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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 150 200 250 300 350 ... 353 354 355 356 357 ... 400 435 · «PREV / NEXT»
Skeggy
Skeggy


Promising
Famous Hero
posted July 26, 2018 12:55 AM

dredknight said:
@Forsberg,

what software do you use to watch FPS during the game?



Judging by the picture, he used reshade.

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tzening
tzening


Adventuring Hero
posted July 26, 2018 07:14 AM

Just completed the base campaigns. The campaign menus will overlap upon returning. However after exiting and restarting, it's back to normal.

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LeGioN
LeGioN

Tavern Dweller
posted July 27, 2018 06:15 PM
Edited by LeGioN at 19:02, 27 Jul 2018.

Hi, I test 3.1j Enchanced AI mod with argessive AI on huge RMG map, but AI don't see me if map is huge or larger. I stay and watch 4+ months, but AI live in your sector ans don't attack me. This is special option or bug? How increase her watching area?
For example: [url=https://yadi.sk/d/SvQxfeWH3ZeHdD]megaAI 1.2 mod[/url], on huge maps AI search and attack me for 1 month or faster.
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glampkoo
glampkoo

Tavern Dweller
posted July 28, 2018 02:46 AM

Vittorio doesn't appear as a selectable hero when making a new map. He does appear if it's a custom scenario where he needs to be, otherwise I can't get to play with him, which is a shame since he's one of the best Haven heroes.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted July 28, 2018 04:39 PM
Edited by dredknight at 16:40, 28 Jul 2018.

In MMH5.5 heroes and specializations are juggled a bit in comparison to standard ToTe.

If you want to play Vittorio type of hero choose Duncan. He has the same specialization as Vittorio and is might oriented hero.
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glampkoo
glampkoo

Tavern Dweller
posted July 28, 2018 09:37 PM

Forsberg said:
Honestly, dunno. I only know that RivaTuner locked frames at 30 which is enough for me. I do not need more


Cool, thanks.

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Muzinzafrika
Muzinzafrika

Tavern Dweller
posted July 29, 2018 02:24 AM

Hi everyone! Is there like a wiki for all the features of this mod because i have some questions:
- what are Dragonblood crystals, how to obtain them, how exactly do they work (I think they let me summon some manticores in one of my games but I am not sure)?
- is there a list of all the artifacts that can be obtained in this mod?
- how does summoning elementals with shatter skills work?
Any answers are much appreciated

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Crispy
Crispy

Tavern Dweller
posted July 29, 2018 11:15 AM
Edited by Crispy at 11:16, 29 Jul 2018.

Forsberg said:
Honestly, dunno. I only know that RivaTuner locked frames at 30 which is enough for me. I do not need more


@Forsberh

Better generic way of doing it that will affect all games would be this:

Go to Nvidia control panel.
Manage 3D settings
Global Settings
Vertical Sync = "Adaptive"

Also remember to turn off your change with riva tuner.
Capping the frame rate using riva tuner can have some negative visual issues.  Why 30FPS?
Traditional vertical sync on would limit at 60 FPS to match your screen.  

Adaptive is more clever and will stop any older game from burning up your GPU on the menu screen. Artical about is [url=https://www.geforce.co.uk/hardware/technology/adaptive-vsync/technology]here[/url]

ps. Where possible do NOT enable vertical sync in a game.


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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted July 29, 2018 12:54 PM

Muzinzafrika said:
Hi everyone! Is there like a wiki for all the features of this mod because i have some questions

The MMH55 Skillwheel serves as a have-it-all guide but currently it does not include info on some of the latest features (dragon blood, arena etc..). New version is on the way.
Muzinzafrika said:

- what are Dragonblood crystals, how to obtain them, how exactly do they work (I think they let me summon some manticores in one of my games but I am not sure)?
. Dragon blood crystals are obtained from certain skills and artifacts and can be observed in the town panel hero menu. Check out this article

Muzinzafrika said:

- is there a list of all the artifacts that can be obtained in this mod?

The MMH55 Skillwheel knows them all.
Muzinzafrika said:

- how does summoning elementals with shatter skills work?
Any answers are much appreciated

Check out the article of dragonblood crystals that I posted above.
Also when in-game go to your town -> building pane and check out the text on the Magic guild construction.
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Forsberg
Forsberg


Adventuring Hero
posted July 29, 2018 10:23 PM
Edited by Forsberg at 22:25, 29 Jul 2018.

