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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Beta Discussions ~
Thread: ~ Heroes 7 - Beta Discussions ~ This thread is 64 pages long: 1 10 20 30 40 ... 49 50 51 52 53 ... 60 64 · «PREV / NEXT»
TD
TD


Promising
Famous Hero
posted August 29, 2015 04:38 PM

Galaad said:
oakwarrior said:
This is the same for all franchises. People expect every next CoD installment to be fancier, prettier with more guns and explosions. People expect the next Elder Scrolls to be even more immersive and impressive. And these expectations also lie in the visual presentation of the game, and it's a really big driving force and influences the general approval/disapproval of the game a great deal. But I digress

So then I don't understand, why didn't you guys corrected and improved the gameplay of h5, and give it gorgeous graphics? Why giving so much emphasis on the h6 way, the game which freed h4 from being the black sheep of the series ...


But this is exactly the core of things. CoD is about the action(smooth fairly simple fast-paced, easy to get into fps). ES about RPG and open-world. For heroes it's about strategy, making due with what you get (which includes random skills), about analyzing the situation and making best solutions based on what you know. Suddenly heroes is all about knowing how to build the ultimate hero, nothing else matters. Even before I see the map I will know how to build the hero in h7 because it's all about optimization like h6. H5 put huge focus on game-play easily over the graphics and I still play it, it's a great game. It understood the basics of the series and strengthened them. The focus on h7 on the other hand seems to be to make the game as simple as possible so player would never be forced to do something detestable like think. It's hard to even call h7 a strategy game frankly because it really doesn't require player to form any real strategies or thinking, just check online how to build your hero and start moving.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted August 29, 2015 04:49 PM
Edited by verriker at 16:50, 29 Aug 2015.

TD said:
H5 put huge focus on game-play easily over the graphics and I still play it, it's a great game.


I would suggest Heroes 2, Heroes 3 and Heroes 5 ALL put very high emphasis and probably most of their budget on graphics (David Mullich said new graphics were the nominal focus of H3, H5 town screens were apparently incredibly expensive, etc), it's just that NWC and Nival had the competence and talent to develop great gameplay and halfway decent AI in SPITE of putting minimal time/money on that lol

it annoys me to see those reductive "the times they are a changin" excuses of the dev, like come off it, as if past Heroes developers didn't have the exact same problems or even worse, they didn't complain, they were smart enough to improvise around it and any incumbents should be too lol
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articun
articun


Supreme Hero
As i dream, so shall it be!
posted August 29, 2015 05:07 PM

Not really a bug post (not yet) but some things bothering me:

Graphics: They feel washed out, blurry and things are sometimes hard to distinguish. It's like there is too much brightness, i don't know how to explain it. I am though waiting to try the beta on a better PC and see the difference, but on a PC closer to the low end of the specs, this is what i get.

Animations: A bit better than the first beta but still sluggish and weird in some cases like the Strider. There are times that they don't occur and other times that they are a bit slow to happen or a bit faster than the special effect, the sound and/or reaction.

Camera: I don't understand why the limitations to zooming in and zooming out... I don't get also why we can't hold the right mouse button to rotate the map. All in all, the camera controls are very confining and limited and i find them harder to use. Holding the right mouse button to rotate should be the canon

Town Building: Some bugs here and there in the tooltips, on how they appear, if they appear and for how long they appear. Also again, i don't understand why we don't get to see the building we just build, like making it highlighted until we exit the Town screen. Some buildings feel washed out or blurry, some make no sense etc...

Spells: I found that storm arrows become very strong early on especially when they have an area of effect. This is not bad per se, and i liked how easily i won over enemies, but i am just pointing it out. Maybe it needs to go up a tier.

Now, on another tone. Sylvan has very good synergy between its units. It is a pity that two out of 3 warfare units are reskins and not very good ones but i guess i can live with it.
Dungeon on the other hand feels left out, both on abilities and synergy, as well as feel. Medusa is in my opinion just a pearl priestess and does not feel like an elite. Also her ability feels weird on her. Every time i see her, i get confused for the core pearl priestess. I believe assassin should get his invincibility back. Now he has nothing to make him different than the spider i think. Also, stalkers need something more... I feel the unit lacking. Maybe she should get the moving shooter instead of Medusa. That way a core can have it and not two similar elites. Black Dragon is too small and skinny. It really looks more like a hungry dog with wings... Hydra needs to be bigger as well, and medusa needs to gain some weight to feel more intimidating.

