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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 264 pages long: 1 30 60 90 120 150 180 210 240 ... 252 253 254 255 256 ... 264 · «PREV / NEXT»
dredknight
dredknight


Supreme Hero
disrupting the moding industry
posted March 28, 2017 11:55 AM

Deflaktor said:
I started translating MMH5.5 into german. If anyone is willing to help, make an edit request:
https://docs.google.com/spreadsheets/d/1DATsUsY3LZDGA9Kp4bw22piWhZ2xI1DJgtbUR4C7XUM/edit?usp=sharing

Green cells are ready.


I will share this on the facebook page.

strigvir said:
What is the minimum amount of Elder/High Druids required to cap Mana Feed/Channeling? And does the latter require more druids the more knowledge the hero has?


Mana feed does not depend on the number of druids. They just transfer their own mana to the hero.
Channeling depends on the number of druids. The curve is logarythmic so at some point the bonus grows very very slow but I dont know the specifics.

twidel said:

https://drive.google.com/file/d/0B7Pw8FxzDKXZSHdSYjNMalBJbE0/view?ts=58d91c32
i dont know where to find the saves tho


My documets/my games/Heroes V/saves
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twidel
twidel


Hired Hero
posted March 28, 2017 02:00 PM

dredknight said:
Deflaktor said:
I started translating MMH5.5 into german. If anyone is willing to help, make an edit request:
https://docs.google.com/spreadsheets/d/1DATsUsY3LZDGA9Kp4bw22piWhZ2xI1DJgtbUR4C7XUM/edit?usp=sharing

Green cells are ready.


I will share this on the facebook page.

strigvir said:
What is the minimum amount of Elder/High Druids required to cap Mana Feed/Channeling? And does the latter require more druids the more knowledge the hero has?


Mana feed does not depend on the number of druids. They just transfer their own mana to the hero.
Channeling depends on the number of druids. The curve is logarythmic so at some point the bonus grows very very slow but I dont know the specifics.

twidel said:

https://drive.google.com/file/d/0B7Pw8FxzDKXZSHdSYjNMalBJbE0/view?ts=58d91c32
i dont know where to find the saves tho


My documets/my games/Heroes V/saves

these are my saves
https://drive.google.com/drive/u/0/folders/0B7Pw8FxzDKXZTmVOSThybzFrTEU
please tell me what to do as soon as possible

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dredknight
dredknight


Supreme Hero
disrupting the moding industry
posted March 28, 2017 09:34 PM

I asked for access to the saves file.
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twidel
twidel


Hired Hero
posted March 28, 2017 11:15 PM

dredknight said:
I asked for access to the saves file.

i dont know what to send

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dredknight
dredknight


Supreme Hero
disrupting the moding industry
posted March 29, 2017 09:15 AM
Edited by dredknight at 09:16, 29 Mar 2017.

When I click on the save files link it tells me that the user has not granted access to me. So I click on "Request access".
This means you will get a message (probably in the form of e-mail or google notification?) that someone has requested access and if you are willing to grant it.

So you have to find that message and grant me access otherwise I am not able to download the files.
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strigvir
strigvir


Adventuring Hero
posted March 29, 2017 12:57 PM

dredknight said:


Mana feed does not depend on the number of druids. They just transfer their own mana to the hero.
Channeling depends on the number of druids. The curve is logarythmic so at some point the bonus grows very very slow but I dont know the specifics.

Mana Feed does depend on the number of druids in a stack, druid one-stacks can't transfer more than 1 mana from their pool per cast.

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dredknight
dredknight


Supreme Hero
disrupting the moding industry
posted March 29, 2017 01:21 PM
Edited by dredknight at 19:25, 01 Apr 2017.

Thanks stigvir. My bad.


P.S.

MMH55-IndexGameMechanicsCreatureCreaturesNecropolisvampire.xdb

<Spellpoints> variable has no value. Not sure if it affects the game but it is good to keep consistency.

Quote:
<Creature ObjectRecordID="68">
<AttackSkill>6</AttackSkill>
<DefenceSkill>6</DefenceSkill>
<Shots>0</Shots>
<MinDamage>6</MinDamage>
<MaxDamage>8</MaxDamage>
<Speed>6</Speed>
<Initiative>11</Initiative>
<Flying>false</Flying>
<Health>30</Health>
<KnownSpells/>
<SpellPoints> </SpellPoints>
<SpellPoints1>0</SpellPoints1>
<SpellPoints2>0</SpellPoints2>
<Exp>38</Exp>
<Power>518</Power>
<TimeToCommand>10</TimeToCommand>
<CreatureTier>4</CreatureTier>
<Upgrade>false</Upgrade>
<PairCreature>CREATURE_VAMPIRE_LORD</PairCreature>
<CreatureTown>TOWN_NECROMANCY</CreatureTown>


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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted April 02, 2017 07:27 PM
Edited by magnomagus at 19:29, 02 Apr 2017.

