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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 426 pages long: 1 2 3 4 5 ... 90 180 270 360 ... 422 423 424 425 426 · «PREV / NEXT»
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted May 26, 2022 09:08 PM

You can disable it by editing <game folder>/data/MMH55-Settings.pak
Here is a guide on how to edit the file.

Changes to that file will apply only on newly started games.
Save games cannot be altered.
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saamohod
saamohod

Tavern Dweller
posted May 27, 2022 12:32 PM

dredknight said:
You can disable it by editing <game folder>/data/MMH55-Settings.pak
[url=https://www.moddb.com/mods/might-magic-heroes-55/tutorials/mmh55-customizing-town-management]Here is a guide on how to edit the file[/url].

Changes to that file will apply only on newly started games.
Save games cannot be altered.


Thanks for the answer.

Any idea why do I successfully turn off governance for example (by placing 0 in appropriate place), but can't disable Tree Observatory mana replenishment of Town Travel (via Town Management icon in my Spell book). I did placed zeros in the latter two cases, too, started a new game, but it still gives me option to teleport to the city (although I need mana at the start of the game and probably something else) and I can successfully recharge my mana from the observation posts

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted May 31, 2022 07:56 PM

I tested both options and they get disabled without any problem.
This is RC15 Beta 5.
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saamohod
saamohod

Tavern Dweller
posted June 08, 2022 01:17 PM

dredknight said:
I tested both options and they get disabled without any problem.
This is RC15 Beta 5.


Would it be possible for you to send me your edited MMH55-Settings.pak file?
Thanks, and sorry for the trouble.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 09, 2022 06:00 PM

here you go
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saamohod
saamohod

Tavern Dweller
posted June 10, 2022 11:43 AM

dredknight said:
[url=http://https://drive.google.com/file/d/1PQd7BVguMZnPhL7E6wz7lT9fWyXgfHfJ/view?usp=sharing]here you go[/url]


"This site canít be reached"

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 10, 2022 12:14 PM

Try with this one
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saamohod
saamohod

Tavern Dweller
posted June 10, 2022 06:32 PM

dredknight said:
Try with [url=https://drive.google.com/file/d/1PQd7BVguMZnPhL7E6wz7lT9fWyXgfHfJ/view?usp=sharing]this one[/url]


TY

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saamohod
saamohod

Tavern Dweller
posted June 14, 2022 09:54 AM

It seems it has been an issue for some time that the AI doesn't pick up artefacts and piles of resources after it's killed the monsters guarding it. Anyone else noticed it?

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 14, 2022 03:48 PM

It is on the radar. Currently it cannot be fixed but it will be at some point. **fingers crossed**
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 14, 2022 09:55 PM
Edited by dredknight at 21:56, 14 Jun 2022.

RC15 Beta 6 released

>>> Release article <<<

>>> Download <<<

Since there has been a significant increase in PvP games and streams, a lot of remaining balance issues were discovered (mostly war machines). This was too much for a non-beta campaign release, so this is a quick patch, allowing them to be tested for a few weeks, before the campaigns will be released.

 Changes in this release  

Balance changes to War Machines - Overall the purpose of these changes is to make ballista weaker early game while stronger late game and make the ballista path more equal to tent+ballista. Also to prevent magic heroes abusing ballista HP with summoning magic. Only heroes with WM skill will get machines with high HP. Tent is more expensive to better reflect its value, while the cart and ballista got a bit cheaper.
Ballista base HP lowered from 500 to 200 and cost decreased to 2500g, ballista perk will increase HP by 4x instead of 2x
Ballista amount of shots lowered to 20
Ballista dmg lowered to 3-4AK, 3-4AK, 3-5AK, 4-6AK
Triple Ballista changed to Quadruple Ballista and shoots 4 times
if the hero attacks the ballista using the chain attack exploit it will inflict very little dmg
Ammo cart base HP lowered from 400 to 100 and cost decreased to 1200g, catapult perk will increase HP by 4x instead of 2x (to force the player to protect ammo cart better during creeping, unless catapult perk was obtained)
Brimstone Rain makes catapult shoot 4 times
Tent base HP lowered from 400 to 100 and cost increased to 1500g, tent perk will increase HP by 4x instead of 2x
tent healing = 0 + X per level instead of 10 + X per level
Quadruple ballista is removed from Avenger class and replaced with Imbue ballista, Imbue ballista is replaced with new perk giving +4 spellpower
Gremlin Sabotage threshold reduced from 10x to 1x its own HP

Other Balance changes
spirit link is nerfed: formula is changed to sqrt(damage inflicted+6)/12
unicorn horn bow has -1 luck penalty

ARMG
ARMG template Ladder-L was split in Ladder(A)-L and Ladder(B)-L, (A) is the same as the old one,(B) is a new one with rare resource mines in zone 2 and higher tier dwellings in zone1 (instead of lower tier), if overall gameplay is better changes could move also to some other templates in later versions.
in PvP matches Battle sites have by default +10% growth (as in nightmare mode) and additionally on heroic +5% and on impossible +10%
significantly increased strength of hill fort guards on (newly generated) ARMG maps

