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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 ... 21 22 23 24 25 ... 50 100 150 200 250 300 350 400 435 · «PREV / NEXT»
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 17, 2015 11:20 AM
Edited by magnomagus at 11:22, 17 Jun 2015.

I explained subject of experience/levels in deflaktors thread

Quote:
While at it, I found out that if you have perfect enlightment (one level above max) the divisor goes further down.


I'm not sure what you mean by perfect enlightment, do you mean lvl 39 or just expert enlightment?


Quote:
klosarmicko said:4. if i got Empathy skill + lion set will the effect be doubled?

- No. the artifact set gives access to empathy skill without the need for leadership. Basically the whole set is a bit broken if you as me because it gives Leadership + luck skills at the same time, but that is another thing.


Nerfing empathy will also nerf the artifact automatically


Quote:
@magno, this means that magic damage will be now reduced due to less skills so formulas should adjusted appropriately.


True, I like this elegant fix but it may require balance adjustments and if it requires adjustments it needs to be permanent part of the mod. An adjustment could for example be that magic heroes gain +2 spellpower for every perk they take in enlightenment or for every mastery level.


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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 17, 2015 11:28 AM
Edited by dredknight at 11:36, 17 Jun 2015.

magnomagus said:
Nerfing empathy will also nerf the artifact automatically


Yes. 10% is just too much with the current huge bonuses that you can get for leadership.

[quote=magnomagus][quote=dredknight] @magno, this means that magic damage will be now reduced due to less skills so formulas should adjusted appropriately.


True, I like this elegant fix but it may require balance adjustments and if it requires adjustments it needs to be permanent part of the mod. An adjustment could for example be that magic heroes gain +2 spellpower for every perk they take in enlightenment or for every mastery level


Seems legit, but hold it down a bit for now. I want to do a test game as it is now and may be + the new enlightment patch. I dont want to be too strong early game.
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lotihoti
lotihoti


Famous Hero
posted June 17, 2015 11:40 AM

Perfekt enlightment:

Pendand of mastery increase the stats even more. Pendand is the most op artifact in the game. If i look to forumla then it gives +1 stat for each lvl... 40 Stat at lvl 40 with pendand artifact which is just - HUGE.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 17, 2015 11:45 AM
Edited by magnomagus at 11:45, 17 Jun 2015.

Quote:
Seems legit, but hold it down a bit for now. I want to do a test game as it is now and may be + the new enlightment patch. I dont want to be too strong early game.


I will think about this more, for example arcane exaltation can also be changed to have +2 spellpower after lvl 20. Occultism can also be used as balancing skill by adding +1 bonuses to the mastery levels.

Quote:
If i look to forumla then it gives +1 stat for each lvl... 40 Stat at lvl 40 with pendand artifact which is just - HUGE.


never heard of this formula for any artifact ???

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 17, 2015 12:42 PM
Edited by magnomagus at 12:48, 17 Jun 2015.

Quote:
Btw i was playing with fortress, and i used my white bear to attack magician from the lamp. He was about to perform bear fear after a successful attack. He got up on his back legs but then the magician retaliated and cut him of. Is this bug or not?


Don't know, but if so it was in TOE

Quote:
I also started on snow ground. Man thats waaay too bright. You can barely see your movement points on map, artifacts, monsters that guard them. For example i could not spot a ghost at all gourding an artifact.


I cannot change the fact that the RMG switches between various ambient lights randomly, so sometimes you get hot sun+snow

EDIT: btw, you can change ambient light simple under map properties in the editor, if you want to make map with lots of snow.

Quote:
Also I played a few maps, and i always selected to get minor artifact when i start the game. And i always get that stupid sea movement thing. I played like 4 maps and restarted 10 times each and i always get that...


I have tried to reproduce this but got it 2 times out of 6, maybe on water maps the chance is higher. but I changed it to give +1 knowledge as well so it is still a good starting bonus.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 17, 2015 01:38 PM

Quote:
Btw i was playing with fortress, and i used my white bear to attack magician from the lamp. He was about to perform bear fear after a successful attack. He got up on his back legs but then the magician retaliated and cut him of. Is this bug or not?


I think it is animation bug. I saw it a few weeks ago.

Quote:
If i look to formula then it gives +1 stat for each lvl... 40 Stat at lvl 40 with pendant artifact which is just - HUGE.


I think I got what he means.
IF the starting hero first skill (on Tote First skill is ALWAYS faction)
and you have the pendant your FIRST skill is +1 levels.
This means if you have First skill enlightenment on Expert it will become Ultimate.

Probably enlightenment code is formula that stacks with the levels.
Experience: 5% x enlightenment level
stats: devide 6 - enlightenment level

So basically when enlightenment becomes lvl 4 it fruther contributes to the stats.

