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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 360 pages long: 1 50 100 150 200 250 300 ... 328 329 330 331 332 ... 350 360 · «PREV / NEXT»
magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted February 02, 2018 03:18 PM

@boozuka:

Heroes are basically also mapobjects, if you want all heroes available for a multiplayer map the setting should be the same as for random maps = no setting.

@dredknight: most of that is not possible, I think you know the answer to question 5?
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boozuka
boozuka


Hired Hero
posted February 02, 2018 03:58 PM

magnomagus said:
@boozuka:

Heroes are basically also mapobjects, if you want all heroes available for a multiplayer map the setting should be the same as for random maps = no setting.


How do i do that? Heroes 5 map editor is very unintuitive..
I guess it has something to do with this, however i dont know what to do.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted February 02, 2018 04:35 PM

delete all
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dredknight
dredknight


Responsible
Supreme Hero
disrupting the moding industry
posted February 02, 2018 04:45 PM

magnomagus said:
@boozuka:

Heroes are basically also mapobjects, if you want all heroes available for a multiplayer map the setting should be the same as for random maps = no setting.

@dredknight: most of that is not possible, I think you know the answer to question 5?


Sure I do . Just wanted to make sure there is nothing new.
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thGryphn
thGryphn


Promising
Famous Hero
posted February 02, 2018 11:45 PM

dredknight said:
@Magno,

Some questions from a FB fan.

1. A bigger UI backpack so we can look at more of them at the same time.
2. A way to sort them somehow.
3. An easy way to sell all the crap, even if it's for peanuts.
4. All the quest artifacts should display their rewards. I still don't know what trading all the dragon set actually gives me, for example.
5. Question: do the legion artifacts work in such a way that only the highest tier one is active? Do they even work inside a town? Sometimes they work for me and sometime they don't and I don't understand it.


I am not sure if you saw my post about the text bug from the previous page:

Quote:
Small inconsistency - Celestial Shield text says that the invulnerability cap is reached at 50 spellpower but the spell formula is such that it is actually reached at 60. Which one is the wrong one ?




1. I don't know if this is doable at all, seems to me not.
2. Same as 1.
3. This one should be doable, and I would like to see this functionality for when a hero is outside a town. A sure and quick way to make some bucks when you need cash most. How to implement? Through Town Management maybe? An option there that says "Town Merchant"? The rates for artifacts would be flat and constant (for easy implementation) and set at 50% of the marketplace value of the cheapest artifact in the game. Or, requiring a look-up, it can be set at 50% of the marketplace value of the cheapest artifact in the current backpack. Further, this can be tied
4. Agreed.

5. Yes, only the highest Tier legion artifact works for each hero carrying the artifacts. Legion artifacts should work regardless of where the hero is, never had any problem myself, but magno would look at it if there is a reproducible bug. Of course, he would first ask to make sure there is no mod or script conflict.

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thGryphn
thGryphn


Promising
Famous Hero
posted February 04, 2018 12:59 PM

Bug: Necropolis upgrades have different power ratings, which affect raised number of creatures through Necromancy.

Level 6: 2438 vs 2434
Level 5: 1539 vs 1541
Level 4: 739 vs 740
Level 3: 327 vs 331
Level 2: 150 vs 145
Level 1: 84 vs 85

I don't believe this was intentional, but if it is I fully disagree with it since you can convert upgrades to each other and they should be raised in equal numbers...

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted February 04, 2018 01:54 PM

3. is not doable since the town managment ability already uses all recognizable different adv map situations.

power ratings are not intentional but also not really cared about since the deviations are too small to result in numeric differences.
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twidel
twidel


Hired Hero
posted February 06, 2018 09:22 PM

adding to recent posts I've tried starting a game via the utility 64 exe meaning i have to play with 6 skills and old AI and still the game start with the flickering crosser
the flickering starts slow and random and around month 3 you just have to alt+F4 because you cant click anything
it would be amazing if anyone knows how to fix this
since i've downloaded the mod i manged to finish only one match and it was amazing

