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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 269 pages long: 1 30 60 90 120 150 180 210 ... 229 230 231 232 233 ... 240 269 · «PREV / NEXT»
StevenAus
StevenAus


Adventuring Hero
posted January 07, 2017 07:29 AM

Are games started with RC8b completely compatible with the new RC9?  Or should I finish my current RC8b game before uninstalling RC8b and installing RC9?

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Titanus15
Titanus15

Tavern Dweller
posted January 07, 2017 07:45 AM

Hello community! I'm new to the forum, but I've been following the game since its first release and I must say you 've made a great contribution to its current awesome state!
For my personal preference and amusement I wanted to bring back the racial abilities and absolute skills to all classes, witch to me should be an inseparable element of the game in all its evolutionary stages. I 've done in most parts, I have tested at least one (Urghash's Call) and I was exhilarated it worked perfectly well! In one specific race though, its racial ability doesn't work at all for two out of three classes.. that is Paladins and Heretics of the Haven faction. My question is the followng: is there a way the Training racial may be able to work for Paladins and Heretics?
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StevenAus
StevenAus


Adventuring Hero
posted January 07, 2017 07:54 AM

The last I heard, was that certain racial abilities are hardcoded, for example Avenger secondary skill works for Ranger only and Haven Training works for Knight only.

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Titanus15
Titanus15

Tavern Dweller
posted January 07, 2017 07:58 AM

I see... just an idea. If renaming the Paladin to KnightA and the Heretic to KnightB would solve the problem?

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Titanus15
Titanus15

Tavern Dweller
posted January 07, 2017 08:03 AM

By the way, the Avenger abilities work for all classes of Sylvan. Guaranteed! I haven't tested Nature's Luck though.

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StevenAus
StevenAus


Adventuring Hero
posted January 07, 2017 08:08 AM

You would need to ask magnomagus what the current status of certain abilities is in the MMH5.5 mod.

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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted January 07, 2017 09:56 AM
Edited by dredknight at 09:57, 07 Jan 2017.

Titanus15 said:
By the way, the Avenger abilities work for all classes of Sylvan. Guaranteed! I haven't tested Nature's Luck though.


If Avenger or Combat are not on the first skill slot the hero cannot chose favoured enemies (for avenger) or train units (for Combat).
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magnomagus
magnomagus


Responsible
Legendary Hero
modding wizard
posted January 07, 2017 11:51 AM
Edited by magnomagus at 11:54, 07 Jan 2017.

...elemental vision will not work, bloodrage will not work,... you just did not run into the bugs yet. Also racial skills will weaken many classes because they occupy skill slots. For example a druid with avenger makes no sense, since he won't have time to cast both spells and shoot arrows. Think about it longer and you will find out this mission is pointless.

If you want racial skills play TOE.
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StevenAus
StevenAus


Adventuring Hero
posted January 07, 2017 12:43 PM

Magno, are games started in RC8b compatible with RC9?

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magnomagus
magnomagus


Responsible
Legendary Hero
modding wizard
posted January 07, 2017 12:59 PM

Likely, but soldier luck, imbue ballista and script bug fixes will not work as stated.
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Titanus15
Titanus15

Tavern Dweller
posted January 07, 2017 06:39 PM

dredknight said:
If Avenger or Combat are not on the first skill slot the hero cannot chose favoured enemies (for avenger) or train units (for Combat).


I have put them on the first skill slot and favoured enemies can be selected from all Sylvan classes.

magnomagus said:
...elemental vision will not work, bloodrage will not work,... you just did not run into the bugs yet. Also racial skills will weaken many classes because they occupy skill slots. For example a druid with avenger makes no sense, since he won't have time to cast both spells and shoot arrows. Think about it longer and you will find out this mission is pointless.

If you want racial skills play TOE.


