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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 ... 80 81 82 83 84 ... 100 150 200 250 300 350 400 435 · «PREV / NEXT»
HVKnight
HVKnight


Hired Hero
posted October 31, 2015 02:42 PM

RC3 download link appears to be empty. "No Data Received.  Empty Response"
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Belisarius
Belisarius


Promising
Known Hero
posted October 31, 2015 02:54 PM

I did some research and seems like Ambient Occlusion is not working "properly" with transparent objects in front of the rendering scene.

You are using HBAO which is nice looking method, (probably best looking from those four in reshade.me) although it can not achieve satisfactory setting, cause either it gives shadows to menu, or it does not work "under" the transparent part of menu pic.

Earlier I tried to compensate for AO giving shadows to menu by using Raymarch AO, third choise in AO. Also I believe key point was "inverting" some values in general settings in McFX.cfg :

//>Global Parameters<\
#define AO_METHOD 3 //[1:4] //-No description given
#define AO_SHARPNESS 0.70 //[0.05:2.00] //-No description given
#define AO_DEBUG 0 //[0:2] //-No description given
#define AO_LUMINANCE_CONSIDERATION 1 //[0:1] //-No description given
#define AO_LUMINANCE_LOWER 1.0 //[0.0:1.0] //-No description given
#define AO_LUMINANCE_UPPER 0.9 //[0.0:1.0] //-No description given
#define AO_ToggleKey RFX_ToggleKey //[undef] //-

notice that: luminance lower is 1.0 and luminance upper is 0.9

by also using Gauss filter I managed to somewhat compensate with shadows.

it also helps to use config files when changing parameters cause then you can go out of pre-given boundaries for values of specific parameter. (lets say for luminence_lower for example you can put even 2.0, and try it that way.)

1. If the intent is to continue considering implementation of real AO, then I guess either work "under the hood" of the game is to be made; or some square shaped "menus" are to be considered (so they don't have any transparent part).

2. other than that is to implement some kind of a workaround by using AO (but not in-full): the one I tried, or maybe some other combination of different effects etc.

3.to come up with square bordered menus that have transparent part like current ones: to give current background pictures of "ui menus" a nice square shaped border from some texture that is already used like the one that is bordering background picture of "hero and town menu" (to put them in "frame")

I will still continue trying to come up with a good looking solution using current tools and measures.



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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 31, 2015 02:55 PM
Edited by magnomagus at 15:04, 31 Oct 2015.

@HVKnight
In my case it works fine at the moment, actually i have never seen this error ever. Do you have another browser to try?

@Belisarius:

Interesting findings, I had some fear the issue and the increased graphics quality are connected.

A 4th solution might also be to decrease the size of the 'internal windows' in which the UI objects are placed, so that the issue takes less screenspace. But I have not tried that yet.
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HVKnight
HVKnight


Hired Hero
posted October 31, 2015 03:17 PM

It's working now.  Must have been a temporary network issue.
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matod
matod


Adventuring Hero
posted October 31, 2015 06:12 PM

Hello , anyone willing to play with me 1v1 from 19cet europe time somedays? info thru skype and plaing lan games thru tungle random maps

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devilfire
devilfire


Adventuring Hero
posted October 31, 2015 06:35 PM

One idea that HOMM 7 introduced is a perk that gives +5 morale instead of -10 morale for mixed armies, which translates to +0.5 morale instead of -1 morale in HOMM 5.

With the introduction of more and more ways to get mixed troops (Elementals, Phoenixes, Necromancy) it would be a interesting idea if we can have this here.

Suggestion : make diplomacy give +1 morale if there are mixed troops in the hero army.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 31, 2015 07:50 PM

TRANSLATION INFO:

I forgot to add that there are also 2 names+desc in the buildings folder
for the new RMG obelisk/shantiri quests.

@devilfire:

I think allowing for more subtle adjustment was a good idea from H7.
But you really have a knack for hitting on subjects that are unmodifyable.
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Belisarius
Belisarius


Promising
Known Hero
posted October 31, 2015 09:23 PM
Edited by Belisarius at 12:31, 02 Nov 2015.

@magno
ok, I think I'm going to use this one for now reshade

(don't mind the start screen, look inside the game )
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted November 01, 2015 01:06 PM

@Belisarius:

You were right about those luminance settings, but if you set them so to remove the borders the ambient occlusion is also pretty much killed. If you hit scroll-lock on/off you notice you are mainly sharpening the image, but not add the nice shading from AO. So for now I think I'm just going to tolerate the issue, but I might investigate later modifying the UI for a better result.


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michelthemaste
michelthemaste

Tavern Dweller
posted November 01, 2015 01:45 PM

At first: Thank you guys very much for this great work. It`s now a whole better game, i beginn to like it more than Heroes 2 (WOG), which i really love. What i would love to see in a new version of MMH5.5 is something like the death-chamber, from heroes wog or the adventure-cave. Thats what i liked so much about Wog, all this random and challenging stuff. Also some stronger artefacts are needed in my opinion :-)

Micha
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Belisarius
Belisarius


Promising
Known Hero
posted November 01, 2015 02:08 PM
Edited by Belisarius at 15:10, 01 Nov 2015.

I've changed some values (check my last post, maybe the file was not updated) and for now I am satisfied with results, which give HBAO shadows, as you can see, but do not interfere (99,9%) with ingame UI:

without reshade

[img][/img]

with reshade

[img][/img]

I had in mind that too much HBAO will result in severe cut in frames per sec on most PCs.

You are right about remaking UI, cause it will give much more options for effects.

