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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 150 200 250 300 ... 335 336 337 338 339 ... 350 400 435 · «PREV / NEXT»
DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted March 24, 2018 05:05 PM
Edited by DIEGIS at 17:06, 24 Mar 2018.

recently I have played 5 games in latest 5.5 with my bro, might heroes vs magic heroes specialized in SP.
For instance Gotai vs Ylaya. on Hourglass old map.

At lvl 28 respectively 30 we finished our game. I dont know if it's normal, but dungeon hero and all others magic heroes we played (academy, necro...) were always 50 sp! Even the battle was fun and somehow equilibrated, all empowered spelled were incredibly OP. Gotai had all the protections in artifacts and perks (magic res, exp magic destruction, boots10% and 3 other arts) which didnt help him very much.

I cant remember well if in normal H5 any magic hero could reach 50 SP.

Is that normal in 5.5?
thx
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-knowledge itself is power-
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 24, 2018 05:25 PM

Yes it is normal to get about 50-60 sp, especially Warlocks they can go very high. Actually the protection you mention does not provide much help as at lvl 28 all Warlocks will get Expert occultism. This skill allows them to penetrate immunities and magic proofs and still deal damage.

Quote:
magic res, exp magic destruction, boots10% and 3 other arts
Did you mean Expert shatter destruction? If you have just that you will reduce the damage output of any mage casting destruction by 50%. Nothing saves him from this. Could you give me an example of his damage using an empowered spell? Which spell and how many damage did it do?

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thGryphn
thGryphn


Promising
Famous Hero
posted March 24, 2018 05:30 PM

In MMH5.5 there are a number of perks that increase SP. Couple that with stat boosting adventure map locations and artifacts, 50 is quite possible.

Playing against a high SP opponent, one should get Defense perks that reduce spell damage, shatter destructive and shatter dark with the protection perk. With these, the other side is pretty much kaput in terms of direct spell damage.

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted March 24, 2018 05:39 PM
Edited by DIEGIS at 17:54, 24 Mar 2018.

I reviwed the replay. He used implosion and got 4004 dmg. First time he resisted (boots). I dont know why I thought was much bigger...but anyway killed 83 slayers...which is enormous! (Barb hero got 32 att and 21 def)
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-knowledge itself is power-
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 24, 2018 06:17 PM

Btw I just calculated it - 50 spellpower + empowered + Expert destruction is 4125 damage.

This means you have zero magic proof shatter destruction.

How many castles do both of you have? What month/week did you meet?

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted March 24, 2018 06:25 PM
Edited by DIEGIS at 18:26, 24 Mar 2018.

dredknight said:
Btw I just calculated it - 50 spellpower + empowered + Expert destruction is 4125 damage.

This means you have zero magic proof shatter destruction.

How many castles do both of you have? What month/week did you meet?



3 castles each, but i forgot to mention he used on slayers mark of sorcery...and was week 6. I was exp on shatter destruction

ps I can pass you replay if u want
skype addres: zamolxes1973
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-knowledge itself is power-
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Skeggy
Skeggy


Promising
Famous Hero
posted March 25, 2018 04:42 PM

It would be nice that Tunic of the Prophet has half-effect of +4 knowledge for wearing two pieces, because full effect for wearing 4 pieces has +8 knowledge, also, it seems that devils has very low amount of hit points compared to other unupgraded T7 creatures. Only bone dragons have lower hit points, but their numbers can be increased by +1 in the town, so unupgraded devils have the lowest power index concerning hit points. Why is that so?

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thGryphn
thGryphn


Promising
Famous Hero
posted March 25, 2018 11:49 PM

Skeggy said:
It would be nice that Tunic of the Prophet has half-effect of +4 knowledge for wearing two pieces, because full effect for wearing 4 pieces has +8 knowledge, also, it seems that devils has very low amount of hit points compared to other unupgraded T7 creatures. Only bone dragons have lower hit points, but their numbers can be increased by +1 in the town, so unupgraded devils have the lowest power index concerning hit points. Why is that so?


To urge you to upgrade them ASAP

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azalen
azalen


Responsible
Known Hero
posted March 26, 2018 03:31 AM
Edited by azalen at 03:33, 26 Mar 2018.

Skeggy said:
It would be nice that Tunic of the Prophet has half-effect of +4 knowledge for wearing two pieces, because full effect for wearing 4 pieces has +8 knowledge, also, it seems that devils has very low amount of hit points compared to other unupgraded T7 creatures. Only bone dragons have lower hit points, but their numbers can be increased by +1 in the town, so unupgraded devils have the lowest power index concerning hit points. Why is that so?


In the original game, I believe that Inferno was given weaker units primarily to balance their preference for the attack stat and dark magic.  Similarly, Necro was punished with weaker units to balance their creeping advantages in the early game and dark magic.  Of course, in the original game, dark magic had both puppet master and frenzy, and had an edge over the other spell schools in the late game.   So, I'm not sure if this balancing is entirely fair to Inferno anymore.  