SFX need a serious look at... they are way too simplistic i think.. like minor simplistic...

Finally, we get to the music scores and special effects. Many creatures sound silly, funny, weird or just wrong, like the genies, stalkers and Dryads. Also, the music score is repetitive. Why not bring back older scores from heroes, like heroes 3, 4 and 5?. That will enrich the music of the game, increase nostalgia and familiarity to some extent and provide, i believe with better experience (Heroes VI music is too recent, but some score wouldn't be bad to return)


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coldspine
coldspine

Tavern Dweller
posted August 29, 2015 05:12 PM

the animations are painful to watch, most of them have no sound in the moment of impact, it really annoys me

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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 29, 2015 05:17 PM

verriker said:
oakwarrior said:
I don't need convincing. I've seen both sides of the story by now when it comes to gamedev, from ranting fan to actual developer. This is the current state, like it or not, blind or not
If anyone with the same experience wants to bring counter-arguments, I'd be happy to hear them


yeah someone already did years ago, here they are, enjoy, lol


Cepheus said:
The fact that Quantomas is practically shunned by Ubisoft says everything for its dysfunctionality in one respect or another, doubly so since he possesses the vision to elevate HoMM as well as the skills. When a person with the rights to one of the best gaming AI processes in modern times falls out of the sky and knocks on your window, tells you he can implement it in a week and asks only pittance or a license in return...


JollyJoker said:
So GENERALLY you might say, the game isn't made or broken with this or that design decision, on the contrary: BOTH Disciples AND HoMM 6 have a lot of good things. But the "potential" has been thoroughly wasted by concentrating on the silly CAMPAIGNS, ionstead of making the darn game with all the changes WORK, (relatively) bug-free and complete, thought-out, and with a practical map-editor.

Simpler said, the budget was wasted with crap.


No way. Sounds to me like H7 has the EXACT SAME problems as H6 did. Incredible. It really seems Ubi never learns. How come no one predicted this? Oh wait..

Cepheus said:
Clear feedback on what to do was presented well in advance and it wasn't heeded properly by the developer, so who's to say it would be implemented next time? The whole debacle would simply repeat and cheapen the series further. [...]

Bottom line is, I'm not sure how anybody could drum up anticipation for H7 while this disastrously unfinished offering is still hanging around?


But hey, they surely didn't have the credentials of game developers, so unarguably they must be wrong, lol.

Give me a break.
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The Young Traveler

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The_green_drag
The_green_drag


Supreme Hero
posted August 29, 2015 05:32 PM

I remember during the votes, "no matter which one wins, dungeon will still play like dungeon" lol

It's a shame really because no, they don't have synergy with their units, most of them look terrible, and they're being left in the dust. Another heroes game is made with one of the four original factions getting stepped on. Seems to happen to one of them with every new Ubisoft heroes game. Honestly I wish they would have just given us 5 factions with  4/4/2 creature pools instead of a half-ass dungeon.

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ChrisD1
ChrisD1


Supreme Hero
posted August 29, 2015 06:00 PM

any chance we coordinate a huge rant to delay this mess?
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Minastir
Minastir


Promising
Famous Hero
posted August 29, 2015 06:13 PM

@Articun I have to agree on basically everything:

Graphics: It's not only that the world looks desaturated but it looks kind of flat, like it's hard to distinguish buildings and resources, because of similar colors and small size

Animations: agree

Camera: Why do they care how much i can zoom in ? i could do it in HV and HVI only now I can't zomm in as much

Town Building: The buildings should be highlighted when I move the cursor on them, the townscreens also need some polishing, some sharpening and also some brightening in case on Sylvan TS it's hard to see anything and distinguish the buildings especially on the bottom of the TS because it's very crowded with buildings

About the dungeon creatures and medusa, I don't why they made her mobile shooter when playing dungeon I wasn't using this ability almost at all, dragon looks like a pet

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted August 29, 2015 06:16 PM
Edited by Avonu at 18:20, 29 Aug 2015.

ChrisD1 said:
any chance we coordinate a huge rant to delay this mess?


It's too late already.


Minastir said:
dragon looks like a pet



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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 29, 2015 06:18 PM

ChrisD1 said:
any chance we coordinate a huge rant to delay this mess?


