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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Anyone for a mod?
Thread: Anyone for a mod? This thread is 25 pages long: 1 2 3 4 5 ... 10 ... 21 22 23 24 25 · «PREV / NEXT»
Kwarc
Kwarc


Adventuring Hero
posted November 01, 2016 01:36 PM

Galaad said:
If that were the case the game would already be heavily modded by now, a year after release.

Not really, H7 isn't that moded yet, because it isn't really popular and it has bad PR, but in my opinion Heroes VII is a good game, but heavily underrated.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 01, 2016 01:40 PM
Edited by Galaad at 13:54, 01 Nov 2016.

Exactly it is not modded much because it isn't really popular.

Bad PR? The PR campaign was very strong and the community was extremely active in the end of 2014 and during 2015, the fact the game didn't live up to its expectations, at all, is what has been negative. If the game would have really been what initially advertised, things would be better. To me seems evident the game is not popular because it's just not really good. The standards used to be higher.

Sure you can think that, and you are entitled to your opinion, like all of us.
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted November 01, 2016 05:46 PM

Aionb said:
Antalyan said:
... H7 ... an amazing game which needs several dozens of fixes ...

You'd be very surprised how many people are waiting for H7 to be modded to something amazing.


I tried to ignore this, but may I lol?
If I'm not mistaken, not the modders but Bullshisoft and the Limbic Warriors are the ones who got your money. Twice.
WTF? LOL!
I'm also waiting for the dead Fritz Wunderlich to become the great Heldentenor he should have been and surpass the also dead Wolfgang Windgassen. Wish me luck.

I have never said I was satissfied with how the development looked like or with Ubisoft's behaviour, have I?

I can hate the publisher, still liking their game.
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Aionb
Aionb


Known Hero
posted November 01, 2016 07:23 PM
Edited by Aionb at 19:27, 01 Nov 2016.

... if, Pif, beef ... don't forget the potential to be the fattest bee with the brightest chi

I'm not talking about the attitude towards anyone, I'm talking about the absurdity of waiting for the modders to fix what Limbosoft has been paid to deliver two times already (with more than full price, may I add).

Did I mention the potential? I also hope someone would resurrect the above mentioned Fritz Wunderlich.

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foxxxer
foxxxer


Promising
Famous Hero
posted November 02, 2016 09:28 AM
Edited by foxxxer at 09:30, 02 Nov 2016.

Kwarc said:
foxxxer said:
I transferred my work to Lizard so it's up to him. But considering that H7 is officially dead horse I don't see any point to continue working on this messy game and editor.

You know... if we are using official support criterion, that mean H3 is dead for years, but people are still playing and moding it. I see no problem here

BTW I think changing gold mine model to that from H6 is a good idea

....

Not really, H7 isn't that moded yet, because it isn't really popular and it has bad PR, but in my opinion Heroes VII is a good game, but heavily underrated.


I don't think that parallel you made is quite accurate. H3 vanilla was optimized (it was running acceptable even on Pentium 1) and relatively bugless at the release. The very few bugs weren't game breaking and were ruled out at Armageddon's blade release. Not to mention that the game was addictive and still is. All above said means that game had very solid foundation. It's true though that at the beginning H3 wasn't so mod friendly until some tools were developed by the community. H7 is easier to mod on theory because Unreal engine but the editor that was developed is total crap. It requires ton of ram, more than the actual game, and it's super unstable. The constant crashes are not appealing to the modders at all, don't you thing? And the game is not popular in general because many, many reasons major of which are terrible optimization, poor game design, bugs and of course awful advertisement.
Regarding the modding, maybe I'll make one update of the resources if I have some time to finish the Alchemist lab's model. This is the current state:





I don’t see how H6 gold mine looks better than the H7 one.

 

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted November 02, 2016 09:52 AM
Edited by LizardWarrior at 09:53, 02 Nov 2016.

