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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Subtractive Morale System
Thread: Subtractive Morale System
syth
syth


Hired Hero
posted July 03, 2015 09:38 AM

Subtractive Morale System

Hi

I am a bit concerened about the recent reveal of “Destiny”.With no retaliation strikes,spell fizzles and constant “good morale” effects on your whole army it could quite become an imba aspect.However I will adress another issue on my post;very rarely occuring bad morale/luck effects.


One thing that occurs in heroes games is everyone is running around with max morale and luck around the map.You don't feel the terror or fear of a demonic or undead army is causing on the other factions.It's all high moral-high moral battles and units getting new moves all the time.You rarely see bad morale or bad luck turning in battles.

I suggest that undead and deamon faction should have an ability or a constructable item(which is better in my opinion since it occupies one of your precious artifact slots) that lowers the enemies total morale and luck by the amount you have positive.

EXAMPLE
So lets say castle hero Orin with +3 morale and +3 luck encounters  Sandro the necromancer which has +2 morale and +1 luck.Necromancers usually don't use morale but they use luck.But facing a well constructed undead army is horrendous sight so in the end Orin's army becomes just an army with 3-2=+1 morale and 3-1=+2 luck army while Sandro has 0 morale and 0 luck on his side.Sandro could have gone to remove the morale negator item and used his +1 luck normally but then he wouldn't be able to negate the morale aspect of the other army.

Another senario would be;

GEM the Rampart hero with 0 morale and 0 luck encoutners the same Sandro above.Now Sandro has the upper hand in morale so Gem's morale total becomes 0-2=-2 (Negative morale) and 0-1=-1(Negative luck).

EXAMPLE END

Alternatively the -morale artifact could be assigned to necromancers and deamons while a -luck item could be assigned to Dungeon and maybe fortress if they show up in the expansions.

I know the undeads had a passive similar to this(-2 morale I think) and a skill called “dead man's luck”(-1 to luck) but they are very static and don't cause any trouble considering the H5 system had +/- 6 morale and luck as limits.You cannot have some strategy built on these while clearly some high morale and luck strategy is very very valid strategy.I would rather have the ropes in my hand for negating luck and morale than leaving to it to some minor passive attribute.


This way;

-Having high morale items has some meaning to undeads.Also still the deamons also fit to this role by fluff.
-We will see more neutral morale battles not the battles where everyone is highly beefed up with morale which is unrealistic at sometimes(you will still get those with other match ups probably).
-We will actually see some effects of “negative” morale.
-Constructs such as golems would have some more reliable units which do not swing with your morale situation(which should be the case actually).

Furthermore there should be some very basic morale modifiers that are inbuilt to the game mechanics;

-Having one of your friendly armies getting destroyed/ or friendly castle taken in nearby vicinity(like half screen distance): -1 morale  for 1 week. Non-cumulative.
-Having not visited a friendly castle for 1 week. -1 Morale for one week.Non-cumulative but stays if you don't visit.
-Outnumbered by the enemy by 5-1 fold in numbers(so yes goblins count ):-1 morale.
-Killing a unicorn:-1 luck for one week .



The numbers of the skills seem a bit high, you're right @ MrMasterBalance but to say bliblablub everything is snow like the most do isn't right and not the way feedback ought to be! Why does noone see the benefits of this skills right now? It's not like in heroes 5 when you reached the next lvl that you have to hope to get the right skill- here you can choose it directly! And it's more easy and transparent to newbies which skills to choose.

Sorry but I didn't say “snow” I merely suggested from my experience and point of view it will probably cause a huge imbalance;I even made some costructive brainstorming..Don't get me wrong;I am not a idea basher but we all know that in Heroes series high luck and morale are easy ways to steamrollover your opponents usually.High moral, although the most balanced in the series, caused problems in H5.

I like some degree of randomness in skill choosing as well actually.A lot of strategy games have “winner” builds and I think to tolerate a bit of randomness in this sense avoids “5 min zergling rush” kind of imbalances.

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