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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Beta Discussions ~
Thread: ~ Heroes 7 - Beta Discussions ~ This thread is 64 pages long: 1 10 20 30 40 ... 42 43 44 45 46 ... 50 60 64 · «PREV / NEXT»
kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted August 27, 2015 03:15 PM

TD said:


Just can't bring myself to play sylvan with those heroes sadly.


the archery starting one is pure OP. two levels too no range pen and you can just kill everything dead
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It is with a heavy heart that I must announce that the cis are at it again.

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keldaur
keldaur


Adventuring Hero
posted August 27, 2015 03:21 PM

Yep, it's by far the best starting hero for sylvans, since you don't really care about hero specializations because well, they are for the most part crap later on anyways.
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted August 27, 2015 03:22 PM

kiryu133 said:
TD said:
Just can't bring myself to play sylvan with those heroes sadly.


the archery starting one is pure OP. two levels too no range pen and you can just kill everything dead

It should be some decreased range penalty or maybe a decreased penaltly for shooting units behind a cover but not removing a decreased range penalty - this is way too OP.

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted August 27, 2015 03:38 PM
Edited by The_Green_Drag at 15:40, 27 Aug 2015.

cleglaw said:
The_Green_Drag said:
Surprise surprise, the lack of unit variety is catching up

Sitting back and shooting is pretty much the go to strategy since they set you up so well for it. Pick faction --> Get core shooter --> get elite shooter --> go nutz.


creeping is so easy it's just annoying All strategy has left.




i dont agree. i fully disagree even. this(h7 beta2) is the most healthy heroes game about "ranged vs melee".

before, it was the way you described, upgrade shooters, rush shooter production and dont even lose single one unit during fights with neutral(heck maybe even againts acctual enemy lol) sorry but despite my love of h3, h5, they both were like this and unhealthy as snow.

1-now we have mixed nautrals consisting both shooters and melees.
2-shooters are not that much effective to put down one stack immediatly to "useless", due to the improved, tested, fixed stats we have.

result? now i love how we think more and more to keep our loses minimum as much as possible (since we will eventually lose some of them nearly %100 of time) and i love how different fight setups it creates for me to enjoy the variety.

...

i cant be more disagreeing ith you, are we even playing same game? i suspect!



I can't speak for H5 but in H3 there were factions with weak shooters. Fortress and Inferno having only one, tier 2 shooter. Necro had only one, although liches rock. Heck even rampart only had one. Point is, some faction's were made around unit placement and making the right moves and not giving a damn about ranged units. In h7, each faction has it's own elite shooter and core shooter (expect Necro, no core) which is why I can play the same easy strategy with every faction. And that shouldn't be the case at all, the unit variety is just extremely lacking.

Saying that it is "ranged versus melee" IS the problem. I'm yet to see any fast moving fliers that can move across the board and block the shooter (and maybe get destroyed in the process but it's worth it sometimes). Flier's are apart of the game, and the faction's play too similar without them. H6 had a similar problem and their line ups all felt the same.

I keep coming across this same kind of battlefield with two obstacles in the middle making it a narrow 4 tiles pathway between the armies. All I have to do, with any faction, is block the 4 tile path by putting a large creature in the middle, and sit back and shoot. Works everytime if the enemy is a bunch of large creatures.

I took down a bunch of swordmasters with my elven archers and a few moon doe that didn't even need to attack, only be a meat shield.

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rohirrimelf
rohirrimelf


Hired Hero
posted August 27, 2015 03:49 PM

"occasionally when entering combat with neutral armies the game crashes/freezes while loading"

I can comfirm this. Must have happened about 10 times in my time playing beta. Seems to happen more often in bigger battles. But i have played only 10 hours so i can`t comfirm this yet. 3 times in last hour about 3 months into the game.

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cori14
cori14


Adventuring Hero
posted August 27, 2015 04:13 PM

Turn time for 8 player map is a minute and a half for me. Are you guys experience much longer turns? It's too much for me anway, so I won't be playing 8 players, never played 8player in H5 too for the same reason.

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keldaur
keldaur


Adventuring Hero
posted August 27, 2015 04:16 PM

rohirrimelf said:
"occasionally when entering combat with neutral armies the game crashes/freezes while loading"

I can comfirm this. Must have happened about 10 times in my time playing beta. Seems to happen more often in bigger battles. But i have played only 10 hours so i can`t comfirm this yet. 3 times in last hour about 3 months into the game.
On Bad neighbours happens on a few stacks that are bugged and result on a crash, if you reload sometimes it fixes itself. Annoying bug yeah.

Damn i really hate the slow movement of the heroes.
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rohirrimelf
rohirrimelf


Hired Hero
posted August 27, 2015 05:06 PM
Edited by rohirrimelf at 18:30, 27 Aug 2015.

