Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: [MMH5.5] Old vs New Spell Names (Poll)
Thread: [MMH5.5] Old vs New Spell Names (Poll) This thread is 2 pages long: 1 2 · NEXT»
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 25, 2015 11:03 AM

Poll Question:
[MMH5.5] Old vs New Spell Names (Poll)

Somewhere during H5 development the decision was made to change all the spell names. So bless became divine strength, dispel became cleansing, hypnotize -> puppet master, frost ring -> circle of winter etc etc.  Funnily you can actually see that visual effects like endurance/righteous might where made having in mind the old names, so they must have been changed later.

In any case I like to know for MMH5.5 do you prefer old or new spell names?

It is too much work to maintain two seperate files for this, because there are too many factors involved, but if people clearly favor the old ones I may be tempted to change them once and then stick with them.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

Responses:
I prefer old spell names (bless etc)
I prefer new spell names (divine strength etc)
 View Results!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted July 25, 2015 11:44 AM

Doesn't matter how spells are named. I mean Mass Divine Strengh does same as Expert(Mass) Bless in Heroes 3.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted July 25, 2015 01:12 PM
Edited by dredknight at 13:13, 25 Jul 2015.

The old ones are more intuitive.
But I like the new ones xD.

Check your message box.
____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted July 25, 2015 02:48 PM

Hm, maybe it brings in breath of freshness. It is not too important, though.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
esvath
esvath


Known Hero
posted July 25, 2015 02:59 PM

I prefer the old names but maybe you can choose names that reflect the nature of the spells best?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
xuxo
xuxo


Responsible
Known Hero
posted July 25, 2015 03:10 PM

My opinion is that things are changing so many that no longer interests me the mod.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 25, 2015 04:00 PM

@xuxo:
Could you please specify what changes you don't like?
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
xuxo
xuxo


Responsible
Known Hero
posted July 25, 2015 04:23 PM

because an excessive change in the parameters of units and abilities. If I think that some things are unbalanced, but the mix of so many changes at once, in my opinion, repelled by people instinctively know the game. Another aspect is that it should have kept the original hero class and add 2, for those who want to play with the original skills. Some are nonsense, as the mill not only provide resources gold ... change banks creatures (demons gargoyles) Would not you rather trabajr team and add new banks? And it is a shame that the generator of maps and other features included as AI are great. All aspects that could be optional should be able to select an installation, as in WoG. And the biggest problem I see in this mod and others, is the difficulty of translating (by ignoring the modification date), the same happens to the Russians or Poles mods, and even understands English, I want to play my language.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted July 25, 2015 04:26 PM

xuxo said:
And it is a shame that the generator of maps and other features included as AI are great.


?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted July 25, 2015 04:39 PM

Old spell names.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Stevie
Stevie


Responsible
Undefeatable Hero
posted July 25, 2015 04:40 PM

Old ones, best ones.
____________
Guide to a Great Heroes Game
The Young Traveler

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted July 25, 2015 05:53 PM
Edited by verriker at 17:53, 25 Jul 2015.

no joke when I say I actually have an incredibly difficult time remembering which spell is which in H5 because of the new names, I think those were completely pointless and unnecessary changes so I'd say please swap them back to the true ones lol
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted July 25, 2015 06:03 PM

verriker said:
no joke when I say I actually have an incredibly difficult time remembering which spell is which in H5 because of the new names, I think those were completely pointless and unnecessary changes so I'd say please swap them back to the true ones lol


Wait, what about Heroes 2 to 3 or Heroes 3 to 4?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 25, 2015 06:04 PM
Edited by magnomagus at 18:07, 25 Jul 2015.

@xuxo, thank you for your feedback, I like to explain a few things

Quote:
Some are nonsense, as the mill not only provide resources gold


RMG cannot add waterwheel graphically and dwarven warren functionally, only this way maximum amount of adv objects could be achieved.

Quote:
Would not you rather trabajr team and add new banks?


Yes, but not possible. mage Vault and arcane tower can already generate billions of different academy fights. adding 3rd academy building was pointless and inferno fights were missing

Quote:
All aspects that could be optional should be able to select an installation, as in WoG.


