Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 ... 15 16 17 18 19 ... 50 100 150 200 250 300 350 400 435 · «PREV / NEXT»
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 11, 2015 08:59 PM
Edited by magnomagus at 22:04, 11 Jun 2015.

Quote:
because WAIT give you chance to reposition your soldiers on the ATB bar.


But now you are referring to a reality that only exists for the player not the orcs. My main issue is that currently the tactic is removed from the game because I don't see myself ever using it if I lose more than -40 rage for it as long as defend stays at -30.

EDIT

Quote:
I think defend loss should be increased somewhere between -50 to -80.


The purpose of the defend command is to reduce the amount of damage the creature will take during next turn, this is not effective with that much rage loss.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
pablokonczikes
pablokonczikes

Tavern Dweller
posted June 11, 2015 11:00 PM

Is this great mod compatible (working) with Pest 1.3 Mod?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Tiptoe_McGuffy
Tiptoe_McGuffy


Adventuring Hero
posted June 12, 2015 05:18 AM

Is it possible to change the Thieves' Guild to show all players instead of just the top 3? That would be really useful.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
lotihoti
lotihoti


Famous Hero
posted June 12, 2015 10:28 AM

pablokonczikes said:
Is this great mod compatible (working) with Pest 1.3 Mod?



I asked deflaktor, who creted pest, to make the mod compatible. Currently he said, he will work on Weekend to get it real.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 12, 2015 05:34 PM
Edited by dredknight at 17:35, 12 Jun 2015.

magnomagus said:
Quote:
because WAIT give you chance to reposition your soldiers on the ATB bar.


But now you are referring to a reality that only exists for the player not the orcs. My main issue is that currently the tactic is removed from the game because I don't see myself ever using it if I lose more than -40 rage for it as long as defend stays at -30.

EDIT

Quote:
I think defend loss should be increased somewhere between -50 to -80.


The purpose of the defend command is to reduce the amount of damage the creature will take during next turn, this is not effective with that much rage loss.


Actually Magno, I think this dispute is currently worthless as after 1-2 rounds there is so much rage gained that you dont care if you lose 20,30 or 100.

I had a battle against PvE (expert rage + ultimate rage for 160) first go PvE cerberi which hit the Warmonger and the spash killed 2 stacks with 1 goblin.

After that hit everyone is above 300 rage. I have replay I will upload some of the interesting ones when we finish the map.
____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 12, 2015 06:08 PM
Edited by magnomagus at 11:18, 13 Jun 2015.

MAJOR UPDATE V549 RELEASED!!!

Download (780MB)

uninstall beta 1 before installing this one.

-All campaigns and old singleplayer maps playable under MMH5.5, fixes needed to be implemented across all maps so you need to remove the mods from sfidanza if it is installed. All english files are included, this will be the most complete english H5 installation ever. Non-english txt and dialog can be used, but the file dates inside the archive need to be updated for them to work.

EDIT: In campaigns 8 skills is not available unfortunately, was already in 31j, probably a disappointment but keep in mind it was never balanced for it either. Also the impossible difficulty is surely higher than the campaign was ever tested for so be careful.

-Extended soundtrack for terrains without music and additional battle themes.
-Added interaction sounds to new adventure objects.
-Small adventure objects have slightly higher change for combat event
-fixed countless text issues and all non-hardcoded bugs that have previously been discussed and reported.
-Major ingame manual updates.
-fixed hero Vilma not playable.
-fixed pendant of mastery.
-Improved summoning temple, size of offering changes with map size.
-Improved AI quick-combat loss correction to adapt to map size and game timer. The AI will be better at playing XL maps, but not become more difficult on small maps!
-Improved AI skills buildup
-balanced inferno for playing demonlord and sorcerer without gating.
-balanced inferno week 1/2.
-balanced excessive bloodrage damage absorption for multiplayer.
-new marksman with scattershot ability.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Deflaktor
Deflaktor


Responsible
Known Hero
posted June 12, 2015 06:36 PM

Wow very nice update! Excited to take a look at it =)

PS: There is a PM for you.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 12, 2015 06:39 PM

NEW UPDATE !!

Tell me what you did with bloodrage?

10% damage reduction as in TE?
____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 12, 2015 06:58 PM

Damage absorption from rage is 40/45/50/50 was 50/55/60/65. pendant only reduces level requirements.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LarkinVB
LarkinVB


Known Hero
posted June 12, 2015 07:26 PM

Perfect timing for our next hotseat day. Hope we will properly enable the mod this time :-)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted June 12, 2015 08:13 PM

I can't wait to play with new version

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 12, 2015 08:24 PM

Quick question that popped in my head.

Does the Necropolis artifact set still modifies the banshee howl ?
If the answer is not you should change it!

____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 12, 2015 08:38 PM

Quote:
Does the Necropolis artifact set still modifies the banshee howl ?


No, that was removed and replaced long time ago, because of hardcoded issues. Also dragon set now gives tier 5 creatures, to prevent XXL maps becoming too easy. I tried 2x lvl 7 per week, but that wasn't possible.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
klosarmicko
klosarmicko


Hired Hero
posted June 12, 2015 08:41 PM

gonna try it now
thank youu

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 12, 2015 09:24 PM

Quote:
Is it possible to change the Thieves' Guild to show all players instead of just the top 3? That would be really useful.


No
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
klosarmicko
klosarmicko


Hired Hero
posted June 12, 2015 09:38 PM

Enemy units of Raelag now have 0.4 penalty to initiative he was my favourite ^^

Also coz now we have a lot of heroes I think 2 heroes to choose from in the tavern is not enough. 3 or some new system would be nice

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
klosarmicko
klosarmicko


Hired Hero
posted June 12, 2015 09:41 PM

oh i switched him with Agrael... he still has 0.5 yeaa ^^

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 12, 2015 09:43 PM

Quote:
Enemy units of Raelag now have 0.4 penalty to initiative he was my favourite ^^


This is hard to understand without calculator but mathematically his specialty is exactly equal to the 0.5 from agrael now. it was more powerful. the exact number is 0.425.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
mhorohello
mhorohello


Hired Hero
posted June 13, 2015 01:42 AM

AND YOU SAY THERE IS NO GOD!!!!!!?????

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
xuxo
xuxo


Responsible
Known Hero
posted June 13, 2015 05:22 AM
Edited by xuxo at 06:39, 13 Jun 2015.

I have to say ..that the new music of the main menu I was excited. I felt that again have 12 years: D I'm playing the campaign again. It is appreciated that the ATB now this separately. I had some slight differences in the interface and have created a mini mod, Place the log on the bar, to avoid having to be constantly looking up and down and change the order, size and color of the damage value. My I confused me a lot, because the green is for positive values, and I think that the number of deaths is more important than the damage. I will keep trying and see if I just translate it to Spanish but for now it seems that only use I'll give xDD keep it up!


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: Next Thread » This Popular Thread is 435 pages long: 1 ... 15 16 17 18 19 ... 50 100 150 200 250 300 350 400 435 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1130 seconds