Game Balance

Haven faction: Stacking defence a lot can absorb most of the damage. On one of my battles i`ve split a 200 stack of legionares. Both 100 units. Together with a full light skill tree (most important are: light knowledge 2 and 3+chosen of the light) (paragon: armor) (righteous: united we stand). The spells "celestrial armor". And i`ve buffed my defence whenever i have a change to stack them with defence.

My 200 "legionairs" (devided in 2 stacks of 100 men) blocked the path of a 1000 stack "Obsidan Gargoyles". The battle lasted about 10 turns. The "Obsidian Gargoyles" did so little damage each turn that only 1 legionair died in this battle. And only because i let him. Theoretically i could have killed the enemy stack with just my hero. In the battle i had a stack of 200 ranged core units to kill it off.



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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 27, 2015 05:48 PM
Edited by Salamandre at 18:03, 27 Aug 2015.

Nice, I could play about 20 min today. Overall I like it, but as says the saying, man got language to be able to complain, so I also have some little quirks to relate.

1) For god's sake, put several seconds of silence at start of each music track. The transition from one screen to another is instant thus the effect is like eating chocolate cake then the salad is coming back into your throat.

2) All those little things I loved, like town build sounds, pick map chest sound, are gone. A pity, perfection is a matter of details.

3) Is possible to skip close animations in battle? I just want the global overview, constantly, without the go and back of attacks.

4) I miss the profusion of infos in main screen. For instance, I have to go in hero menu to see what army he has.

5) Battle: I see the retaliation works as in previous. Which means it is very important that all troops manual splits are tweaked to, for example: click on stack + hold Ctrl key removes 1 creature and moves it in next empty slot, Shift hold divides the stack in equal parts.

6) Wait delays: unacceptable, only explained by the fact that a lot of people are addicted and will play no matter what -had same issue in Skyrim. Start game: 2 minutes. Load map: 2 min. Load save of tiny map (first day save for example: 15 seconds). Now imagine setup of hard battles on giant map, where you probably will load the battle again and again a dozens of times, those delays kill the enthusiasm.

And for +, I like that the speed is parameterizable. The battlefield looks ok and found quite fast a zoom which pleased me. Will test more in the evening.
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Era II mods and utilities

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted August 27, 2015 05:55 PM

@Kiryu
What's a town guard?
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted August 27, 2015 06:16 PM
Edited by kiryu133 at 18:18, 27 Aug 2015.

The Cabir walking animation is the best thing to have happened to the franchise. Ever.


PandaTar said:
@Kiryu
What's a town guard?


forts/citadels/castles no longer increase creature growth, but rather adds growth of certain creatures (core/elite/champion respectvely) per week that gets added to the guard: units reserved for defending the town from sieges whether there is a garrison or not. Haven seems to specialize in this.

It's an evolution of that one building faketress had in H5 that added a bunch of defenders during sieges.




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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted August 27, 2015 06:25 PM

Ah, thank you. I was wondering if it would be along the lines of an old H2 building called "Captain's Quarters".
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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sandro400
sandro400


Promising
Supreme Hero
Shadow of Death
posted August 27, 2015 06:29 PM

Launched the beta. Everything is fine and well, even hadn't wait 10 min to start it. Except one little detail.
The game is very slow and sluggish. It's impossible to play like that (I lowered all graphic options), so I quit the game after 15 min.
--------
But I did some of data-mining and am truly surprised that the Spidercalypse is... well... upon us. ^^ Never thought that I will find a practical use for this term for sure! =P
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Let's play poker game, lich-style!

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supertommy
supertommy


Known Hero
posted August 27, 2015 06:31 PM
Edited by supertommy at 18:40, 27 Aug 2015.

The building construction menu, is it final? Looks VERY amateurish with the glowing thingy that leads to new buildings, and green color on a block that tells you absolutely nothing. What about a preview of the building itself instead? You know, like old Heroes games.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted August 27, 2015 06:33 PM

PandaTar said:
Ah, thank you. I was wondering if it would be along the lines of an old H2 building called "Captain's Quarters".


It is like a mix between H2 and three when it comes to fortifications: moat and towers are built separately from walls(citadel/castle only increase health and resistance of walls) and are sometimes a choice between two different buildings like moat or silo. I quite like it except the choice bit. That can chaff off.
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It is with a heavy heart that I must announce that the cis are at it again.

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted August 27, 2015 07:07 PM

I tried, I really tried playing this game, but I just can't. Plenty of crushes and bugs, and it is just boring (to me). I already uninstalled the beta.

Sigh, this will be the first heroes game I won't buy...

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drusain
drusain

Tavern Dweller
posted August 27, 2015 07:10 PM bonus applied by Elvin on 30 Aug 2015.

So I hadn't intended to play this game at all until after patches after release, but I did get a key for buying H2 and H4 on Humble. I playing Dungeon vs Sylvan on the 2-player map and, aside from small details, here's my impression.

