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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Save Heal!
Thread: Save Heal! This thread is 2 pages long: 1 2 · NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 24, 2015 07:19 PM
Edited by Elvin at 19:24, 24 May 2015.

Save Heal!

Following my save regeneration topic, comes the next worst offender: Heal from the 1st tier of light. You can find the light spell descriptions here.

Like regeneration it has the next to superluous effect to heal the top unit. But this one also has the secondary ability to harm the undead! One weak effect complemented by one totally situational ability.

Light tier 1 contains heal, sun beam(single target damage) and Elrath's conviction(adventure buff that gives morale and defense on the hero).

1) One easy fix for heal would be to add a morale or defense secondary affect but Elrath's conviction already does that. Haven racial even has an ability that boosts the morale of units that receive buffs. Moving on..

2) Bless that was shown in an early video is not present, possibly because inner fire does something similar. So ditching heal for bless might not be a possibility.

3) Being a light spell it could be made to dispel harmful effects(like H3 cure spell) except cleansing in tier 2 already does that.

4) To get resurrection? Bad for earlygame balance plus we already have a resurrection tier 4 spell.

So what is its saving grace? That it can also do damage to undead? Sun beam already does damage. That it can become a mass spell? Maybe but that's 1/6 of the available units. That it can maybe save you a few elite/champion units throughout the game? Eh..

Quote:



Please bring back the bless spell. A damage boosting buff is always useful and light has like zero offensive spells. And if we cannot do that rename heal into bless and add a damage buff component. It's not like it will become overpowered and bless dealing damage to undead would still make sense.

But seriously, don't leave it like that.

SAVE HEAL!
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Stevie
Stevie


Responsible
Undefeatable Hero
posted May 24, 2015 07:26 PM

Is there anything that does not need saving?
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Guide to a Great Heroes Game
The Young Traveler

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted May 24, 2015 07:30 PM

Stevie said:
Is there anything that does not need saving?

My additude towards the game :-). Still as neutral as it was. :-D

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted May 24, 2015 07:31 PM

Stevie said:
Is there anything that does not need saving?


lmao, well said
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 24, 2015 07:32 PM

Some constructive comments please. Don't want to start deleting already.
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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted May 24, 2015 07:32 PM
Edited by kiryu133 at 19:35, 24 May 2015.

bless isn't in?

sigh...

i dunno man. i mean what more is there to do?
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted May 24, 2015 07:36 PM
Edited by Dave_Jame at 19:36, 24 May 2015.

It would be best imho to make the "heal" have an direct AoE effect Like sunbeam or something had in H6. The question is what the enhanced effect would be.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 24, 2015 07:38 PM
Edited by Elvin at 19:38, 24 May 2015.

There is already an AoE sunburst spell in tier 3.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted May 24, 2015 07:54 PM

Yes but that one does not heal.. The point is that healing a single unit is usually a bad trade, but healing more then one could be a more valid option.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted May 24, 2015 07:54 PM

might work if it was mass?
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It is with a heavy heart that I must announce that the cis are at it again.

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properkheldar
properkheldar


Famous Hero
Keeper of books
posted May 24, 2015 07:55 PM

Perhaps it could boost strenght or defense, affect future heals from sisters in some way, protect against spell effects for 1 turn (not remove), affect flanking effectiveness, add elemental resistances, reduce damage from next retaliation, infuse next attack with light damage (a bless type effect), stacking effect if used turn after turn, "blinding" foes engaged in melee for one turn (chance to miss)...

I dunno, just brainstorming
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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted May 24, 2015 08:08 PM

Save Heal? Save Regeneration? You mean save the game.

I already see the point with H6: lots of good features but poorly implemented.

Besides, I can already see the battles will be long and boring, specializations should be improved, needs more spells per school (though the choosing of magic school in the guild looks nice) and better skills/effects.

But, of course, as the devs say, "Work in Progress". Probably they will claim that after the game is launched.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted May 24, 2015 08:21 PM

If only we could have a magic system limited to 4 schools so heal wouldn't be needed thanks to regeneration...if only!
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The_Green_drag
The_Green_drag


Supreme Hero
posted May 24, 2015 08:25 PM
Edited by The_Green_drag at 20:38, 24 May 2015.

What if it hurt undead creatures that were adjacent to the unit being healed? Similar to the ghost heal in h6. And remove the ability to target undead creatures with it.

or even better would be if it hurt all units adjacent to the one being healed.


Or what about combining bless and heal? Inner fire could be like bloodlust and increase damage so bless can continue to make creatures deal maximum. I don't think it would be OP since the heal isn't even really useful.

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted May 24, 2015 08:27 PM

Why not remove its damage to undead altogether I mean it only affects one faction right now.

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The_Green_drag
The_Green_drag


Supreme Hero
posted May 24, 2015 08:33 PM

Gryphs said:
Why not remove its damage to undead altogether I mean it only affects one faction right now.


No way, impossible even! Necro is, and must be, the paper to haven's scissors.

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Sorts
Sorts


Known Hero
posted May 24, 2015 08:54 PM

Storm-Giant said:
If only we could have a magic system limited to 4 schools so heal wouldn't be needed thanks to regeneration...if only!


IMHO 5 schools would cover the game better than 4 or 7.

Both spells can have their place in game. Regeneration is in the end a combination of a buff and a healing effect. Heal is a direct effect. If it would be for me to do, i would make both regen and heal higher level spells and return the resurrection aspect.

Has anyone an idea how the light magic perk affects the heal spell? This might give some more hints of what could save the spell.

Anyway giving it an AoE possibility seems the best options, perhaps in from of: heal any nearby friendly unit for half value and harm any undead units close to it.

A limited resurrection option wouldn't be bad. Mainly for higher tier creatures. The spell heals full the top creature and resurrects 1 of the dead would not be game breaking and would add some necessary power to the spell.


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Stevie
Stevie


Responsible
Undefeatable Hero
posted May 24, 2015 09:00 PM

Resurrect a number of troops that die at the end of the combat.

Or just remove it.
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The Young Traveler

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted May 24, 2015 09:02 PM
Edited by Storm-Giant at 21:05, 24 May 2015.

Yes, 5 schools could work too.

IMO adding them free resurrection ruins the game, just like in H6. At most, I'd accept either:

- False resurrection aka H2 style, where the resurrected units die at the end of the combat.
- Resurrect one unit max.

Elvin suggested in the other thread to add extra HP points on top of the healing, but I think that would be more suitable for another spell (with another name).

PS: I don't really like that it deals damage to one faction only, it kind of feels bland in that regard. Undead has been always a funny topic for me though.
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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted May 24, 2015 09:43 PM

feels stupid since heroes (might and magic too?) is one of very few franchises where light/healing magic does not hurt undead.

...until now

it's kinda stupid and feels unoriginal.
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It is with a heavy heart that I must announce that the cis are at it again.

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