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Heroes Community > Heroes 7+ Altar of Wishes > Thread: New creature ideas for existing towns.
Thread: New creature ideas for existing towns. This thread is 2 pages long: 1 2 · NEXT»
Rakshasa92
Rakshasa92


Supreme Hero
posted August 15, 2015 08:04 PM
Edited by Rakshasa92 at 20:10, 15 Aug 2015.

New creature ideas for existing towns.

We all know the Titan goes with Academy, and the Manticore goes with the Dungeon, but what new creatures would you like to see replacing the old creatures?

You can only do this with the existing towns:

1: Haven
2: Inferno
3: Dungeon
4: Necropolis
5: Rampart/Sylvan
6: Fortress (Dwarves)
7: Conflux
8: Academy/Tower
9: Swamp Town/Foretress #2
10: Sanctuary
11: Stronghold

You may name the creature you like to see go (away) from the town forever, and which creature could replace it.

You may also name creatures you like to see as Neutrals.

NOTE: This isn't about Ashan or Erathia, so if you want to replace ALL the creatures be my guests, I for example HATE Valkyries with dwarves, so don't give me the bad looks if I place Valkyries with Haven instead of Foretress, I don't give one bit about Ashan lore.



Here is my list for Haven to begin with:

Haven Exits:

I wouldn't sleep less if boring human units like Pikemen, the new lady human, swordmen and wolves would exit this town forever. Wouldn't miss them at all.



Haven New Entrees: Note that not all of these should be in Haven together they are just random ideas I would like to see someday, but not in the same game.

1: Golden Lions, maybe not such an interesting name but I don't know another name for the Nemean Lion from Greek Mythology. I do think that lions fit the Haven theme, lions are often in the flags of Human settlements and they fit more than wolves as those are more for bandits and nature towns. Golden Lions would have very tough skin which makes them resistant to some forms of damage. The Angels could have tamed them, or they maybe intelligent gentle creatures much like dogs.



2: Witch Hunter, when battle goes against the soldiers there is always the Witch/Beast Hunters, deadly monster killers that do extra damage towards monsters and beasts or demons. While these are also humans they could have an interesting back-story which makes them kinda demi-humans that have superhuman powers and reflexes or senses to search and kill monsters and witches.



3: Alicanto, much like the Stymphalian Birds the Alicanto is a beautiful bird with razor sharp feathers and wings, if it eats gold its feathers turn into gold and when it eats silver its feathers turn into silver, probably works with other materials too and maybe this could be an interesting retaliation ability, these would be golden/silver eagle monsters that serve the humans and search gold for them, Eagle monsters fit with haven in my opinion, and gold is pretty much their color, so perfect fit, the Golden Lion and Alicanto could replace the Griffon together.



4: Caladrius, these angel-like healer birds could be an interesting core unit for the Haven, they are pure white songbirds that heal with a song or touch, they could have poison remove abilities or healing aura and spells.



5: Byakko, these white or blue tigers are pure beauty, and while they would also fit with Preverse/Rampart/Sylvan they can also fit in perfectly with the Haven to spice things up from only humans. I don't care what their abilities or looks are about, but tigers like lions could fit with humans, especially since Byakko are gentle creatures.



6: Valkyrie, I can use them still as they aren't in the game yet, never appeared in dwarven town, but they should be in Haven, could be Champion or Elites and they could replace the Champions/Cavaliers as horse riding units, and they are always female as well, they could have awesome abilities over spirits, ressurection and holy powers, but also giving boosts and buffs to other creatures from haven, and when humans die they can be turned into Einherjar (or Spirits) that fight even after death.



7: Minor Angels, like Erotes (Cupid's race) or Guardian Angels or Nephilim (Half-Gods) could all work in Haven.



8: Griffon Rider, maybe mix the woman unit and turn her into a Griffon or Pegasus Rider, both creatures suit haven very much, never was a fan of Pegasus in Rampart.




Other towns are soon to follow.

But now add your own ideas about the towns (not only about Haven, whatever you want)














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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 16, 2015 09:49 AM

I long had the idea of a Kitsune for Sanctuary. A duelform melee/ranged magic support unit:


Melee fox form:


Ranged human form:


I believe the fox form could get an area luck buff ability, and the Human form a support spell.

I also believe a Huldra could work for Fortress or Sylvan (it's a mountain spirit/creature, it lives underground) Probably a magic support unit.


The ideas of a Krakinos or a Hippocampus for sanctuary are also nice.



A Draconian could be a swamp fortress champion, along side a Quetzacoatl.


