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Heroes Community > Heroes 7+ Altar of Wishes > Thread: The best designs for each faction
Thread: The best designs for each faction This thread is 3 pages long: 1 2 3 · NEXT»
Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted September 02, 2015 01:51 PM
Edited by Mediczero at 15:45, 05 Sep 2015.

The best designs for each faction

Okay so I long wanted to start a discussion about what styles from what games suits the different factions the best. I will update the main post with images of the different styles when (if) we come to an conclusion.
IMPORTANT
This tread only discuss artstyle, not gameplay or lineups


To start off with, the goal is to dicided for the nine factions currently present in the current setting.
And before you say "But Fortress and Sanctuary has only been present once"
HV Sanctuary:



HVI Fortress:


Anyway:
Dungeon
Town

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted September 02, 2015 02:09 PM

First of all, Faketress need to move away from nordic/norse styles. While It's certainly a cool aesthetic it does not suit a defensive faction. I'd say give that to stronghold or Rampart. Maybe have faketress be more Mesopotamian or even Egyptian style? Big walls and statues along with robust, heavy buildings.

Sanctuary needs to be more subdued and not "super samuraiX90000" or some snow. It's way too over the top. Tone it down and add other influences as well. Personally i would like them moving to a swamp and being Mayan, Inca and Aztec and turn into the true fortress with less nagas and add lizardmen and several wild beasts.
____________
It is with a heavy heart that I must announce that the cis are at it again.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted September 02, 2015 02:36 PM

kiryu133 said:
First of all, Faketress need to move away from nordic/norse styles. While It's certainly a cool aesthetic it does not suit a defensive faction. I'd say give that to stronghold or Rampart. Maybe have faketress be more Mesopotamian or even Egyptian style? Big walls and statues along with robust, heavy buildings.

Sanctuary needs to be more subdued and not "super samuraiX90000" or some snow. It's way too over the top. Tone it down and add other influences as well. Personally i would like them moving to a swamp and being Mayan, Inca and Aztec and turn into the true fortress with less nagas and add lizardmen and several wild beasts.

First, Fortress is more based of dwarfs, a people of builders and blacksmiths from NORDIC mythology. Removing those key elements as about as bad an idea as fusing Inferno and Necropolis. Mesopotamian & Egyptian is as far from fitting as you can get.
BTW, Fortress desverve it's name more because ringFORTRESS

As for Sanctuary, I think the Feudal Japaneese style fit well, though I don't mind the Native Shouth American idea. Though don't you want to see old swamp "fortress" again..?

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted September 02, 2015 03:21 PM
Edited by kiryu133 at 15:27, 02 Sep 2015.

I'm thinking Faketress with buildings like these(except snowy and without the sculpure) and general unit armament looking like this

would work really well.

While statues and music and such can stay about the same, having a faction so heavily focused on turtling, defensive siege be primarily (and only) viking themed (especially in architecture) makes absolutely no sense to me. That should be reserved for factions that are more offensively minded or at least not those who prefer hiding behind thick walls. Particularly Stronghold and Rampart, Stronghold because the whole "barbarian" vibe would fit very well and Rampart due to viking designs looking very natural. Tell me this wouldn't look fantastic for a nature town.

And a ring fortress would work so much better with stronghold/rampart too.


Anyway, I'v already told people what my preferred ideas are (here. Am particularly proud over fortress) even though some of them are kind of out of the question, like cyber-preserve and non-medieval-Europe haven. In general, those are the directions I'd like the factions to take.
____________
It is with a heavy heart that I must announce that the cis are at it again.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted September 02, 2015 03:44 PM
Edited by Mediczero at 15:55, 02 Sep 2015.

kiryu133 said:
I'm thinking Faketress with buildings like these(except snowy and without the culpure) and general unit armament looking like this

would work really well.

While statues and music and such can stay about the same, having a faction so heavily focused on turtling, defensive siege be primarily (and only) viking themed (especially in architecture) makes absolutely no sense to me. That should be reserved for factions that are more offensively minded or at least not those who prefer hiding behind thick walls. Particularly Stronghold and Rampart, Stronghold because the whole "barbarian" vibe would fit very well and Rampart due to viking designs looking very natural. Tell me this wouldn't look fantastic for a nature town.

