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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 150 200 250 300 350 400 ... 415 416 417 418 419 ... 435 · «PREV / NEXT»
E1ChuRich
E1ChuRich


Adventuring Hero
posted October 27, 2020 07:28 AM
Edited by Galaad at 09:26, 27 Oct 2020.

Quote:
Doesn't it replace Sylvan though? Don't like that :/


Yeah, it's no good if it replaces one of the existing factions. :/

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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted October 29, 2020 04:39 AM

After installing the most recent version, the game crashes every time I try to launch any user-made maps. I uninstalled and reinstalled the maps a few times but nothing changed. I'm not sure if this is a problem with the mod or something weird on my end.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted October 29, 2020 07:53 AM

Try any of those:
- fully disabling windows 10 D.E.P.(Data execution prevention).
- Delete game folder/data/Index.bin and game folder/data/RMGTemp if those files and folders exist.
- Try with one user-made map in time in Maps folder.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 29, 2020 10:28 AM

Possibly one of the usermaps contains conflicting modding content, making it look like they are all to blame.
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Gidoza
Gidoza


Famous Hero
posted October 29, 2020 04:29 PM

Hey I just wanted to quickly enquire - since the Quantomas AI has taken an unexpected turn, are we expecting any kind of adaptation of it for H5.5, or is that a bygone thing at this point?

Cheers,
-G

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 29, 2020 05:40 PM
Edited by magnomagus at 18:06, 29 Oct 2020.

@Gidoza

Me and others working on h55 want to put things to rest and not reopen old wounds.

New ways to mod the game including improving AI behavior are discovered continuously, but nothing is promised since as always we work whenever we like.

Quote:
Yeah, it's no good if it replaces one of the existing factions. :/


...as for the Sanctuary, the technical hurdles to make a separate new one may be overcome, and I remember a demonstration of importing new animations here, but creating a town screen of H5 retail quality without a professional team of 3d artists is unlikely ever to happen.
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Gidoza
Gidoza


Famous Hero
posted October 29, 2020 06:23 PM

magnomagus said:
@Gidoza

Me and others working on h55 want to put things to rest and not reopen old wounds.

New ways to mod the game including improving AI behavior are discovered continuously, but nothing is promised since as always we work whenever we like.

Quote:
Yeah, it's no good if it replaces one of the existing factions. :/


...as for the Sanctuary, the technical hurdles to make a separate new one may be overcome, and I remember a demonstration of importing new animations here, but creating a town screen of H5 retail quality without a professional team of 3d artists is unlikely ever to happen.


Thanks for the reply - much appreciated.

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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted October 29, 2020 08:08 PM
Edited by Rimgrabber at 20:23, 29 Oct 2020.

dredknight said:
Try any of those:
- fully disabling windows 10 D.E.P.(Data execution prevention).
- Delete game folder/data/Index.bin and game folder/data/RMGTemp if those files and folders exist.
- Try with one user-made map in time in Maps folder.


magnomagus said:
Possibly one of the usermaps contains conflicting modding content, making it look like they are all to blame.

...as for the Sanctuary, the technical hurdles to make a separate new one may be overcome, and I remember a demonstration of importing new animations here, but creating a town screen of H5 retail quality without a professional team of 3d artists is unlikely ever to happen.


Thanks so much! It looks like the map "Glorix" was to blame. The fact that it might be possible to someday add Sanctuary or other new factions is great news! It's unfortunate about the town screens, but I personally would be okay with a mediocre 2d one if it meant playing a new faction in my favorite game

Edit: It looks like Let's Fight, Crossing Rivers, and Green Eye are also incompatible. Deadly Environment seems to be the only one that works.

Edit #2: Deadly Environment launched successfully exactly 1 time, and then crashed on any further attempts, even when it was the only custom map installed.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 29, 2020 08:41 PM

Have you verified all possible install issues in FAQ, because it seems there is more going on, on your side. Most of these maps are clean I think, don't know about glorix.
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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted October 29, 2020 11:26 PM
Edited by Rimgrabber at 02:52, 30 Oct 2020.

I'll take a look at that, thanks.

Oh and I have a bug to report that may or may not be already known: Deleb still gets an extra point of knowledge every 7 levels from when she had the dark mystic specialty.