Pff. Heroes specializations have been asked for a very long time. It just isn't in Ubi's blood to admit they are wrong. Even if H6 got delayed, I doubt people would be lucky to postpone this game as well.

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ChrisD1
ChrisD1


Supreme Hero
posted August 29, 2015 06:37 PM

ok now i really feel ubisoft is doing this (the whole heroes thing) on purpose. sadism? perhaps! i can't think of anything else when all the wrong decisions have been made every single time. i'm so curious if the released game looks exacly like the beta 2 or not!!
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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted August 29, 2015 06:41 PM

ChrisD1 said:
ok now i really feel ubisoft is doing this (the whole heroes thing) on purpose. sadism? perhaps! i can't think of anything else when all the wrong decisions have been made every single time. i'm so curious if the released game looks exacly like the beta 2 or not!!


If we take H6 as example, beta was better than release.

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 29, 2015 06:49 PM

frostymuaddib said:
ChrisD1 said:
ok now i really feel ubisoft is doing this (the whole heroes thing) on purpose. sadism? perhaps! i can't think of anything else when all the wrong decisions have been made every single time. i'm so curious if the released game looks exacly like the beta 2 or not!!


If we take H6 as example, beta was better than release.


Huh, are you certain about that? I never heard of such an extreme action. Then again, we are talking about Ubi here...

So, did it have less bugs, or more content?

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted August 29, 2015 06:51 PM

EnergyZ said:
Huh, are you certain about that? I never heard of such an extreme action. Then again, we are talking about Ubi here...

So, did it have less bugs, or more content?

It ran much smoother, had less bugs and generally worked better.

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted August 29, 2015 06:52 PM
Edited by Avonu at 18:52, 29 Aug 2015.

H6 beta had not only less bugs but it worked a lot better then version 1.0/1.1 (1st day patch).
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted August 29, 2015 06:52 PM

Bugs. Beta worked better than release, for me. Also, more patches, more problems. In the end, game was unplayable on my computer.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 29, 2015 06:56 PM

Stevie said:
No way. Sounds to me like H7 has the EXACT SAME problems as H6 did. Incredible. It really seems Ubi never learns. How come no one predicted this? Oh wait..

Who would have thought it indeed.

Any trust or hope in Ubisoft left after the disaster of H6 has been ultimately crushed after seeing the same mistakes at the core of the game. How sad.
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Aarkill
Aarkill

Tavern Dweller
A nihilistic outlook.
posted August 29, 2015 06:57 PM

Yo, sorry for intruding here, would just like to leave my thoughts on the beta. I'll keep it short and simple.

----------

I've played the beta for about 15+ hours now, I think?
It IS still a Heroes game, and they are always fun (like how I managed to spend 200 hrs on H6).

BUT, I am... not particularly impressed so far.


The game looks somewhat... "meh".

The AI turns take REALLY long (and the game is unnaturally laggy during them, where otherwise it runs fine).

Too many loading screens - they also last long.

Heroes have too little movement, there's barely anything that you can do unless you stick by roads.

Haven/Academy and Sylvan are good so far, Dungeon, on the other hand...

well, I'll just say that the only highlight of Dungeon are Trogs and Hydras (and maybe minotaurs, even if they are recycled). I'm fine with the Striders, but I hoped they'd be more "animated", in an uncanny valley sort of feel.

NEEDS MORE SPELLS/SPECIALISATIONS. The recycled models don't help either really.

Needs more camera control.
----------


Should I let my hope die right now, or preserve the little bits of it for release?

This is not looking good. I want to like the game, but I don't know if I can

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 29, 2015 07:02 PM

Storm-Giant said:
Stevie said:
No way. Sounds to me like H7 has the EXACT SAME problems as H6 did. Incredible. It really seems Ubi never learns. How come no one predicted this? Oh wait..

Who would have thought it indeed.

Any trust or hope in Ubisoft left after the disaster of H6 has been ultimately crushed after seeing the same mistakes at the core of the game. How sad.


I don't understand how can a company like that operate so badly and yet still stands as if nothing happened. Guess it depends only on how well other games fare, right? Even the Assassin's Creed has seen better days.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted August 29, 2015 07:03 PM

EnergyZ said:
Huh, are you certain about that? I never heard of such an extreme action. Then again, we are talking about Ubi here...


trust me I spent €50 to preorder that game at the time, and I can tell you it is definitely true lol
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