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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 364 pages long: 1 50 ... 96 97 98 99 100 ... 150 200 250 300 350 364 · «PREV / NEXT»
matod
matod


Adventuring Hero
posted December 17, 2015 01:06 PM

hm ok but the point i dont like is why would lvl 7 units take more dmg than lvl 1 its just make no sens to me , they shlould take less like in heroes 4 .. but if it cant be changed ok then it seems that spaming attack lvl 7 creatures will be still here

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MagiCollector
MagiCollector


Hired Hero
posted December 17, 2015 03:57 PM

This mod is, yet again, amazing content-wise.

Just two minor bugs to report:
-)The necromancer hero Thant got a mummy at level 5, while the tooltip says it wont get any till level 6.
-)The parchments (if they are items, otherwise my bad) don't appear in the inventory even if it says i got them.

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Kabiki
Kabiki

Tavern Dweller
posted December 17, 2015 04:19 PM

Great job on this mods, adds a ton of replayability.
Two questions though.

1. Is the skill Storm Wind removed from the game completely? cant find it in the skillbook.

2. When equipping the full forgotten hero set, the bonus stats don't appear on the hero, even after closing and reopening the window. Is this correct or does the effect just not trigger?

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Nordos
Nordos


Known Hero
posted December 17, 2015 04:26 PM

MagiCollector said:

-)The parchments (if they are items, otherwise my bad) don't appear in the inventory even if it says i got them.

Parchments mean, that you learn the spell directly (as to spwak, it is written into your spellbook).
If the Spell already existed (well, any spell it can give even IIRC), you will recieve it as a scroll.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted December 17, 2015 04:53 PM

Quote:
1. Is the skill Storm Wind removed from the game completely? cant find it in the skillbook.

2. When equipping the full forgotten hero set, the bonus stats don't appear on the hero, even after closing and reopening the window. Is this correct or does the effect just not trigger?


1. Storm wind is in shatter light

2. If they do not work even after next day, can you open the console and see if there are any error messages?
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LightAvatarX
LightAvatarX


Known Hero
Water,Earth,Fire,Air
posted December 17, 2015 08:58 PM

Excuse me!
Where can I download cove faction for heroes III?

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ldongder
ldongder


Adventuring Hero
posted December 18, 2015 02:13 AM

@Magno,

Is there any text change from RC5 to RC3?

Thanks.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted December 18, 2015 11:29 AM
Edited by magnomagus at 11:57, 18 Dec 2015.

HOTFIX

I replaced RC5 to RC5a overnight, reason:

-Fixed critical issue script engine crashing when using heroes with creature spec affecting growth in town buildings.

I made available a small hotfix for those who already downloaded RC5 and don't want to redownload the full installer:

Downloads

other changes included:

-Restructured some code to allow adjustment of custom maps to use H5.5 build in New Day Trigger with crash protection for scripted events.  
-Corrected name for Spirit Link (Mark of Necromancer) Skill.

Sorry for the inconvenience, I hope you can now all have the bug free experience I was aiming for.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted December 18, 2015 11:40 AM
Edited by magnomagus at 11:42, 18 Dec 2015.

INFO FOR TRANSLATORS

Changed txts in RC5:

-All Shatter skill mastery lvl descriptions
-All shatter weaken/detain perks
-Orson specialization.
-Lord of the Undead.
-Amulet of Necromancy
-Necromancy Amplifier
-Necromancy mastery levels
-Name of mark of the necromancer
-Necro grail building
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Dredknight
Dredknight


Responsible
Supreme Hero
disrupting the moding industry
posted December 18, 2015 06:40 PM

Did you know that chamoion charge skill does not work?
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted December 18, 2015 06:57 PM

Unless you walk the minimum amount of tiles for it to trigger
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Dredknight
Dredknight


Responsible
Supreme Hero
disrupting the moding industry
posted December 18, 2015 07:55 PM

I have never seen a champion to hit to units at once... ever. No matter what is the distance.
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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted December 18, 2015 08:06 PM
Edited by DIEGIS at 20:16, 18 Dec 2015.

I have tried to play my bro. We are old heroes 5 gamers from toh, but game crashed first day twice. Is there anything we should know...may be smth else to install?
We only installed MMH 55_RC5a.
Also we used GameRangers cose Hammachi doesnt work (we cant see each other); On Game Ranger we cant choose the exe file MMH 55_64, so we used H5_game
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-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted December 18, 2015 08:22 PM
Edited by magnomagus at 20:25, 18 Dec 2015.

Only the included exe files can work!, so far Tunngle seems to have been the most successful platform for playing MMH55, but i don't know the details of your hamachi issue.

Click the link in dredknights signature for fixing sync issues+ do not forget: you need to activate scripts on newly generated RMG maps or unscripted multiplayer maps, before they can be used in LAN or Hotseat. (check ARMG manual or my guides on Moddb)

EDIT: Maybe you can fool gameranger by changing the name of the exe file and moving the original exe somewhere else? untested.
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LordNerevar
LordNerevar

Tavern Dweller
posted December 18, 2015 08:30 PM
Edited by LordNerevar at 20:45, 18 Dec 2015.

We can see each other in hamachi, but in game we dont. We tried H5.5 standard maps but always crushed in day 1 (with gameranger h5_game exe).Ill try to change the name of exe).
We cannot chose 8 secondary skills in lan options.
How can we play clasical multiplayer maps (Genesis, HG, B4H etc) with this mod?

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted December 18, 2015 08:47 PM

We manage to play now, game isnt crashing anymore: we changed name of exe file in GameRange to H5 executable and seems its working
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dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted December 18, 2015 08:51 PM
Edited by magnomagus at 20:53, 18 Dec 2015.

If you activate 8 skills in hotseat before playing (both players) then they are also activated in LAN (but check what dredknight wrote about sync issues occuring if game is resumed later from save and the optio n was not reactivated)

I don't know about all these maps whether they have conflicting scripts or are unscripted. Unscripted maps should work without problems, but you need to pacth them with reanimation patcher in start menu (activates scripts on them).

EDIT: Also some maps have mod content, those can be big trouble!
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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted December 18, 2015 09:00 PM
Edited by DIEGIS at 21:00, 18 Dec 2015.

Oke. It worked to activate all 8 skills. About those maps, they are scripted yes, all are well known maps in toh. But anyway, What other maps can we use with this mod for 2 players?...And thx alot for answering me!
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dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted December 18, 2015 09:19 PM

I looked at these maps: Battle for honor and hourglass are clean (just need script activation), but genesis is heavily bloated.

It looks to me most TOH maps follow simple '2 zone' or '2 with middle zone' layouts, Adv RMG can also produce them and include all new adventure objects and artifacts, ARMG is much more balanced than the old RMG. Read the sections about the resource/monster/experience settings and standard and mini templates to have it produce what you want.
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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted December 18, 2015 09:54 PM

Great! we created map type 2P belt-M...now scripts and rdy for action!
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dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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