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Rakshasa92
Rakshasa92


Supreme Hero
posted August 16, 2015 12:00 PM

Some creature ideas we share.

Karkinos in Sanctuary, Quetzalcouatl and some draconian lizardman (Brobinyak comes close in mythology) in the Swarmp Town, and the Kitsune, which I will call Silver Fox --> Twilight Fox in Sylvan, as I think foxes suit in Sylvan, not in the water town ONLY because its from Japanese myths, I think the myths should be merged, not being kept in only 1 town, this isn't the real world afteral.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 16, 2015 12:37 PM

Rakshasa92 said:
Some creature ideas we share.

Karkinos in Sanctuary, Quetzalcouatl and some draconian lizardman (Brobinyak comes close in mythology) in the Swarmp Town, and the Kitsune, which I will call Silver Fox --> Twilight Fox in Sylvan, as I think foxes suit in Sylvan, not in the water town ONLY because its from Japanese myths, I think the myths should be merged, not being kept in only 1 town, this isn't the real world afteral.


Highly disagree about the Kitsune (Silver Fox --> Twilight Fox is a boring name) for Sylvan. I see Sanctuary as not only a water faction (we can get Cove for that) but also a Spirit faction as well.
I like that the factions has major tiers to a culture or mythology (but doesn't define all creatures) like japaneese for Sanctuary and Nordic for Fortress (on that note Valkyries should go with fortress, as if anything that faction is nordic theme. Beside Haven already got angels and those units are pretty similar)

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jhb
jhb


Famous Hero
posted August 16, 2015 12:40 PM
Edited by jhb at 12:44, 16 Aug 2015.

I agree kitsune could be a great unit for sylvan. But could work in Sanctuary as well, depending on the approach.
Here some arts:






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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 16, 2015 12:49 PM

I believe the kitsune as just a fox is a bad idea (still opposes it's inclusion in Sylvan. Can live with it, but prefers it as a Sanctuary unit.)
It feels a little generic and too similar to the wolf unit. The idea of it having and addition human form helps it feel unique.



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jhb
jhb


Famous Hero
posted August 16, 2015 12:53 PM

Mediczero said:
I believe the kitsune as just a fox is a bad idea (still opposes it's inclusion in Sylvan. Can live with it, but prefers it as a Sanctuary unit.)
It feels a little generic and too similar to the wolf unit. The idea of it having and addition human form helps it feel unique.



Oh,I see, I understand your point, you prefer to follow the full myth.

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Rakshasa92
Rakshasa92


Supreme Hero
posted August 16, 2015 12:54 PM

Shapeshifting units are a bad idea, and I really dislike the awesome 9 tailed fox shifting into just another boring pretty lady monster.

Kumiho is a better name than Kitsune in my opinion, but I want to keep as much Japanese/Chinese names out of the game as possible.

I dislike limit in creatures, and world mythology is a limit, so I want to cut that limit from the game and merge the creatures together.

Valkyrie with Foretress is boring and Ashan, so i'm against that.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 16, 2015 01:03 PM

Rakshasa92 said:
Shapeshifting units are a bad idea, and I really dislike the awesome 9 tailed fox shifting into just another boring pretty lady monster.

Kumiho is a better name than Kitsune in my opinion, but I want to keep as much Japanese/Chinese names out of the game as possible.

I dislike limit in creatures, and world mythology is a limit, so I want to cut that limit from the game and merge the creatures together.

Valkyrie with Foretress is boring and Ashan, so i'm against that.

Shapeshifting units are one of H6's better ideas! It really adds to the gameplay and offer great variation to designs and abilities. Beside the kitsune doesn't have to be female (but prefers it so)
And what that with "another boring pretty lady monster"!?

We saw what removing limits do with H4's Necropolis. Bad idea.
Also basing factions of mythology opens up for a lot of interesting referances, and doesn't make it all feel generic.

And a small note. The other option than Valkyries in Fortress is a lot of different dwarf like in H5.

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Rakshasa92
Rakshasa92


Supreme Hero
posted August 16, 2015 01:12 PM

Mediczero said:
Rakshasa92 said:
Shapeshifting units are a bad idea, and I really dislike the awesome 9 tailed fox shifting into just another boring pretty lady monster.

Kumiho is a better name than Kitsune in my opinion, but I want to keep as much Japanese/Chinese names out of the game as possible.

I dislike limit in creatures, and world mythology is a limit, so I want to cut that limit from the game and merge the creatures together.

Valkyrie with Foretress is boring and Ashan, so i'm against that.

