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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 150 200 ... 228 229 230 231 232 ... 250 300 350 400 435 · «PREV / NEXT»
Mario
Mario


Known Hero
posted January 03, 2017 06:11 PM
Edited by Mario at 20:45, 03 Jan 2017.

@Magno
Thanks for new update.
Time to start a new adventure!

Polish translation RC9:
https://www.dropbox.com/s/83to5szp74bcjn2/MMH55-Texts-PL.zip?dl=0
Magno could you put the translation on moddb?

some pictures:
https://www.dropbox.com/s/tb8qn7par5hogju/creaturepedia1.png?dl=0
https://www.dropbox.com/s/jxryckza0nyn47l/creaturepedia2.png?dl=0
https://www.dropbox.com/s/uti394mfdkv99yd/governance.png?dl=0
https://www.dropbox.com/s/htj1vhlox636lx7/skillwheel.png?dl=0

Polish translation RC9 contains a few changes for Polish Version of Creaturepedia (similar to standalone Creaturepedia v.9 PL mod):
AbilsName.txt and CritName.txt - font size 14
Stronghold Tier4 upg.1 file:C.txt font size 16
Stronghold Tier4 upg.2 file:C.txt font size 15
Shortened few abilities names:
Odpornosc na magie Ognia
Odpornosc na magie Wody
Odpornosc na magie Powietrza
Odpornosc na magie Ziemi
Nieskuteczny na dystans


PS
Where can I find a file with the text to be translated:
https://www.dropbox.com/s/yloe2m4ei47svdi/start.png?dl=0
This screen appears when I create a new profile and restart the game.
I looked everywhere but did not find it.
Is it part of Your mod, or rather something from AI mod?

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LarkinVB
LarkinVB


Known Hero
posted January 03, 2017 07:04 PM

The creature info is beautifull. Thanks for everbody involved and have a nice 2017.

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strigvir
strigvir


Adventuring Hero
posted January 03, 2017 08:22 PM

Does Caster's Luck interact with imbued ballista shots?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 03, 2017 08:57 PM

@Strigvir: I'll guess you will have to find out

Quote:
PS
Where can I find a file with the text to be translated:
https://www.dropbox.com/s/yloe2m4ei47svdi/start.png?dl=0
This screen appears when I create a new profile and restart the game.
I looked everywhere but did not find it.
Is it part of Your mod, or rather something from AI mod?


Not possible, it is branded somewhere in the exe file, otherwise I would have updated it.
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Mario
Mario


Known Hero
posted January 03, 2017 10:46 PM

The Polish dubbing and text for maps and the campaigns from heroes V and heroes V Hof (for Heroes 5.5):
https://www.dropbox.com/s/u4c71fvyj79imkf/All_campaigns.dialogscenes_pl.h5u?dl=0
https://www.dropbox.com/s/5ap1mwo7rlbfws6/MMH55%20Texts%20%20PL.h5u?dl=0
Copy files to UserMODs folder.

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floyt
floyt

Tavern Dweller
posted January 04, 2017 08:19 AM

magnomagus said:
UPDATE

Allright here it is, have fun with MMH55 in 2017!

[url=http://www.moddb.com/mods/might-magic-heroes-55/news/mmh55-in-game-creature-manual-rc9]MMH55 RC9 Release Notes[/url]

[url=http://www.moddb.com/mods/might-magic-heroes-55/downloads/might-magic-heroes-55-rc9]MMH55 RC9 Download[/url]


Oh, very nice - thanks much

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hito2501
hito2501

Tavern Dweller
posted January 04, 2017 01:07 PM

Hi, is it possible to use HD textures here? can I try to make some of it? where is it possible to get UV texture sample and game mesh for preview? or how I can view result another way?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 04, 2017 01:15 PM

What do you mean? there are already HD textures included.
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hito2501
hito2501

Tavern Dweller
posted January 04, 2017 02:59 PM

magnomagus said:
What do you mean? there are already HD textures included.
I mean more HD "little bit". with more detail.
and this engine allow to use normal maps? is it possible to replace game model to more high poly and detailed?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 04, 2017 05:26 PM

Sorry, don't know how.
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Mario
Mario


Known Hero
posted January 04, 2017 08:36 PM
Edited by Mario at 21:01, 04 Jan 2017.