Bugs
Kragh now has the old pounder spec but the extra turn is performed by the AI to prevent the broken exploit, no other hero can have this spec since the fix doesn't work if 2 of such heroes would meet each other.
Davius starts with eldritch arrow instead of regeneration
Shak doesn't start with a wyvern
Fixed emilia having hidden special
fixed malustar start with 4 skills
fixed mephala not starting with light magic
fixed nathir having hidden special
fixed darkstorm not starting with confusion
Fixed sometimes hero starting with additional scroll or wand artifact
Fixed Thant not getting luck bonus from specialization
fixed code for seer hut levelup bonus
prisoner rewards from battle sites adjust by default to player race (can be changed to herorace in settings.pak)
fixed forgotten ring artifact being in wrong loot pool
ARMG manual: updated guide for mapmixer and mapmixer screenshot
ARMG manual: added explanation about generating undergrounds for competitive PvP maps

Hero starting conditions - A lot more heroes got starting spell changes, in some cases to balance them, in other cases to consistently apply the same rules to everyone
heretics start mostly with confusion spell
knights start mostly with haste spell
druids start mostly with eldritch arrow spell
Melodia starts with haste instead of deflect arrows
Mephala starts with haste
conjurers mostly start with fist of wrath
Kastore starts with lightning bolt
Zoltan starts with magic arrow
Kha Beleth starts also with stone spikes
gatekeepers mostly start with vulnerability
runemages mostly start with eldritch arrow or fire trap
flamekeepers mostly start with lightning bolt

Submod compatibility
These changes are not visible in game but serve to improve submod compatibility in the future:
Split out hero visual files, so that unique hero models can be added to the game without using any files that are required for balancing and therefore will never require updating after release.
Redirected in-town background scene maps to separate locations, so that they can be visually different from adv-map background scene maps.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 15, 2022 10:13 AM

So.. spirit link almost 150 damage to get 1 mana. Yikes.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 15, 2022 12:31 PM

No it works as: (sqrt(36 damage) + 6)  / 12 = 1 mana
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 16, 2022 01:15 PM

Hmm. So 1 mana at 36dmg, 2 at 324dmg, 3 at 900dmg. Damn that's steep.
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Zaio-Baio
Zaio-Baio


Promising
Famous Hero
posted June 20, 2022 07:17 PM

unicorn horn bow has -1 luck penalty

This i why i dont like fan made balance

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lachlaan
lachlaan

Tavern Dweller
posted June 25, 2022 04:13 PM
Edited by lachlaan at 16:33, 25 Jun 2022.

hey people,
 just started again playing heroes, yay!
 i use the RC13(a) mod and i could not find any info on certain things
 
 so i play armg map and at several buildings i receive a message like "unique bestiary" was added
 also i got "adventurer's journal"  and another one was "mage's diary"

 what are these? and where can i find such infos: like what may i get from the new adventure map buildings


U.I. great great work with this mod! can't wait for a stable RC16
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dragon
dragon


Hired Hero
posted June 27, 2022 03:37 PM

Hello guys. Can someone skillful enough write GetObjectRotation function. With town as a parameter or any object and to return rotation in degrees to be able to compare it. I'm asking as that is the only thing needed to fix Advanced Town Portal spell to be able to teleport hero to Town Gate instead to Town itself and thus resolving few bugs like no teaching hero spells unless you exit town, move at least one tile from gate and then return to it.
For example this is fix when Town entrance is to the south.
SetObjectPosition(heroTeleporter, x+1, y-6, z);

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blackboy_homm
blackboy_homm

Tavern Dweller
posted June 29, 2022 02:56 PM

Why my .exe which is edited by Homm5Patcher.jar,can't open in Window10.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 30, 2022 02:22 PM

lachlaan said:
hey people,
 just started again playing heroes, yay!
 i use the RC13(a) mod and i could not find any info on certain things
 
 so i play armg map and at several buildings i receive a message like "unique bestiary" was added
 also i got "adventurer's journal"  and another one was "mage's diary"

 what are these? and where can i find such infos: like what may i get from the new adventure map buildings


U.I. great great work with this mod! can't wait for a stable RC16


they give primary skills but in new version they are replaced with visible artifacts
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 30, 2022 02:23 PM

dragon said:
Hello guys. Can someone skillful enough write GetObjectRotation function. With town as a parameter or any object and to return rotation in degrees to be able to compare it. I'm asking as that is the only thing needed to fix Advanced Town Portal spell to be able to teleport hero to Town Gate instead to Town itself and thus resolving few bugs like no teaching hero spells unless you exit town, move at least one tile from gate and then return to it.
For example this is fix when Town entrance is to the south.
SetObjectPosition(heroTeleporter, x+1, y-6, z);


If we were capable of making such script functions we would have made them long time ago
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