Edit: I looked at the FAQ and my problem doesn't seem to be there. The game is working perfectly fine unless I try to launch one of the maps I named, in which case the game crashes before the map can start to load.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 30, 2020 11:53 AM

Odd, so I assume that means you can load any h55 armg map without problems. Did you perhaps open and edit these maps in the editor?, because the editor is not entirely stable (TOE issue) and can sometimes corrupt maps.
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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted October 30, 2020 03:33 PM

Yes I can play any of those maps without a problem, and no I didn't use the map editor that doesn't launch properly for me.

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azalen
azalen


Responsible
Known Hero
posted October 30, 2020 09:06 PM
Edited by azalen at 22:04, 30 Oct 2020.

magnomagus said:

...as for the Sanctuary, the technical hurdles to make a separate new one may be overcome, and I remember a demonstration of importing new animations here, but creating a town screen of H5 retail quality without a professional team of 3d artists is unlikely ever to happen.


Heroes 5 does a good job of hitting the major fantasy archetypes, so it isn't really needed, but it is a fun topic nonetheless.

Some other faction ideas in addition to Sanctuary:

1) Split the Dark Elf Faction into 2 factions: a classic "Dungeon Monster"  faction similar to Heroes 3 and retain the Dark Elf faction as a separate faction.  The idea would be to bring in missing classic monsters from D&D like Beholders and Mind Flayers.

Classic Dungeon Faction: Lizard Men, Minotaurs, Hydras, Mind Flayer, Chimera, Beholders, Red Dragons... something along those lines.  Destruction/Summoning focused.

Mind Flayers would have a Puppet Master effect similar to Seducers and a Blind/Confusion Effect to represent "mind blasts"

Beholders would have a big spell book to match their "eye" spells (mostly destruction focused) as well as their regular disentigration ray ranged attack.

Red Dragons would be classic dragons


Dark Elf Faction: retains Assassins, Blood Furies, Lizard Riders, Black Dragons (Black Dragons would be Shadow/Death Dragon or something along those lines)... Remove Hydras and Minoutars... think of 2 units to replace them.  Dark/Destruction focused

Shadow/Death Dragons would be less damage focused and more CC focused.  Their breath weapon, for example, could do things like reducing morale/luck by 3 and cuasing confusion or something like that.  The upgrade would have "Vampirism" as a spell book ability.

Possible replacement for Minotaurs/Hydras: Displacer Beasts, Yochlol, Driders, etc...


2) You could do the same to Sylvan... split them into mythological "good" creatures like Sprites, Unicorns, Treants, Pegasus, and Phoenix and add some units to the Elves to make them stand as a separate faction.  This "mythical good" faction would be the home of the Gold Dragon.  

For the elves, one idea would be the Elven "High Mage" that would have unique abilities when combined with separate stacks of high mages (symmbolizing their ability to combine their magic together to cast higher level spells) ... they could cast "Celestial Shield" as an example of "High Magic" and "Mythal" magic, but they would have to sacrafice army slots to do so.  I'd also move Druid "Channeling" to the High Mage unit and make it easier to cast since High Mage would be a higher level unit.

Another idea would be the Elven Druid to have animal shape changing abilities (similar to Beorn in Lord of the Rings)

3) Cthulu themed "old gods" faction


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 30, 2020 10:23 PM

@Rimgrabber:

your problem is a real head-scratcher, I have no issue loading these maps, and I would expect more reports if it really was something, I would check all my game folders if there is any junk in it, also if your data folder has an index.bin you can delete it.
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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted October 30, 2020 11:44 PM

I have head-scratcher problems nobody can figure out when I try to mod Heroes 3 with anything other than HoTA haha. Something's strange with my computer I think.

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Gandalf196
Gandalf196


Disgraceful
Supreme Hero
posted November 01, 2020 02:57 AM

magnomagus said:
RC14 Beta 4 has been released!




Good changes!
Looking forward to read this:

-Artificer moved to Enchanters and Conjurers
-Wizards' starting secondary skill is now Enlightenment
-Wizards' 12% skills changed to Enlightement, Summoning and Destruction Magic
-Wizards' 10% skills changed to Sorcery and Occultism
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Saulor
Saulor

Tavern Dweller
posted November 05, 2020 06:31 PM
Edited by Saulor at 23:13, 05 Nov 2020.

