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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 ... 120 121 122 123 124 ... 150 200 250 300 350 400 435 · «PREV / NEXT»
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted February 01, 2016 08:21 AM

matod said:
I got winning screen after armagedon, get every artefatct from dredknight and also all experince from combat, but i had to buy hero again in tavern ... So the game was just a matter of time since inivisiblity units for me .. i strike him few times with armagedon and then he lost all his leveled heroes i come with army and was over.. we got more better games sadly i allways forget to save replay heh , maybe next time i will do the stream of mine game thru twitch.tv. anyone willing to do opponent for me?

me - tonight. Also join the facebook tavern (check my signature link) you can find more players there currently we are about 8 people and more will join probably .
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matod
matod


Adventuring Hero
posted February 01, 2016 08:30 AM

ok today we play then hopefuly , but i hate facebook

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pekute99
pekute99


Known Hero
The prettiest I must say
posted February 01, 2016 10:50 AM

Can you make the mod work with the Unique Heroes Models ? I have UHM mod but it doesn't work with your mod. Heroes still have their original models.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 01, 2016 11:40 AM

No, quality of UHM is too low.
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Skeggy
Skeggy


Promising
Famous Hero
posted February 01, 2016 07:05 PM

All my Inferno heroes keep getting Searing Fires perk under Gating section while they level up. No save files, no additional mods, no witch huts.

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lotihoti
lotihoti


Famous Hero
posted February 01, 2016 07:08 PM

Map? Cause maps can interfer too

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matod
matod


Adventuring Hero
posted February 01, 2016 07:52 PM

http://www.twitch.tv/matod4


stream will start soon i will do it with sound but will probably do lots of alt tabing so not sure about quality.

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Skeggy
Skeggy


Promising
Famous Hero
posted February 01, 2016 08:31 PM
Edited by Skeggy at 20:39, 01 Feb 2016.

lotihoti said:
Map? Cause maps can interfer too


That's been happening on all maps, single and multiplayer. Even on the newly created one with MMH5.5 Editor. No save files, no additional mods, no witch huts. Only brand new extra small map, just two cities, and treasure chest with great amounts. Why don't you try and see. Not that I'm complaining, I think it's a good idea. But, ingame manual needs to be updated.

Hellfire -> Hellwrath -> Searing Fires. Definition is same as in traditional skillwheel.

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Forsberg
Forsberg


Adventuring Hero
posted February 01, 2016 10:32 PM

magnomagus said:
@Forsberg: your issue is not related to this mod, it has something to do with laptop technology and the old engine h5 is using. I recommend asking about this on some laptop tech forum.


I am closer to solve this weird issue ^^

Belisarius said:
@Forsberg:   http://battlelog.battlefield.com/bf3/forum/threadview/2832654625414077684/


Thx, it seems I need to find workaround and I am closer to it.
I was able to keep CPU at 25 FPS 90% time.
Soon going to install Windows 10 too.

I see you made tavern, it is good start for more PvP encounters.

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lotihoti
lotihoti


Famous Hero
posted February 02, 2016 09:45 AM

Skeggy said:
lotihoti said:
Map? Cause maps can interfer too


That's been happening on all maps, single and multiplayer. Even on the newly created one with MMH5.5 Editor. No save files, no additional mods, no witch huts. Only brand new extra small map, just two cities, and treasure chest with great amounts. Why don't you try and see. Not that I'm complaining, I think it's a good idea. But, ingame manual needs to be updated.

Hellfire -> Hellwrath -> Searing Fires. Definition is same as in traditional skillwheel.


Do you have a map which interfers with mmh5.5? Cause if you have only one and you Play it - all maps get the "new" unwanted system

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pekute99
pekute99


Known Hero
The prettiest I must say
posted February 02, 2016 09:45 AM

magnomagus said:
No, quality of UHM is too low.
They maybe not good enough but they are better than the original models. Can you make them to work with your mod ?

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matod
matod


Adventuring Hero
posted February 02, 2016 11:20 AM

Here is video from gameplay yesterday me vs dreathknight http://www.twitch.tv/matod4/v/39617169 its 1st part more will come.

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Skeggy
Skeggy


Promising
Famous Hero
posted February 02, 2016 04:51 PM

Is it possible to transfer ownership of town to ally or a foe? Or just enable for ally to enter a town, to buy, sell, creatures, stuff …

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matod
matod


Adventuring Hero
posted February 02, 2016 08:42 PM

so here is the rest of game and final battle

http://www.twitch.tv/matod4/v/39850203

spoiler is that dreathknight gor 2x artifact for boost fire damage so i lost from start , but still got heavy looses so we decide to meet but i doubt i have any chances on this map..

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted February 03, 2016 05:16 PM

From my experience with the new inferno and from the one I saw in matod iferno game I think that inferno deserve same natural resist points like  25% fire resist for example - most of their units are really fragile and it takes a single mistake to lose a lot of them.

I know it is not possible but just felt I had to say it.
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Belisarius
Belisarius


Promising
Known Hero
posted February 03, 2016 05:25 PM

Maybe Gating can give 15/20/25 (basic/adv/exp) percent fire resistance?

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted February 03, 2016 05:48 PM

First of all resistance is hardcoded.
It is one value that fits all creatures that have it.
Currently it is set to 50% and is available for fire lords and Patriarchs.

Second of all it is bad idea to place the resistance in the gating skill as the skill will become too important to get.
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Belisarius
Belisarius


Promising
Known Hero
posted February 03, 2016 05:53 PM

on the first thing: So the only thing that is doable is for example to give all inferno creatures 50%?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 03, 2016 06:04 PM

Shatter light + fire resistance already gives that.

Quote:
Is it possible to transfer ownership of town to ally or a foe? Or just enable for ally to enter a town, to buy, sell, creatures, stuff …


Not possible by me at least.


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devilfire
devilfire


Adventuring Hero
posted February 03, 2016 07:48 PM

Just an idea - Eternal Servitude is really weak as it is now. What if we take out the First Aid tent from Necropolis and buff Eternal Servitude?

Why?
- diversity
- because it makes sense, undeads don`t need first aid, they are already dead.. but they can be revived to serve
- Eternal Servitude is non existent, this is an interesting way to buff it without making the Necropolis overpowered

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