I already made an Alchemist Lab. I can send it to you if you want
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foxxxer
foxxxer


Promising
Famous Hero
posted November 02, 2016 09:58 AM

I like new stuff that's why started new model H3 remake could be fine if there's no other models.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted November 02, 2016 10:13 AM

Well, H7 doesn't deserve that much work
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foxxxer
foxxxer


Promising
Famous Hero
posted November 02, 2016 12:34 PM

True story... but still we so crave for great new Heroes

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Kwarc
Kwarc


Adventuring Hero
posted November 02, 2016 01:18 PM
Edited by Kwarc at 13:33, 02 Nov 2016.

LizardWarrior said:
I already made an Alchemist Lab. I can send it to you if you want


Show us BTW maybe Training Centre from H6 would be good base for Alchemist Lab?

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foxxxer
foxxxer


Promising
Famous Hero
posted November 02, 2016 01:41 PM

Kwarc said:
LizardWarrior said:
I already made an Alchemist Lab. I can send it to you if you want


Show us BTW maybe Training Centre from H6 would be good base for Alchemist Lab?


You should check Ashan to the trashcan mod more often

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 02, 2016 02:39 PM

Cleaned out some of the off-topic posts. They can be found here.
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Biopat
Biopat

Tavern Dweller
posted November 05, 2016 06:28 PM

LukaOo said:

You should to do something like this https://www.unknowncheats.me/forum/unreal-3-engine/69951-tutorial-vtable-hooking-vmt-hooking-unreal-engine-c.html

I had done such task for v1.8 here https://github.com/LukaOo/Might-And-Magic-Heroes-VII-Mods. But, I don't have enough time now to do this for latest version  In this case you can use binary classes from game.


Hi LukaOo,

I'm trying to find GObjects_Offset, GNames_Offset and ProcessEvent_Offset for v2.1 needed to TheFeckless UE3 SDK Generator. I was trying to do it according
https://www.unknowncheats.me/forum/unreal-3-engine/68931-find-needed-offsets.html tutorial, but without result. What method and tool you used to do it.
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LukaOo
LukaOo


Hired Hero
posted November 07, 2016 08:20 AM

Biopat said:
LukaOo said:

You should to do something like this https://www.unknowncheats.me/forum/unreal-3-engine/69951-tutorial-vtable-hooking-vmt-hooking-unreal-engine-c.html

I had done such task for v1.8 here https://github.com/LukaOo/Might-And-Magic-Heroes-VII-Mods. But, I don't have enough time now to do this for latest version  In this case you can use binary classes from game.


Hi LukaOo,

I'm trying to find GObjects_Offset, GNames_Offset and ProcessEvent_Offset for v2.1 needed to TheFeckless UE3 SDK Generator. I was trying to do it according
https://www.unknowncheats.me/forum/unreal-3-engine/68931-find-needed-offsets.html tutorial, but without result. What method and tool you used to do it.


Version 2.2.1 (sorry but I don't have binary file of v 2.1) was encoded to prevent disassembling the code. You need decode-unpack binary file before to be able to get disasm code. 64bit SDK Generator was included in source code on github. You need to take into account MMH7 is 64bit pe.

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potmdehex
potmdehex


Known Hero
professional ERM™ scripter
posted November 07, 2016 12:47 PM

foxxxer said:

H3 vanilla was optimized (it was running acceptable even on Pentium 1) and relatively bugless at the release. The very few bugs weren't game breaking and were ruled out at Armageddon's blade release.


The fact that NWC released RoE 1.1->1.4 to fix a lot of bugs and even add functionality is great, but let's not kid ourselves that RoE 1.0 had "very few bugs". Anyone who played HD Edition would know, and that even had some fixes not in 1.0 (but still far from all of 1.4's).

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 07, 2016 12:59 PM

I don't know if you've played vanilla h5, h6 and h7 but you can't compare, in comparison RoE 1.0 was frigging polished. I mean as far as I can remember it worked out of the box with no insane issues like black screens, repeated crashes, skills disappearing or memory leaks to name a few. H7's support has now ended after patch 2.2.1 and the game is still broken.
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foxxxer
foxxxer


Promising
Famous Hero
posted November 07, 2016 01:31 PM

potmdehex said:
foxxxer said:

H3 vanilla was optimized (it was running acceptable even on Pentium 1) and relatively bugless at the release. The very few bugs weren't game breaking and were ruled out at Armageddon's blade release.