Hello everyone! I am new to the forum, I have loved heroes for the last 15 years or so when I was 9 and was fascinated by héroes ll and lV, and later on héroes V and lll.

Now probably some of theese questions have been asked a lot, but I was wondering the following about MM5.5:

Has (in the opinion of those who play the mod) anything changed regarding Sylvan, Fortress and Haven lategame superiority in vanilla Tribes of east? Or can you beat those factions with equal skill playing with Necro, Dungeon, Inferno, or Academy?

Is necropolis a viable late game faction now? I can't help but to notice how much weaker their army gets with super late acess to dragons and lack of morale and retribution as well as rare luck boosts. Their supreme dark&summoning isn't enough to keep up.

Is might as dominant over magic month 3+ like before?

If anyone with experience at the game could elaborate a bit I would be glad to hear why you think what you think about what I asked.


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lokiseto
lokiseto


Hired Hero
posted November 05, 2020 10:42 PM

Not quite

Quote:
Has (in the opinion of those who play the mod) anything changed regarding Sylvan, Fortress and Haven lategame superiority? Or can you beat those factions with equal skill playing with Necro, Dungeon, Inferno, or Academy?

Is necropolis a viable late game faction now? I can't help but to notice how much weaker their army gets with super late acess to dragons and lack of morale and retribution as well as rare luck boosts. Their supreme dark&summoning isn't enough to keep up.

Is might as dominant over magic month 3+ like before?

If anyone with experience at the game could elaborate a bit I would be glad to hear why you think what you think about what I asked.




Just some remarks - imo, the mod is the most balanced version of HOMM in existence.

Afaik, necropolis was almost always quite overpowered in the original series
and only got a bit balanced through dark points in HoF?.
Fortress, Academy and Dungeon are by far the most powerful factions
as magic is much more dominant in late game (Army size against the AI means next to nothing if you've got enough
spellpower)

Sylvan, Inferno, Haven and the Orcs have a hard time but the latest
beta is still quite new and already changed the game some more.

Basically everything you mentioned, I see almost diametrical.

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Saulor
Saulor

Tavern Dweller
posted November 05, 2020 11:01 PM
Edited by Saulor at 23:12, 05 Nov 2020.

lokiseto said:
Quote:
Has (in the opinion of those who play the mod) anything changed regarding Sylvan, Fortress and Haven lategame superiority? Or can you beat those factions with equal skill playing with Necro, Dungeon, Inferno, or Academy?

Is necropolis a viable late game faction now? I can't help but to notice how much weaker their army gets with super late acess to dragons and lack of morale and retribution as well as rare luck boosts. Their supreme dark&summoning isn't enough to keep up.

Is might as dominant over magic month 3+ like before?

If anyone with experience at the game could elaborate a bit I would be glad to hear why you think what you think about what I asked.




Just some remarks - imo, the mod is the most balanced version of HOMM in existence.

Afaik, necropolis was almost always quite overpowered in the original series
and only got a bit balanced through dark points in HoF?.
Fortress, Academy and Dungeon are by far the most powerful factions
as magic is much more dominant in late game (Army size against the AI means next to nothing if you've got enough
spellpower)

Sylvan, Inferno, Haven and the Orcs have a hard time but the latest
beta is still quite new and already changed the game some more.

Basically everything you mentioned, I see almost diametrical.



Okay thank you very much; the remarks I made were based on vanilla Tribes of east, which (IMO) had the "features" I mentioned. The necropolis question was based solely on Tribes of east, in which it seems to have a hard time month 2-3 (especially if you don't get aditional castles for undead transforming); I know it is the most powerful faction in heroes lll, lV and Vl. Is nice to see magic is effective late game; but because of the factions you mentioned, I guess you are referring to destructive, right?
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lokiseto
lokiseto


Hired Hero
posted November 06, 2020 11:34 AM

Destructive without some skills is rather useless in lategame.

Anything that reduces hero or army initiative is a game changer.
Dark, summoning and light magic are all worthy goals.

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