I wonder if this works the same for other non faction primary skills.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 17, 2015 02:05 PM

afaik there has never existed such a thing in this game as ultimate non-racial skills. In mmh55 ultimate skills are completely removed and the pendant just give some of the effects + a lot of new ones.
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lotihoti
lotihoti


Famous Hero
posted June 17, 2015 02:18 PM

Going to test it in 3 - 4 hours (currently working - i took a short break xD )

I'll give ya my Feedback then.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 17, 2015 02:40 PM
Edited by magnomagus at 14:44, 17 Jun 2015.

ISSUE: Hero Combat

Hero combat is defined by amount of creatures killed.
Currently for most part of the game it is only effective vs lvl 7 creatures and I want to make it more flexible and fun.
The hero combat graph is now at level 30 (tier 7 -> 1):

12-9-6.5-4.5-3-2-1.5

I have done some research and testing and came to new graph based on 2x Avg. base growth of creatures on lvl 30:

New: 35-25-18-9-6-4-1.5

EDIT: Also increase chance for critical strike with excruciating strike perk from 30% to 40%, with chain attack it will be 50%

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Deflaktor
Deflaktor


Responsible
Known Hero
posted June 17, 2015 02:47 PM
Edited by Deflaktor at 14:53, 17 Jun 2015.

lotihoti said:
It would be awesome if you add a InputBox, where People can set the devisor they want:

Example for enlightment:
5,4,3, or 7,6,5 etc.

Is that possible?
Cause with the new lvl cap at lvl 90 you still get 30 stats. Which is redicolouse.


You can change the patch file, it is all open source

Quote:

patchBytes:     06 00 00 00     # divisor = (6 - enlightmentLevel)   -> (5,4,3)


so if you change the 06 into a 08 you will get 7,6,5

magnomagus said:

I'm not sure what you mean by perfect enlightment, do you mean lvl 39 or just expert enlightment?



Well I thought using script you can give a hero enlightment on a mastery level one level above expert. It would be interesting for campaigns to make super OP heroes.

dredknight said:

Probably enlightenment code is formula that stacks with the levels.
Experience: 5% x enlightenment level
stats: devide 6 - enlightenment level

So basically when enlightenment becomes lvl 4 it fruther contributes to the stats.



That is correct. So if you patch the number from 6 to 3, you will get a division by zero as soon as you gain expert enlightenment and probably crash the game.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 17, 2015 03:11 PM

Alright guys.

Here it is the real deal!!!!

Sylvan might VS stronghold Might!
I play with stronghold. This is my first PvP game with stronghold. Before that I have played once or twice just 2-3 weeks to test a few things.

Sylvan hero is ranger specializing in resources (which helps him build faster and get all the population).
stats:26/32/12/16

Stronghold hero is specializing in Executioners +1 attack/def for every 2 levels.
Stats: 38/27/5/14

here are some screenshots of Stronghold hero.




Here are some of the sylvan hero:




So just to let you know this game i started very bad and was always behind the sylvan hero in getting castles/dwellings and levels. I always had 300 centaurs killed because of bad gaming.

Each of us had 2 castles and one dwelling of each at the end.
There was a week of green dragon so he gained even more advantage that he had.

You can see that the Sylvan picked shatter dark but was not deliberately. He also didnt picked shatter light which could improve the battles below a bit. Sylvan also have 6 parts of the dragon set which makes his 60 dragons even stronger. The ranger also has avenger skill on expert and has chosen the following creatures from stronghold - Tier 3 - warmongers, Tier 4 - earth daughters, Tier 5 - Executioners

The barbarian hero has all existing Warcries from lvl 1-3.

We did 2 set of matches.
One group of fights on Might and magic 5.5 BETA 1
second group of fights on Might and magic 5.5 BETA 2.

Here are the matches!

download them from here: https://www.dropbox.com/sh/mgq2yrype8ohtg5/AABLFYou_GzooSIb6sJJSWnYa?dl=0


Group 1, environment MM5.5 BETA 1.

beta1-1-all.sav - Stronghold vs Sylvan. We use all skills/magics/tactics possible.
Outcome: stronghold wins!

beta1-2_no_battlecry_allowed_Max_executioner damage.sav - We fight again. I am not using LVL 3 battlecry ability as it is overpowered (it gives 1 speed and 16 attack). I use it just before the end of the battle to show how much damage executioners can do. watch closely!
Also Stronhold play with 6 creatures as cyclops are blinded almost the whole game.
Outcome: stronghold wins!

beta1-3_nobattlecry_foolish_play.sav - here I use not so efficient battlecries or not use them at all. Just throw the army forward.
Outcome: stronghold wins!

beta1-4-PCvsSylvan.sav - This fight I switch ON autocombat and dont play.
Outcome: stronghold wins!

beta1-5-PCvsPC.sav Both sides play on autocombat.
Outcome: stronghold wins!

Group 2 battles! Environment MM5.5 BETA 2. I dont use Battlecry lvl 3 because it is too strong.

beta2-1-Tree-retaliationtest.sav - normal fight. we found out that rooted trees  have unlimited  retalation. Is that normal??
Outcome: stronghold wins!

beta2-2-broke_init_test - here I dont use advantage of the tactics skill to see if this will adjust the game balance a bit.
I also try to break the initiative of the earth daughters at the end.  It is gained only through rage levels + they hasted themselves.
Outcome: stronghold wins!