The fact that NWC released RoE 1.1->1.4 to fix a lot of bugs and even add functionality is great, but let's not kid ourselves that RoE 1.0 had "very few bugs". Anyone who played HD Edition would know, and that even had some fixes not in 1.0 (but still far from all of 1.4's).


Maybe you're right. Now I can recall one major bug: when you retreat from battle, you can buy your hero and the whole remaining army from the tavern. That's why we had an agreement when we're playing hot-seat mode: not to retreat battles or disband the army when your hero retreat and buy it again. I haven't played H3 HD so I don't know if this bug appears there. Still, as Galaad said, if we compare the recent iterations' vanillas to H3 one...

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Biopat
Biopat

Tavern Dweller
posted November 07, 2016 09:21 PM
Edited by Biopat at 21:22, 07 Nov 2016.

LukaOo said:
Biopat said:
LukaOo said:

You should to do something like this https://www.unknowncheats.me/forum/unreal-3-engine/69951-tutorial-vtable-hooking-vmt-hooking-unreal-engine-c.html

I had done such task for v1.8 here https://github.com/LukaOo/Might-And-Magic-Heroes-VII-Mods. But, I don't have enough time now to do this for latest version  In this case you can use binary classes from game.


Hi LukaOo,

I'm trying to find GObjects_Offset, GNames_Offset and ProcessEvent_Offset for v2.1 needed to TheFeckless UE3 SDK Generator. I was trying to do it according
https://www.unknowncheats.me/forum/unreal-3-engine/68931-find-needed-offsets.html tutorial, but without result. What method and tool you used to do it.


Version 2.2.1 (sorry but I don't have binary file of v 2.1) was encoded to prevent disassembling the code. You need decode-unpack binary file before to be able to get disasm code. 64bit SDK Generator was included in source code on github. You need to take into account MMH7 is 64bit pe.


Sorry, my mistake. I have 2.2.1 too. It's looks that exe is encrypted with "Denuvo". Is there any way to unpack it and disasm?
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LukaOo
LukaOo


Hired Hero
posted November 07, 2016 10:42 PM

Biopat said:
LukaOo said:
Biopat said:
LukaOo said:

You should to do something like this https://www.unknowncheats.me/forum/unreal-3-engine/69951-tutorial-vtable-hooking-vmt-hooking-unreal-engine-c.html

I had done such task for v1.8 here https://github.com/LukaOo/Might-And-Magic-Heroes-VII-Mods. But, I don't have enough time now to do this for latest version  In this case you can use binary classes from game.


Hi LukaOo,

I'm trying to find GObjects_Offset, GNames_Offset and ProcessEvent_Offset for v2.1 needed to TheFeckless UE3 SDK Generator. I was trying to do it according
https://www.unknowncheats.me/forum/unreal-3-engine/68931-find-needed-offsets.html tutorial, but without result. What method and tool you used to do it.


Version 2.2.1 (sorry but I don't have binary file of v 2.1) was encoded to prevent disassembling the code. You need decode-unpack binary file before to be able to get disasm code. 64bit SDK Generator was included in source code on github. You need to take into account MMH7 is 64bit pe.


Sorry, my mistake. I have 2.2.1 too. It's looks that exe is encrypted with "Denuvo". Is there any way to unpack it and disasm?


Yes it was encrypted by Denuvo.  https://en.m.wikipedia.org/wiki/Denuvo. They started to use the protection after v 1.8. I do not think that decoding is so easy, but possible.  

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Biopat
Biopat

Tavern Dweller
posted November 08, 2016 06:47 PM
Edited by Biopat at 18:52, 08 Nov 2016.

LukaOo said:

Yes it was encrypted by Denuvo.  https://en.m.wikipedia.org/wiki/Denuvo. They started to use the protection after v 1.8. I do not think that decoding is so easy, but possible.  

I give up . I'm not familiar with debugging encrypted code. If you'll find way how to hook MMH7 v2.2.1 please write about it on HC. Thank you for sharing code and suggestions.

Maybe someday Ubisoft will publish MMH7 without DRM .
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