Shapeshifting units are one of H6's better ideas! It really adds to the gameplay and offer great variation to designs and abilities. Beside the kitsune doesn't have to be female (but prefers it so)
And what that with "another boring pretty lady monster"!?

We saw what removing limits do with H4's Necropolis. Bad idea.
Also basing factions of mythology opens up for a lot of interesting referances, and doesn't make it all feel generic.

And a small note. The other option than Valkyries in Fortress is a lot of different dwarf like in H5.


The problem with limits is that you have in Greek Mythology, the Scylla and the Argus, The minotaur and the Khalkotauroi, all very different monsters, but if you limit them ONLY to Dungeon, you can scrap away the Scylla, Khalkotauroi and Siren FOREVER, because they don't suit with the Dungeon, and if Dungeon is the only town you may use Greek monsters, its a waste.

Same with Nekomata, Kitsune, Ittan-momen, Bakekujira, Umibozu and whatever else from Japanese mythology, they won't all go into a sea-based town, so that is also a waste for many non-sea creatures.

And like I posted before, the Nguruvilu or Snake Fox is much better for Sanctuary, so if you really want a fox in a water based town, try searching for Nguruvilu



This is FAN Art, but it is BASED on the Mapuche monster, Nguruvilu.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted August 16, 2015 01:21 PM

Rakshasa92 said:
The problem with limits is that you have in Greek Mythology, the Scylla and the Argus, The minotaur and the Khalkotauroi, all very different monsters, but if you limit them ONLY to Dungeon, you can scrap away the Scylla, Khalkotauroi and Siren FOREVER, because they don't suit with the Dungeon, and if Dungeon is the only town you may use Greek monsters, its a waste.

Same with Nekomata, Kitsune, Ittan-momen, Bakekujira, Umibozu and whatever else from Japanese mythology, they won't all go into a sea-based town, so that is also a waste for many non-sea creatures.

And like I posted before, the Nguruvilu or Snake Fox is much better for Sanctuary, so if you really want a fox in a water based town, try searching for Nguruvilu

Did I say it only had be based of mythology? No.
I said I like mthology as a general guideline for some factions. There are some factions like stronghold where it doesn't work like Stronghold, but it is perfect for the Asian spirit/water faction Sanctuary or the Nordic Fortress faction. Some creatures like Nekos could go to Stronghold or Dark elves to Dungeon.
It's all a question about what fit's or what don't, which depends on who sees it.
But we need another water faction. I suggest cove!

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted August 16, 2015 01:36 PM

Ahri is a gumiho, Korean version of the Kitsune

anywa, I'll focus on Valkyries on this post. I think there is plenty of possibilities for her, both in stronghold (Where I'd put her) as an offensive champion with some support abilities tied in some way with allied casualties, Haven as either a champion angel replacement or a Chevalier replacement with more more supporting abilities or Ashan Faketress as a powerful offensive champion with some sort of fire affinity due to Arkath link.

Generally, offensive and in some cases with a resurrection or morale support abilities to tie in with the whole "bringing the dead to Valhall" thing. Adding Einherjar is probably going too far (no unit has ever been a 1-1 representation of myth) and would probably interfere a bit too much with gameplay unless Einherjar were a unit obtainable through other means. Making it like the ghost-dudes passive in H5 is probably not a good idea for a unit. My Valkyries (Which you can find here under Stronghold) Are more morale boosting shock troops that makes sure allied units stay alive just long enough to retaliate against whoever killed them. I feel that does enough to tie in their "bringers of the dead" theme without making it their whole shtick. They're soldiers after all. I also skip the mounts and tie them heavily to auroras.

Nguruvilu seems like a cool monster for several factions, specifically (real)fortress or sanctuary. Kitsune feels like rampart or Sanctuary and Huldra for Faketress. Mostly cause i actually want some more "deep forest and old magic" feel for them.
____________
It is with a heavy heart that I must announce that the cis are at it again.

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articun
articun


Supreme Hero
As i dream, so shall it be!
posted August 16, 2015 06:47 PM

If you want my input on the units that could complement the Factions, i'd say these:

Haven
1. Smaller classes of angels but i'd go to less human like oriented like the Ophanims Ophanim 1 or Ophanim 2 which are a rarer form of angels now only depicted in really old churches. The Ophanims could give a more unique approach to Haven and even give them a good support or saboteur unit based mainly on good abilities and spells.
2. Heroes VI which included the blazing glory did a good job to give something new to the Haven lineup. Although still humanoid and a bit boring in appearance it looked nice and gave the strike and return ability to the human based faction and also gave them a spirit.
3. If we go to a more dark themed Haven, the Fiend Hunter or Demon Hunter could prove interesting units albeit, still humans and very close to the new stalker unit. Maybe if it was accompanied by an animal like a raven or a hawk it could look cooler. Witch Hunter
4. Lions or Lion Rider or Lion Chariots could also be fitting for the faction, although i do not know where in the tiers they could really fit. Having such units though could change the similarity between so many human units by having them be half-human, half-animal.