Ok I had no proper internet connection for some time, but now i'm back. The links from twidel are not downloadable, or maybe they were?, dredknight, do you have at least the map?

@Deflaktor: thank you for your effort.
____________
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Twidel
Twidel


Hired Hero
posted April 02, 2017 08:44 PM

dredknight said:
When I click on the save files link it tells me that the user has not granted access to me. So I click on "Request access".
This means you will get a message (probably in the form of e-mail or google notification?) that someone has requested access and if you are willing to grant it.

So you have to find that message and grant me access otherwise I am not able to download the files.

Sorry for the long delay you have access now

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azalen
azalen


Hired Hero
posted April 02, 2017 11:31 PM

Favorite Heroes 5.5 Heroes....

A few opinions on heroes I like the best from Heroes 5.5:

Dungeon:

Yrwanaa:  Best Dungeon might hero hands down.   High value talents: War Machines->Tent (Keep blood fury numbers up), Morale + Aura of Swiftness (Maximize Blood Fury turns), Attack->Tactics, Retribution.   It is critical that your blood furies reach the opposing stack in one turn and then get a second attack before the opponent moves.    Grab dark->vampirism for your red dragons later.
If you build Yrwanna right, she can accomplish amazing creeping feats for a might hero, like breaking Archangel impossible stacks before week 4.  

Raelag: Definitely the best magic hero for dungeon.  Initiative suppression really helps in all aspects, allowing him more time to manipulate the battle with Dark, Destruction, and Summoning spells.  Low level dark spells like Slow and Sorrow are particularly effective with Raelag.

Fortress:

Karli:  It used to be that Ingvar dominated fortress, but with Charge rune at a higher spell level (and more expensive), dwarves aren't what they once were.  I personally like Karli, because he really helps with the main problem of fortress: early game creeping.  Granted, harpooners are not a good unit, but with Karli and a decent talent build, they get good enough to get you to the end game where you can start leveraging your higher tier runes.

Academy:

Havez:  Havez is the "Duh" best might hero for Academy.   Gremlins, in general,  are good units, so enhancing them is nice, but not amazing.  What makes Havez special is that his hero special and artificer combine to make gremlins super-units.   Initiative, Health, and Attack artificer artifacts allow gremlins to actually supersede your Titans in terms of power.   Having said that, Havez can sometimes struggles in the mid game with weak spells and no access to sorcery, but early and late, he's dominant.  

Jhora: Jhora is just an all around solid hero.  Windspeaker plays into what Academy does best: manipulate the battlefield with lots of spells.  Windspeaker allows her to beat her opponent's hero turn and his high init creatures, which is critical to winning the battle.  Jhora, in general, is good at taking what the map gives her, and maximizing it to the fullest.  

Sylvan:

Might: Wyngaal, Ossir, and Anwen are all great, but if I had to pick for consistently good, I'd take Ossir, as he's good at all points in the game (enhancing your best unit stack is never a bad thing).   Anwen is more of a "win more" hero if you want to see crazy damage numbers.  Wyngaal is superior in hero battles.

Magic: None of the Sylvan magic heroes stand out.


Necromancer:

Sandro:  Let's face it: your necro units suck.  Therefore, you need spell power, and a lot of it.  Sandro is going to have about 4-5 spellpower more at end game.  Doesn't sound like much, but when combined with 50% damage enhance artifacts, its enough to make your destruction spells quite dangerous.  He was better before the Occultism nerf, but he is still decent.  

Lucretia:  Necro simply isn't a very good might faction because their units are weak and they lack morale and have mediocre initiative.  However, Lucretia does give them a fighting chance.  The more powerful vampire stack forces your opponent to spend opportunity cost killing the vampires when he could be attacking your wights.  

Stronghold:

Gorshack: Gorshack is powerful enough that playing with him vs other Barbarian heroes is like playing an entirely different faction.  More powerful centaurs and starting initiative (especially when centaurs get to shoot opponent's best units first) makes you far, far more dangerous than any other barbarian hero.  Have Warlords standing next to them, and order/word of chief them constantly to turn them into a devastating machine gun.  

All the other barbarian heroes are poor compared to Gorshack.  

Inferno:

Jezebeth: Inferno really has an issue early game without a quality missile unit (Succubi simply come in too few numbers to be effective).  Jezebeth helps with that early, and succubi chain shot can become extremely dangerous with her late game.   The main weakness here is the average initiative for succubus, making them vulnerable to opposing missile units.  I also like that her Gatekeeper class emphasizes the stats (attack and spellpower) and perks that are popular for high level play.  

Other demon heroes offer alright stuff, but nothing compared to the raw power Jezebeth offers with creeping and late game chain shot.  






