Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Clan War
Thread: Clan War This thread is 3 pages long: 1 2 3 · «PREV
bloodsucker
bloodsucker


Legendary Hero
posted April 22, 2015 03:12 PM

Salamandre said:
I am testing the next era version, 2.47


Any predictable date for release?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 23, 2015 11:04 AM

No idea, depends on tests. But if you plan to play Heroes III with wog revised mod enabled (ie random maps), you could help, this is missing.

For now I played a full AB campaign without a single crash.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Legendary Hero
posted April 23, 2015 02:20 PM

Salamandre said:
if you plan to play Heroes III with wog revised mod enabled (ie random maps), you could help, this is missing.


I plan to play with WoG Revised but I also intend to continue testing my own maps and mods. I will be glad to help, just tell me what to do and if I can or can not use my own mods during tests.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 23, 2015 03:18 PM

Sent PM
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted April 23, 2015 10:04 PM

Hm, seems you are discussing something else here.

Anyway, I am nearly at beating the map. Seems the tactic is to just bash each and every single creature and hero on the map, regardless of casualties.

Eh, always wanted to preserve the troops for later battles. Nothing like this to just attack and run back for more reinforcements and repeat. Annoying map, at any rate.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted April 24, 2015 07:26 AM

Yes. Just secure neutral towns and enemy can not be able to purchase his generals.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 24, 2015 09:24 AM
Edited by Salamandre at 09:26, 24 Apr 2015.

I am starting right now this 3rd scenario. Here are the three followers:






EnergyZ said:
Seems the tactic is to just bash each and every single creature and hero on the map, regardless of casualties.




Hell no! Try to lose the minimal every time. This is how learn to play. I find this campaign very fun because no high level spells, travel is slow so must plan map strategy.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maurice
Maurice

Hero of Order
Part of the furniture
posted April 24, 2015 09:49 AM
Edited by Maurice at 09:54, 24 Apr 2015.

What difficulty are you playing on? I never had any real problems with that map to play my usual strategy. Keep in mind that of the 9 towns on the map, only 4 (perhaps 5, I don't remember if the Dungeon town in the subterranean level has it) towns have a Tavern. Since the map is symmetrical, it's easy to figure out which towns have a Tavern and which not - if you manage to lay claim to those towns, you deny your enemy the option to recruit new Heroes and every Hero defeated is then one less to worry about.

This consideration applies to any of the three opposing factions individually, of course.

Salamandre said:
Hell no! Try to lose the minimal every time. This is how learn to play. I find this campaign very fun because no high level spells, travel is slow so must plan map strategy.


It's actually my favorite campaign in Heroes3 . I really love the whole setup and actually it's the campaign that made me swing towards Stronghold as one of my favorite factions. And that it's my favorite campaign is also pretty strange, considering that three of the four maps have an artificial time constraint and if there's one thing I loathe it's artificial time constraints .

Keep in mind, though, that you can get high level spells in the third map. There are four pyramids (one in each of the far corners of the map) and the Dungeon town in the subterranean part can be built up to have a level 5 Mage Guild. As far as I know, no spells are blocked, so Dimension Door, Town Portal, Resurrection and Fly are all possible. In fact, if you luck upon Dimension Door, the final mission is almost cheatingly easy.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 24, 2015 10:06 AM

Ah, good to know, now that I know where to look


The other in SW gives fly.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maurice
Maurice

Hero of Order
Part of the furniture
posted April 24, 2015 12:04 PM

Cheater . Hehe.

Now you just need to make sure you're visiting those Pyramids before the AI players do.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 24, 2015 03:25 PM
Edited by Salamandre at 15:33, 24 Apr 2015.

Not one, but 3 dimension door I got (for the fun), on all heroes except one. The map isn't for novices, if you go for capitol you will be in trouble; there are TONS of gold and resources around (well, not crystal but fire camps had some) so I could build 2 behemots lair day 7 + 2 extra behemots dwellings from the middle, so I had a comfortable 10+ behemots army for week 2 + shackles from dungeon, headed for the green portal, then green was out in a few days, blue followed next week, then blocked the tan AI in his second town while I roamed on map with 4 heroes going for bonus sites.

Still month 3 and didn't finish, but now with the 3DD should go faster.  Of course, at this point, makes not much sense to develop more, but just want to clean all for once.


And ofc the dungeon has town portal and resurrect, I think this is the map setup, other way I would consider I was damnt lucky.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted April 24, 2015 06:07 PM

Quote:
Hell no! Try to lose the minimal every time. This is how learn to play. I find this campaign very fun because no high level spells, travel is slow so must plan map strategy.


I tried to do with minimal losses at the first plays of Clan War, but it didn't work out; the enemy gathered too many forces. So I just bashed through everything, took the advantage, regardless of costs. Managed to defeat a lot of tough creatures, like the black dragon guarding the mine, at the start of 2nd month.

Though I should also note sometimes the enemy cleared the path for me (like the anti-magic garrison, for example).

Quote:
What difficulty are you playing on? I never had any real problems with that map to play my usual strategy.


These are campaigns where you can't change the difficulty, it is stuck at Expert (cannot be changed to tougher or easier).

All in all, it is a tough one, but hey, it is what makes the Heroes III campaigns tough, right? Not to mention Grave Robber from Hack and Slash campaign, probably the toughest Heroes III scenario seen.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted April 25, 2015 09:55 AM

You can export ROE and AB campaigns and set in campaign editor changeable difficulty.

Completed this Campaign few days ago. I thought that foolhardy waywardness campaign will be toughest from all campaigns.

In Grave Robber scenario you need defeat his best heroes. Then split army into 2 to secure portal. I recruited Vidomina with 10+ stats and both Wisdom and Earth Magic.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 3 pages long: 1 2 3 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0600 seconds