Dungeon
I disagree that dungeon only takes units from greek mythology and i really do think it should be so.
1. Tengus are units for dungeon and they could also make the strike and return mechanic appear again in the faction. There could be underground forests or dead forests to live in, reminiscent of dark fairy tails. Tengu
2. Ahool is also nice units to find a place in core for dungeon, since flying is very absent in Dungeon. This unit can also have life drain thus providing a nice melee flyer that can withstand some hits Ahool
3. Centipedes could also prove a very nice elite for Dungeon, having a charge and poison attack, which will be fast. Since most Centipedes live underground and prefer darkness, it makes a nice fit for an underground faction. Centipede
4. Manticores are an iconic unit to the faction, although personaly i'd like to see it go somewhere else, since i find it hard to imagine a flying predator living so deep within caves... Still, it proves a nice alternative flyer with poison.

Stronghold
Not many units i can think of adding to stronghold, since each iteration of the faction gave it a different approach. There is much to choose from and many other clans in ashan that include Condor riders, goblin warriors/with doctors/trappers, Orc Archers/Brutes, Dreamwalkers, Centaures, Wyverns, Cyclops, Oliphants and so on, so the possibilities are there.

Academy
1. Dervish was a nice unit and i fins it strange that they did not include it and preferred the cabir that could fit better in Fortress
2. Mercenary Since this is a faction of wizards, it could make sense if they hired mercenaries to do their bidding. So such a unit could find a place within this faction.
3. Sphinx. Although similar to the Lamassu, that unit is based upon another babylonian creature, so the sphinx could be made to look a bit different, maybe with the upper torso of a woman and lower part of a lion with wings, but then it could be made to look more like a lamia, still, it could prove a nice addition.
4. Dragon Golem or Dragon Construct, though i am torn about what tier this unit could be, it would seem a nice and interesting unit to see to a faction of wizards that like to tinker with things.
5. Another beastman, maybe in the form of Twaret, possibly a nice elite tank. After all, Academy is all about casting powerful magic and units that can withstand them

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Rakshasa92
Rakshasa92


Supreme Hero
posted August 16, 2015 09:45 PM
Edited by Rakshasa92 at 21:55, 16 Aug 2015.

Remember that this isn't for ASHAN, while the town names can be the same, the entire line-up can be different.

If I would ever create a proposal for example, there would be Berserkers in Stronghold and no Orcs at all, and no Dark Elves but something different.

Centipede = Japanese Omukade, which is a demonic centipede type oni.



There is also a Centipede for Sanctuary of course, the Vietnamese Con Rit or Sea Centipede and the Sea Serpent Centipede from Greek Myths the Skolopendra.





I agree that centipede monsters can suit in Dungeon though.


IF there ever was a new town, what about a snow town, with Inuit type of monsters? A-Mi-Kuk, Akhlut (Half orca and half wolf), Isitoq (like a snow beholder), Ishigaq (Tiny cruel frost fairies), Mahaha (evil long nailed frost demons with a cruel sense of humor) and the list goes on.


IN place of Evil eyes or Watchers there could be the Greek Argos/Argus instead:





And then there are the plant animals from mythology that suit with Sylvan.


We have a plant bear, ram/sheep and dog.

Which one would you like to see?

Finnish Otso, the nature bear, the European Barometz (plant sheep/ram) or the Scottish Cu Sith, green nature dogs?





Cu Sith's breath can replenish the life of plants and its footsteps spawn vines that attack its enemies.




Otso are the powerhouse protectors of Nature and forests, they appear to be bears made from nature and mostly plants, they protect nature with a wrath.




The Barometz or Vegetable Lamb (well the barometz from my fantasy is a full grown Vegetable Lamb) is a natural battering ram used by druids in times of war, they also protect nature with a sting.


Of course the Ladon from greek myths can be twisted into this awesome cool plant hydra beast, just use your imagination.



EDIT

Btw, this is an Ahool, its a mixture of bat and ape, the picture of the bat you used for Ahool is actually the African cryptid named Olitiau.