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dredknight
dredknight


Supreme Hero
disrupting the moding industry
posted April 03, 2017 11:07 AM

Twidel, I got the saves but it seems I still dont have access to the map.
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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted April 03, 2017 11:35 AM

I was able to download the map and the saves, but the saves could not be opened. i don't know why, probably not twidel's fault.

In any case I just started testplaying it, and noticed after about 4 weeks a weird cursor flickering bug occurs. it is not related to H55 scripts since it persisted even if I switch them off entirely. It is probably in source code.

I have not encountered AI crash yet, but it can be so slow it feels like it. I have never encountered these issues before, probably because I never play 8p 24town maps.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

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Twidel
Twidel


Hired Hero
posted April 03, 2017 11:43 AM

dredknight said:
Twidel, I got the saves but it seems I still dont have access to the map.

I think you have access now
Whats your mail?

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twidel
twidel


Hired Hero
posted April 03, 2017 11:47 AM

magnomagus said:
I was able to download the map and the saves, but the saves could not be opened. i don't know why, probably not twidel's fault.

In any case I just started testplaying it, and noticed after about 4 weeks a weird cursor flickering bug occurs. it is not related to H55 scripts since it persisted even if I switch them off entirely. It is probably in source code.

I have not encountered AI crash yet, but it can be so slow it feels like it. I have never encountered these issues before, probably because I never play 8p 24town maps.

my favorite thing in this game is the big maps
the game crushes at mounth 3-4
it doesnt become slow but it just stops
i tried waiting more then 3 hours

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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted April 03, 2017 11:47 AM

It is however also possible the RMG made mistakes when building the 320x320 UG map, the RMG seem to require higher system specs to create larger maps, since i have received reports of people being unable to make such maps. i will try to make new 320x320 map and see if similar issues occur.
____________
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twidel
twidel


Hired Hero
posted April 03, 2017 01:38 PM

magnomagus said:
It is however also possible the RMG made mistakes when building the 320x320 UG map, the RMG seem to require higher system specs to create larger maps, since i have received reports of people being unable to make such maps. i will try to make new 320x320 map and see if similar issues occur.

i have a pretty storng pc and it doesnt show a problam when i look at the task manager at the time of the crush

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dredknight
dredknight


Supreme Hero
disrupting the moding industry
posted April 03, 2017 01:57 PM

@Magno here are themap and saves.
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vulcancolak
vulcancolak


Known Hero
posted April 03, 2017 07:37 PM

Dear development team (i don't know how many people you are)

I already asked at 3 topics and i have created myself but it seems nobody knows (or they don't want to say)

FOUND

Buildings stats and costs
Buildings texts
Creatures stats, costs and abilities
Creatures texts
Artifacts stats
Artifacts texts
Some of the hero skills (not everyone)

NOT FOUND

Changing heroes starting skills and abilities
Changing stats of skills (for an example still i cannot find benediction or leadership bonus or luck hit chances)

Still there is many things i cannot found like the starting bonuses or heroes starting skills. Where can i find them?

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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted April 03, 2017 09:57 PM
Edited by magnomagus at 22:03, 03 Apr 2017.

Quote:
my favorite thing in this game is the big maps
the game crushes at mounth 3-4
it doesnt become slow but it just stops
i tried waiting more then 3 hours


Waiting for what? if there is a crash there is no point in waiting.
So in your case the game freezes? I have tried another impossible map but the game doesn't crash or freeze with me, AI turns just become very slow. I think it is not recommended to play in windowed mode or switch to windows or open the task manager, under this amount of strain you are only pushing the game to become non-responsive. If you have a monster PC great, but sometimes with heroes games newer OS and hardware can cause more trouble than older for which it was made. Considering the fact there is no further reporting on this issue I can only guess either nobody else is playing maps this much heavy or there is something with your PC that Quantomas AI doesn't like.
____________
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twidel
twidel


Hired Hero
posted April 03, 2017 10:32 PM
Edited by twidel at 22:34, 03 Apr 2017.

magnomagus said:
Quote:
my favorite thing in this game is the big maps
the game crushes at mounth 3-4
it doesnt become slow but it just stops
i tried waiting more then 3 hours


Waiting for what? if there is a crash there is no point in waiting.
So in your case the game freezes? I have tried another impossible map but the game doesn't crash or freeze with me, AI turns just become very slow. I think it is not recommended to play in windowed mode or switch to windows or open the task manager, under this amount of strain you are only pushing the game to become non-responsive. If you have a monster PC great, but sometimes with heroes games newer OS and hardware can cause more trouble than older for which it was made. Considering the fact there is no further reporting on this issue I can only guess either nobody else is playing maps this much heavy or there is something with your PC that Quantomas AI doesn't like.

so what should I do?]
btw i tried 320x320 without underground it it still didnt worked

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