As has been criticized for a long time now, there is a lack of utility for melee units which makes any unit that isn't a shooter boring. In the buildings where you choose whether to boost the number of assassins/trackers and striders/medusae, I found no reason not to choose the shooter option. I cannot think of a situation where I'd prefer more assassins/striders over trackers/medusae.

Aside from being tanky for the very start, trogs are really boring. I notice that the upgraded version does earth damage instead of physical damage, but there's no way easy way to debuff earth resistance.

As much as I dislike H6, at least the melee units generally had something interesting going on. Haven Core had the pikemen who transferred ally damage to themselves, and sisters could paralyze with their melee and heal. That's 10 times more interesting than what the melee units have going on in H7.

Shroud of Malassa makes Might Dungeon way too cheesy. For some reason they are the king of melee. Grab the skill that makes hero attacks cause Confusion. The result is that the target will not be able to retaliate. Then you skill into the ability that lets you hit twice if your attack isn't retaliated. The result? Guaranteed double damage on all creatures with no fear of retaliation as long as you do a hero attack on it first.

Shroud synergizes with Offense so well that I can't think of a reason NOT to skill in anything but Shroud/Offense.

Compare that to my first build, where I chose to skill up Exploration/Logistics to get map control. At Expert, you're pulling less than 15% speed and unmemorable abilities in the tree. There's really no value that I can see by skilling in Exploration at all.

Which kinda leads me to my point: The Heroes games, or at least so my impression of the first few games were, were meant to allow you to build your hero in any way you wanted to. The random skilling sometimes forced you to choose a skill you weren't familiar with, but at the very least, you will have a magic specialization, a might specialization, and some utility skills.

That system is interesting. Cookie cutter builds are not, and objectively were not the way the original Heroes games intended character growth to be.

The poop brown HUD is ugly and boring, and so is the font type. I remember seeing this brown HUD in concept screenshots last year, but I never thought they'd stick around for release. Heroes games took a very long time to complete, and I have to question: do I really want to play ~100 hours of a game with a UI that looks like a child designed it?

Playing a Shroud/Offense Dungeon hero today was amusing, but not something I wouldn't get bored with quickly, and from my experience today, I don't see a reason to buy the game anytime soon. I suppose what really lets the game down for me is that combat undervalues melee creatures too much and the skill system/"wheel" is too boring to sustain the gameplay.

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cleglaw
cleglaw


Famous Hero
posted August 27, 2015 07:14 PM

turn wait times are killing me.. 3rd game and even if i like what h7 shows i cant wait more turns to keep playing it. in late game, month 2, after 2 hours of gameplay, i got bored(tired) due to ai.

btw, i battled with succubus, she had a brand new ability called nova. its like calling a meteor from sky.. deals 3x3 area damage i think with modding tools we can add this ability to a different crature, and since it comes down from sky, i think it is more suited to a heavenly creature, reminds me of h5 priest.

musics stop suddenly to repeat again, in sylvan town i was drinking raki and chilling.. it kinda felt awkward to suddenly repeat it.. a little bit delay, silence time can do miracles: 5 seconds for example.

i tried earth magic with a sylvan hero, it kinda felt bad because of "next turn will starts to show effect" type of thing. they will continue to make me sad as long as they dont kick in when i cast them.

i am very angr: mage guild 4 still offers only 1 spell, and it can be a "not your spell school" i want earth magic to show up, at least with 1 spell, and it gives me light spell. nothing changed it seems about this! please pay attion ubisoft and fix your level 4 spells!

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Steyn
Steyn


Supreme Hero
posted August 27, 2015 07:24 PM

drusain said:

The poop brown HUD is ugly and boring, and so is the font type. I remember seeing this brown HUD in concept screenshots last year, but I never thought they'd stick around for release. Heroes games took a very long time to complete, and I have to question: do I really want to play ~100 hours of a game with a UI that looks like a child designed it?


Maybe they could make the UI adapt to the player colour (like in H3)?

Another suggestion I have is to revert back to the town screen immediately when constructing a new building and highlighting it briefly. This helps you to get to know which building does what. Also it helps for the feeling of expanding your town if you immediately see it expand upon constructing a building. Last but not least, unless you have the economy perk you have nothing to do any more in the building screen, so it will even save you a click when you automatically revert to the town screen.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted August 27, 2015 08:08 PM

rohirrimelf said:
Game Balance

My 200 "legionairs" (devided in 2 stacks of 100 men) blocked the path of a 1000 stack "Obsidan Gargoyles". The battle lasted about 10 turns. The "Obsidian Gargoyles" did so little damage each turn that only 1 legionair died in this battle. And only because i let him. Theoretically i could have killed the enemy stack with just my hero. In the battle i had a stack of 200 ranged core units to kill it off.



That s the first reason i would never buy this game.

The skills have been created no matter how the balance will suffer.

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