Heroes 5.5 has given Inferno some decent buffs to arch-devil stats and the gating initiative improvement was huge as well.  

Having said this, they are still playable, with good heroes like Zydar (one of the best magic heroes).  Jezebeth is a decent might/dark hero.  

 

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 26, 2018 10:53 AM

Diegis week 6 is early game for MMH55. Most of Might heroes builds shine late game. This does not necessary makes them weak early game but the player should make certain skills adjustments if he knows the class will be that early.

What I need is not a replay but a list of the secondary skills and perks of your hero.
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Athis
Athis


Adventuring Hero
posted March 28, 2018 06:05 PM

I recently posted about wanting to run an instal of H5.5 alongside or as well as vanilla Tribes (which I have on Steam).

I got H5 on GOG today (on sale) and made an installation of H5.5
However both games are accessing the same profiles and saves folder
I presume I can just switch profiles depending on which game I launch - do you see any issues with that?

But it would be better if I could set H5.5 to use its own profiles & saves folder - does anyone know is that possible?

Also as a first time player (almost) of H5.5 and not all that experienced with H5 what map would you advise me to play first?
I know Haven best so a map suitable for a game with that faction might be best

Thanks


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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 28, 2018 08:23 PM

All games access the same profile directory which is c:users<username>My gamesHeroes V tribes of the eastProfileetc.

Just make 2 profiles and swap them that will be ok.
Actually I use just one for all so it is fine too.

In 5.5 each faction has its unique playstyle which depends on the starting hero affinity (might, magic or balanced). Just try any of the MMH5.5 maps that are included with the installation.

If the game seems too slow you can reduce the game difficulty to start with more resources.

If the monsters seem too tough, create a new map where monster strength is set to "Strong" /Default maps strength is "Very strong"/.
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Athis
Athis


Adventuring Hero
posted March 29, 2018 12:48 AM

Excellent

Thanks dredknight

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Athis
Athis


Adventuring Hero
posted March 29, 2018 01:37 AM

There is a very noticeable difference in the graphics quality and color palette between the Steam vanilla instal and the GOG H5.5 instal

As far as I can tell I have the in-game options set to the same in each case

The graphics in the vanilla game are better - more rich and full

Any suggestions?

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 29, 2018 08:47 AM

Could you provide screenshots (5.5 vs Vanilla)?
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thGryphn
thGryphn


Promising
Famous Hero
posted March 29, 2018 12:58 PM

Athis said:
There is a very noticeable difference in the graphics quality and color palette between the Steam vanilla instal and the GOG H5.5 instal

As far as I can tell I have the in-game options set to the same in each case

The graphics in the vanilla game are better - more rich and full

Any suggestions?



That's weird... Is it the UI, or other game textures? yeah, screenshots would be great.

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Athis
Athis


Adventuring Hero
posted March 29, 2018 03:37 PM


Very weird indeed...
I hope you can view the screenshots and see the immense difference
Look at the color of the path
or the rock to the right
Where you see bushes in the Steam install there is washed out tall grass and bulrushes in the GOG install

The Steam install has the campaigns added which I got from the defunct French site some time ago

The Gog install has H5.5 added

Steam install (campaigns added)
https://drive.google.com/open?id=1bljscaXuCi1zZ4_NCD-QEOyeHkpJJuoF

GOG install (H5.5)
https://drive.google.com/open?id=1ZN_ttGdU2M3qsVXfVfTRZNtetiV_cKpM

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thGryphn
thGryphn


Promising
Famous Hero
posted March 29, 2018 04:10 PM

It's not a texture quality issue. MMH5.5 substitutes original textures with others (believe me, much better quality ones), and in the process what seems to happen is that references to certain textures have changed.

So, when the map is calling for green grass texture using a reference, that reference in MMH5.5 directs to a much less lush ground. Same thing with the rock in the frame and trees and bushes, etc. So, the whole ambiance of the map has changed (not objectively worse).

What is clearly visible though the cobblestone in the MMH5.5 is of higher resolution. Notice that? MMH5.5 uses similarly higher res versions of a good amount of textures and hence it runs a little slower on old HW...




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Athis
Athis


Adventuring Hero
posted March 29, 2018 04:10 PM


Just want to update and say I tested an install of the GOG version of TotE and it is the same as the Steam install

...meaning the graphics are fine

So the issue seems to have something to do with the H5.5 mod
I used RC10 beta 4 from moddb

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thGryphn
thGryphn


Promising
Famous Hero
posted March 29, 2018 04:20 PM

Athis said:

Just want to update and say I tested an install of the GOG version of TotE and it is the same as the Steam install

...meaning the graphics are fine

So the issue seems to have something to do with the H5.5 mod
I used RC10 beta 4 from moddb



I thought I described the "issue" above. It's not a bug. It's deliberate replacement of textures for higher quality ones...


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