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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes 8 and Modding of Newer Factions
Thread: Heroes 8 and Modding of Newer Factions
LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted April 11, 2015 08:38 PM

Heroes 8 and Modding of Newer Factions

How about making an entirely new type of might and magic heroes game that allows adding totally different factions to the already 8 classic factions that we, all, came to love in adoration or in hatred?

So, adding way more randomness at what factions will be implemented in every generated game's map. Obviously, the larger the map, the more chances that your new added modded faction-towns will get to appear on such newly generated game-map.

Therefore, instead of being stuck at only 8 player assigned towns(especially for localized, offline, squirmish, AI players), you could decide to make a whole 16 towns XXX-Large map(underground is, obviously, chosen). It was possible for me to see that happening in the Impossible map size option of the RMG of MMHeroes5:T.o.t.E.

That way, you get to keep the original factions-towns and, just plainly add more factions-towns up to the limit of 16(8 + 8 modded ones).



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ShadowMaster
ShadowMaster


Adventuring Hero
HOMM3fa(g)n
posted April 11, 2015 11:25 PM

Nice idea ! I think I will post one faction based on this tomorrow or Monday. It is a faction that comes from a crazy and twisted "world between worlds". I also have an idea for a faction based upon american mythology and lore.
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