Ok, now it's all in a zip archive.
Polish Translation RC9:
https://www.dropbox.com/s/83to5szp74bcjn2/MMH55-Texts-PL.zip?dl=0
Magno, could you put translation on moddb?

Optional files:
Polish dubbing for campaigns and maps from Heroes V and Heroes V HoF (for Heroes 5.5):
https://www.dropbox.com/s/vcugkvv972td5gp/All_campaigns.dialogscenes_pl.zip?dl=0

Polish Text for campaigns and maps from Heroes V and Heroes V HoF (for Heroes 5.5):
https://www.dropbox.com/s/ilg9roq0zkm3bwb/MMH55%20Texts%20%20PL.zip?dl=0

PS:
Changelog RC9 said: "Fixed range txt of crossbowman"
I compared localisation files (RC8b vs RC9) and I found no change at crossbowman.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 04, 2017 11:13 PM

@Mario: Done, PS: No text file was changed only the link

I would like to know, if anyone knows the cause of the widescreen issue, shown in the following movie:

H55 German Stream

The jogdial and resourcebar are not properly in position, I don't have this issue on any resolution between 1024x768 and 1920x1200?
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thGryphn
thGryphn


Promising
Famous Hero
posted January 05, 2017 05:25 AM
Edited by thGryphn at 07:52, 05 Jan 2017.

magnomagus said:
@Mario: Done, PS: No text file was changed only the link

I would like to know, if anyone knows the cause of the widescreen issue, shown in the following movie:

H55 German Stream

The jogdial and resourcebar are not properly in position, I don't have this issue on any resolution between 1024x768 and 1920x1200?


I have a 3440x1440 monitor at work, I'll check it out today.

Edit: I can confirm that there is no such bug. All exe's work just fine at any aspect ratio at least up to 43:18 (which is my screen). I don't know what's happening at his screen. Maybe some kind of conflict?

@magno: I noticed however that in windowed mode, I cannot change the window size when using the regular MMH5.5 exe, while I can do that when using the Utility exe or the original game exe... Why do you think that is?

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Mario
Mario


Known Hero
posted January 05, 2017 10:24 AM

magnomagus said:
@Mario: Done, PS: No text file was changed only the link

Thank you very much

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thGryphn
thGryphn


Promising
Famous Hero
posted January 05, 2017 11:48 AM

I have a question I hope someone can answer quickly: In MMH5.5, do the ATB left-right scroll buttons ever become active? If they do, can you describe when? What kind of battle?

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted January 05, 2017 12:56 PM
Edited by dredknight at 12:56, 05 Jan 2017.

Arrows are available whenever all units on the battlefield are presented at least once and the ATB space is not enough. It happens mainly when fighting big armies.
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thGryphn
thGryphn


Promising
Famous Hero
posted January 05, 2017 01:35 PM

dredknight said:
Arrows are available whenever all units on the battlefield are presented at least once and the ATB space is not enough. It happens mainly when fighting big armies.


Yeah, I figured it out, thanks!

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 05, 2017 03:26 PM

Quote:
@magno: I noticed however that in windowed mode, I cannot change the window size when using the regular MMH5.5 exe, while I can do that when using the Utility exe or the original game exe... Why do you think that is?


Quantomas may have overlooked something when reimplementing widescreen in 31j source code.
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Mario
Mario


Known Hero
posted January 06, 2017 11:16 PM

Magno I have two questions:
1. Are you planning a new version of Rage Info Screen (I would translate it into Polish, but it looks dds file)?
2. In RC9 you added explanation to resourcebar income tooltip, but in Town Managment is only gold income info. Are you planning to add information about other resources?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 07, 2017 12:18 AM

1. I don't, but maybe ThGryphn
2. Not now, maybe later.

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