MY HERO DIDNT GET PRAYER THIS GAME. imagine if he did...

Check them out. Make your mind about it and we will have discussion later. I have quite in depth understanding of the bloodrage system and how it works in practice. The synergy is just brutal. But just watch, take notes and remember that this is my FIRST PvP game with STRONGHOLD.
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lotihoti
lotihoti


Famous Hero
posted June 17, 2015 03:23 PM
Edited by lotihoti at 15:53, 17 Jun 2015.

The Problem is the dmg reduction of blood rage... Other heroes cant get such an OP skill (-50% dmg! - less with MMH5.5) with such high attack/defence stat points.

Only beatable with dark (puppeter, frenzy and blind) and luck that the barb doesnt resist...

My Balance wish:
Bllodrage dmg reduction 10/20/30% and increase the Points needed for highler lvls 500/1000/1500.

Also another thought:
May someone is intrestet in changing the ring of life which gives +2 hp to 10% (at least +1)?
Change of enlightement:
Change it in a way, that it only gives spellpower and knowledge. That would make it efficient for casters and semiefficient for others.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 17, 2015 03:29 PM
Edited by dredknight at 15:32, 17 Jun 2015.

lotihoti said:
The Problem is the dmg reduction of blood rage... Other heroes cant get such an OP skill (-50% dmg! - less with MMH5.5) with such high stat Points.

Only beatable with dark (puppeter, frenzy and blind) and luck that the barb doesnt resist...

My Balance wish:
Bllodrage dmg reduction 10/20/30% and increase the Points needed for highler lvls 500/1000/1500.


Also Earth/sky daughters haste/slow should be reduced to basic level.
30+% is just huge for unit that also fights!
And remember that she also cast those things passively when she strikes!!!!
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Deflaktor
Deflaktor


Responsible
Known Hero
posted June 17, 2015 03:35 PM
Edited by Deflaktor at 15:36, 17 Jun 2015.

Thats just like the game I played with my pal. I played as sylvan and he stronghold. I only won the first combat because he did not know that my druids can channel my spellpower which gave me an insanely strong phoenix. But even the first game I only won very barely. Afterwards we restarted the combat 8 more times, each time with my loss. Even when he took off all artifacts and gave me his most powerful ones, I still lost. I even had ultimate luck and all of his most vital creatures set as arch enemies.

EDIT: It was normal TOE 3.1 though without any balance mods.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 17, 2015 03:41 PM

@dredknight:

It was already established TOE/beta 1 stronghold is outrageously overpowered. So I'm not sure why you conveyed 5 replays to prove that but your idea to use autocombat for both sides was brilliant, because it removes the 'brain' factor.

I'm also convinced learning 4/3/2 on barbarians is heavily OP so is it possible to apply deflaktors patch 5/4/3 and than rerun the fight in BETA 2 + both sides autocombat. I want to see that to make a better estimation on the rage factor.


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Deflaktor
Deflaktor


Responsible
Known Hero
posted June 17, 2015 03:52 PM

magnomagus said:

I'm also convinced learning 4/3/2 on barbarians is heavily OP so is it possible to apply deflaktors patch 5/4/3 and than rerun the fight in BETA 2 + both sides autocombat. I want to see that to make a better estimation on the rage factor.



That wont work that way. You will have to unlearn Learning with the Memory Mentor first, save the game, apply the patch, load the game and then learn it again.

Also I'm not sure now, how is the skill called on the English version? Is it Learning or Enlightenment?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 17, 2015 04:03 PM

Ok, maybe alternative unlearn learning at mentor if available and exchange for other skill.

In english TOE is enlightenment, but in MMH55 the barbarian variant is renamed learning because they are different skills (like shouting/sorcery)
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Elessar
Elessar


Adventuring Hero
posted June 17, 2015 04:05 PM

I have been wanting to do the following, and this mod (specifically the tools now available) would now appear to give me that ability.

I think combat casualties in vanilla are too extreme-often times you can wipe out an equivalent enemy stack with just one attack, or at least reduce it to the point that it is no longer much of a factor.

Hence I've been wanting to see what would happen if nobody ever got any points in offense as they went up levels-reconfigure all classes to put all leveling into defense, spellpower, or knowledge, and thus make battles much more of a longer drawn out affair where the first significant attack doesn't effectively decide the battle right then and there.

So, how do I change the percentages, exactly?  Not necessarily recommending that such a radical change become an official part of your mod, magno, but was just curious as to how it would play out, which factions might be thus favored or adversely affected, etc.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 17, 2015 04:13 PM

@magno, we patched both H5.5_64 exes with the deflactor.exe and the enlightment YAML but when loading the game the hero stats were the same.
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Deflaktor
Deflaktor


Responsible
Known Hero
posted June 17, 2015 04:20 PM

Deflaktor said:

That wont work that way. You will have to unlearn Learning with the Memory Mentor first, save the game, apply the patch, load the game and then learn it again.




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