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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 317 pages long: 1 40 80 120 160 200 240 ... 259 260 261 262 263 ... 280 317 · «PREV / NEXT»
dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted May 03, 2017 06:18 PM

magnomagus said:
@dredknight: This method is not user friendly if it needs to be repeated every time but good to keep it for informational purpose. Also can you please change the line in your guide "and will guarantee you that it is compatible with the mod." to "and make it playable in LAN/Hotseat". This statement is confusing.


Actually I will redo it from scratch as facebook changed their styling and all old notes are complete mess. Also they way I wrote it is as you said user unfriendly.
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cichy
cichy


Hired Hero
posted May 03, 2017 07:28 PM

sjors86 said:
I started the mix.exe and enable hotseat/multiplayer, but I couldn't save it, because it said data folder was missing or something.


Well this happens on linux (at least for me).
If you run on linux, then you need to run it from cli, or create little shell script "MMH55_Mapmixer.sh":


#!/bin/bash
wine MMH55_Mapmixer.exe



But my experience with mmh55 on linux isn't good so I play on windows.
- In most of games something happens after some time and heavily slow down - to unplayable state (like 4fps)
- Also had some problems with maps generating from game (portals were not connected and missing treasure zone) (don't know how it's now)

Basic TOE were working normal on linux.
But maybe it's only my problem (like wine is missing something, or my graphics card not working that good on linux)

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azim17
azim17

Tavern Dweller
posted May 05, 2017 02:26 AM

Missing .dll files - cant launch MMH5.5

First post all and disclaimer that I am awful with this stuff.

I did download the "bundle" pack of all the HOMM5 titles from steam today so I know it is version 3.1 up to date.

I guess what I dont know is what is the correct directory Im shooting for with the MMH5.5 exe?  

This is the one the auto installer keeps trying to install it to:

C:Program Files (x86)UbisoftHeroes of Might and Magic V - Tribes of the East

Maybe that helps?  Ive tried moving pieces to all different folders, different combinations and so far nothing works.  Cant launch the 64 bit or regular MMH5.5 in either case.  Main game runs/works fine if I just launch it vanilla.

Let me know if you have any advice or more questions that I could provide info for.

Thank you!
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Skeggy
Skeggy


Known Hero
posted May 05, 2017 04:58 AM
Edited by Skeggy at 02:35, 06 May 2017.

New presets for Duel Mode and Duel 3x3 mode for Might & Magic Heroes 5.5

This is unofficial mod for Might & Magic Heroes 5.5

To install the mod, just put either
new-duel-presets-10x-for-MMH55.pak
or
new-duel-presets-100x-for-MMH55.pak
from the new-duel-presets-for-MMH55.zip in HoMM5data folder.

10x stands for 10-times full castle creature production.
100x stands for 100-times full castle creature production.

To download new-duel-presets-for-MMH55.zip, click this link:
http://s000.tinyupload.com/index.php?file_id=42613168114798522235

To download Might & Magic: Heroes 5.5, visit this link:
http://www.moddb.com/mods/might-magic-heroes-55/downloads

To compare spells and effects, visit this link:
https://www.facebook.com/mightandmagicheroes5.5/

There are two main intentions of this mod; first is to address the issue of quick presentation of all main faction and classes of Might & Magic Heroes 5.5, and the second one is to repair somewhat defunct Duel Mode and Duel 3x3 mode.

Some heroes are changed, but they all have their big and small icons.

Files in this mod:
new-duel-presets-10x-for-MMH55.pak
new-duel-presets-100x-for-MMH55.pak
new-duel-presets-for-MMH55.pdf

To access Duel Mode and Duel 3x3 mode, start the Might & Magic Heroes 5.5, choose the Multiplayer followed by Hot Seat option.

To discuss this mod click this thread:
http://heroescommunity.com/viewthread.php3?TID=44172

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted May 05, 2017 10:59 AM
Edited by magnomagus at 11:09, 05 May 2017.

@cichy: Great you are still here, I suddenly realized you may be the only person who can really fix the frenzy issue with a new mapmixer option, since it is only possible to switch off this spell for the AI on map level. The human players can then still get the spell by adventuring instead of from the towns.

Basically the <spellIDs> section of the map .xdb file need to be filled with all spells except frenzy. If you are willing to do this, I can send you the full list that mapmixer needs to paste into the .xdb

EDIT: actually I probably don't need to send you anything since the mapeditor can easily make the list, go in map properties -> spells -> check all -> the untick frenzy -> save map. Now the map has the proper list under <spellIDs> somewhere at the end of the .xdb file.