And a ring fortress would work so much better with stronghold/rampart too.


Anyway, I'v already told people what my preferred ideas are (here. Am particularly proud over fortress) even though some of them are kind of out of the question, like cyber-preserve and non-medieval-Europe haven. In general, those are the directions I'd like the factions to take.

Well we all have our preferances. I disagree that it is impossible to have a defensive viking faction... Infact I'll say it suits the hardy people of the north very well, seen from a fantasy perspective.
Though I wont mind a nordic Rampart or Stronghold, IF that means there is classic "Fortress" and not dwarf Fortress. Everything else than Egyptian.
Though I can accept an Egyptian tank faction called Bastion.

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Rakshasa92
Rakshasa92


Supreme Hero
posted September 02, 2015 07:40 PM

I dislike putting all creatures from one mythology into one town.

HATE that only the sanctuary can have Japanese monsters and Dungeon can have only Greek monsters.

That destroys the possibility for many cool creatures in there.

I'm all for a good mixture, just forget their earth-roots, this is a game-world not the real world.

I hate the Naga with all my heart, the only place I like Naga is in Dungeons and Dragons strangely, in the real myth I dislike them beyond anything else.

Together with Hupia and Hippogriff, Naga are among my most hated creatures of mythology, probably warcraft helped me with that.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted September 02, 2015 08:22 PM
Edited by Mediczero at 20:26, 02 Sep 2015.

Rakshasa92 said:
I dislike putting all creatures from one mythology into one town.

HATE that only the sanctuary can have Japanese monsters and Dungeon can have only Greek monsters.

That destroys the possibility for many cool creatures in there.

I'm all for a good mixture, just forget their earth-roots, this is a game-world not the real world.

I hate the Naga with all my heart, the only place I like Naga is in Dungeons and Dragons strangely, in the real myth I dislike them beyond anything else.

Together with Hupia and Hippogriff, Naga are among my most hated creatures of mythology, probably warcraft helped me with that.

In that case, let's agree to disagree. I love Nagas, they are some of my favorite fantasy creatures, and I find it a good idea to use Mythology as a basic for a faction. But it is stupid to think that basing a faction of a culture/mythology is equal to it being utterly impossible for it to have other creatures than from that one specific mythology. Seriously, I wouldn't mind a chimera in fortress or Scylla in Sanctuary.

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Rakshasa92
Rakshasa92


Supreme Hero
posted September 03, 2015 09:23 AM

Naga's only got popular because of Warcraft.

In in the myth they are just chaotic serpent shapehifters that can take any form they desire, not even coming close to the awesomness of other snake creatures.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted September 03, 2015 03:38 PM

Rakshasa92 said:
Naga's only got popular because of Warcraft.

In in the myth they are just chaotic serpent shapehifters that can take any form they desire, not even coming close to the awesomness of other snake creatures.

In fact, that sounds pretty cool, though I prefers the more mordern version. I disagree that most other snake creatures are more awesome, most of the are just giant snakes.

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Rakshasa92
Rakshasa92


Supreme Hero
posted September 03, 2015 04:01 PM

Mediczero said:
Rakshasa92 said:
Naga's only got popular because of Warcraft.

In in the myth they are just chaotic serpent shapehifters that can take any form they desire, not even coming close to the awesomness of other snake creatures.

In fact, that sounds pretty cool, though I prefers the more mordern version. I disagree that most other snake creatures are more awesome, most of the are just giant snakes.


Uhm, you are American? Only Americans like Jean Grey/Expodus monsters that make all other creatures useless. Naga's have all the forms and all the powers, no need for any other creatures anymore, they ruin Doppelgangers and Baldanders, together with their mythology brothers, I HATE chaotic shapeshifters that can take any form (spare for Doppelganger and Baldanders which makes sense) such as Hupia, Al, Vila, Naga, Most HIndu monsters, Sarkany, Ala/Hala and such boring all-shapeshifters. They ruin other monsters, just like Jean Grey ruins many other x-men and villians which share her endless abilities and powers, BORING.

