Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: [TOOL] Homm5 Patcher & patch collection
Thread: [TOOL] Homm5 Patcher & patch collection This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Hayven
Hayven


Famous Hero
posted May 31, 2016 08:03 PM

Thank you for your answers


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Paradoxian
Paradoxian

Tavern Dweller
posted June 20, 2016 04:19 PM

Wow, lots of progress on these things. I assume the level cap issue is still stalled? I know I can just play with six skills, but playing with eight is just so much more fun.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted August 09, 2016 10:11 AM
Edited by dredknight at 10:11, 09 Aug 2016.

Reporting PEST mod breaking when using summoning boat and getting on a boat.
We are playing 1vs 1 vs 1 and using RC8b.
____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted August 09, 2016 12:12 PM
Edited by magnomagus at 12:15, 09 Aug 2016.

That's odd, i would swear i had applied the patch for that

EDIT: Ok I checked according to the patcher PEST1.5 is applied on the RC8b exe file, so maybe there is a second leak or one of you people is still using an pre-RC8b exe
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted August 09, 2016 01:11 PM

magnomagus said:
That's odd, i would swear i had applied the patch for that

EDIT: Ok I checked according to the patcher PEST1.5 is applied on the RC8b exe file, so maybe there is a second leak or one of you people is still using an pre-RC8b exe


Usually boat was fine but may be it has something in common with "Summon boat" spell used before that.
____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Deflaktor
Deflaktor


Responsible
Known Hero
posted August 17, 2016 09:00 PM

I would appreciate a save file for that case.

Anyways I will investigate it.
____________
My Heroes5 Dump /// My Heroes5 Patcher

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted August 18, 2016 11:19 AM

Unfortunately we dont have a save any more.
I will have that in mind if it occurs again.

All I can say is that when we loaded the game and that player did not use summon boat the sim  turns continued as normal.
____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted September 21, 2016 08:37 AM
Edited by dredknight at 08:42, 21 Sep 2016.

@Deflaktor, links are broken. Whats up?

P.S. My bad it seems dropbox protocol is block from work .

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Deflaktor
Deflaktor


Responsible
Known Hero
posted September 22, 2016 05:08 PM

Haven't had time to focus on the PEST problem yet. I will have a bit free time somewhen in October. If I find motivation then, I will add some stuff.

Paradoxian said:
Wow, lots of progress on these things. I assume the level cap issue is still stalled? I know I can just play with six skills, but playing with eight is just so much more fun.


I might try to take this on one more time.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Deflaktor
Deflaktor


Responsible
Known Hero
posted December 03, 2016 04:02 AM

Updated Homm5Patcher to version 2.6

What changed?

- YAML anchors can now be defined in a seperate section. An anchor is defined starting with an & and used as a variable when starting with a *. This can be used to improve the overview of the patches:
Quote:

definitions:
 - &level_2_exp               500
 - &original_exp_level_2     1000
---
group: Original
checkAddress:   00B72DE0
checkBytes:     00 00 00 00 00 00 00 00 E8 03 00 00
patchAddress:   00B72DE8
valueType:      Integer
originalValue:  *original_exp_level_2
patchValue:     *level_2_exp
---



- Bug fixed with unsigned shorts being not properly supported.
- Unsigned long data type is now supported.
- Added support for address data type. It is a 4 byte value type which just writes in little endian order into the exe. Specifying address happened pretty commonly in the patches so this is a little more conveninent now (instead of having a 4 byte hex sequence which needed to be flipped every time for little endian order).
- Added patch overview window which is shown when right-clicking a patch:




Also, I made an experimental maxLevel.yml patch which increases the level cap to 50. It works by relocating some memory here and there and changing the level 40 cap on 8 different locations in the exe file. It only works for the Original EXE as of now, I'm going to add support for Quantomas' EXE later.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mario
Mario


Known Hero
posted December 03, 2016 11:02 AM

You are hex magician!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted December 04, 2016 04:40 PM

Hi, amazing you figured this out.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Deflaktor
Deflaktor


Responsible
Known Hero
posted December 04, 2016 11:06 PM
Edited by Deflaktor at 23:06, 04 Dec 2016.

maxLevel.yml seems to finally work for Quantomas' EXE now, too.

What I didnt mention yet is that you cannot use it on its own. After level 42 the experience needed for the next level goes through the roof (2.147.483.647 exp). This creates an integer overflow and warps you instantly to max level, once you reach level 42.

Therefore maxLevel.yml needs to be used in conjunction with levels.yml, which lowers the experience curve to just below that point.

The same holds for MMH5.5, it will need a new experience curve.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted December 06, 2016 04:43 PM

you mean to say patching mmh55.exe with maxlevel.yml and levels.yml is currently bugged? since after I tried that the cap is still 40.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Deflaktor
Deflaktor


Responsible
Known Hero
posted December 07, 2016 04:33 PM

No, it should work. At least it worked for my test map.

Have you checked that the map restriction level is also set to 50?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted December 08, 2016 01:01 AM

HeroMaxLevel was set to 0, I guess that normally means no restriction.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Deflaktor
Deflaktor


Responsible
Known Hero
posted December 08, 2016 02:18 AM

Oh okay, yes you are right. I didnt consider the case for having the restriction set to level 0. If that is the case the game sets it to a default value upon map initialization. So I found the location where the map data is initialized and added the address to the patch. I updated the patch to version 0.92.

maxLevel.yml

____________
My Heroes5 Dump /// My Heroes5 Patcher

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted December 17, 2016 05:06 PM
Edited by The_Polyglot at 20:28, 17 Dec 2016.

EDIT: Solved, please update OP with up-to-date Homm5patcher link

patches themselves are awesome btw, THANKS!
____________
Sanity through drugs. Order yours today!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Deflaktor
Deflaktor


Responsible
Known Hero
posted December 18, 2016 02:13 AM
Edited by Deflaktor at 02:14, 18 Dec 2016.

The link points to the newest version of the patcher. I can't change the text saying (version 2.5) to (version 2.6) since the OP is too old. I asked mods to change it but they are too lazy.
____________
My Heroes5 Dump /// My Heroes5 Patcher

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted December 18, 2016 12:05 PM

Ah, ok.
____________
Sanity through drugs. Order yours today!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0600 seconds