If I'm correct this does not prevent handing out the spell with a script command.

PS: I once had the 'data folder' not found issue but it was fixed by having the mapmixer executable somewhere in the root folder of the game.

@azim17: basically you need to point the installer to the root folder of where the game is installed and after installation you should not use the steam application to launch the game.

could it be?

C:program files (x86)steamsteamappscommon'h5 something'

@skeggy: thanks I will take a look at it.
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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted May 05, 2017 11:31 AM
Edited by dredknight at 12:05, 05 May 2017.

@Magno,

I was asked question about teams which I cannot answer properly.

How 2 or more people can play in team  against AIs or against other people on ARMG map?

At the beginning of a game the game asks you to confirm human-only team but when I select "OK" i dont see any change, should any noticeable change happen?

For example I was expecting that there will be shared vision between players though it didnt happen.


P.S. While going through the NCF I found a few stuff that may be useful as a foundation for MMH55.

Some creatures have only one ability and as such it does not need a an icon because it is not executed through spellbook but by the spell shortcut on the battlefield tab. Thus this ability does not need a spellbook icon and the default link is towards the ability owner creature small icon. I have found some textures made by Simonak that add textures for such abilties. This is made for NCF creatures that require launch such ability from within a spellbook.

In practice the change is the following - the xdb file that defines the abilitiy and all of its features (texts, visuals, texutures etc) has the the texture file path routed to other DDS file made by Simonak.

Here are the 2 i found, there may be more:
- Lay hands

- battle dive


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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted May 05, 2017 12:56 PM

@dredknight: after a few turns I get shared vision, also check kingdom overview for info from other player
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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted May 05, 2017 01:19 PM
Edited by dredknight at 13:54, 05 May 2017.

I found what was the problem.
You dont get the vision if the player does not act after the activation.
You need to make one step with the hero in order  the order to the the allies thing.

if you just skip turns without doing anything (as my tests were done) no vision will be shared or kingdom overview will be populated.

P.S.

Here is in-game difference Default vs Simonak lay hands:

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted May 05, 2017 02:32 PM

@dredknight: This is not my problem, MMH55 is NOT NCF, fix it in the NCF core files if you want, this is offtopic.
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JoJoMax
JoJoMax

Tavern Dweller
posted May 05, 2017 06:57 PM

Hi there,
Iím JoJoMax and just joined the community. I was away for quite some time from the HOMM5 world and try to catch up with the community. So, I found this MMH5.5 mod and love the crazy amount of detailed work you invested - so much dedication and passion. Iím literally blown away. Thanksí a lot for this!
I hope this is the right place to ask a quite basic mod related question. I want to play a Co-op Hotseat game with 2(Human) vs. 2 (Ai) vs. 2 (Ai).  Iíll just take a RMG template which suits this needs according to the manual - no problems so far. I consider myself as a passionate casual Hotseat player and was wondering which Ai setup is appropriate for two HOMM5 players getting into MMH5.5 (vanilla Ai setting was Hard). I know, just try it out . Sadly, my gaming time and Hotseat allies are so limited right now that I need to plan in advance and there is finally an upcoming Heroes weekend next week . My friend grabs the beer and Iím in charge to figure out the Ai stuff, but donít have time for in game testing. Hope this questions is not too silly, if so just take the praise above. Seriously great work.

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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted May 05, 2017 08:23 PM
Edited by dredknight at 20:26, 05 May 2017.

Hello JoJoMax,

here is what you can do.

Generate ARMG map make sure scripts are activated(sorry for the messed up guide it will be redone soon).
Then clean heroes folder from leftover files.


Then in order to setup game against AIs:
1. Launch the game via MMH55_64.exe, go to Multiplayer -> Hotseat
2. Create a map with X human players and Y computer players.
3. Set AI difficulty bar to "Casual play" and all diffuculty and AI options to most left (difficulty: normal, lookahead depth: normal, Neutral champions: normal, AI rush discount: Off).
4. on day 1 the first active player will be asked if the game wants to team all human players vs all AI players. Select OK.
5. start playing your game as usual, in 2 turns all players will have shared vision and will be allies.


If the game still proves difficult next time launch the game from MMH55_Utility_64.exe this exe utilizes the old AI which is less competitive then the new one.

@Magnomagus, I am sorry for the spam just wanted to provide some information about this vanilla inconsistency and wanted to get some feedback from you if it is important to be imported in M55 or stay on NCF side.