There are much better snake monsters out there.

Dipsa, which poison makes you so thirsty that you drink your own blood in the end when you go without water, or you drink yourself to death on actual water, drowining in your own thirds.

Seps, with poison so vile it will turn you into a pool of acid, slowly disintegrating into nothing but vile acid bile.

Haermorrhois, which poison will make you sweat blood, eventually sweating all the blood from your body though pores.

Boitata, they can see the lives of everything they have eaten and they are anaconda's on blue or red fire.

Lamia, Medusa, Basilisk, Hvidslangen, so much better snakes than Naga's.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted September 03, 2015 05:46 PM

Rakshasa92 said:
Mediczero said:
Rakshasa92 said:
Naga's only got popular because of Warcraft.

In in the myth they are just chaotic serpent shapehifters that can take any form they desire, not even coming close to the awesomness of other snake creatures.

In fact, that sounds pretty cool, though I prefers the more mordern version. I disagree that most other snake creatures are more awesome, most of the are just giant snakes.


Uhm, you are American? Only Americans like Jean Grey/Expodus monsters that make all other creatures useless. Naga's have all the forms and all the powers, no need for any other creatures anymore, they ruin Doppelgangers and Baldanders, together with their mythology brothers, I HATE chaotic shapeshifters that can take any form (spare for Doppelganger and Baldanders which makes sense) such as Hupia, Al, Vila, Naga, Most HIndu monsters, Sarkany, Ala/Hala and such boring all-shapeshifters. They ruin other monsters, just like Jean Grey ruins many other x-men and villians which share her endless abilities and powers, BORING.

There are much better snake monsters out there.

Dipsa, which poison makes you so thirsty that you drink your own blood in the end when you go without water, or you drink yourself to death on actual water, drowining in your own thirds.

Seps, with poison so vile it will turn you into a pool of acid, slowly disintegrating into nothing but vile acid bile.

Haermorrhois, which poison will make you sweat blood, eventually sweating all the blood from your body though pores.

Boitata, they can see the lives of everything they have eaten and they are anaconda's on blue or red fire.

Lamia, Medusa, Basilisk, Hvidslangen, so much better snakes than Naga's.

First, I'm danish.
Secondly, I couldn't find anything stating nagas as "chaotic shapeshifters" Being able to transform between human and snake forms, yes, but that's it.
Third, Creatures with untimate shapesnowing abilities should not be included in a game like heroes, so that's not even a problem. Not to speak of the fact that those creatures would be rare and kinda devine.
FINALLY
This tread was supposed to discuss artstyles, not creatures!!!

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Greenlore
Greenlore


Known Hero
posted September 04, 2015 02:08 PM

Rakshasa92 said:
I dislike putting all creatures from one mythology into one town.

HATE that only the sanctuary can have Japanese monsters and Dungeon can have only Greek monsters.



I wouldn't say this is the case,considering that Dungeon is ruled by Dark elves,creatures from norse mythology and that the bastion has the harpys and centaurs.

Dungeon is definetly the "get-go"-faction for greek stuff,but it doesn't have to be restricted to those.

Same goes for the sanctuary and japanese creatures.

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Rakshasa92
Rakshasa92


Supreme Hero
posted September 04, 2015 03:33 PM

I know, but some people go berserk if you put a Valkyrie outside of a norse-based town, I find that stupid.

Also which Naga entry did you read? There are like 20.000 types of Naga's in Hindu mythology alone, so that makes them chaotic shapeshifters.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted September 04, 2015 09:35 PM

Rakshasa92 said:
I know, but some people go berserk if you put a Valkyrie outside of a norse-based town, I find that stupid.

Also which Naga entry did you read? There are like 20.000 types of Naga's in Hindu mythology alone, so that makes them chaotic shapeshifters.

I prefer the Valkyrie as nordic, but it's not impossible for it to be elsewhere, like sylvan...

And a link to prove your point..?