Many people actually complained in the past WOG was just too complex to use and HOTA was just so much better, just adding content and leaving the old gamemechanics at peace. Simultaneously people keep flooding the HOTA threads with requests related to how they want the enormous amount of balance issues in H3 to be fixed. From a modders perspective, you just have to choose one approach because you cannot escape this cycle.

Quote:
And the biggest problem I see in this mod and others, is the difficulty of translating (by ignoring the modification date), the same happens to the Russians or Poles mods, and even understands English, I want to play my language.


True, but this is heavily in development, next version will have 30 new artifacts so tons of new text files, sorry can't help it.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted July 25, 2015 06:08 PM

EnergyZ said:
Wait, what about Heroes 2 to 3 or Heroes 3 to 4?


uh the spell names hardly ever changed in those games dude, bless is still bless from Heroes 1 to 4 lol
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted July 25, 2015 06:13 PM

After playing H2-4 for so long, I did find some of H5 spell names to be confusing. So that's that.
magnomagus said:
True, but this is heavily in development, next version will have 30 new artifacts so tons of new text files, sorry can't help it.

Keep them coming!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted July 25, 2015 06:17 PM

verriker said:
EnergyZ said:
Wait, what about Heroes 2 to 3 or Heroes 3 to 4?


uh the spell names hardly ever changed in those games dude, bless is still bless from Heroes 1 to 4 lol


Huh, thought there were some. Eh, nevermind.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 25, 2015 06:21 PM
Edited by Salamandre at 18:23, 25 Jul 2015.

magnomagus said:
Many people actually complained in the past WOG was just too complex to use and HOTA was just so much better, just adding content and leaving the old gamemechanics at peace. Simultaneously people keep flooding the HOTA threads with requests related to how they want the enormous amount of balance issues in H3 to be fixed. From a modders perspective, you just have to choose one approach because you cannot escape this cycle.


I don't think is the "options" system which is unfriendly but mostly that wog options (those scripted back in 2003) are dumb and game breaker (a large part of them anyway). Surely the team was all excited and wet about mastering a language able to modify everything from toes to head in game structure, therefore they invented the most weird options, which paradoxically made both the success and the fails of WoG.

Personally I believe in "options" system, as being the most friendly solution to offer customized gaming to each taste. Better solution, now you can set all those things pre-game, in some *ini file, then it stays for all games.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted July 25, 2015 06:34 PM

magnomagus said:
Many people actually complained in the past WOG was just too complex to use and HOTA was just so much better, just adding content and leaving the old gamemechanics at peace. Simultaneously people keep flooding the HOTA threads with requests related to how they want the enormous amount of balance issues in H3 to be fixed.

Tbh I always found it suspicious that all of a sudden tons of newcomers starts to flood hota thread with such suggestions (going I think, against hota's purpose) at the same time there is h7 open development process with lots of complains in regard of h7 in general.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 25, 2015 08:43 PM
Edited by magnomagus at 20:53, 25 Jul 2015.

Quote:
Tbh I always found it suspicious that all of a sudden tons of newcomers starts to flood hota thread with such suggestions (going I think, against hota's purpose)


I would not be surprised if they are newcomers, because newcomers don't have the handicap of nostalgic love towards an old game or having their brains locked in the old gamemechanics when criticizing. They will look at the game as what it is now and possibly compare it newer TBS games such as katauri's king's bounty which has substantially better mathematical design than H1-5. Even if their proposals are far off and annoying others, they can be related to serious issues.

Quote:
Personally I believe in "options" system, as being the most friendly solution to offer customized gaming to each taste. Better solution, now you can set all those things pre-game, in some *ini file, then it stays for all games.


When I first installed WOG many years ago I was incredibly happy with this, but for balancing a game on a more substantial level an option panel cannot really work. Imagine you want to make a mod that really balances (~98%) might/magic classes in H3 in every phase of the game regardless of the mapsize and regardless which hero/specialization you pick. You will be required to literally adjust/add thousands of mathematical formulas throughout the game files and even need to change many seemingly unrelated things such as adventure objects/artifacts. You cannot do that kind of thing with an option panel. You will end up with an enormous changelist, which will unavoidably scare away some 'customers'.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0438 seconds