PS
@michelthemaste


I like MMH5.5 more that h3 wog, or any other heroes for that matter, cause it has brilliant ARMG, outstanding AI, beter skill tree than any other heroes, nice battlegrounds... and lots of other stuff in it. (and I have played heroes a lot. and still playing )

very interesting idea to have several rounds of fighting by visiting some of the adventure buildings (maybe the pyramid?) also good idea to have something like "adventure cave" with all those choices of what to do next left or right where to go, which can end up in fight or some artifact purchase or something else (like text-message-choice adventure).

PS2:
@micha
you should thank magnomagus. He is the person who made this wonderful MMH5.5! (he is also "guilty" for the hours and days and weeks... you are going to spend on this game   )

but if I may notice, seems like you have lost an "r" in michelthemaster. can you tell us the story behind it?  <-- (this last thing about your nickname supposed to be a joke. if it is not funny, or in any way is offensive, I am sorry and I will delete it)

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted November 01, 2015 02:38 PM
Edited by magnomagus at 15:01, 01 Nov 2015.

Quote:
What i would love to see in a new version of MMH5.5 is something like the death-chamber, from heroes wog or the adventure-cave. Thats what i liked so much about Wog, all this random and challenging stuff.


MMH5.5 Already has plenty of these kind of battle sites, but if the armies inside them are still too small for your taste:

NEW FEATURE since RC3!

Open MMH55-Settings.pak in data folder with 7Zip (or similar program), there is only one lua file in it, right click on it --> edit, then change following value:

H55_BanksDifficulty = 1;

for example:

H55_BanksDifficulty = 1.3;

Now all banks will have 30% more creatures!

alternatively for PvP:

H55_BanksDifficulty = 0.7; will give 30% less.

Ofc you can also go totally nuts and increase them by 400%, but I don't take responsibilty for what happens

After editing _> save -> quit, 7zip will ask to update file -> say yes, close it -> done

Quote:
Also some stronger artefacts are needed in my opinion :-)


I already added all the +12 items from H3 with additional effects, but you may not have found them yet.

Quote:
very interesting idea to have several rounds of fighting by visiting some of the adventure buildings (maybe the pyramid?) also good idea to have something like "adventure cave" with all those choices of what to do next left or right where to go, which can end up in fight or some artifact purchase or something else (like text-message-choice adventure).


Nice on paper, but those classic text RPG events will eventually start to bore and annoy the players, since they will start to recognize the patterns and have multiple buildings spawn the same adventure.

As for the multiple rounds, i will give it some more thought.
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Hayven
Hayven


Famous Hero
posted November 01, 2015 02:58 PM
Edited by Hayven at 15:04, 01 Nov 2015.

I guess he meant the way the stacks are placed there.

For the multi-rounded RPG combat:
What about some special sites where the hero army would be saved in memory, then removed - and the hero would be given, say, 1 native creature of level 7 and had to win a few rounds, which would be a nice RPG accent
After winning the fight, hero would get his soldiers back (just to create a loop which would give him creatures from the array).
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Belisarius
Belisarius


Promising
Known Hero
posted November 01, 2015 03:20 PM

Quote:
Nice on paper, but those classic text RPG events will eventually start to bore and annoy the players, since they will start to recognize the patterns and have multiple buildings spawn the same adventure


well, I guess you are right. unless there are super large number of adventure events, or variants of them that are mixed in some random way... eventually they will become boring.

Quote:
As for the multiple rounds, i will give it some more thought.


This one is a good idea, at least for the "high" buildings: dragon utopia, pyramid etc.
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michelthemaste
michelthemaste

Tavern Dweller
posted November 01, 2015 03:50 PM

Belisarius said:
...
PS2:
@micha
you should thank magnomagus. He is the person who made this wonderful MMH5.5! (he is also "guilty" for the hours and days and weeks... you are going to spend on this game   )

but if I may notice, seems like you have lost an "r" in michelthemaster. can you tell us the story behind it?  <-- (this last thing about your nickname supposed to be a joke. if it is not funny, or in any way is offensive, I am sorry and I will delete it)



Hey man,

i know that the "r" is missing, but the forum dont let me do the full "michelthemaster" (which is everythere my nick) :-D

But you guys know what i mean, with the deathchamber. Its just so much more intense than a normal battle :-) Also what about Level 8 creatures like in wog, is this possible?

Thank you guys very much again for the work.

Micha
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted November 01, 2015 04:07 PM

Quote:
I guess he meant the way the stacks are placed there.


I think some combat scripts allow summoning of extra creatures on the battlefield and rearranging of obstacles, but i think i read somewhere combat scripts cannot be used in multiplayer (in other words as game-based mods). If anyone knows more about this i would like a more definitive answer on this.
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olorin
olorin


Adventuring Hero
tophatchild.blogspot.com
posted November 01, 2015 05:31 PM

Hiya, friends! Does anyone of you have experienced crashes in "old" scenarios such as Der Spinnengot, Elysium or Evasion? The game collapses during middle game, concretely in the AI turn... It happens all the time. That never occurs in ARMG's maps, at least for the time being.

My stats: Windows 10, x64. HP i7 2630QM, 2GHz, 4GB RAM. AMD Radeon HD 6700M.

Save sample it's not exactly the breaking point though. I hope it's the right one):


Thanks!!


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Belisarius
Belisarius


Promising
Known Hero
posted November 01, 2015 05:58 PM

@olorin
can you send the map too? cant open the save file without map file
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted November 01, 2015 06:01 PM

Elysium is very heavily scripted, probably not compatible.

If it happens on the other maps i would like to see save+h5m file


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olorin
olorin


Adventuring Hero
tophatchild.blogspot.com
posted November 01, 2015 06:13 PM

Thanks for the prompt answer!

Here're the maps: Evasion, Der Spinnengott.

Yep, probably Elysium crashed because of the script, but I'm not sure about the others. It actually happened with a couple of more scenarios, as I further recall.

I hope it's nothing.

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