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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted May 05, 2017 09:34 PM

@JoJo: Thanks

@dredknight: Ok, that's fine, but please stop prioritizing manual activation of scripts over automated in your guidance.
Are you aware the reanimation patcher can activate scripts on 50 maps in a few seconds?
I don't want to add to your posts every time that the reanimation patcher and/or mapmixer utility are easier ways to activate scripts.

Your guide is good, but it should be clear this is only useful if other methods have failed.
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jojomax
jojomax

Tavern Dweller
posted May 05, 2017 10:43 PM

@ dredknight & magnomagus
Thanks a lot for your fast replies and help. I'm really looking forward to check out all the new stuff next weekend.

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azalen
azalen


Adventuring Hero
posted May 06, 2017 09:42 AM

magnomagus said:
Stronghold is not a weak faction and the deleb comparison is also wrong.
centaurs already have most of their utility without the warlords and gorshak. Deleb filled a deficiency early game which gorshak can impossibly mimic since his special needs to develop and barely does anything early game.


Kinda raw man.  As I stated, its an opinion.  I get that you have evidence of numerous pre-constructed battles and mathematical justification for everything.  All I have is experience playing the game regularly on impossible with a lot of different builds.  So yes, I don't see everything that you do, but does that mean I'm not allowed an opinion?  Maybe you just get irritated by endless balance suggestions from uneducated players, I don't know...

I just find it strange that you put me down, and then act on my suggestions afterward:

1) Rune of Charge nerfed
2) Gremlin Initiative nerfed
3) Replacing Resurrection with Regeneration for one of those summoning perks (I don't remember anymore, and I'm not looking it up).  

If you don't believe me, you can look back at the history of the forums, and see who brought it up first (I'm sure doing so isn't worth either of our times).  Anyway, I appreciate what you've done with the mod, enjoy it greatly, and I enjoy talking strategy and stuff (ya' know, it makes it fun!).  

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted May 06, 2017 12:47 PM
Edited by magnomagus at 12:48, 06 May 2017.

@Azalan: sorry my post came off harsh, it is mainly the fact that I have to respond to so many posts that I often make my posts very short which can also makes them very cold.

On the other hand, I cannot do much with generic exaggerated statements like the 'whole faction is weak' etc, so sometimes I need to push the discussion to get to a better definition of the issue, which then can still lead to a modification as you have noticed.



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azim17
azim17

Tavern Dweller
posted May 07, 2017 03:58 AM

@Magno

Thank you very much for your help with installing 5.5 - it worked first time.  

General questions/observations about 5.5.  (First - apologies if this isnt the correct thread, but its the only active discussion about Homm5 I can seem to find).

So I seem to be having the usual graphic problems that Ive read plague a lot of people.  Graphics switch in game from normal/nice to completely blocky and washed out.  Usually this happens when I build something in a town and come back out of that  view.  Also, my water color is brown in my play window.  On the map window it is the normal blue...I would love to fix this but no idea how. (I play on an ASUS laptop with integrated video card)

Second about gameplay - I am getting completely stomped.  I mean I know my Homm is rusty, but even on some of the older/traditional maps on hard difficulty - the enemy is amassing army sizes that seem to be completely impossible at a certain point.  For example, say I have 80 skeletons...obviously farming them from day 1 and careful not to lose any.  The enemy im meeting at first has hundreds of tier 1 troops.  Would dropping down to normal difficulty fix this?  I only play custom maps in single player mode.

Thank you all!
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted May 07, 2017 10:20 AM
Edited by magnomagus at 10:22, 07 May 2017.

azim17: this is all in the FAQ

except the water issue, this is caused by reflective water setting in map properties tree not set to 'true'
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azim17
azim17

Tavern Dweller
posted May 07, 2017 07:34 PM

@Magno

Thank you again, reread the FAQ and grabbed the file for the graphics fix.

I am however lost on the map tree comment for blue water.  I explored some of the files and file folders but saw nothing about map tree settings/options.  Could you point me in the right direction on this one?
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted May 07, 2017 09:16 PM

This is a setting in the map editor that must be set on every map individually. Some maps have it some don't, depends on the mapmaker.
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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted May 10, 2017 01:16 PM

Some interesting feedback. I got a guy from the Russian forum. His game crashes at 2 months 4 weeks 7 Day. He plays against 3 AIs on XL template is 4p-chain-XL (all). As far as I can remember there was some guy that was complaining about this issue here. May be there is some problem with the AI (that is out of our reach). I have posted the crash report on Defalctor's thread if he can find anything reasonable.
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