't let me retreat because it said i had no town although i did!

Is this a bug or am i in error?


Actually, I've experienced this one myself. However, I'd feel inclined to believe it's a feature and not a bug.

It happened when I'd already retreated from two battles, and was retreating from a third. It actually makes sense to penalize players who retreat too often with their heroes and simply take away the option. (In other words, the hero refuses to retreat AGAIN to the same town.)
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arachnid
arachnid


Promising
Famous Hero
posted April 07, 2002 06:16 PM

i seem to be unable to enter the dragons cave in the elwin campaign "true love" you cant get closer enough to it to get in, anyone know if this is a bug or am i doing something wrong.

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted April 07, 2002 06:23 PM

Quote:
i seem to be unable to enter the dragons cave in the elwin campaign "true love" you cant get closer enough to it to get in, anyone know if this is a bug or am i doing something wrong.


I've completed this campaign. The road is sealed off to begin with.

You have to visit a third "merchant" before the obstacle is taken away. It lies not too far away from the cave. More or less straight to the west. The merchant asks for 10.000 Gold.


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Batvanio
Batvanio


Adventuring Hero
Archimage
posted April 08, 2002 01:09 PM

along with the music loops and the random freezes, I found these ones:

1. My Necromancy ressurects usually 1, 2, 3 or 4 vampires when I am fighting live creatures, but after a reload it started to random give me vampires and random - nothing.
I was forced to restart the computer and then reload the save to again give me normal necromancy ressurections.

2. When you finish a campaign in the campaign menu highscores is written not your name but just - Player.
Then when you pick another campaign and finish it - it removes my old record for the previous campaign and displays just the finishing of the current campaign with again - Player - as my name.



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ursula
ursula


Adventuring Hero
posted April 15, 2002 03:24 PM

found one.

Most of the times i let the computer
win my battles for me.

My motto is as long the computer is doing fine, and he keeps losses to a minimum, why would i ever try all this myself
and the computer is way faster at casting then i am.
and i dont know what to cast anyway since im learning.
takes way to long to cast everything myself.

only last night the ai failed me.
I had a fight with some water elements and some other nature kind creatures.
The first thing my spelcaster does is cast mass ORDER ward
Wich in my eyes is totaly useless.
And the spelcaster even had mass nature ward Available.




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Krishhh
Krishhh


Adventuring Hero
still learning spells
posted April 15, 2002 05:09 PM

Ursula, your post really shows some nice AI options, because the only real water elemental attack that does damage(exept for a weak melee) is the spell "ice bolt" and it is an order spell !
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gamerman12
gamerman12

Disgraceful

posted April 15, 2002 05:57 PM

I have have played this game a lot:

Bugs:

Memory leaks, after playing a while, I have to restart.

If you have a town, but no forces in the town, you can't retreat from combat.

Ships are sometimes built where you can't reach them! You have to keep building them until one is built next to the shore!

Necro resurrection after battles, says that you get the option of what to ressurect but you only get what you can resurect ie skeletons only, then ghosts only and then vampires only. I wanted to keep building my skeleton stack until it was huge but couldn't.

AI is bad, doesn't check for enemy size, I had one not attack my empty town! And in a long, tournament game I never see the enemy they have killed themselves against the large neutral armies.

Caravan interface is NOT intuitive, should default to from where you currently are.

On the large games you should be able to keep going, even after winning, on the only XL map when you get the 3 neutral cities in the centre of the map, the game ends, when there could still be 5 enemies to fight and only a fraction of the map seen.


The re-positioning of units in combat is annoying, when you are next to an enemy and want to attack him, you should be able to do it without moving again, although you do want to be able to move, if thats what you want.

Thats enough for now.

GamerMan12



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DonGio
DonGio


Promising
Famous Hero
of Clear Water Mountain Clan
posted April 15, 2002 06:47 PM

How's this for a bug:

If you've vanquished all your opponents, leaving you as the only player owning towns or heroes (as the victory condition message states), I don't win the map until I've entered all the boats the opponents used sometime during the game. Quite annoying.

And why would you want to keep building a skeleton stack? It would have to be pretty darn big to make it better than even 20 vamps (who rule).
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bestanden
bestanden


Adventuring Hero
posted April 15, 2002 08:41 PM

Summon ship does not appear on the overland spell menu; you have to access the whole book to find it.


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FuriousGeorge
FuriousGeorge


Hired Hero
posted April 15, 2002 09:59 PM

Heh, yep that throws everyone off.

Water Elementals - use Order Ward
Faerie Dragons - use Chaos Ward

But never use Nature Ward, there are no direct damage Nature spells (still useful against the melee units).

Here's a bug: Quests reset if you reload your savegame. Meaning you can keep doing them. There's a quest in the 2nd Nature campaign that gives you Master Nature magic, Expert Meditation, Master Herbalism for 15 wood. I ran around with 5 L1 heroes with summon Elemental spells, that was fun.
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brody
brody


Known Hero
Pathetic Loser
posted April 15, 2002 11:43 PM
Edited By: brody on 15 Apr 2002

AI SUCKS

It's not as bad as it could be, as the combat AI seems rather good at knowing exactly how to kill my poor little heroes (they throw EVERYTHING at your heroes, tactics hero first).  But adventure map AI is terrible.  I saw a level 6 corpse on the screen (the gravestone thingy) within 2 tiles of a sanctuary in a place the AI was regularly wandering.  I even saw the enemy walk OVER the corpse and not revive it.