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted September 04, 2015 11:11 PM

The weirdest one to really decide is probably Dungeon. Greco-roman works, but feels a tad weird underground and above ground it only works for select dwellings (gorgon, argos). generally, I think the H3 aesthetics work the best. But it's mostly the colours. rich, earthy browns n' grays primarily with small specks of warmth. No real source of architecture.
____________
It is with a heavy heart that I must announce that the cis are at it again.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted September 05, 2015 07:22 AM

kiryu133 said:
The weirdest one to really decide is probably Dungeon. Greco-roman works, but feels a tad weird underground and above ground it only works for select dwellings (gorgon, argos). generally, I think the H3 aesthetics work the best. But it's mostly the colours. rich, earthy browns n' grays primarily with small specks of warmth. No real source of architecture.

While I agree that in achitecture H3's Dungeon is quiet nice, I also believe it to be a little Boring. Personally I like the style in H5 the most, but that is probably because I do quite like the idea of having Dark Elves in dungeon. (on a small sidenote, let's just assume dungeon both got humans and dark elves)
As for creatures, I'll take the risk and say H6's style would be the best if it wasn't for all the purple. Anyhow their "beholder" looks better than a brain with an eye and tentacles...

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted September 05, 2015 08:51 AM

I think boring or at the very least functionality over form is a good direction for Dungeon, hence why I find H3 to work the best. It's not pretty nor does it really catch your eye but it does make sense for a subterranean faction to not focus much or at all upon trivial beautification. H5 was ok in general direction however I hated it (together with most H5 towns) since all buildings were the same: stalactites with some statue on haphazardly put around in an empty space. H6 was terrible for having too much snow in the way of spikes, detailing and light sources. It couldn't make up its damn mind!

anyway, kinda dull is a good choice for dungeon. If they're underground that is. otherwise I'm not sure. H2 kinda works in that case though so does H3 with some minor changes.

Mediczero said:
because I do quite like the idea of having Dark Elves in dungeon.


Let us never speak of this again

If Dark elves are too be in dungeon it can NOT be the dominant race. Dungeon should be a faction without a dominant race but rather several races all vying for power, whether they be humans, gorgon or Minotaur.
____________
It is with a heavy heart that I must announce that the cis are at it again.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted September 05, 2015 03:24 PM
Edited by Mediczero at 15:36, 05 Sep 2015.

kiryu133 said:
I think boring or at the very least functionality over form is a good direction for Dungeon, hence why I find H3 to work the best. It's not pretty nor does it really catch your eye but it does make sense for a subterranean faction to not focus much or at all upon trivial beautification. H5 was ok in general direction however I hated it (together with most H5 towns) since all buildings were the same: stalactites with some statue on haphazardly put around in an empty space. H6 was terrible for having too much snow in the way of spikes, detailing and light sources. It couldn't make up its damn mind!

anyway, kinda dull is a good choice for dungeon. If they're underground that is. otherwise I'm not sure. H2 kinda works in that case though so does H3 with some minor changes.

Mediczero said:
because I do quite like the idea of having Dark Elves in dungeon.


Let us never speak of this again

If Dark elves are too be in dungeon it can NOT be the dominant race. Dungeon should be a faction without a dominant race but rather several races all vying for power, whether they be humans, gorgon or Minotaur.

Can't argue with your view about the architecture. As I said, I do agree it is quiet nice.
As for the darkelves, I didn't say they needed to be the dominating race. Infact, I'm going for a dungeon with plenty of mixed races over in my original artwork tread, though that would probably first be really notable if I adds a few heroes...

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted September 05, 2015 03:36 PM

I was mostly messing with you. Dark elves are fine if they don't take up all space. looking forward to your artwork thing.

Anyway, moving on...

Viking/Hun/mongol stronghold! Norse architecture and some creatures (trolls for example) with some more standard fantasy barbarian forces and locations. Mongol heroes and culture. I think that could be a good mix.
____________
It is with a heavy heart that I must announce that the cis are at it again.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted September 05, 2015 03:40 PM

kiryu133 said:
Viking/Hun/mongol stronghold! Norse architecture and some creatures (trolls for example) with some more standard fantasy barbarian forces and locations. Mongol heroes and culture. I think that could be a good mix.

Like H5..? I can follow that, H5's Stronghold was badass. But personally I also like the style from H7's stronghold a lot, really captures the tribal desert nomad feel perfectly...

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