Of course they won't work. Overlords don't have access to Destructive Magic and Shamans/Witches don't have access to Bloodrage. For those classes I added a different racial.
As for your argument that for example Druids will be weakened, I beg to difer. Nature's Wrath is a damage upgrade (most welcome for Druids). Forrest Guardian adds attack and Dancers (most welcome especially for Druids, who have low percentage in Attack for each level-up). Deadeye Shot, yes is a shooting ability, but early and mid-game (depending on map size) may be preferable or a necessity in some battle instances. Most importantly though, it paves the way to a Druid's territory, high level spellcasting while simultaneously inflicting physical damage with the Imbue Arrow ability. I don't have to comment on the havoc a Druid may wreck with the ex Imbue Ballista ability, now renamed and modified into Arcane Avenger. It's a different skill with prerequisites, but the general concept is the same.
What I previously mentioned about Deadeye Shot applies to Rain of Arrows as well. Finally, Know your Enemy enhances physical damage of the Sylvan Army to their favourite enemy (most welcome for Druids). Again, no Druid shooting involved... The Avenger skill has little to do with shooting. It's almost entirely about creature damage increase, that's why it's far from pointless to incorporate it in Druid's skill pool.

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Belisarius
Belisarius


Known Hero
posted January 07, 2017 08:53 PM

StevenAus said:
Magno, are games started in RC8b compatible with RC9?


My saved game from RC8, very long game by the way, is working just fine after updating with RC9.

And it looks and feels Great!

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sylan
sylan

Tavern Dweller
posted January 08, 2017 02:41 AM
Edited by sylan at 12:25, 08 Jan 2017.

Hi again. I am not sure if this will work but I added new heroes models to game. I hope this will work, because I can't check it in game.

If you want new models for heroes (depending on specialization)download file and paste it to data folder(change existing MMH55-Data)
MMH5Hero
btw you will need leatest version MMH5.5



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strigvir
strigvir


Adventuring Hero
posted January 08, 2017 05:54 AM

sylan said:
Hi again. I am not sure if this will work but I added new heroes models to game. I hope this will work, because I can't check it in game.

If you want new models for heroes (depending on specialization)download file and paste it to data folder(change existing MMH55-Data)
MMH5Hero


No preview of said models? Nice virus btw, had to reformat my drive due to it.

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pekute99
pekute99


Adventuring Hero
posted January 08, 2017 10:32 AM

Is there anyway to disable the Creaturepedia ? Because it's very buggy with the Xazardous mod.

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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted January 08, 2017 10:53 AM

pekute99 said:
Is there anyway to disable the Creaturepedia ? Because it's very buggy with the Xazardous mod.


Quote:
QUICK NOTE: On older PCs the creature manual can cause a lag when opening the creature hire screen, if you don't want this you will unfortunately have to remove the feature entirely, this can be done by removing MMH55-Creaturepedia.pak from your data folder.

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thGryphn
thGryphn


Promising
Famous Hero
posted January 08, 2017 11:30 AM

pekute99 said:
Is there anyway to disable the Creaturepedia ? Because it's very buggy with the Xazardous mod.


Which mod is it from Xazardous?

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far_hopper
far_hopper

Tavern Dweller
posted January 08, 2017 12:48 PM

Hi, I'm really enjoying the 5.5 mod, but was wondering about the unit compensation for the victorious AI after its battles with other AI armies. Is it the case that unless you turn on the Casual option at the map's creation, the victorious AI will get its troops back regardless of the complexity of the battle? I get that you want to compensate it for losses in easy battles (on par with Human players), but if it also gets back troops lost in closely matched battles, it creates a very big cheat advantage for the AI player, especially on bigger maps with multiple AI players. The last-standing Connor MacLeod will have a massive army that human player won't be able to match.
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magnomagus
magnomagus


Responsible
Legendary Hero
modding wizard
posted January 08, 2017 01:10 PM

Quote:
I hope this will work, because I can't check it in game.


??? You haven't even tested your mod?

@far hopper:

If casual game is enabled there are no cheats, the Ai is just smarter than it used too, I added handicap AI option in RC9 settings.pak if game is too hard.
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pekute99
pekute99


Adventuring Hero
posted January 10, 2017 03:12 PM
Edited by pekute99 at 15:13, 10 Jan 2017.

dredknight said:
pekute99 said:
Is there anyway to disable the Creaturepedia ? Because it's very buggy with the Xazardous mod.


Quote:
QUICK NOTE: On older PCs the creature manual can cause a lag when opening the creature hire screen, if you don't want this you will unfortunately have to remove the feature entirely, this can be done by removing MMH55-Creaturepedia.pak from your data folder.


Thanks.

sylan said:
Hi again. I am not sure if this will work but I added new heroes models to game. I hope this will work, because I can't check it in game.

If you want new models for heroes (depending on specialization)download file and paste it to data folder(change existing MMH55-Data)
MMH5Hero
btw you will need leatest version MMH5.5




Need help.


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