EDIT: Oops, forgot about seige AI.  I can poison melee troops in a seige, and they STILL hide behind the wall, waiting to die.  They need to march out onto the battlefield if they have no other options - ie, all shooters are dead, or at least if they're up against non LOS spells.
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Jenova
Jenova


Famous Hero
posted April 16, 2002 06:10 AM

Quote:
Hmm... I wished that NWC had kept the music on CD format like they did in Heroes2... that way there was less skippage and consumed less memory (I think....) and it was also very nifty to just pop it into your CD and not only go through the music, but all the ambience sequences! (Beginning of the week, raise morale, catching the leprechaun etc.)


Not a good idea.. You would need an extra CD to fit that, because CD audio is very large. I haven't experienced any music skipping yet, but the quality of the music in its current format is excellent.

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Ursula
Ursula


Adventuring Hero
posted April 16, 2002 09:05 AM

Quote:
Ursula, your post really shows some nice AI options, because the only real water elemental attack that does damage(exept for a weak melee) is the spell "ice bolt" and it is an order spell !


AHA(silly me) then AI is smarter then i thought.

But i found another bug.
In the Life campaign, map 3, where you have to find a hero named Dessete or something.
Rightclicking on the house where Dessete would be in crashed my game more then once.
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Flashman
Flashman


Adventuring Hero
posted April 16, 2002 11:25 AM

Adventure map spell menu is bugged, it's always empty for me no matter what spells I got.
Case in point I have to click the hero spellbook to cast pathfinding & Visions etc. (Going through a couple of redundant menues to get here).

Massive memory leak and I mean massive, I've been keeping track of this and it seems combat on swamp terrain and/or actionvation of minotaur special ability seems to accelerate it.

/dev

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Ursula
Ursula


Adventuring Hero
posted April 16, 2002 12:58 PM
Edited By: Ursula on 16 Apr 2002

Quote:
Adventure map spell menu is bugged, it's always empty for me no matter what spells I got.
Case in point I have to click the hero spellbook to cast pathfinding & Visions etc. (Going through a couple of redundant menues to get here).
/dev



The problem should not occur if you choose a hero first.
On the left side of the screen you can see the formation of all your heroes and creatures in that single army.
one hero has a light round around him, thats the active hero
usualy the highest level hero in that army.
If you then press spellbook, you get his spellbook.
1 click to select the right hero
1 click to go to his/her spellbook
1 click for the adventuremap spell you want.


Erm... right side of the screen ofcourse
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Flashman
Flashman


Adventuring Hero
posted April 16, 2002 01:42 PM

Doh you're right!
Dunno what I was thinking, I did actually figure it out for myself when buying potions in town. For the longest time I couldn't figure out where they went~

Anyway it's still a hopeless redundant clickfest, I have no clue why it doesn't just autoselect the highest level hero in a group which is what you neeed 99% of the time.

/flash

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DonGio
DonGio


Promising
Famous Hero
of Clear Water Mountain Clan
posted April 16, 2002 03:04 PM

Here's a bug:

Even after centaurs have run out of shots, they still retaliate against ranged units!

Don't know if this applies for other ranged units as well, as I just discovered this while playing Waerjak Campaign.

Brody:

I'm not all that impressed with the battle AI either. Yes, if your hero is your most important stack, then the AI can be a pain in the old gazoonga, but if he's just a nogood son of a gun level 1 hero, they still use all efforts at hand trying to eradicate this mighty threat! And the way they shut eachother in is just silly. I've won many battles because multiple stacks of white tigers block eachothers path every other time, so they use at least twice as long to reach my troops as they could have.
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Krishhh
Krishhh


Adventuring Hero
still learning spells
posted April 16, 2002 05:25 PM

Yes but in campaign there is another  type of victory screen with no place to change your name!
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scorpius
scorpius


Hired Hero
posted April 16, 2002 07:11 PM

Some more wrong decriptives:

The 2-handed sword is stated to raise melee by 13, the actual effect is 12. This is true for more artifacts, but cant recall others at the moment.

The site where you can gain a temporal +2 speed (dont know the name right now), it will actually give +3 speed.

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brody
brody


Known Hero
Pathetic Loser
posted April 16, 2002 07:40 PM

Quote:
Brody:

I'm not all that impressed with the battle AI either. Yes, if your hero is your most important stack, then the AI can be a pain in the old gazoonga, but if he's just a nogood son of a gun level 1 hero, they still use all efforts at hand trying to eradicate this mighty threat! And the way they shut eachother in is just silly. I've won many battles because multiple stacks of white tigers block eachothers path every other time, so they use at least twice as long to reach my troops as they could have.


True enough, but compared to H3 it's better.  In H3, the battle AI REALLY sucked, but the adventure map AI seemed okay.  Now it's somewhat reversed...
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