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Magog
Magog


Hired Hero
posted February 06, 2018 11:59 PM

twidel said:
adding to recent posts I've tried starting a game via the utility 64 exe meaning i have to play with 6 skills and old AI and still the game start with the flickering crosser
the flickering starts slow and random and around month 3 you just have to alt+F4 because you cant click anything
it would be amazing if anyone knows how to fix this
since i've downloaded the mod i manged to finish only one match and it was amazing



You should create map via Utility, but play via HOMM

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twidel
twidel


Hired Hero
posted February 07, 2018 08:41 AM

Magog said:
twidel said:
adding to recent posts I've tried starting a game via the utility 64 exe meaning i have to play with 6 skills and old AI and still the game start with the flickering crosser
the flickering starts slow and random and around month 3 you just have to alt+F4 because you cant click anything
it would be amazing if anyone knows how to fix this
since i've downloaded the mod i manged to finish only one match and it was amazing



You should create map via Utility, but play via HOMM


there is no utility map editor exe but if u mean i should start a game at the utility exe then I've already tried it and the flickering started day 1

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fidanas
fidanas


Adventuring Hero
posted February 07, 2018 10:35 AM

My biggest frustration is that there are not new maps for HOMM-5. I love the game, and the mod gave it new life, but it's almost impossible to find good new maps online.
It bothers me, and i wonder as i see HOMM-3 new maps every week. So many HOMM-3 maps and some HD mods and Horn of the Abyss as well.
-Does anybody of you playing HOMM-3 nowday?
-Is it worth it with the new mods?
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Just another turn and i'm done...

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Magog
Magog


Hired Hero
posted February 07, 2018 11:39 AM

fidanas said:
...there are not new maps for HOMM-5


I want too. It will be perfect to have map like Paragon 2.0 for HoMM3
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strigvir
strigvir


Adventuring Hero
posted February 07, 2018 11:52 PM

HoMM5 is too "balanced" for meme maps like paragon to be any fun.

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Magog
Magog


Hired Hero
posted February 08, 2018 07:09 AM

strigvir said:
HoMM5 is too "balanced" for meme maps like paragon to be any fun.


I found good campaign yesterday - The beggining of the end. It's not easy on Heroes difficulty level

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Magog
Magog


Hired Hero
posted February 08, 2018 03:59 PM

Hello. Where can I found info dependencies between stacks count of neutral army and my army?
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thGryphn
thGryphn


Promising
Famous Hero
posted February 08, 2018 04:58 PM

Magog said:
strigvir said:
HoMM5 is too "balanced" for meme maps like paragon to be any fun.


I found good campaign yesterday - The beggining of the end. It's not easy on Heroes difficulty level


Link?

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Magog
Magog


Hired Hero
posted February 09, 2018 03:05 PM

thGryphn said:
Link?


It's only in russian language. Sorry.
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E1ChuRich
E1ChuRich

Tavern Dweller
posted February 09, 2018 08:48 PM

Would be cool if u guys eventualy add Santuary (without replacing anything) as new town, myb even with its own campaign ;P

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Hourglass
Hourglass


Adventuring Hero
posted February 09, 2018 10:30 PM

Firstly, a big thank you for all of who have participated in making this mod. Downloaded it a while ago, and it greatly increases HOMM5 gaming experience.

fidanas said:
My biggest frustration is that there are not new maps for HOMM-5. I love the game, and the mod gave it new life, but it's almost impossible to find good new maps online.
It bothers me, and i wonder as i see HOMM-3 new maps every week. So many HOMM-3 maps and some HD mods and Horn of the Abyss as well.
-Does anybody of you playing HOMM-3 nowday?
-Is it worth it with the new mods?


Horn of the Abyss + HD mod (should not be mistaken with ubisoft's HD release) is the best way to experience that game, if you're not into WOG-kind of stuff. Hota adds a new town and a ton of new content, while HD mod makes the game run fullscreen and adds some quality of life changes, like making troop splitting way easier.

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dredknight
dredknight


Responsible
Supreme Hero
disrupting the moding industry
posted February 10, 2018 09:40 PM

Another person reported the flickering issue - his PC config is  kingmax 8GB RAM, CPU core i5 7400, VGA GTX 1050ti OC

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