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articun
articun


Supreme Hero
As i dream, so shall it be!
posted August 17, 2015 12:28 AM

Sorry, my bad, i thought this was about the current factions as they exist in Ashan. I didn't know we were going to use the "Archetypes" of the faction. But as such Raksasha, i guess, in future reference, it would be nice to edit the first thread and say that this is meant to follow the faction archetype and write a few lines for each one as to what you have in mind about it so that the rest of us can follow suit. For many for example Haven could incorporate mercenaries or barbarians and be a human less theocratic faction or Dungeon be about Minotaurs as the main race and so on.

You are right about the ahool, but still, i used the specific pic in order to better fit Dungeon in Ashan.

I wouldn't use a water centipede to be honest or the Japanese one as they are not very known (not that this is bad, but a centipede is more recognizable to most). Now, if you do decide to use them in sanctuary, first we have to know what Sanctuary is because prior to Ashan, there is not Archetype here and Fortress is a swamp Faction and there is no Dwarven one.

I do find that Cu Sith is a more viable option for Sylvan core, if it is distinguishable from the Wolf. I would also put Mantis in Sylvan in order to create a rivalry with the centipede of the dungeon as both are meant to be the top Predators of the insect kingdom and it could be nice to have another Titan/Black Dragon thing (you could also throw in spider in here, but then spider is not exactly an insect).

So, i will update my post with the units after you update your main thread in order to understand what you have in mind for each faction and narrow my search accordingly

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Rakshasa92
Rakshasa92


Supreme Hero
posted August 17, 2015 11:10 AM

I will update this and turn it into a true masterpiece in few weeks, we are in the middle of a move-over from house to new house so it's chaotic and these pictures are too big but i'm on the wrong PC, so can't make them smaller YET.

Ahool = Just as famous as Con Rit and Oomukade, but Americans call Oomukade simply Centipede. I'm all for unknown creatures as they should become more famous anyway, i'm sick and tired of D&D Dragons and Centaurs.

I'm against wolves, they are just wolves, I like Cu Sith (which is a wolf-dog BTW, no wolf) better. I think normal wolves in Sylvan is extremely boring, its like putting real horses in sylvan instead of the magical Unicorn.

There are three monster dogs from myths that I like to use though, but not in the same game.

Demons have Cerberus or the Norse Garm.
Sylvan have Cu Sith.
Necropolis have the Black Dog, Black Shuck, Barghest or Hound of Ill Omen.

Another creature I really love to see is the Scottish Nuckelavee, but I don't know in which faction? Maybe Necro or Inferno?



Centaurs should be replaced by Girtablilu:



Which suit much better with Stronghold than Horsemen in my opinion. I also HATE centaurs, they are so boring, i'm a huge myth fan so all the mythological creatures that I hate should be ashamed of themselves.

Hippogriff, Centaur and Hupia are my biggest hates.


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Rakshasa92
Rakshasa92


Supreme Hero
posted August 19, 2015 05:18 PM

Try A Book of Creatures, a website that updates every Monday, Wednesday and Friday with a random mythological creature!

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Minastir
Minastir


Promising
Famous Hero
posted December 27, 2015 01:50 PM

It would be nice to see the rest of the factions, like you have made it in the first post here. Sorted creatures into factions with pictures.
You have so many ideas but across so many threads it would be better if it was all in one place

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MattII
MattII


Legendary Hero
posted January 27, 2016 12:47 AM

Okay, good stuff so far. interesting to note some of the Haven stuff, all the creatures can be made to fit in the same town, but not at the same time, for example the Caladrius is a 'pure' creature, fit for a light-sided evangelical Haven, while the Witch-Hunter speaks of darker times, where the Church is strict and tyrannical.

Also, on shapesnowers, I would say they can work if done properly, but each form must be quite distinctive. The Kitsune is a good example. In fox form it's fast and has a good attack, while in human form it's a caster, but somewhat slower and with a poor attack.

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Rakshasa92
Rakshasa92


Supreme Hero
posted January 27, 2016 08:49 AM

MattII said:
Okay, good stuff so far. interesting to note some of the Haven stuff, all the creatures can be made to fit in the same town, but not at the same time, for example the Caladrius is a 'pure' creature, fit for a light-sided evangelical Haven, while the Witch-Hunter speaks of darker times, where the Church is strict and tyrannical.

Also, on shapesnowers, I would say they can work if done properly, but each form must be quite distinctive. The Kitsune is a good example. In fox form it's fast and has a good attack, while in human form it's a caster, but somewhat slower and with a poor attack.
I have nothing against shifters! I would love a Skinwalker or Doppelganger in the game. My problem with Kitsune is that the fox form is sooo cool, but its human form is terrible boring.

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