Crispy said:


Also remember to turn off your change with riva tuner.
Capping the frame rate using riva tuner can have some negative visual issues.  Why 30FPS?
Traditional vertical sync on would limit at 60 FPS to match your screen.  

Adaptive is more clever and will stop any older game from burning up your GPU on the menu screen. Artical about is here

ps. Where possible do NOT enable vertical sync in a game.



In my nVidia settings I can either turn V-Sync on or off. I cannot select "adaptive" because this option does not exist.
With VSync set to ON, I didn't like a bit mouse lag.

With Riva Tuner I have no visual problems so far, reshade works OK. Why 30 FPS? Because my eye sees hardly difference between 30 and 60 in this game. This is not FPS shooter with fast changing environment.

I would like to change font. Is there something ready do download with font like example Tahoma, Arial ect?

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Zendude
Zendude

Tavern Dweller
posted August 06, 2018 07:19 PM

Adding designated hero to player

I want to be able to guarantee that a second, specific hero is always available to a player using an ARMG generated map...don't care how specifically.

My first thought was to look at how the Prison object interaction worked, but I can't find the code for that anywhere. Any idea where it might be?

My second thought was a console command of some sort, so I looked for a basic script function "AddHero", but couldn't find anything other than "DeployReserveHero", which suggests that there is a way to reserve heros for a specific faction, but I can't find where that would be designated.

Any thoughts or suggestions?

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blackboy_homm
blackboy_homm


Hired Hero
posted August 08, 2018 04:18 AM
Edited by blackboy_homm at 09:28, 10 Aug 2018.

H55-core.lua

Hi magnomagus, I've a question. Beg for your response. How the script `H55-core.lua` auto run?
I've find it ,tks

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ea0o
ea0o


Hired Hero
posted August 11, 2018 11:15 PM

long time without new version((((

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blackboy_homm
blackboy_homm


Hired Hero
posted August 13, 2018 04:05 AM

new version

I've a new version by myself on mmh5.5.
more than
15 new hero special
5 new skill
5 special artifact

but my enghish is poor...

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blueghost686
blueghost686

Tavern Dweller
posted August 13, 2018 09:21 AM

Hello everybody!I come from China,very like MMH55,I'm using NCF MOD,I can't speak English, so I use the translation software to leave messages,Please understand!I'd like to consult you,about MMH55 Can a creature in the city be upgraded to a third creature form? Can I use scripting to access alpine forts in other ways without using alpine forts on maps or directly using alpine forts? This means that each creature I am now can have three or four upgraded forms,So I really hope to get your help
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ea0o
ea0o


Hired Hero
posted August 13, 2018 02:19 PM

how to modify heroes from mmh5.5 in data folder? (i cant find new heroes maded in mmh5.5)

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okrane
okrane


Famous Hero
posted August 13, 2018 07:43 PM

Anything new planned for HOMM5.5?

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted August 13, 2018 09:10 PM

### Dropping a few fast lines ###

Hey everyone! It is summer, please give us a break .
Most of the participants in the mod have probably taken a break and having fun doing something else.

Once people start to come back all your questions will be answered.

Thank you all for your interest in this mod! Nobody expected it will become such a hype!
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blueghost686
blueghost686

Tavern Dweller
posted August 15, 2018 01:08 PM

I come from China, my English is not very good, I would like to ask the master how to realize the transfer of the function of 1000 experience of the experience stone and the upgrade biological function of the hill fort, let the hill fort add 1000 experience for the hero who visits it, and the experience stone can upgrade the hero who visits it?
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted August 15, 2018 06:38 PM

@Zendude, this can be answered only by @Magnomagus.

@blackboy_homm, it will be great if you share it with us and the exact  details about new specializations, skills, artifacts and features!
We do not mind the English. Just write it down and we will try to figure it out. If you cannot write it in English do it in your own language we will use google translate to help us understand it.

@ea0o, which new heroes exactly do you have in mind? Primary skills are set by classes, while specializations and skills are set by hero in MMH55_index.pak -> MapObjectsAcademyCyrus.(AdvMapHeroShared).xdb for example.

blueghost686 said:
I come from China, my English is not very good, I would like to ask the master how to realize the transfer of the function of 1000 experience of the experience stone and the upgrade biological function of the hill fort, let the hill fort add 1000 experience for the hero who visits it, and the experience stone can upgrade the hero who visits it?

Only @Magnomagus can answer this.

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